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Unreal Tournament’s January 2017 Patch Is Here


Posted on January 25, 2017 by Rae Michelle Richards

The Unreal Tournament franchise might not have the staying power it once had – dominating the team based arena combat genre alongside Quake Tournament III in the early 00s but a dedication group of fans & a small time of developers at Epic Games have been hard at work on the next entry in the franchise for several years. The latest patch for the currently in development free to play online shooter brings a collection of community created maps, some huge weapon changes and a brand new prototype weapons.

Here is a summary of some of the biggest changes coming to the new Unreal Tournament. Full patch notes and a detailed developer blog is also available.

Community Maps

The following fully meshed community made maps are available via the Unreal Shop for free. These maps have seen some tweaks and changes since their initial launch:

  • DM-Salt
  • DM-Bartrankus
  • DM-Unsaved
  • DM-Backspace
  • CTF-Polaris

Audio Changes

New footstep sounds as well as a whole bunch of new weapon sound effects have been added.

Weapon Changes

  • The flak canon is currently a work in progress and still requires tweaking in terms of its firepower according to the developer video. It has had its base damage increased and the speed of bouncing projectiles also increased however these projectiles will not apply knock back to opponents.
  • Rocket launcher’s rocket spread has been increased by 33%. The time needed for a player to lcok onto a target with the lock on mode has been increased the icon was changed from yellow to red. Using the locked on seeking rocket is only effective for 20 meters in front of the player now.
  • Link guns’ pull mechanism no longer requires a complicated two button press – instead it is now linked to the alt fire button to alleviate confusion. The default ammo count for the Link gun and the amount of ammo picked up from boxes for this gun have been increased.
  • Field of view on the Sniper Rifle’s scope has been modified, it is also not possible to get a head shot off on a player while they are sliding now.

New Weapon Prototype – The Lightening Gun

This long-range scoped sniper rifle returns from Unreal Tournamnet 2003 – here is how the official dev blog that explains the basic of this new weapon.  a lot of the prototype weapons including the Lightening Gun & grenade launcher

“The Lightning Rifle prototype is a long range hitscan weapon with clearly defined advantages and disadvantages; a sniper weapon feared when used at long range but limited at closer range. It has two very different fire modes depending on whether the weapon is zoomed in.”


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Cliff Bleszinski Is Saying Goodbye To Epic Games


Posted on October 3, 2012 by Seung Lee

The co-founder of Epic Games, the company behind the Gears of War and Unreal Tournament franchises, Cliff Bleszinski, is finally leaving his comfy office seat. It seems that, like Greg Zeschuk and Ray Muzyka of BioWare, Bleszinski is deciding to write a new chapter in his life story. Founder of Epic Games Tim Sweeney states, “In 20 wonderful years with Epic, Cliff Bleszinski has grown into a true design luminary, and his contributions to the Unreal and Gears series have helped shape the game industry into what it is today. Cliff leaves Epic with our gratitude for his many contributions, and our wishes for continued success in the next chapter of his life!”

It’s a shame to see another established figure in the gaming industry leave, but hopefully we’ll get some news on just what, exactly, Bleszinski plans on doing in the future. For the full scoop, check out Epic Games’ official announcement here.


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