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GDC 2018: ID @ Xbox Showcase Report


Posted on March 26, 2018 by Rae Michelle Richards

Written By: Victoria Rose

Microsoft’s ID@Xbox team returned to GDC for another year and brought with them some of the most promising new games coming to their console. Last year, I bemoaned the lack of effort towards securing exclusive titles for the Xbox One, as evidenced by their indie showing at GDC. But now Microsoft appears to be on the road to recovery, starting to cherry-pick several PC darlings as console exclusives. Cuphead, Ooblets, and the Ori series were the big Microsoft-allied indies of past years, so let’s take a look and see what software they have brought to the table in 2018. Welcome to GDC – this is ID@Xbox.

Folks gather around various demo stations during GDC’s ID @ Xbox event.

Starting out, we have My Time at Portia, an ambitious game of many hats that recently launched on Steam Early Access and is now being scouted for an Xbox release. Portia features a stylized visual aesthetic inspired by European animation and some captivatingly peaceful environment design. The main problem with the game at this stage, however, seems to be the opposite of its many early access peers. Portia features such a large number of mechanics and gameplay systems, all fighting for the player’s attention, that I am honestly not sure what the focus of the game is meant to be. At some moments, it feels like a crafting game or Harvest Moon-style farming game, while the combat system’s depth and third-person 3D camera angle suggest a more action RPG approach. We will see how this one develops and if it can find its niche over time.

Next up, there is the PC MMORPG Black Desert Online making its way to Microsoft’s console. The push to get more computer MMOs on consoles has been a long one with mixed results, but it certainly illustrates that there is a market for it. Black Desert Online looks to continue this trend and provide a consistent experience across both PC and Xbox. The team in particular noted Xbox One X compatibility as a major factor in them bringing the game to the platform, as the extra power allowed them to manage the game’s systems at a more reasonable framerate. Overall, this port’s presence was not terribly exciting, but at least should allow existing BDO players more options on how they can play.

Virgo Versus the Zodiac was a welcome presence on the show floor – a turn-based JRPG about mythology with some rather pleasant surprises. The battle system is reminiscent of Paper Mario, with timed button press prompts comprising much of the engagement factor in a fight, as well as some delightful Socialist overtones in the story, with the protagonist Virgo looking to overthrow the corporate greed of her peers. Such themes are more apt now than ever, and VVtZ looks to deliver a one-two punch between that and its solid gameplay inspirations. This is one to watch out for.

Finally on our featured games list, we have Trailmakers, a vehicle-building game reminiscent of contemporaries such as Banjo-Kazooie: Nuts & Bolts and Beseiged. Trailmakers banks heavily on its aforementioned vehicle-creation system, hoping to make a tool that allows for radical experimentation within the game’s physics and world constraints. Sadly, while the tool’s open-ended construction system allows for a great deal of freedom, it does a poor job of teaching players the basics of making a functional vehicle. A booth representative acted as a tutorial without my request, while I just wanted to explore the game on my own terms. I have high hopes for Trailmakers, but it needs to implement better tutorial systems before it can meet them.

Microsoft’s GDC showing has certainly improved since last year, but they still have a long way to go before making the Xbox One be the go-to platform for independent developers. Courting them with hardware power doesn’t make much sense in the indie scene – a market full of games that lean more on aesthetic than technical overhead, but at least some developers seem to be finding uses for the Xbox One X’s muscle. Here’s hoping Microsoft can continue to make strides in areas of true significance to indies, such as licensing terms, hardware costs, and generous revenue splits.


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FFXV / Tekken 7 DLC Featuring Noctis Now Available On Console & PC


Posted on March 20, 2018 by Rae Michelle Richards

Tekken 7 patch version 1.12 is now available on both PlayStation 4 and Xbox One as well as on Windows PC.  General improvements to be found in this latest patch include better stability for online matches, across all platforms and automatic capture of Shadowplay highlights for Windows PC using Geforce graphics cards when certain conditions are met.

