Tag Archive

YouTube finally arrives on Nintendo Switch


Posted on November 12, 2018 by Jason Nason

After nearly two years, YouTube has arrived on Nintendo Switch.

Enjoy entertainment like music videos and shows, plus gaming livestreams, how-tos and much more.

For Canadian gamers this is the first video streaming app available for Nintendo’s home console / portable system hybrid. With YouTube finally making an appearance on the Switch, can Netflix be far behind?

YouTube is available as a free download in the Nintendo eShop now.


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Nier: Automata Director Yoko Taro Collaborates With Tiny Metal Developers For Promo


Posted on December 5, 2017 by Rae Michelle Richards

Get ready for the promotional crossover you didn’t know you needed in your life – Director of Nier: Automata Yoko Taro alongside the Director / Producer of the upcoming Tiny Metal Hiroki Yura, promoting the upcoming December 21st release of Tiny Metal on PS4, Nintendo Switch and PC. 

It is clear from the get-go that Yoko Taro didn’t play more than 5 minutes of the tutorial, as he states as much several times throughout the 2-minute video. When asked to comment about the soundtrack, Taro unabashedly admits that he couldn’t really hear it during his brief gameplay session but promises that it must be amazing. To be honest, I’m not discouraged or even criticizing Yoko Taro here, this is exactly what I would expect from a crossover promotion featuring the director of Neir, and I love every second of it. 

Tiny Metal takes cues from Nintendo’s long-abandoned Advanced Wars franchise and seems to be an unofficial spiritual successor to it. It was recently delayed from its intended late November release date to the upcoming December 21st release window.  

Source: Youtube


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Watching Four People Speed Run Pokemon Red Simultaneously Is Oddly Captivating


Posted on July 31, 2017 by Rae Michelle Richards

Take a trip back in time with me, not too far, but to SGDQ 2016. Last year the folks at Summer Games Done Quick hosted a four way race between Gunnermaniac3, Keizaron, Extratricky and Exarionu to see who could complete Nintendo’s Pokemon Red with the fastest time.

The Pokemon games have had a dedicated speed running community for some time and while I can’t profess to be anything other than a casual consumer of speed run content, I find these runs in particular absolutely fascinating. Perhaps it is the fact that the generation 1 Pokemon titles have been distilled down to a mathematical formula at this point – with examples like the community discovering that running the game with Nidoran and the use of Horn Drill, in particular, being the most effective strategy to completing the game. Maybe it is essential but potentially overlooked details like the fact that Viridian Forest has individual grass tiles that won’t spawn encounters that make these games so appealing to me.

Whatever it is about Pokemon Speedruns, if you’ve ever wondered what exploitable mathematics and mechanics that make running a multi-hour RPG possible in under the amount of time it takes to watch The Avengers – watch this SGDQ 2016 run. Pokemon Red’s community does an absolutely fantastic job explaining the ins and outs of their chosen game WHILE running it!

If you’re curious about what goes into a Pokemon speed run make sure to head over to the Pokemon Speed Run wiki. They’ve got a leader board, strategies for every generation, profiles on the various runners and other cool tidbits.


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YouTube service for Nintendo Wii has ended


Posted on July 14, 2017 by Jason Nason

As of June 28th, 2017 the YouTube app for the Nintendo Wii no longer functions.

The termination of the app isn’t entirely unsurprising considering that the Wii is now two generations old, however with the massive saturation of the console in the marketplace it is somewhat disappointing. The end for support of the app comes as part of a larger initiative by YouTube to phase out its availability on older devices. The move is also likely partially determined based on usage of the Wii app, which has likely declined with the introduction of the Wii U and Nintendo Switch, as well as the large number of other mobile devices which can play and cast the service to television screens.

“We appreciate your support of this application on the Wii console over the years,” reads a statement from Nintendo.

YouTube functionality will continue on the Wii U console and Nintendo 3DS family systems.

Source: Nintendo


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Capcom Releases Part 1 of Resident Evil 7 Development Documentary


Posted on March 22, 2017 by Rae Michelle Richards

Get an inside look at the thought processes, early concepts and internal deliberations that took place in early 204 when Capcom Osaka decided to revitalize their long stagnant undead franchise. Featuring narration from Executive Producer Tsuyoshi Kanda and Director Masachika Kawata, this behind the scenes look at Capcom Osaka’s development process exposes some of ideas that lead to the successful revival of RE earlier this year.

Masachika Kawata sought to create a game inspired by the horror comedy classic Sami Rami’s ‘Evil Dead’ for Resident Evil’s more compact Baker Estate while returning to some of the elements introduced in the first RE title. When looking back at their previous games like 2011’s Resident Evil 6, both devs admit that while the game was well received by some of the series’ fans, there were others that felt that Resident Evil had lost its’ focus on tense and fearful interaction to make away for more Hollywood-esque action sequences. Capcom Osaka wanted to still the Resident Evil 7 experience to the most basic elements – making the player feel a sense of fear as they attempt to solve puzzles and survive encounters that might just take their lives.

