Word around the information super highway is that this little game, aptly named Into the Stars, is a hybrid of Star Trek Commander and FTL: Faster Than Light, but is it really? The people have spoken and the people are generally right. Into the Stars is filling the void of the lack of spaceship commander based games that are out there. With inspiration gathered from these games and mixing it with a collection of modern ideas and stunning graphics, Into the Stars is paving the way and breaking ground on a genre that has not been explored to its full potential yet.
Into the Stars is the first title to come out of the California based studio Fugitive Games and published by Iceberg Interactive based out of The Netherlands. With just a team of four at Fugitive Games, they managed to squeeze out some of the finest graphics in a space based game that I’ve seen from the Unreal Engine 4. Though, the level of artistry and talent comes at no surprise when mentioning the team behind this game. Being former EA DICE and Spark Unlimited developers means that this game should be held at a higher pillar than most. Some of their past titles they’ve worked on are Lost Planet, Battlefield, and Medal of Honor. If working on AAA titles wasn’t enough, they managed to get Jack Wall to work on their soundtrack. For those who do not know Jack Wall’s works, he is the man behind Myst IV, Jade Empire, Splinter Cell: Pandora Tomorrow, Lost Planet 3, but most notably from the Mass Effect series.
Like most small developing teams these days, Into the Stars was conceived by crowd funding through Kickstarter and surpassed their goal on January 16th, 2015 and by their last day on February 4th, they managed to raise over $110,000. By early July, they were Greenlit through Steam and up for Early Access. Now into 2016, their game is finally released, but does it hold up to the ideals they instilled in their 4,000+ backers and many others who helped through early access?
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