FFXV Noctis Lucis Caelum Pack includes the playable Noctis fighter, a fighting arena based upon the Hammerhead Station from Chapter 1, 5 unique costumes for Noctis to wear and the “Apocalypsis Noctis Remix” BGM track.

Check out a video of all of Noctis’ moves and combos which I’ve embedded below.


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Jurassic World: Evolution Profiles The Chasmosaurus


Posted on February 27, 2018 by Joshua Rust

Developer Frontier Developments continues with their releases of profiles in their upcoming strategy-sim builder Jurassic World: EvolutionMost recently we seen the release of the Brachiosaurs profile. Before that we’ve seen the Ankylosaurus and Stegosaurus, as well as the Triceratops and Ceratosaurus. Now they are introducing us to the Chasmosaurus:

Jurassic World: Evolution will hit Xbox One, PlayStation 4 and Steam later this summer.


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Mod Support Available In Xbox Box One Version of Cities Skylines


Posted on February 21, 2018 by Rae Michelle Richards

City simulator Cities Skylines has received at least one major free patch full of features with the release of every expansion. For owners of the Xbox One version of Paradox Interactive’s municipal management game today’s patch could be one of the best yet – adding something that only PC players have enjoyed up until this point, mod support. 

Brand new buildings and in-game items will be added for free through the addition of mods. Both Paradox Interactive and Tantalus Media will be curating through community submitted modifications to bring new content to the Xbox One version of Skylines. From their official press release it doesn’t look like some of the additional features available to PC players for the longest time, like auto bulldoze and automatic tax adjustments, will be making their way to Xbox. 

Sandra, a Product Manager with Paradox had this to say about collaborating with the Xbox Product Team to bring mod support to Cities Skylines: 

“We’ve been working together with Tantalus to see if there was a way to bring mods to our console players that was as enjoyable as it has been on other platforms, and with help from the Xbox team, we’re ready to let our fans give mods a try in Cities: Skylines. If things keep going well, we’re eager to see which mods may appear in the future as we keep testing and working on this content!” 

In addition to the free patch released today that brings mod support to Xbox One, a new pack of premium DLC that includes styles and buildings for resident and commercial districts, the Content Creator’s Pack, will be released on Xbox One and PlayStation 4 next month on March 6th. Season Pass holders and owners of the Premium Edition of Cities Skylines on Xbox One will receive the Content Creator’s Pack for free. 

Pictured Above: The PC Version of Cities Skylines Circa 2015.


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DC Super Hero Themed Cars Leap Into Rocket League This March


Posted on February 21, 2018 by Rae Michelle Richards

Psyonix’s fast paced rocketed powered soccer title Rocket League will be getting a little more heroic this March with the release of the official DC Super Heroes add-on. This pack includes two new Battle Cars for your sporting enjoyment – the Tumbler from The Dark Night Rises and the ’89 Batmobile from the 1989 Tim Burton Batman film. While no other cars are included in this upcoming pack but Green Latern, The Flash, Green Arrow, Wonder Womand and Superman all have their own Player Banners and car Decals.  A brand new boost effect is also included in the DC Super Heroes pack based upon The Flash – which was previously bundled alongside the Rocket League Collector’s Edition.

DC Super Heros Pack add-on for Rocket League will be priced at $3.99 USD (or regional equivalent) and will be available on your console’s digital storefront on March 5th. It is expected to released for the Nintendo Switch, Windows PC, Xbox One and PS4 versions of the game,

Below you’ll find a breakdown of everything included in the pack as well as some screenshots provided by Psyonix PR:

