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Starbreeze Buys Rights To Payday Franchise From 505 Games, Ends Microtransactions


Posted on May 30, 2016 by Rae Michelle Richards

Starbreeze Studios the developers behind the popular Payday series have announced a deal with former publisher 505 games that would see Starbreeze acquire the full rights of the Payday franchise in exchange for $30 Million USD of stock.

The next game in the franchise Payday 3 is currently under development as the terms of this  deal will see 505 & Starbreeze split revenue from the console versions of Payday 2: Crimwave Edition until their [505’s] marketing / promotion costs have been recouped and Payday 3 released. Revenue generated from the Steam release of Payday 2 will be in the hands of Starbreeze retroactively as of May 1st.

For fans wondering about the horrendous micro transactions that received absolutely piles upon piles of criticism, they’re being removed from all versions of the game. Introduced last October, Payday 2 would present players with locked “safes” that contained skins & stat bonuses but could only be opened with a  $2.50 USD drill item. Despite other games using a similar model for cosmetics – most notably Counter Strike: GO – the addition of stat boosters on skins caused an uproar within the community., especially since the developers previously said they would NEVER EVER INTRODUCE MICROTRANSACTIONS.

Now, those nasty microtransactions are gone and Starbreeze has pledged to add new content to Payday 2 for at least the next 18 months.

Check out the “E3 Teaser” released by Starbreeze for Payday 2 below:

 


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Payday 2 Announced By 505 Games


Posted on March 13, 2013 by Joshua Rust

505 Games and Overkill Software have announced that a sequel to Payday: The Heist is on the way in form of Payday 2.  CVG got a chance to preview the game and had this to say about it:

“Payday 2 provides a unique spin on co-op first-person shooting, and we love the idea of becoming a career criminal with friends, working our way up from lowly convenience store stick-ups to mass-scale bank robberies.

“The first game was excellent, but with the guiding hand of Chronicles of Riddick developers Starbreeze, which recently purchased Overkill, this sequel could be even better.”

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Starbreeze’s New IP Is ‘Storm’ – Defines Their Future


Posted on January 21, 2013 by Joshua Rust

T0day Swedish developer Starbreeze Studios has announced that they are working on a co-op Sci-fi FPS that will define the future for them – or so their website states.  Very few details are known about Storm, except that it is a Sci-fi co-op FPS that is being developed “behind closed doors” and that it is “a long-term project.” A lone image has been posted on the company’s official website.

I’m hoping for Starbreeze to make some magic as they did all those many years ago with games like The Darknessand their take on The Chronicles Of Riddickfranchise. Those two games made me fall in love with Starbreeze. While I personally didn’t get a chance to pick up their most recent game, Syndicate, it didn’t fair to well with the critics – falling in at an average 74/100 on Metacritic.

As more details become available be sure to stay tuned here!

I hope Stormdoesn’t “make or break” the Starbreeze Studio as so many other studios have been going through financial woes. On the bright side, they do have Brothers: A Tale Of Two Sons to hold them over for a while.


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Starbreeze Announces Brothers – A Tale of Two Sons


Posted on September 27, 2012 by Joshua Rust

Starbreeze Studios is by far one of my most favorite developers. From The Chronicles Of Riddick games to The Darkness…this group really puts out solid titles. So when the mention of a new game from them pops up it definately catches my attention.

From this trailer, Brothers – A Tale of Two Sons reminds me of Fable 3 visually. The story is based around the two brothers searching for the ‘Water Of Life’ to save their dying father. No mention of co-op (looks like the potential is there), but both brothers must rely upon each other during their journey.

[youtube id=”uPcPDFSLC2M” width=”600″ height=”350″]

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