Tag Archive

Kenny’s Fallout 4 Log – Day 14


Posted on November 25, 2015 by Kenny Keelan

Fallout 4 Vault Boy Gunner

The Obsession Sets In

November 25th, 2015

It’s starting to happen and I can slowly feel it: even though I know there’s better games out there, much less in my PlayStation 4 collection, alone, I find myself coming back to Fallout 4 every single time. There are days where, in spite of the fact that there is an autosave and dedicated saving features, I simply refuse to turn the game off. These are all signs that this game has its hooks in me, hardcore: kind of like McDonald’s, you know there’s better food out there and you’d enjoy it much, much more, you find yourself hankering for their food every so often in spite of that. This game’s like a drug. I’m not sure if that’s a good thing, or not, because I’m still scared of doing certain things due to glitches that haven’t been addressed, but I keep going anyway.

Fallout 4 Perception Shot

“This Gun is the Best Gun Ever.”

So, I have to admit that building settlements and modifying weapons and armor are probably two of the best parts of this game, mostly because the materials, weapons, and armor you find out on your own are… how to put this… crap. However, though, in being rather obsessive about collecting legendary weapons and armor, I’ve been able to find and modify my daily drivers: a legendary shotgun whose bullets explode on impact, doing 15 points of AOE damage, modified to the point where it’s doing 139 base damage, has a fire rate of 181, a range of 53, and accuracy of 42, meaning this bad boy can tear up a close range battle in no time, flat; a legendary sniper rifle that boosts base damage by 25%, with a base damage of 102, a fire rate of 3, a range of 197, and an accuracy of 98, meaning unprotected and unwary enemies may be dead before they even see me; and, finally, almost a full set – I’m only missing the right arm piece – of Heavy Combat Armor modified to be deep pocketed and have the BOS paint for added radiation protection. I’ve gotten rather crazy about my modifications and, as perks allow, things will only get better. I mean, I can even use this shotgun in long range situations as each bearing in the shotgun shell explodes on impact, meaning that even if you miss by a fairly large margin, you would still do some nice damage, especially if there’s explosive barrels in the vicinity. I am blowing through the game now and taking names now that I’ve modded that shotgun.

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Kenny’s Fallout 4 Log – Day 7


Posted on November 18, 2015 by Kenny Keelan

resizedimage640332-vault-boy-2

How I Learned to Stop Worrying and Love the Bomb

November 18th, 2015

So, here we are: I’ve had this game for a full week and even the acquisition of NHL 16 hasn’t slowed progress any… that’s saying a lot because I’m a humongous hockey fan. It’s been a long time and the path through the Commonwealth has been fraught with small victories and huge losses and while Fallout 4‘s improvements made themselves apparent right away, a lot of the franchise staples have made themselves apparent as I, finally, start to embrace the main quest line that the game has set out in front of me.

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THE PARK by FUNCOM TO LAUNCH ON PLAYSTATION 4 AND XBOX ONE


Posted on November 17, 2015 by Fionna Schweit

Funcom, from Oslo Norway, is excited to announce today that ‘The Park‘, the company’s brand new single-player psychological horror experience, will be unleashing its scares on PlayStation® 4 and on Xbox One consoles via the ID@Xbox self-publishing program in Q1 2016. After a successful launch for Windows PC during Halloween this year, Funcom is looking forward to once again opening the gates to its horror theme park in what will be the company’s first console release in almost ten years.

Take a look at the launch trailer on their  YouTube

“Encouraged by the positive reactions we have received on the Windows PC version, we are very excited about bringing it to consoles,” says Funcom CEO Rui Casais. “Exploring a dark, sinister and frankly terrifying location from the comfort of your sofa, with the lights turned off and controller in hand, is sure to be a very rewarding experience.”Read More


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The Division To Allow Some Realtime Swapping


Posted on November 14, 2015 by Kenny Keelan

The Division

In a pretty awesome Q&A video with the developers of The Division, some pretty neat details about the game are revealed: first and foremost, the ability to hotswap abilities and gun customizations while in the open world and in combat situations. It’s said that you can have two active abilities at any one time, however, you can swap those abilities out for any of the abilities you’ve earned to that point and the same goes for the appearance and utility of your weapons. It is insinuated, though, that you have to do so through the menu interface so while you’re able to swap during combat situations it’s not recommended that you do so unless you can do so very quickly.

It’s also touched on that you can have four characters maximum attached to an account; this is handy for those who want to experiment with different play styles or loadouts. However, there’s some light insinuation that level difference between characters will be considered when matching them so keeping the level of your characters varied may be a good thing to keep in mind.

