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Star Citizen 2.0 Procedurally Generated Planet Landing Video Swoops In


Posted on December 17, 2015 by Rae Michelle Richards

Star Citizen

It seems that not a week goes by without a a brand new video for Star Citizen. The latest short video that has our attention is a three minute segment that showcases the upcoming ability  seamlessly fly from the outer orbit of a planet all the way down to the surface. It should be noted that this feature has not yet been implemented into the version of Star Citizen 2.0 that is currently available to backers.  In fact this video came from a Live-Stream of the game according to comments on both the r/PCGaming sub reddit and the video’s comment section.

[youtube id=”X5XSiww9ZO4″]

I think EvilNight on Reddit said it best when describing what kind of a technical achievement this is:

“All the things that SC does were done before in other games.

The praiseworthy part is that SC ties together a half dozen different game engine styles into one seamless, no-loading-screen persistent universe. This is something that a hell of a lot of people (including veteran game developers) have always said couldn’t be done. It is a truly mind boggling technical challenge to pull off.

SC is proving them wrong, one step at a time. It’s only been in development 3 years and the alpha v2 is already showing they’ve nailed most of the hard stuff. The rest is just fine tuning, bug squashing, prettying things up, and content generation.”

Star Citizen  of course recently passed the $100 million mark in crowdfunding in the last few weeks and has made steady progress in deploying regular updates to backers. The developers over at Cloud Imperium Games have also released an official Dev video educating potential pilots about their procedural generation system. These new features are expected to be rolled out with the Star Citizen 2.1 update sometime soon.

[youtube id=”-yLTm8DZ8s4″]


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Star Citizen Alpha 2.0 is Live


Posted on December 12, 2015 by Fionna Schweit

Star Citizen

Highly anticipated space sim reaches major development milestone; early playable version combines space combat, FPS and multi-crew ships

LOS ANGELES, December 11, 2015 —  Cloud Imperium Games™ (CIG), the company behind the hugely popular  Star Citizen™ space simulation game, announced today that the game’s  Alpha 2.0 version is now available for all backers to play. Last night we covered pretty extensively the new features and using reddit and the games own forums estimated that the release would be last night. turns out we were right.

“Alpha 2.0 is a major breakthrough for Stars Citizen,” said Roberts. “It represents the first true slice of gameplay that includes much of what Star Citizen will bring to our fans: thrilling space combat in a massive play area, first person battles and multi-crew ships where you and your friends can adventure together in a portion of the universe on the same ship. It’s all technology that has never been undertaken to this scale and depth before in our industry.”
Just a few of the exciting new features in Star Citizen 2.0:
·         EVA (Extra Vehicular Activity) – drift out of your ship’s airlock and venture into the void of space and back
·         20+ random encounters – combat and exploration (lost wrecks and abandoned space stations)
·         Quantum travel – travel in ships through the vastness of space at 0.2 the speed of light
·         New flyable ships including the Constellation, the Retaliator and the Vanguard.
·         Large world tech – explore extremely large expanses of space seamlessly, without loading screens
·         Locations to explore:
o   One planet (Crusader)
o   Three moons
o   Three distinct space stations
o   One repair/restock station
o   Nine comm arrays
The game continues to surpass records for funding, and active players. RSI claims more than one million “citizens” and  there are more than 32-thousand fan-created organizations, the largest of which numbers more than 11-thousand people. Despite the money and power the company stays humble. “We are forever grateful for our backers and fans,” said Roberts. “They been there from the beginning when we launched Star Citizen’s funding campaign three years ago. And they’ve helped create the most passionate and loyal community in our industry. They are helping us every step along the way in creating the best damn space sim ever.”

take a look at the alpha 2.0 trailer here  it sure looks like a doozy.

 


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Star Citizen 2.0 To Go Live Today!


Posted on December 11, 2015 by Rae Michelle Richards

Star Citizen

If you’re a player of Star Citizen today’s news might you a bit excited – should everything go according to plan – Version 2.0.0 of Star Citizen should make its way from the Patch Test Server onto the live servers at some point later today.

In an update posted by WLeverett-CIG the current plan is for build 2.0.0 to be pushed live as long as there are no more major issues. If there are major complications the launch will be pushed back until next week.

Here’s the full statement as discovered by Reddit:

We’re going to push one more build to PTU today to test an extra fix for the AI spawns at a comms array that slow down and occasionally crash the game server. Our internal testing shows that the fix resolves the crash, though there can be slowdowns of 30 seconds or so, at which point the servers clear up.

If all goes well with testing, we will push this build to Live later today.

Please know this is fully dependent on a successful, stable test, and is therefore a fluid situation where plans can change last minute. If there are any problems with the new build on PTU, we will assess, make some changes, and push to Live next week.

Thanks everyone! – WL

We’ve also seen some really cool videos come out of the PTU version of Star Citizen including a nifty Ship Interface video we covered last month. For everything Star Citizen keep checking out Broken Joysticks – we’re keeping our fingers on the pulse of the game.


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