Tag Archive

Division Patch 1.2 Met With Mixed Reaction After Flurry of Glitches


Posted on May 25, 2016 by Rae Michelle Richards

The Division

Ubisoft and developer Massive rolled out The Division‘s latest major patch – Version 1.2 – a few days ago and with users finally settling in and logging on, it seems that there are more than a few problems with this latest update. Some bugs appear to be minor and can be fixed with a simple log out/log in while others have made entire characters inaccessible.

One of the most pressing glitches for players who are at the forefront of new content is the inability to sometimes complete matching making for the new incursion (The Division’s version of raids). Players will successfully join together but as soon as the matchmaking process finishes and players begin to spawn others appear to vanish as soon as they enter the mission area.

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Here is how AdrianwithaW described this particular glitch on Reddit:

Problem/Bug beginning Clear Sky? from thedivision

Another problem that one poster has come across is the inability to use skills after using them a number of times during the same encounter. This is actually a problem that has existed in the game since launch and some players have had success mitigating it by cycling through their weapons a couple of times but there is confirmed 100% solution to this particular bug.

Here is a recent description of the inability to use skills bug:

Skills Glitched from thedivision

Fan reaction to this latest patch hasn’t been entirely negative. Some fans have praised Massive for the S&D and HVT missions, which allow high level agents to enter areas that they explored during the opening levels of their playing career. The high level Dark Zone areas – DZ25 & 26 –  have also received praise from high level players stating that they feel the Dark Zone is finally full of tension and reward, rather than hackers. 

Here are magicalmethods in-depth impressions of the latest patch: 

This update is a home run! Thank you Massive! from thedivision

The Division Update 1.2 adds a brand new incursion called Clear Sky that is aimed at players who are at least level 30 and is balanced towards a team of 4 people. The hard mode version of Clear Sky was released yesterday, but you’d be hardpressed to know that with all the bug reports floating around the community. This latest update also adds four new gear sets for high level players – Final Measures, Hunter’s Faith, Lone Star and Predator’s Mask. A new category of missions is also added for players who have reached max level and completed all encounters and side missions in a given area – Search & Destroy missions. You can read the exhaustive changes than The Division 1.2 introduces in the lengthy official patch notes. 

What do you think about 1.2 and some of the problems agents are facing? Let us know in the comments section. 


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June 2016 Games With Gold: Super Meat Boy, The Crew & More


Posted on May 24, 2016 by Rae Michelle Richards

Major Nelson has revealed the latest titles that will be given to subscribers free of charge next month on Xbox Live. With E3 coming in just a few weeks fan’s expectations are of course pretty high and MS has secured two AAA titles for next month’s freebies.

Xbox One owners will get be able to collapse clumsily into all of the things with Goat Simulator, the indie hit from June 1st thru the 30th. Ubisoft’s cross country racer The Crew will join the library of millions of Xbox One owners from June 16 thru July 15th.

Xbox 360 players (and Xbox One players via backwards compatibility) can feel their frustration rising with the classic platformer Super Meat Boy from June 1st thru the 15th. Finally Firaxis’ well received reboot X-ComEnemy Unknown will be available from June 16th thru the 30th.

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Mod ‘The Center’ Officially Jones ARK: Survival Evolved On Xbox / PC


Posted on May 18, 2016 by Rae Michelle Richards

As announced at PAX East last month, popular ARK: Survival Evolved mod The Center has made its way into the official version of the game for both Windows PC and Xbox One. The Center is a user created mod map set in a Tolkien-esque fantasy map providing players with 70 square kilometers of explorable terrain, all of which was developed by hand. The Center has its own save data which remains separate from save files created on ARK’s default map.

Alongside the release of The Center Studio Wildcard also released a new update for the Xbox One version of the game which brings it up to date with v240 of the PC game (originally released in January 2016). New features now available in the Xbox One build include a 100 player limit cap for servers, the broodmother area and various bug fixes.