Also, for some crazy reason, there’s been an outcry for a couple types of hats… and that’s just… well, it was addressed. Just gonna leave that one at that.

If you want to watch the video, follow the link.


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Call of Duty: Black Ops 3 review: Here we go again all over again.


Posted on November 13, 2015 by Erika

Black Ops III

Please note that this review covers the PS4 version, and some features are not available for the PS3/Xbox 360 versions

Treyarch does an amazing job once more with another installment in the Call of Duty franchise, Black Ops 3. The series has come a long way from the World War II era setting of World at War, to Cold War settings of Black Ops 1, and the more recent near future settings of Black Ops 2 and now 3.  Just like Infinity Ward and Sledgehammer Games, Treyarch tries to keep the Call of Duty fresh and engaging for it’s fans, and I feel that it has succeeded with those objectives.

Upon starting up the game and getting the necessary content downloaded to be able to play single player, I brought up the menu and happened upon the Identity section and was immediately taken aback when I explored further into it. I was taken aback due to the fact of the sheer level of customization that can be done with individual weapon setups. A new feature in the franchise is the ability to customize optics, attachments, camos, and paint jobs. In addition to that, the player can save multiple variants of individual weapon setups and use them across Campaign, Multiplayer, and Zombies, provided that the weapons and attachments are unlocked though each mode. One thing to note is that similar to the emblems, paint jobs add an individual flair if one wants to take the time to make use of a whopping 64 layers for the left and right sides, and the top of the gun. All of that can be done within Gunsmith or Paintshop sub-menus. Also making returns are unlockable calling cards and customizable emblems, franchise staples introduced in Modern Warfare 2 and Black Ops 1, respectively. Expanding upon those two features you are now the abilities to unlock calling cards via Campaign, Zombies, and from Supply Drops found in Multiplayer.

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I’m Ten Hours Into Fallout 4 And I think I’m Starting To Glow


Posted on November 11, 2015 by Rae Michelle Richards

The desolate wastes have been calling out to me ever since the anticipated reveal of Fallout 4 this past E3. Like the game’s main character, I too hid underground although figuratively speaking. For the past few months I ignored any small gameplay snippets, cell-phone videos and plot details that leaked out of Bethesda ahead of the game’s release. With the large steel doors of Vault 111 finally open as of yesterday I’ve finally got the chance to spend nearly ten hours in the Boston wasteland. Here’s a brief journey of my character’s journey from the relative safety of Vault 111 to the streets of Diamond City.Read More


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Friday the 13th Game Manages To Reach Kickstarter Goal


Posted on November 11, 2015 by Broken Joysticks

With only a few days left on the clock, the Friday the 13th project by relatively new studio Gun Media has managed to inch past its 700.000 dollar goal on kickstarter. The game, which will be a multiplayer focused title pitting one player controlling Jason against seven camp counsellors, is set to be released in October of next year for PC, Xbox One, and PS4.

This game is very similar in concept to a Kickstarter project that more than doubled its much more modest goal of 50.000 dollar called Last Year. Ironically, if both are going to launch during their planned window, Friday the 13th will beat it by a month. Whether or not they took inspiration from this smaller title we’ll never know, but it’s still a very novel idea and I think it can support two games if both are decent. The Friday the 13th series has never been my thing, having hit its apex before I was even born, but I adore asymmetrical multiplayer when it’s done well. The concept is certainly solid, and I hope they can find a way to build it out into a solid game.


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OverWatch for Consoles Confirmed By Blizzard Ahead of BlizzCon 2015


Posted on November 6, 2015 by Rae Michelle Richards

Blizzard’s surprise reveal from BlizzCon 2014 turned recent internet sensation, OverWatch, will be heading to PlayStation 4 and Xbox One alongside the Windows PC version Blizzard announced today.

It seems that several retailers – namely GameStop USA – put out store displays for OverWatch: Origin Edition ahead of tomorrow’s BlizzCon 2015 opening ceremonies.  The Origin Edition of the still in closed beta First Person Shooter will include a number of goodies and will be priced at $60 USD – although reports of at least one redditor scoring the Origin Edition for $40 USD have surfaced.