  • Premium Batman Battle-Cars
    • The Dark Knight Rises Tumbler from Warner Bros. Pictures’ The Dark Knight Rises
    • The ’89 Batmobile from Warner Bros. Pictures’ Batman
  • DC Super Hero Themed Items
    • Aquaman – Breakout Decal and Player Banner
    • Batman – Paladin Decal and Player Banner
    • Cyborg – Roadhog Decal and Player Banner
    • DC – Player Banner (previously released in Collector’s Edition)
    • Flash – Wheels, Venom Decal, Player Banner, and Speed Force Boost (Wheels and Player Banner previously released in Collector’s Edition)
    • Green Arrow – Hotshot Decal and Player Banner
    • Green Lantern – Merc Decal and Player Banner
    • Superman – Octane Decal and Player Banner
    • Wonder Woman – Wheels, X-Devil Decal, and Player Banner

Screenshots


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March’s Games With Gold Title Announced


Posted on February 20, 2018 by Joshua Rust

It’s that time of the month like clockwork, where Microsoft announces their Games With Gold title for the upcoming month. As always, the lineup consists of two Xbox One games and two Xbox 360 games. We will see Trials of the Blood Dragon, SUPERHOT, Brave: The Video Game, and Quantum Conundrum as March’s Games With Gold titles.

 

Here is the list of when you can download these free games:


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Jurassic World: Evolution Introduces Us To The Brachiosaurus


Posted on February 20, 2018 by Joshua Rust

The Jurassic World: Evolution park keeps growing bigger and bigger as Frontier Developments has added another dinosaur to the stable: the long-necked Brachiosaurs. Previously we’ve seen the Ankylosaurus and Stegosaurus, as well as the Triceratops and Ceratosaurus. We’ve seen a lot of herbivores, maybe soon they’ll get into the carnivores!

Jurassic World: Evolution is expected to release sometime this summer on Xbox One, PlayStation 4, and PC.


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Biomutant Trailer Shows Off Combat, Traversing the World, and a Mech?


Posted on February 19, 2018 by Joshua Rust

Developer Experiment 101 looks like they may have a winner on their hands. If they can deliver on everything they are promising: a one-of-a-kind hero with  a plethora of different gaming mechanics. In this new video, they show off some of these things such as using the crossbow to traverse the land, a glider, there’s even a mech!  This is probably one of my most anticipated titles of 2018. It looks a bit Fable-ish and Zelda-ish, but with a whole new, different kind of hero. Can Experiment 101 deliver us a new classic, it’s quite possible. See the video below and see for yourself!

http://youtu.be/tge3RzHNaMY

Biomutant is heading to Xbox One, PlayStation 4, and PC later this year. We’ll keep you updated as soon as a firm release date has been announced.


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Kingdom Hearts 3 Invades Monsters Inc


Posted on February 12, 2018 by Joshua Rust

Square Enix, while at the D23 expo in Japan, took time to show off some new footage of the long awaited Kingdom Hearts 3.  Of course this trailer, the voices are all in Japanese but it now has an English caption available to read as well. In the trailer below, you’ll see some of the Monsters Inc. gameplay footage. I will have to say, this is looking pretty amazing. Monsters Inc. is just one of the many Disney worlds you’ll be able to visit in Kingdom Hearts 3.

Kingdom Hearts 3 is expected to release sometime later this year on Xbox One and PlayStation 4. We’ll keep you updated as more information becomes available.


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Jurassic World: Evolution Introduces A Couple More Dinosaurs


Posted on February 12, 2018 by Joshua Rust

Frontier Developments continues to expand its inhabitants in the upcoming Jurassic World: Evolution  strategy-simulation game. Previously they have given profiles for the Triceratops and Ceratosaurus. Today, they have released two new profiles to the dinosaur arsenal: Stegosaurus and the Ankylosaurus.

Jurassic World: Evolution is expected to release sometime this summer on Xbox One, Playstaion 4, and Steam. Which dinosaurs do you hope make it into the game?