It was surprising to learn that Resident Evil 7 didn’t start out as the first person claustrophobic adventure it became but rather an extension of Resident Evil 6’s more action oriented focus. Once they had decided on the confined setting and first person perspective the team at Osaka sent a pitch video in a similar style to the team at Capcom USA – who sent back a reaction video of the America team watching the pitch video for the first time. When the Osaka team watched their colleagues jump in fear they knew that they were on the right track.

No word on when Capcom will release the second developer documentary but if it contains as many interesting tidbits as this first entry it will be a must watch.

 


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Loot Anime X Crunchyroll Space Themed Unboxing [Video]


Posted on February 17, 2017 by Rae Michelle Richards

Cowboy Bebop

Every month Lootcrate drops a subscription box to anime fans with a different monthly theme. In this latest unboxing we strap on our exo suit, jump into the nearest giant mecha and prepare to blast off into space. Featuring items from Cowboy Bebop, Robotech, Lulu and Sailor Moon this box will shine bright in any otaku’s collection for some time to come.

This latest unboxing takes a bit of a different approach than our previous videos – our latest unboxing is filled with enough memes and gags to send you giggling into the stratosphere.

If you’d like to save some cash on either a brand new Crunchyroll or Loot Anime subscription check out the links below.

Tryout 30 days of Crunchy Roll Premium streaming Anime here – https://www.crunchyroll.com/freetrial
Buy two months of LootCrate (any box) and get a third box free – https://www.lootcrate.com/subscription


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This Digmon / Pokemon Cross Over Is The Perfect 90s Nostalgia


Posted on August 12, 2016 by Rae Michelle Richards

If you grew up in the 90s then there is a great chance that catching fictional monsters made up a significant portion of your free time. Two series dominated the school yards of the late 1990s, Nintendo’s Pokemon and Bandai’s Digimon: Digital Monsters.  Many recess arguments were had about whether Charmeleon could melt Agumon in a split second with its flame thrower.

Now that Pokemon is back on the popular cultural radar thanks to Pokemon GO and Digital Monsters have been invading Japanese theatres with the six-part original series revival Digimon Tri films, it’s time to relive this 20-year-old rivalry with an amazing mash-up video.

Created by YouTuber NiLowtherr this fusion of monstrous proportions combines the aesthetics of original American Digimon 01 intro + theme with Nintendo’s iconic critters.

Which side did you root for? I was on #TeamPikachu but secretly tuned in every morning to Fox kids to see how the adventures of Taichi & friends would progress.


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E3 2016: Six Minutes of Dead Rising 4 Gameplay


Posted on June 15, 2016 by Rae Michelle Richards

At E3 2016 I got the opportunity to not only check out Dead Rising 4 in action but also get the chance to have one of the employees from Capcom Vancouver narrate the entire on-floor demonstration. Frank West returns to Willamette Colarado at Christmas time in the Capcom’s latest zombie slaying title, the site of the original outbreak incident outlined in 2006’s Dead Rising 1.

Players checking out Dead Rising 4 were only able to play as Frank in a small section of Willamette but Capcom Vancouver informed us that the total map size in the final game will be about the same size as 2013’s Dead Rising 3. Frank is able to craft together new weapons from blueprints found around the world, similar to how the system worked in Dead Rising 2 forward. These weapons include devastating combination with elemental abilities like the electric sledgehammer that was on display at one point during the demo. Photography will play a role in DR4, Frank hasn’t become rusty with the time off since his last starring role – during the demo we saw one player use Frank’s camera in a selfie mode capturing dozens upon dozens of PP points.

There were some details about Dead Rising 4 that Capcom Vancouver wasn’t ready to discuss such as the exact nature of the zombie outbreak in DR4, who the other playable characters in the four player co-op mode will (unless everyone is just duplicates of Frank West but that doesn’t seem very likely) or how Dead Rising 4 will connect to the other 3 titles (and downloadable DLC episodes) in terms of narrative.

Dead Rising 4 is coming to Windows PC and Xbox One exclusively before the end of this year.

 


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Sony’s Attempt to Trademark “Let’s Play” Refused


Posted on January 31, 2016 by Renee Gittins

 

Sony_logo

On October 28th, 2015, Sony quietly filed a trademark application for the term “Let’s Play” with the United States Patent and Trademark Office. Approval of the application would give Sony the power to remove any “Let’s Play” branded content that they disapproved of, including reviews of games of their competitors and criticisms of their own console games, and, potentially, follow the route of Nintendo and take ad revenue from content creators.

Sony's "Let's Play" trademark application.

Sony’s “Let’s Play” trademark application.

Luckily, one law firm stepped up and took action to stop Sony’s trademark application.

“The McArthur Law Firm has filed a Letter of Protest with the United States Patent and Trademark Office (“USPTO”) on behalf of all members of the gaming community against Sony’s attempt to trademark the term “Let’s Play”. We became concerned about Sony’s shameless attempt to monopolize a generic term used by gamers throughout the world when it was reported earlier this week that the USPTO had issued an Office Action assessing Sony’s application. The USPTO’s Office Action failed to even raise genericism as a possible issue with the trademark.”