Here’s what is included in the retail version of OverWatch according to a now delete Battle.net page:

21 Heroes
5 skins:
Blackwatch Reyes (Reaper)
Strike-Commander Morrison (Soldier: 76)
Overgrown Bastion
Security Chief Pharah
Slipstream Tracer

Overwatch-themed content for several Blizzard Entertainment games:
Heroes of the Storm™ – Tracer Hero
World of Warcraft® – Baby Winston Pet
StarCraft® II Portraits
Hearthstone® Cardback
Diablo® III – Mercy Wing

As of press-time OverWatch is not listed on any major retail website checked by us – including GameStop USA, Amazon.com, Amazon.ca or BestBuy.com. Presumably all of the individuals that have reported pre-ordering OverWatch before the reveal have done so physically in-store.

We also don’t know anything the monetization strategy for OverWatch. Whether it will be a purely buy-to-play title with optional micro-transactions, similar to Counter Strike: Global Offensive or free-to-play similar to Blizzard’s own Heroes of the Storm.

Blizzard has also released the official pack shot for all 3 retail versions of Overwatch: Origins Edition:

OverWatch_Consoles


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Divinity: Original Sin Enhanced Edition Review


Posted on November 2, 2015 by Kenny Keelan

This review was written using a digital copy of the game for PlayStation 4.

There was a long time where I was an avid Dungeons and Dragons player – up until around the time Edition 3.5 came about – and there was a string of video games and novels that I followed as a result: the Forgotten Realms. These were games and novels that tied directly into the lore and the world that Dungeons and Dragons were apparently supposed to take place in.  Black Isle Studios created some of the best Forgotten Realms games ever, starting with titles like Baldur’s Gate and Icewind Dale. When I was first pointed towards Divinity, it looked like it had the same feel and, honestly, as a result, I had a little apprehension: while those games are incredibly deep and full of life, they also brought back memories of frustration and how much time was drained into those games. However, most of that time was spent completely immersed in the worlds presented by the games and that made the choice pretty easy… it was time to give Divinity a shot and, well, here we are…

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Xbox One’s Forza 6 Gets Custom Concept Controller


Posted on November 1, 2015 by Fionna Schweit

It would seem that after a long drought console gamers will again be able to get custom licensed first party peripherals on the Xbox One. First we saw the two Halo controllers and then the Fall Out 4 edition, and now  a Forza theme modeled after the colors and pedals of the Ford GT.  The elite controller is only a few weeks old, but already we are getting a concept for a nice licensed first party themed edition. The custom controller is blue and black, and has features that evoke Fords new 2016 GT, one of Forza’s signature cars. The controller sports (see what i did there?) the same liquid blue color as the car (see images in the gallery) and also has triggers designed to look like gas and break pedals.

Ford apparently collaborated on the controllers design, their press release here said “”On the subtle side this concept features carbon fiber in parts of the case to add strength and lightness, Also the Ford GT steering wheel provided direction on the shape and ergonomic positioning of the invaluable left thumbstick as well as paddles for shifting that mimic the design of the Ford GT’s.” it went on to say  “The battery housing has a clear design to represent the rear glass above the engine of the Ford GT, Last, but definitely not least the trigger buttons which act as your gas and brake pedals have been modified with the look of the GTs pedals. This is a design exercise that went to extraordinary lengths to be as true to the all-new Ford GT as possible and it does not disappoint.”

unfortunately it seems you wont be able to buy this controller, as its just a concept, but it shows at least that Microsoft is open to the idea of licensed first party controllers, on their new elite controller platform. The $150 Xbox One Elite was released in October.

 


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Call of Duty: Black Ops III Nuk3town Trailer


Posted on October 30, 2015 by Rae Michelle Richards

Black Ops III

Call of Duty: Black Ops III will be in the hands of eager fans in just a weeks’ time – November 6th and Activision has released a brand new trailer for the bonus Nuk3town map. This isn’t the first time that Nuketown has appeared – it dates back all the way to 2010’s original Call of Duty: Black Ops.

Here’s what Activision had to say about the Nuketown Map:

Set in 2065, this fan favorite map from Black Ops has returned in a big way. Nuk3town has been re-designed from the ground up to highlight Treyarch’s new momentum-based, chained-movement system, allowing players to battle in this adrenaline-charged multiplayer map. Players will experience a new take on this classic run-and-gun, close-quarters map. Escape a harsh reality and enjoy this virtual neighborhood of the future.

Check out the trailer below.

[youtube id=”JICPFjqKWAI”]


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Xbox Games With Gold For November 2015 Announced


Posted on October 29, 2015 by Rae Michelle Richards

Microsoft has revealed the Games With Gold line-up for the month of November and it looks like Xbox One owners will be receiving access to four games instead of two thanks to backwards compatibility.  This isn’t a one month promotion either – from now on all Xbox One Gold Subscribers will get access to four games, two for Xbox One and two for 360.

