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Final Fantasy XIV Patch 4.2 Impressions: Sigmascape


Posted on January 30, 2018 by Rae Michelle Richards

Phantom Train XIV

Raids in Stormblood – Final Fantasy XIV’s latest expansion – have been split among the wings of Omega and an on going plotline involving the Garlean Empire, the land of Ivalice and a theatre troupe. Patch 4.2 “A New Son Rises” once again sees the Warrior of Light (player character), Cid Nan Garland, Nero Tols Scaeva and Alpha the Chocobo face off against the artificial creations of the fearsome Omega. Raids are released with each patch – odd numbered patches bringing a new Ivalice raid and even numbered patches bringing a new section of Omega.

Spoiller Warning: Mechanics for 2 of the 4 “Omega Sigmascape” fights are described in detail below.

Here are my general impressions after running the “normal” difficulty for two of the four “Sigmascape” encounters.

All Aboard The Phantom Train

Fans have been speculating for years now about when “Doom Train” (also known as “The Phantom Train”) would make its appearance in Square Enix’s latest online incarnation of Final Fantasy. As far back as 2014 players have joked about the train – some wishing for a smaller version of the train to become a mount and others hoping that Goldsmith GoldBert would end up suplexing the train.

FFXIV Phantom Train

Sadly neither of these things happen in the normal version of Phantom Train. What players do get is a bit of a wild ride though – things start off with the entire party aboard the backmost car of the titular train. It is here that the party must send volleys against the train itself while avoiding ghosts that spawn, train car wide AOEs, using searchlights to “put out” the spawning ghosts and the possibility of being sucked into one of the endless number of the Phantom Train’s passenger compartments.

The journey to the Phantom Train is probably the strongest opener to a raid tier that I can remember in sometime. After all is said and done, once the train crashes off the tracks and dissipates back into the aether, the Warrior of Light is left with a haunting ghostly vision of some of it’s occupants – referencing events that haven’t happened in Eorzea’s existence.  The whole encounter feels other worldly and if you’re into FFXIV raiding – make sure to take a ride on The Phantom Train.

“I will destroy everything! I will create a monument to non-existence!”

Sigmascape is filled with references to Final Fantasy’s storied 16-bit history but the one encounter that sent chills down the spine of those who watched the pre-release “Final Fantasy 14 4.2 Patch Trailer” was only hinted at – a battle with the one and only, Kefka Palazzo.

FFXIV Kefka

The former court jester has already successfully destroyed an entire world during the second half climax of FF VI, and now he’s got his sites set on wiping the floor with the Warrior of Light and her comrades. Mechanically Kefka’s sigmascape encounter is probably one of the hardest normal difficulty fights ever included in FFXIV. To successfully bring the clown down you’ll have to deal with large line AOES, circle AOEs, knockbacks similar to Heavensward Sephirot aaaaaand – the off chance that Kefka is straight up  messing with you and his mechanics are lying to you. Battling Kefka is interesting, challenging and when it’s not rage inducing to die to “lie” mechanic with less than 10% health left, a lot of fun.

There’s So Much More To See

Final Fantasy XIV Patch 4.2 has so much more to offer and I’ve barely done it all justice by describing the these two Sigmascape encounters. In addition to the continuation of the ongoing Main Scenario players can take part in the four Sigmascape raids – in a savage or normal difficulty. A battle with a brand new primal is included during the MSQ, where the Warrior of Light and her comrades face off against the Jade Stoah. Other improvements include new housing items, new fashion items, a whole new set of tomestone gear, new emotes and PVP adjustments.


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The Division’s new High Level gear Detailed


Posted on April 11, 2016 by Fionna Schweit

The Division

Tuesday is going to be a big day for me and many thousands of other people. The first patch and bit of end game content is coming to Tom Clancy’s: The Division. That patch is set to bring a hi level raid, new gear in the form of green rarity set pieces, and massive changes to how looting and crafting work. If you read my review  of The Division you know that Im pretty dang in to this game, like 80 hours level in to this game, so im pretty invested. So patch 1.1 coming on Tuesday has me very excited for what my character can now get in to. The full patch notes can be seen here on the UbiSoft website, but perhaps the most important detail has now leaked out. The full armor sets that will be available as a reward for the late game raids. You will get pieces of gear from this list (which will be of green rarity) by completing “the most challenging activities in Manhattan” which I take to mean the Dark Zone bosses and the Raid itself.

But here is what you click this for an image of the gear sets, and then a list after the jump of what each one is and what they can do. Good luck out there agent, craft those final recipies, make sure all your gear is set, and ill see you in Manhattan tomorrow ready for action. Make sure you come back here for our game guide on how to get Path of the Nomad, Striker’s Battlegear, Sentry’s Call, and Tactician’s Authority after I manage to collect them all.

gear

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Destinys new Oryx Raid Gets a Hard Mode


Posted on October 23, 2015 by Fionna Schweit

Destiny’s raids have always been hard. The first one took an expert team of 4 players over a week to figure out and complete. So it comes as no suprise that even harder, longer, and tougher raids are a major attraction to the destiny community. Today the hardest yet becomes available at 10AM. This challenge is no joke, Destiny’s lead designer recommends that players taking on the raid have at least a light level of 300. Gavin Irby, lead designer said

“This time, we followed a subtractive approach by building the mechanics early on. For a long time, we play-tested internally in Hard Mode, treating it as the default experience. Once we were satisfied, we removed them to arrive at the Raid you have already played,” he said.

“For the mechanics themselves, we shied away from simply increasing sandbox difficulty (not that it won’t be harder). You’ve had time to hone your strategies and develop a rhythm,” Irby added. “Some of you might even be able to do it backwards, blindfolded, or upside-down. Hard Mode is going to upset that rhythm. We’re going to give you one more plate to spin, and make you think on your feet.”

Many Destiny players hope that this raid will bring another level of difficulty after its normal mode was toppled in just a few hours. The raid has will become officially conquered as soon as players exit to orbit, at which time players will get their rewards.


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