The McArthur Law Firm specializes in supporting “companies in the digital industry and especially… software companies, app developers, video game companies, medium sized companies trying to protect their brand”. They appear to be the perfect fit for taking on Sony’s trademark application. And it seems that they were.

Two weeks after the McArthur Law Firm filed their Letter of Protest, the United States Patent and Trademark Office agreed that “Let’s Play” is a generic term and refused Sony’s trademark application.

Part of the United States Trademark and Patent Office's argument for rejecting Sony's "Let's Play" trademark application.

Part of the United States Patent and Trademark Office’s argument for rejecting Sony’s “Let’s Play” trademark application.

The McArthur Law Firm noted that the two sources used in the refusal by the United States Patent and Trademark office were the first two of 50 that they provided in their Letter of Protest, suggesting that the refusal was based on the Letter of Protest. They have also confirmed that rejection is “far more lethal” to Sony’s application than the previous response by the USPTO that several sites erroneously claimed was a rejection previously. The McArthur Law Firm has stated that, with the newest refusal, “the term “Let’s Play” is now forever in the public domain.”

 


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Final Just Cause 3 Dev Diary Released


Posted on November 23, 2015 by Fionna Schweit

The final video in the JUST CAUSE 3 Developer Diary series takes a look at the technology behind the game: the Avalanche Engine. Talking about the combination of mechanics the engine allows for, procedural destruction models and enemy AI behaviours, the final video is a fantastic insight into how the Avalanche Studios team has brought JUST CAUSE 3 to life.

“The ability to create a world of this density, complexity and size – that alone is something that makes the Avalanche Engine stand out.” said Linus Blomberg, CTO at Avalanche Studios.

Take a look at the full engine dev diary down below.


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YouTube Red Blocking Certain Gaming Videos in the United States


Posted on October 26, 2015 by Broken Joysticks

Last week YouTube announced the premiere of YouTube Red. This service allows content creators to gate off some of their videos behind a subscription fee. It seems however that as with every major change YouTube seems to make, there have been some issues. Certain gaming companies have not yet agreed to the terms for YouTube Red and as a result of this footage of certain games is getting blocked for US viewers.Read More


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Final Fantasy XV TGS Trailer Showcases Chocobos


Posted on September 19, 2015 by Rae Michelle Richards

During their Final Fantasy XV reveal for this year’s Tokyo Games Show Square Enix has released a brand new 5 minute game-play segment for their upcoming RPG. This latest slice of game-play showcases Noctus and crew stepping out of their car to spend some time with everyone’s favorite yellow birds, the chocobos.  Near the end of the trailer a brand new fishing minigame is also showcased.

Square Enix’s official Youtube channel offers this description of the trailer:

In gameplay footage revealed at TGS 2015, Noctis and his crew explore a new area on the backs of chocobos, showing off some of the ways the classic series mount can move in FINAL FANTASY XV. The party then dismounts and heads to a pier for some fishing, a new mini-game players can explore. The fish you can catch can even be taken back to camp and cooked!

[youtube id=”4zqxNNkSPa0″]


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Take A Trip To Gotham In This New Arkham Knight Gameplay Vid


Posted on November 25, 2014 by Rae Michelle Richards

Out of the shadows comes a brand new gameplay video for Batman: Arkham Knight from Warner Bros Interactive. This video gives you a great look at the game’s combat as well as how the Batmobile will be useable during missions! In part one of this three part walkthrough series Batman has to enter Ace chemicals and take down the Arkham Knight’s henchmen as well as rescue Ace workers who are being held hostage.

If I am not mistaken… Batman may have killed a dude at the 1:07 mark, I mean shoving someone’s head into a panel full of live electrical wires doesn’t exactly sound survivable.

Regardless, part two will be released on the Arkham Knight facebook page with the final video premiering during the PlayStation Experience Keynote on December 6th.

Batman Arkham Knight will be released on the PlayStation 4 and Xbox One on June 2nd 2015. Check out the full video after the jump.

Read More


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Footage of LucasArts’ Cancelled Darth Maul Game Leaked


Posted on April 9, 2014 by Rae Michelle Richards

The recently shuttered LucasArts had a last generation title in production centered around Darth Maul – the Sith lord who will ever been linked with one of the few awesome fight scenes in the prequel trilogy and of course double bladed light sabers. Footage from an unfinished build has made its way on to YouTube, alongside details in the May issue of Game Informer.Read More


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The Legitimacy Of Youtubers


Posted on December 16, 2013 by Eric Bastelak

Tragedy, it is the only word to describe what has happened to the internet over the past week. You Tube’s recent policy changes when it comes to copyright claims are quite literally destroying lives. People like to scoff say I’m being melodramatic which, unfortunately is a far more terrifying revelation. We as gamers and lovers of a medium are turning on those who have brought legitimacy to our medium. Why have we done such a thing? That is what I truly don’t understand. What drives people to tell e-sports competitors or online personalities to get a real job? If that is how we as a community are going to behave then we have proven that gaming does not deserve legitimacy or acclaim.Read More


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