Review by Robyn Robo
Back in 2014, a new independent developer in Finland by the name of Bugbyte started making mobile space combat games called Battlestation. Now, they’ve made their first PC release on Steam with Battlestation: Harbinger. This game has obvious mobile roots, but makes for a fun, affordable and instantly gratifying desktop game. Written in Java, the game runs on Windows, Linux and OSX. I tested on Windows and Ubuntu 14.04, and I had no issues with it. In fact, it should run on any machine with a GPU built in the last decade.
Bugbyte has had an interesting history. The company is a tiny one, with the only 3 staff being the founder and his brothers. They went nearly bankrupt in the current mobile games market and pulled through via a Reddit AMA, Kickstarter, and other new funding and social sites to make it to their Steam release of Battlestation: Harbinger (simply referred to as Battlestation for the rest of this article). There, Battlestation is currently available for ten dollars, with 20% for its launch week. Assuming it takes off, all is financially well that ends well.
Battlestation is an interesting game, combining select 4X elements to deepen a Rogue-like (permanent death and random levels) space combat game. The battles involve small to midsized fleets with careful, pause-able, real time maneuvering. The closest analogy I could think of to this game specifically is a 1990 release by the name of Star Control, also known in its open source incarnation as Ur-Quan Masters. You can also customize your ships with new items you build, buy or loot as you make your away across the map, jumping from system to system