Here is a brief set of patch-notes for the Xbox One version, released by Studio Wildcard:

  • Fixed memory/crash issues, massively reduced game memory overhead
  • Improved rendering performance by approximately 10%
  • Fixed the huge stall/lock/crash when you “Transfer” a bunch of items at once
  • Spawn-In First Person Animations are now playing properly once again
  • ADDED The Center Official Mod Map! Doubles the playable game area of ARK, with all new adventures – added Official The Center servers supporting up to 100 simultaneous players!
  • Added all content up thru PC patch v240 (includes such things as Broodmother Arena, Megapithecus Arena, Direbear, Manta, Chem Table, Prim Cannon, Lystrosaurus, Arthropluera, Sabertooth Salmon, Primitive Bola, Tribe Rank Management, and more!)

Speaking about The Center coming to Xbox One Jeremy Stieglitz – co-founder of Studio Wildcard had this say:

“The ARK modders are developing a ton of fun, creative content that, up until now, only the PC community has been able to enjoy. By selecting the most innovative high-quality mods and adding them into the main game, we’re able to make this amazing content available to console players as well.”

If you haven’t joined the hunt with ARK: Survival Evolved it is currently on sale on Steam for 33% off. The Xbox One version is available at a discount as well – 25% off for Gold Members and 15% off for Silver. You can also try a different take on the ARK formula with the free to play ARK: Survival of the Fittest on Steam.
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I Want to be Human has a lot of potential but falls short


Posted on May 11, 2016 by Robyn Robo

I Want to be Human is a new game from the indie developer Sinclair Strange, over in the UK. It is a run’n’gun 2D platformer with tight jumping puzzles and Super Meat Boy like wall climbing. The game also features a soundtrack from Jimmy Urine, a member of Mindless Self Indulgence and a very unique visual aesthetic with a comic book style and featuring only white, black and red coloring. Out on Windows via Steam at the moment, with major console releases expected as well.

Let’s start with the positives for this game, the joypad controls and movement are tight and easy to pick up, enemies are varied and the electronic punk soundtrack is a joy. The intro song is great, and worth listening to on its own. There’s a lot to recommend this game on those merits. I enjoyed that the main character is a vampire wearing her now bat-boyfriend as a hat. It reminded me of Banjo Kazooie in a good way. There are plenty of levels, giant bad-ass bosses and lots of challenges and collectibles. All that said, the game suffers from common issues of a tiny development team.

To me, the most frustrating issue is frame rate. On Windows 7, with a GTX960 card, I had constant stuttering. Even the level selection area had a lot ton of it, and it seemed to be connected to certain in-game effects as some levels barely stuttered. My system is a solid mid-range gaming PC, and far more intense 2D and not games have given me no trouble at high quality settings. This is something that can hopefully be resolved with some bug fixing and performance patching. I do hope the developer sees that through, but it’s frustrating that these bugs made it through development without being caught.

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This should not cause stuttering

There are design choices that were made that I don’t think a larger team would have let through development. For starters, the color palette. The game uses a few shades each of red, white and black. That’s it. I think the intention is to give it a penciled, kids comic book like feel and in that regard it succeeds. The problem is in actual game play. Telling everything apart is difficult at times, which blotch of grays of reds are enemies and which are the level itself? The limited palette, heavy gore and constant effects combine to make screen mush. Even with this, it was easy enough to get through any level with a C on the first try (challenge levels excepted). How to improve my score was never made clear after any attempt, though.

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Somewhere, I’m sure, a 9-year-old is giggling

A further issue is the writing. If I were still a kid living in the nineties, I probably would have found it cool or edgy. Sort of like a low quality Invader Zim. As someone over the age of 16, though it comes across as sophomoric, dull and uninventive. Not only that, but there are many basic spelling mistakes littered throughout. Since this is an action oriented platformer, it could have been excused, but there is such constant dialogue and it gets right over parts of the screen I need to see to play. Honestly, I’d prefer the game if it simply didn’t have the running commentary and dialogue between you and your bat boyfriend. The writing is there though, and pretty constant as you mow through enemies. Ironically, the game likes to try and make fun of indie games and the people who enjoy them while falling into almost every trope it mocks. If it were more self-effacing it would be funny, but it’s not. The low quality of the writing makes the jabs at other indie games sad, like you’re trying to piss off your customers.

