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Skullgirls | Review


Posted on May 24, 2012 by Matthew Regier

Punch, kick, it’s all in the input. That’s what could be said of the Reverge Games’ explosive new fighter, Skullgirls. On the surface this Autumn Games’ published title will look like any other all-female cast fighting game in the same spirit as Arcana Heart [Atlus], but Skullgirls offers more to the genre. As Reverge Labs is head by Mike “Mike Z” Zaimont, tournament champ and artist Alex “o_8” Ahad Skullgirl’s is truly something unique within a sea of sameness.

Skullgirls from day one was designed to be a tournament fighter, yet at the same time remaining approachable and engaging for the casual player, and engaging it is. Each of the game’s initial 8 characters are all hand drawn, with over one-thousand frames per character and enhanced by real-time lighting. This make for a very visually stunning in experience in this fast paced tourney fighter.

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