Tag Archive

All Loot, No Group – Group Finding Tools Hurt World of Warcraft


Posted on May 13, 2016 by Renee Gittins

I still actively play World of Warcraft. No, I don’t mean that I just log into my garrison a few times a week to collect gold and send out followers.

I love pets, but that’s not why I log on. There are many more I have to farm, but don’t have the energy to put into hunting them down.

I love exploring the beautiful worlds, but that’s not why I log on. I’ve seen almost every inch of every map.

I love interesting quest lines, but that’s now why I log on. I just don’t have the motivation needed to finish Lore Master.

I love being an insanely geared druid, slaughtering enemies and fighting for top dps, but that’s not why I log on. I’ve stopped caring as much about that.

My main character in World of Warcraft, a feral druid named Riku.

My main character in World of Warcraft, a feral druid named Riku.

So why do I log on?

My guild.

I log on every Wednesday to raid Heroic Hellfire Citadel, even though my druid has, for the most part, best in slot gear. Even my legendary ring is maxed out at 795. This is the state that most of my guildmates are in: all with great gear, all know every fight, and we slaughter every boss without much thought.

Yet, every Wednesday a group of people come together, yes, to raid, but also to laugh and talk and banter.

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I’ve been in the guild for nine years, yet I still feel like a newer member. Scalebane has held strong since before the release of World of Warcraft and is the oldest active guild on our server. They are my second family and I enjoy every single game I play with them, but World of Warcraft is the one that we all play together.

All of them know my name is “Renee”, but I am still called “Riku”, because that’s my name in this family of mine. Durkk, Tullen, Estara, Rel, Riin, Kinan, Raun, Frakir, Cyria, Perse, Sumerr, Nite, and more. These are names of the people in my family, even when Frakir is fondly called “Fucker”. Sure, I know they are Joe, Dan, Katrina, etc, but that’s not their name to me.

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People are often startled when they hear I am still raiding and even more surprised when they see the strength of the bonds in the guild. This wasn’t always the reaction, though, because guilds meant more to everyone in the past. I remember when I could tell a lot about a person just by their guild, because it said a lot about the people they hang out with and what they enjoy doing. Nowadays, even the great raiding guilds are falling to the side, even Paragon has disbanded.

World of Warcraft is an amazing MMORPG. The content is expansive and high quality, but people consume it so fast that only the end game and random grinding/farming prizes are left to entertain. Thus, with all MMOs, a main draw is that you are playing with other people; people you can befriend; people you can grief.

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Blizzard has done a great job of creating content, events and areas that help form connections between people, but that has been reduced greatly by group finding tools. They make the content easier to play, but greatly lessen the connections to the people you are playing with.

You no longer battle outside of raids, running from the graveyard back into the instance. Or recruit people in town to adventure out to the closest dungeon. Or banter outside of the battleground while waiting for the next one to begin.

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Looking for Raid, Looking for Group, Dungeon Finder, battleground queues — all of these tools make the content faster and easier to access, but greatly reduce the need to interact with other people, especially in ways that encourage camaraderie. They make World of Warcraft easier to consume, they make it less intimidating for people who are shy, but they also prevent people from forming the connections that keep drawing them back to the game long after they’ve had their fill of content.

People who play through these tools do not have to be nice to the people they are playing with, they do not have to learn the fights or even their own class, and no one is motivated to teach them, because no one they play with is likely to group with them again. Due to this, people are much more likely to be toxic or simply give up on a group or someone that is not doing well. You have more players getting angry, more people being yelled at, and new players being so confused about boss fights that Blizzard implemented their own guides to fights in game. Though I’m still not sure anyone reads them.

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Blizzard’s subscriber numbers dropped to their lowest numbers and Blizzard has stopped reporting them all together. While people have blamed slow releases of content for scaring people off, I think that Garrisons removing town interactions and looking for group tools reducing the need to work closely with other players are what is causing subscribers to drop like flies.

Is there a good solution? It’s hard to say. Hopefully Class Halls will not be as lonesome as Garrisons, there will be more content that requires working together, and Dalaran will once again regain it’s glory, druids humping pigs and all.

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I Accidentally Made a Game Girls Love


Posted on May 9, 2016 by Renee Gittins

When I started Potions: A Curious Tale a year and a half ago, I didn’t know where it would lead me. I didn’t know that it would be an inspiration for girls. I didn’t know that I would become an inspiration for them.

I made a game that I would enjoy and, as I was a woman developing the game, I produced a game that girls and women enjoy immensely. This wasn’t my intent, though, and I only stumbled onto that realization after over a year into development.

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A Small Dev in a Big Industry: My Trip to D.I.C.E.


Posted on February 24, 2016 by Renee Gittins

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Last week I crawled out of the cave that is my home office and traveled to Las Vegas to attend the D.I.C.E. Summit, an elite game industry conference where the biggest and most influential players in the game industry meet to network, receive awards, and enjoy some time away from work for a few days.

A ticket at the door will set you back $3700, which is far outside of my modest indie developer budget. Thankfully, I was one of five lucky recipients of the Intel Indie D.I.C.E. Scholarship, which Intel and the Academy of Interactive Arts & Sciences Foundation, who hosts D.I.C.E., sponsored this year. While this was their first year of sending indie developers to the Summit, they have supported a scholarship for game development students for a number of years.

D.I.C.E. was amazing. I have attended countless industry conventions and meet-ups, but the density of powerful members of the industry had me completely floored. It seemed like everyone I met was a CEO, executive producers or lead developers from one AAA studio or another. Truthfully, for someone generally so bold and outgoing at similar events, I also felt an unexpected twinge of shyness; My accomplishments are few and minor in this realm of giants.

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Convention Report: Experiencing The Weirdness of IndieCade 2015


Posted on October 24, 2015 by Broken Joysticks

Writing and Photos By: Renee Gittins 

IndieCade is weird. So often “weird” is seen as a negative term, but weird is celebrated here. The games and activities showcase that the abnormal is often fun. In the Los Angeles heat, indie developers, gamers, parents and children enjoy the fun, thought-provoking and silly experiences. IndieCade celebrates innovation and it shows in every part of the festival.

The three day festival is for gamers, developers and the general public alike. It showcases indie games from across the globe in 12 different innovation award categories. Here you’ll find games like no other in the world. Some are more familiar, like Nevermind, which is a horror puzzle solving game that tracks your heartbeat and increases in difficulty if you let your fears get the best of you. Others have controls so absurd that people can’t help but laugh while playing, like Butt Sniffin Pugs, where the controller consist of a giant rolling tennis ball, two buttons and a stuffed pug butt that you sniff to acquire new powers in game.

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