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Not with that spelling you aren’t

This game had a lot of potential for me. I like almost every category it fits in: comics, music, pixel art, punk music, and platformers. I had really hoped to enjoy this game, but simply couldn’t. Some parts of it would be easy enough to iron out. I do hope the poor spelling and random stuttering are worked out before long. The other issues are just too much a part of the game itself to ever be resolved. I respect that the developer stuck with their choices, but it comes out as mush. Graphics that stutter and run together, writing that comes across as insecure for the games’ own genre, and seemingly inconsequential level scoring. All of this leads to me not being able to recommend this game.

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‘Five Nights At Freddy’s’ Dev In Negotiations To Remake Games For Consoles


Posted on May 9, 2016 by Rae Michelle Richards

Indie horror sensation Five Nights At Freddy’s could get a remake on current generation consoles according to the game’s developer, Scott Cawthon. According to Scott he is already in talks with “a few companies” about fully remaking the games to take advantage of the 8th generation of consoles.

The original Five Nights At Freddy’s and its’ sequels were developed in ClickTeam Fusions 2.5 – an visual orientated game development suite that eschews traditional scripting languages like C++ or C# for an easy to understand “Event Editor” grid system. While Fusion 2.5 is a very versatile creation suite that supports a number of platforms – and version 3.0 looks even more promising – it currently does not support major games consoles, making a full remake necessary.

FNAF and its spin-offs became almost overnight sensations after the first game’s massive success on YouTube in 2014. The player takes the role of a night watchmen during the 12 AM – 6AM security shift at Freddy Fazbear’s Pizza, a Chucky E Cheese analogue. Developer Scott Cawthron has developed 2 direct sequels to the original game and one less than praised attempt to turn the series into an RPG.

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Random Xbox Live User Given Access To Partial Halo Wars 2 Test Build


Posted on May 6, 2016 by Rae Michelle Richards

Halo Salute

Yesterday Redditor OniYsoni posted a brief clip of an early network test build for Microsoft’s upcoming console RTS Halo Wars 2, running on his retail Xbox One. The build that OniYsoni had access too wouldn’t progress further than the creative assembly / 343i logos and the game’s main menu, which are described as being stylistically inline with the first title. After posting the YouTube clip and accompany off screen shots OniYsoni lost access to the internal Halo Wars 2 build which clocked in at about 18GB, a little too big to be just a series of menus.

Halo_Wars

Other posters in his Reddit thread confirmed that Creative Assembly and 343 Industries distributed a test build of the game, but of course, it was under NDA.

Microsoft issued a statement to PCGamesSN regarding Halo Wars 2 at E3, while dodging the topic of the recent Xbox One leak entirely:

“It’s no secret that we are hard at work on Halo Wars 2 .. and as a part of the development process, we continually test various aspects of the game. We look forward to showing Halo Wars 2 to the world at E3.”

Broken Joysticks will have staff in Los Angeles covering E3 2016 this year. If anything about Halo Wars 2 breaks or the game is playable on the show-floor we will be sure to bring it to you!


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Kick & Fennick coming in June


Posted on May 4, 2016 by Jason Nason

Abstraction Games announced today that their upcoming game Kick & Fennick will be released this June.

The game is an exciting action-filled adventure about a little boy, a big robot, an even bigger gun. The game is a physics platformer where the game’s charming namesake character Kick, must bounce, dodge, dash and leap their way through 45 levels and find his way to the Core Tower to save Fennick

Kick & Fennick tells the story of a young boy named Kick who finds himself waking up in a bright and colorful, yet dangerous world. Armed with a giant gun that can be used to shoot down enemy robots, while also allowing him to make huge jumps using the weapon’s powerful recoil, Kick searches for a way to the highest tower in the city to find a new energy core for Fennick, his helpful flying robot friend. Together they must explore this strange new world, jumping and shooting their way through 45 levels of collapsed skyscrapers, treadmills, bounce-pads, magnets, teleporters, and a big guard robot that are out to stop Kick at all costs!

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May The 4th Be With This New LEGO Star Wars Trailer


Posted on May 4, 2016 by Rae Michelle Richards

Today is May 4th, otherwise known as Star Wars Day – an officially recognized day of celebration for a certain particular science fiction franchise set in a galaxy far far away. Traveler’s Tales and Warner Bros Interactive Entertainment have released a brand new trailer for Lego Star Wars: The Force Awakens that reveals new details about levels and the details of events set between Return of the Jedi and The Force Awakens.