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Bungie Bringing Huge Changes To Destiny 2’s ‘Sandbox’ With March Update


Posted on February 1, 2018 by Rae Michelle Richards

Today Bungie outlined exactly how they’ll be improving Destiny 2 over the next couple of months. In a brand new roadmap and feature breakdown the Destiny 2 outlined plans for update 1.1.3 (Feb), 1.1.4 (March) and 1.2.0 (May). Some additions are small but should have been present from the launch in my opinion – namely PC Public Chat, tweaks to the shader system and Heroic Strike Modifiers. Others like unique Nightfall Rewards, Quit penalties in the crucible and Iron Banner 6 v 6 will have a larger impact on Destiny 2’s playability.

Perhaps the largest of all of these planned changes (and the most complex from a player standpoint) is the “sandbox” changes. This might just sound like adjustments to the large open PVE sandbox that Bungie spent so many years creating but in reality it is a bunch of smaller adjustments to weapon damage, player movement, player health, respawn time and other factors that will provide players with more “hero moments”, especially in Crucible matches.

Their blog  post does note that not all of these changes may make their way in to the final 1.1.4 Patch at the end of March but overall when combined these changes should make crucible and P.V.E a lot more interesting.

Some of the individual changes that compose the “Sandbox” adjustments include:

–          Faster attack animations.

–          Increased Super ability re-charge time.

–          Higher overall maximum speed cap.

–          Buffs to underutilized weapon types like Shotguns, Fusion Rifles, Hand Canons and Sniper Rifles.

–          Major changes to the Arcstrider.

More of the changes involved in the Sandbox adjustments are available in the blog post. Alongside this three month roadmap Bungie also revealed that virtually no new P.V.E content will be making its way into the game until the new Raid tier drops with 1.2.0 at the end of May. Below you will find the full roadmap as posted on the Bungie blog.

[Source]

 


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Epic Games’ Paragon To Cease Operations on April 26, Refunds Available For All Players


Posted on January 27, 2018 by Rae Michelle Richards

Visually stunning, action focused M.O.B.A Paragon will cease operations on April 26th developer Epic Games announced in a statement to the remaining players within the Paragon Community yesterday.  

The Paragon Team thanked all of the players who have stuck with the game and, in what is probably the most honest / direct statement I’ve seen from a AAA developer in a long time, admitted that their vision for Paragon wasn’t sustainable. Despite their best effort the Paragon Team ‘failed’ their player base and were sorry to see Paragon shut down. 

Refunds for the Paragon Game (originally priced at $19.99 USD for Early Access) and any in-game purchases can be requested directly from Epic Games themselves. Often when it comes time for the online portion of a particular title to be sunsetted, developers and publishers rarely offer any form of refund at all. This is not only a welcome change of pace from what we’ve become accustomed too from AAA publishers but should also foster some goodwill within the Paragon community, despite the bad news. 

Below is the full statement announcing Paragon’s closing. Epic Game’s other Unreal 4 engine title, Fortnite, has been hugely popular – drawing in more than 40 million players thanks to its free Battle Royale mode.  

“Hey Everyone,

It’s with heavy hearts we’ve decided to close down Paragon.

We truly appreciate everything you’ve put into Paragon. We received many passionate ideas for where to take the game; the outpouring of thoughtful suggestions is another testament to this incredible community.

After careful consideration, and many difficult internal debates, we feel there isn’t a clear path for us to grow Paragon into a MOBA that retains enough players to be sustainable.

We didn’t execute well enough to deliver on the promise of Paragon. We have failed you — despite the team’s incredibly hard work — and we’re sorry.

To try to make this right, Epic is offering a full refund to every Paragon player for every purchase on any platform. This refund will come directly from Epic rather than your platform provider.

To request your refund, follow these steps:

  1. If you’re not playing on PC, link your Epic account (create one if necessary).
  2. If you play on PC, or have already linked your Epic account, you can request your refund here.

We’ll continue operating Paragon servers until April 26, 2018. As the player population continues to  decrease, matchmaking times and quality will further degrade.

Thank you for joining us on this journey and for your dedication to Paragon.”