For Xbox One games MS will be offering both Pneuma: Breath of Life an indie exploration game narrated by Jay Britton and Knight Squad.  For Xbox 360 owners two older titles will be on tap – 2011’s Dungeon Siege III from Square Enix and Dirt 3 from Codemasters.

Here’s the rundown including availability dates:

Pneuma: Breath of Life / DIRT 3 – Nov 1 thru 15th
Knight Squad / Dungeon Siege III – Nov 16 thru 30th

Trailers

[youtube id=”vQCN8k5aw0k”]

[youtube id=”KzIVjKvAecs”]

[source]


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Guitar Hero Live is a strong showing from a new studio


Posted on October 27, 2015 by Fionna Schweit

The first thing we need to get out of the way is that this is not a Harmonix game.  New developers Free Style Games have stepped up to the plate, and delivered the newest installment. So this is still guitar hero, but it’s not a Harmonix guitar hero. That being said, it’s still a great rhythm game, it  has plenty of new touches and only a few negative points that I might expect out of the first game of a new franchise.

Guitar hero basically invented the rhythm genre, so it should be no surprise that it can now re-invent it.  The biggest change to Guitar Hero Live is to the Guitar itself. It’s got six buttons now, three white and three black arranged in two rows. This is a radical change from the previous five brightly colored buttons. I found the new layout to be easier, requiring less movement of the hands, but more difficult to pick up than it previous incarnation. The games icons are arranged as such that you can see if you need to press the top or bottom row while strumming, but this means you now have to set left or right handed and makes the game less practical as a pass around party game.  It’s fairly clear on screen which button you need to press, but I still found myself missing a fair few notes as I moved from top row to bottom, as well as missing the combined notes where both top and bottom need to be held.  The buttons top and bottom rows have different textures which help distinguish them, and their natural feel means less looking at the fret board and more playing. Overall the guitar redesign is a HUGE win for this new Guitar Hero game, it pushes fresh life in to a series that got too bloated. One thing the controller does lack is a headphone jack, so there won’t be any silent rocking out at your house.

The new guitar with its six button layout

The new guitar with its six button layout

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New Rock Band 4 DLC Takes Us Back To The 80s


Posted on October 26, 2015 by Rae Michelle Richards

Harmonix’s latest batch of downloadable content for the recently released Rock Band 4 transports players back in time to the 1980s.  First there is Depeche Mode’s 1985 track “People are people”, also to be added will be INXS’ “What you need” and finally rounding out this weeks’ new offerings is Naked Eye’s “There’s always something to remind me”.

Each track will be priced at $1.99 USD and will be available on The Rock Band store later this week when the PlayStation Network and Xbox Live Marketplace are updated with new content.

I’m a huge music game fan but ill be skipping these latest additions simply due to the fact that most of these songs came out before I was born. It’s not that I can’t appreciate older music but having not really experienced 80’s culture it feels like there is a lot lost on me. Music is a product of the times in which it was composed, in my opinion at least.

Will you be downloading these new tracks? Let us know in the comments section.


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Doom Closed Alpha Details, Recommended Specs & Trailer Revealed


Posted on October 22, 2015 by Rae Michelle Richards

Fans looking for their next fix of id Software’s upcoming Doom reboot might not have to wait long provided that they purchased or pre-ordered Wolfenstein: The New Order last year.  Id Software and publisher Bethesda have announced a closed alpha set to take place tomorrow through the end of this weekend.

In terms of scope the closed alpha will be quite limited – featuring only one mode (6 vs 6 team deathmatch) and one map called Heatwave. Also don’t expect any extended live-streams or huge let’s plays of this newly announced alpha test as id Software has made it very clear that all testers are bound by an NDA.

Alongside the announcement id has laid out all of the weapons, equipment and the minimum specs (PC) required to run the alpha.  Players will be able to try out a few weapons we saw in action as early as this past E3 including the Super Shotgun and Rocket Launcher as well as the Static Cannon and Plasma Rifle.

If you’re like me and didn’t get into the alpha – at least there a brand new trailer featuring a few quick montages of new deathmatch footage. It seems like this build is very similar to the one that id showed off to the press a few months back at QuakeCon.

[youtube id=”HifJgOossDk”]

Head on over to the full page view after the jump for a detailed breakdown of everything Doom alpha.Read More


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