Adventure Mode will allow players to experience six tales that have gone unexplored until now. After watching TFA did you wonder how Han Solo & Chewbacca got a hold of the Rathtars?  Or just how C-3PO got that Big Boss looking red arm? Then look no further than the Adventures Mode for these answers and more!

According to WBIE’s press-release here is a list of all 6 included adventures:

  • Rathtar Hunting – Follows Han Solo and Chewbacca’s voyage to capture the ravenous Rathtars.
  • Lor San Tekka’s Return – Uncovers secrets behind Lor San Tekka’s journey to the Jakku Village.
  • Poe to the Rescue – Details Poe Dameron’s daring rescue mission to save Admiral Ackbar.
  • Crimson Corsair– Explores how the notorious Outer Rim pirate, the Crimson Corsair, foiled the plans of the First Order.
  • Trouble Over Taul– Follows the events leading up C-3PO’s acquisition of his new red arm.
  • Ottegan Assault– Reveals a puzzle piece to how the Resistance and the First Order find Lor San Tekka on Jakku.

Lego Star Wars: The Force Awakens features several actors from TFA reprising their roles for the LEGO game adaptation.  Daisy Ridley returns as Rey, Adam Driver reprises his role as Kylo Ren, veteran princess and hair bun wearer Carrie Fischer makes a comeback as Leia Organa and Harrison Ford shoots first as the renowned bounty hunter Han Solo. There are many other actors from TFA and original trilogy who make appearances in Lego Star Wars: The Force Awakens as well!

Check out the new trailer below, the full game will be released on June 28th 2016.

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Dishonored II Is Out This November


Posted on May 3, 2016 by Rae Michelle Richards

Bethesda‘s Dishonored II will be dropping on November 11th 2016 according to an image that appeared on the German branch of the publisher’s website. It is unknown if this post was made live by mistake but no English version of the post has yet to appear. The full title of the game appears to be Dishonored 2: Legacy of the Mask” if this German post is accurate.

In part (according to google translate) the post reads:

“Take what belongs to you! Under the slogan starts on November 11th worldwide “Dishonored 2: The Legacy of the Mask”, the successor of Arkane Studios’ critically acclaimed first-person action game on PS4, Xbox One and PC.”

Dishonored II was originally revealed at E3 2015 by Arkane Studios, a re-mastered version of the original Dishonored was released on PS4 and Xbox One last Fall.

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Gears of War 4 Ultimate Edition Includes Early Access


Posted on April 25, 2016 by Rae Michelle Richards

The Gears of War 4 beta is in full swing until the end of this week but Microsoft has already flipped the switch on pre-orders for the Ultimate Edition edition of the game which includes a week of early access to the title when it ships later this year. Originally spotted on the New Zealand Xbox One digital store the game’s description dishes out additional details – it’s not just the early access that might be of interest to potential buyers.

According to the store listing by purchasing the Ultimate Edition of Gears of War 4 players are guaranteeing that they will have access to “one year of maps”. This of course implies that extra content for Gears 4 will not be provided for free, like Halo 5’s but will rather be tied to some sort of Season’s Pass. This Season’s Pass will give owners access to 24 maps in custom games & private server meaning that those playing pre-configured playlists will be at the whim of that week’s selection of maps, but presumably all maps will make their way in and out of rotation.

Gears of War 4: Ultimate Edition had a price point of $149.99 NZD which roughly translates to $99.99 USD based on current exchange rates. We will bring you more information on Gears 4: Ultimate Edition as it becomes available.

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Broken Deals: Cheap Xbox Ones, Games & More


Posted on April 19, 2016 by Rae Michelle Richards

It has been awhile since we’ve featured some amazing gaming deals here on the site. With recent releases like the new Rachet & Clank and Dark Souls III tearing up the sales charts and adding to people’s gamerscore / trophy count it is about time for us to feature some new deals. I think this week’s edition of Broken Deals might appeal to those looking to jump into the current generation or pick up a new console.

