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Overwatch’s Doomfist Arrives And You Can Try Him Out Right Now


Posted on July 6, 2017 by Rae Michelle Richards

After teasing the existence of the third Doomfist since the original cinematic reveal trailer back in 2014, one of the leaders of Talon has finally come to the world of Overwatch in playable form. Today’s reveal comes alongside the release of a developer update featuring game Director Jeff Kaplan, an animated anime short featuring Overwatch Vs. Doomfist and the availability of the mighty fisted fighter on the Public Test Region!

Let’s get the bad news for dedicated followers of Overwatch out of the way – for whatever reason (be it character related, overall direction, perhaps they never considered him for the role) – Terry Crews does not worse Doomfist. Blizzard chose to go with the talent of Sahr Ngaujah – who is known for roles in 2007’s The Signal & Stomp The Yard, as well as last year’s Money Monster.

Jeff Kaplan outlines Doomfist’s key abilities, including his colossus of an ultimate, and goes on to explain that Doomfist is designed as a front line brawler who excels at taking on one or two enemy heroes. He is able to launch heroes into the ground and any time Doomfist gets some air he can slam down dealing damage. Players who are successful at mitigating damage and dealing blows will be rewarded with a temporary shield, extending their survivability, thanks to Doomfist’s passive trait.

Jeff Kaplan outlines Doomfist’s key abilities, including his colossus of an ultimate, and goes on to explain that Doomfist is designed as a front line brawler who excels at taking on one or two enemy heroes. He is able to launch heroes into the ground and any time Doomfist gets some air he can slam down dealing damage. Players who are successful at mitigating damage and dealing blows will be rewarded with a temporary shield, extending their survivability, thanks to Doomfist’s passive trait.


Here are Doomfist’s abilities:

Hand Cannon – Fires short ranged projectile from the knuckles of his smaller hand. Ammunition is automatically regenerated over time.

Seismic Slam – Doomfist leaps forward into the air and smashes down to the ground affecting any foes below him.

Rising Uppercut – Launches enemies that are in front of Doomfist into the air.’

Rocket Punch – A powerful charge forward that completes with a massive blow from Doomfist’s mechanical arm.

Meteor Strike (Ultimate) – Leap into the sky and then come crashing down to deal damage and stun opponents.

The Best Defense (Passive – Gain a temporary shield when dealing ability damage to opponents.

If you are a fan of Blizzard’s origin shorts – such as The Last Bastion or Infiltration (Sombra) then be prepared for a massive treat – OVERWATCH IN ANIME!!! – poor Tracer gets absolutely clobbered by our newest villain however.

So what do you think of Doomfist and his almost fighting game-like ability to send opponents flying upwards and then crashing them into the ground? For me, it brought back memories of infinite air combos from Magneto in MVC2 and I couldn’t help but be reminded of Sentinel after hearing that one of his abilities was called “Rocket Punch”. If you want to have a go as Doomfist he is currently available on PTR, no word yet on when we can expect a release on the non-test version but this usually happens within a week or two.

Great job Blizzard, thanks for not dragging this reveal out for months!


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Playing Overwatch’s New Hero, Orisa, Is Fully Loaded Fun


Posted on March 8, 2017 by Rae Michelle Richards

Orisa

Blizzard surprised everyone by unleashing a brand new tank for Overwatch during GDC. While I did not get much time with OW’s second Omnic, Orisa, during the convention – now that things have calmed down somewhat, I feel that it is time to dive into the experience that I have had with this Gatling Gun carrying defender and how she differs from the available roster.

Orisa is a specially customized Omnic OR-15 unit modified by the child genius Efi Oladele to protect her city from the assault of Talon member, Doomfist. Unlike her contemporaries Orisa possesses an advanced artificial intelligence program, built by Efi, which gives her the ability to tell the differences between right and wrong. This sense of morality allows Orisa to organically learn from her experiences and discern what may be a threat to herself, her people and her creator.

As a tank Orisa might feel like a combination of Bastion, Reinhardt and Zarya at first glance but after several matches playing with or against her it is clear that she is not analogous to any one particular existing hero. Certainly there are pieces of her kit that do feel like modified versions of other heroic abilities but none of them are direct copies. For example: her frontal shield can block incoming fire defensively, like Reinhardt but the fact that it has half of the health of Reins and no mobility changes up how you would use. The same goes for her graviton surge like secondary fire which will pull enemies towards the blast. Unlike Zarya’s ultimate these small bursts of magnetic energy dissipate within a second or two and are really only large enough to affect one opponent at a time. To sum it all up – Orisa’s kit doesn’t feel like Blizzard is aping their own work but rather drawing inspiration from what works with other heroes and finding new ways to make these abilities work within the tank role.

Orisa

Facing off against enemy Orisa players it became quite apparent that some heroes have an advantage against her when compared to others. Matching up a Tracer vs Orisa will surely end in the Tracer being quickly murdered with the chaingun unless she can quickly plant her smart bomb on Orisa’s back (a strategy that can also apply to stationary Bastions). Orisa’s fortify ability also allows her to negate certain ultimates and stationary traps. A fortified Orisa can simply walk over a Junkrat trap, take damage but take no movement penalty. Likewise, if you are playing Reinhardt and try to use your ultimate on a fortified Orisa, there will be no effect on her. One thing I did find interesting is that Sombra’s hack ability does work on Orisa’s damage amplifier ultimate, effectively canceling it.

Overall I’ve had a lot of fun playing with Orisa and I can’t wait to see what she does to the games’ meta once she goes live. Some of the strategies I am used to using when playing Bastion, such as mounting on the top of the payload on Kings Road, work with Orisa with the added benefit of her frontal shield and fortify ability.  It should be noted that these impressions are based upon the current Public Test Realm version of Orisa and are subject to change before she goes live on the production servers in a couple of weeks. If you want to do some in-depth reading in regards to counter strategies for Orisa before she comes to the live version of the game I highly recommend you read this Mic article.


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