[Source]


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Scriblenauts Showdown coming March 6th


Posted on January 16, 2018 by Jason Nason

Starting March 6th, play the coolest party game modes on Scribblenauts Showdown, where up to four players can face off with 25+ of the coolest mini games.

Use your imagination to conjure almost anything from the 35,000+ word dictionary and go head-to-head in over 25 mini-games. The game will also feature a sandbox mode where you can unleash your creativity. Scribblenauts Showdown can be played both solo or with up to three other players. Additionally you can create your very own Scribblenaut with hundreds of costume pieces and vehicles.

Scribblenauts Showdown will be released for the Nintendo Switch, PlayStation 4, and Xbox One.

http://darkainartsgamers.tumblr.com/post/169795151945/more-at-httpgamersdarkainartscom


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Platformer Celeste climbing onto Switch eShop on January 25th


Posted on January 14, 2018 by Jason Nason

Brave hundreds of hand-crafted challenges in this super-tight platformer, as you help Madeline survive her journey to the top of Celeste Mountain!

Action platformer Celeste is ready to climb onto the Nintendo eShop, as well as making its way onto the Xbox One, PS4, and Steam, later this month. The game is another beautiful retro inspired pixel game and looks visually amazing from the videos I’ve seen. Not only that but the music is also inspired and the game has more than two hours of original music.

In the game you’ll have to help Madeline survive her inner demons on her journey to the top of Celeste Mountain. The game looks super-tight and tricky with pinpoint accuricy required with seemingly little room for error. The game is a hand-crafted platformer from the creators of multiplayer classic TowerFall Matt Makes Games Inc.

Celeste is a narrative-driven, single-player adventure, with a charming cast of characters and a touching story of self-discovery. The game features a massive mountain teeming with 600+ screens of hardcore platforming challenges and devious secrets, brutal B-side chapters to unlock, and looks to be built for only the bravest mountaineers.

The controls are said to be simple and accessible. You can jump, air-dash, and climb. There are layers of expressive depth to master, where every death is a lesson. Lightning-fast respawns keep you climbing as you uncover the mysteries of the mountain and brave its many perils.

Celeste will be released in the Nintendo eShop on January 25th and will retail for $25.51 CAD.

http://darkainartsgamers.tumblr.com/post/169713364665/more-at-httpgamersdarkainartscom


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ESO Plus Free For All This Weekend, Extra Bonuses For Subscribers


Posted on January 11, 2018 by Rae Michelle Richards

Zenimax Online’s subscription service ESO Plus for The Elder Scrolls Online is free until next Monday for everyone. Non-subscribed players can once again enjoy access to all of the existing DLC (minus Morrowind but it does include the recently released Clockwork City) for free for the next 72+ hours. As well as double the bank space and a global 10% experience bonus for all characters. 

Existing subscribers get a bonus goodies during the events – one free Flame Atronach Crown Crate for each day that they login from the 9th until the event ends on the 15th. Each individual “day” resets at 9:59AM each morning and players have to log-out completely – all the way to the main menu, not just to the character select screen – to qualify for the free crates. 

Here’s a breakdown of all of the benefits of the ESO Plus trial weekend: 

  • Access to Clockwork City DLC 
  • Access to Dark Brotherhood DLC 
  • Access to Imperial City DLC 
  • Access to Thieves Guild DLC 
  • Unlimited “crafting bag” storage that persists after the trial ends (just new items can’t be deposited into it) 
  • Double personal inventory space 
  • Double bank space 
  • Access to dye stations 
  • 10% global EXP bonus 

Personally, I use these ESO+ free weekends to load up as many crafting items as I can to sell in my Trade Guilds. I used to subscribe to ESO+ until I had enough Crowns to buy all of the existing DLC (BTW Clockwork is excellent). Last time a free trial weekend rolled around I had enough crafting items stored to fuel my sales for almost an entire month! 

 [Images and info via Bethesda]


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