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Kenny’s Fallout 4 Log – One Month


Posted on December 11, 2015 by Kenny Keelan

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Masters of the Commonwealth

December 11th, 2015

Oh, buddy, I’ve seen some things. I’ve finally gotten through the story content and a majority of the side content that’s presently available and reachable that has been found. I’ve seen references to Cthulu mythology, I’ve battled giants by the handful, I’ve established enough settlements to say I hold command over a small army, I’ve mastered enough of the game to finally understand is actually bugged and what is intended without needing to be told, I’m one of those that now feels confident enough to walk around in aesthetic armor – the Silver Shroud outfit, if you’re wondering – and I think I’ve finally got Fallout 4 underneath my heel.

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Kenny’s Fallout 4 Log – Day 14


Posted on November 25, 2015 by Kenny Keelan

Fallout 4 Vault Boy Gunner

The Obsession Sets In

November 25th, 2015

It’s starting to happen and I can slowly feel it: even though I know there’s better games out there, much less in my PlayStation 4 collection, alone, I find myself coming back to Fallout 4 every single time. There are days where, in spite of the fact that there is an autosave and dedicated saving features, I simply refuse to turn the game off. These are all signs that this game has its hooks in me, hardcore: kind of like McDonald’s, you know there’s better food out there and you’d enjoy it much, much more, you find yourself hankering for their food every so often in spite of that. This game’s like a drug. I’m not sure if that’s a good thing, or not, because I’m still scared of doing certain things due to glitches that haven’t been addressed, but I keep going anyway.

Fallout 4 Perception Shot

“This Gun is the Best Gun Ever.”

So, I have to admit that building settlements and modifying weapons and armor are probably two of the best parts of this game, mostly because the materials, weapons, and armor you find out on your own are… how to put this… crap. However, though, in being rather obsessive about collecting legendary weapons and armor, I’ve been able to find and modify my daily drivers: a legendary shotgun whose bullets explode on impact, doing 15 points of AOE damage, modified to the point where it’s doing 139 base damage, has a fire rate of 181, a range of 53, and accuracy of 42, meaning this bad boy can tear up a close range battle in no time, flat; a legendary sniper rifle that boosts base damage by 25%, with a base damage of 102, a fire rate of 3, a range of 197, and an accuracy of 98, meaning unprotected and unwary enemies may be dead before they even see me; and, finally, almost a full set – I’m only missing the right arm piece – of Heavy Combat Armor modified to be deep pocketed and have the BOS paint for added radiation protection. I’ve gotten rather crazy about my modifications and, as perks allow, things will only get better. I mean, I can even use this shotgun in long range situations as each bearing in the shotgun shell explodes on impact, meaning that even if you miss by a fairly large margin, you would still do some nice damage, especially if there’s explosive barrels in the vicinity. I am blowing through the game now and taking names now that I’ve modded that shotgun.

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Kenny’s Fallout 4 Log – Day 7


Posted on November 18, 2015 by Kenny Keelan

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How I Learned to Stop Worrying and Love the Bomb

November 18th, 2015

So, here we are: I’ve had this game for a full week and even the acquisition of NHL 16 hasn’t slowed progress any… that’s saying a lot because I’m a humongous hockey fan. It’s been a long time and the path through the Commonwealth has been fraught with small victories and huge losses and while Fallout 4‘s improvements made themselves apparent right away, a lot of the franchise staples have made themselves apparent as I, finally, start to embrace the main quest line that the game has set out in front of me.

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We Know The Devil


Posted on November 5, 2015 by Broken Joysticks

We Know the Devil?

Well, let’s start off with some warnings. This game hurts. It might not for you, but it hurt for me. You’ll probably look at one of the characters and before they even talk about themselves, think something about them. It’s very short, and plays in your browser. It’s a VN, more than anything else. I finished all three endings in a day, and it tore me apart.

This game is gonna make you feel things, if you let any of those characters be something you look at, and think “that’s me.” There are three “main characters” and your choices dictate the ending. As such, I had to play it through multiple times to be satisfied. On to agency, the game has a notably small amount of player agency; the only choices you make are which two characters are going to interact at each point in the game. You learn a lot about the characters that you choose to make interact, and it can be very heartwarming. It has queer characters.

I’m trying very hard to be vague, to avoid spoilers, because there’s a lot to be spoiled. This game hits hard, and then leaves you be to decide if you want another round. It has multiple endings, is fairly short, and immensely satisfying to finish. I’m at a loss as to what else can really be said about this game. It’s amazing. It’s got an engaging story, lovable characters, which are simultaneously hate-able. They’re real. They feel human. I wouldn’t be surprised if the creators sat down and wrote characters based on each other, because they feel so incredibly real.

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Jotun is a fun, beautiful, romp for all 5 senses


Posted on October 19, 2015 by Fionna Schweit

Do you like Beautiful hand drawn art and simple but challenging combat with massive bosses? Then Jotun is the game for you. The game’s hand drawn art is so beautiful you’ll wonder if you’re playing a videogame or a story book.  Jotun is an exploration game created by William Dubé, originally launched on kickstarter, and now released on steam for $14.99. You play as Thora, a Viking warrior who died an inglorious death (falling off her ship and drowning) and must face the challenges of purgatory to escape and be allowed to enter Valhalla. Along the way she will have to face the Jotun, massive monsters from Norse lore, and explore a wide open set of 6 unique worlds. She fights with the aid of the same gods who denied her entrance to Valhalla barrowing their powers to aid her. Her kit for this massive task, a simple iron axe, with a light and a heavy attack, her wits, and a dodge roll, but that’s all she will need to impress the gods and kill the Jotun.

[youtube id=”uB37tkDDNJA”]

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