Amazing Xbox One System Deal 

First up we’ve got an absolutely stellar deal on a refurbished Xbox One console via Ebay.com. Coming in at just shy of $190 this is the cheapest I’ve seen an Xbox One console – new, refurbished or used – if you haven’t jumped on Microsoft’s latest console for exclusives like Sunset Overdrive, Halo 5 and others perhaps this is the deal you’ve been waiting for.

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Batman: Arkham HD Collection Leaked For June Release On PS4 / Xbox One


Posted on April 19, 2016 by Rae Michelle Richards

RockSteady’s original two Batman Arkham games will be re-released in a new Batman Arkham  HD Collection for the PS4 and Xbox One according to a GameStop employee.  The collection will reportedly include 2009’s Batman: Arkham Asylum  and 2011’s Batman: Arkham City with graphical improvements and optimization for both platforms.  It will also include all of the previously released DLC for both titles as well. It will be available for pre-order later today with a release date set for June 10th.

I reviewed RockSteady‘s last game, Batman: Arkham Knight on PS4 last summer. Here is what I had to say on that game:

“At the end of the day Batman: Arkham Knight is a solid open world title that packs in a number of different side activities and main story missions that will keep players engaged for many hours. The larger open world environments are a welcomed change of pace for the Arkham series but arbitrary gating of new territory tied to story missions is something that I had hoped Arkham Knight wouldn’t have continued. The writing in Arkham Knight  is also problematic in how it handles its female characters and falling clearly into trope territory while leaving Batman as an un-relatable avatar that exists solely to facilitate the game’s excellent combat.”

Previously released DLC for Arkham City included: Several skins for batman packaged as a Skin Pack, an optional Challenge Room pack that included The Bat Cave and Joker’s Carnival and a playable NightWing pack that included a new playabale character and challenge maps.

Previously released DLC for Arkham Asylum included: Several challenge maps – Dem Bones, Crime Alley, Heart of Darkness, Hothouse Prey and the previously PS4 / OSX exclusive The Joker Challenge Map collection.


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Activision & Sony Pictures Announce New ‘Ghostbusters’ Video Games


Posted on April 17, 2016 by Jason Nason

Activision and Sony Pictures has announced a pair of new Ghostbusters video games set in and inspired by the comedic action world of the upcoming Ghostbusters film, which hits theaters on July 15th.

Taking place after the events of the new movie, both Ghostbusters games introduce new casts of rookies keeping watch over the station while the now-famous Ghostbusters tour the country stopping high-profile poltergeists. When paranormal phenomena unleash apparitions across New York City, these new squads of recruits must don their proton packs and wrestle those rogue spirits back to the afterlife!

The console game, Ghostbusters, is a third-person action role-playing game positively charged for thrilling couch co-op with up to four players locally. As rookie Ghostbusters, players can level up their characters’ gear and abilities by tackling objectives, defeating ghastly creatures and discovering hidden collectibles in Manhattan’s most haunted haunts. There are four heroes to choose from, and each has his or her own unique personality and play style, bringing special strengths to support the team.

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Microsoft’s E3 Press Conference Time Confirmed


Posted on April 11, 2016 by Rae Michelle Richards

Xbox One

The biggest show in gaming, E3, is still almost two months away but we now know when MS will host their Xbox One focused press conference. According to IGN MS will host their live-streamed conference on Monday June 13th at 9:30 AM PST.

We don’t know what Microsoft may reveal at this year’s E3 although a few titles do standout: Gears of War 4, Crackdown 3 and 2017’s Scalebound.

Broken Joysticks staff will be on the ground in LA for this year’s E3. When something huge breaks we will bring it to you.

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Quantum Break | Review


Posted on April 11, 2016 by Rae Michelle Richards

Warning: In order to discuss Quantum Break’s plot effectively this review does contain spoilers up until the end of Act 1 and also contains descriptions of late game abilities.

Finnish developer Remedy Entertainment returns with their first console  game since 2012’s Alan Wake’s American Nightmare. Originally revealed alongside the Xbox One in 2013, after three years of development and a protagonist change can Quantum Break live up to expectations? Don’t skip time forward to read my closing paragraph – keep the timeline clear and read about why Quantum Break is one of the most ambitious sci-fi games available on any platform, not just the Xbox One.Read More


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