Tag Archive

Shadow of the Colossus Remake | Review


Posted on January 30, 2018 by Rae Michelle Richards

Version Tested: PlayStation 4 (Played On a Launch PS4) 

Team ICO’s titles have taken on almost a mythical status among PlayStation Exclusives. While The Last Guardian my stand as the example of a “once in a generation release” for a much anticipated title to be resurrected – Shadow of the Colossus wowed both players and critics back in 2005 with its larger than life beasts, minimalist design and sweeping soundtrack. Almost a decade and a half later – does BluePoint’s remake on the PlayStation 4 wow us yet again with technical feats of grand scale or crush us under the weight of SOTC’s long legacy? 

Players take on the role of a young male protagonist known as Wander who has brings his significant other to an ancient temple within The Forbidden Lands in the hopes of resurrecting her. It is here that he is informed by the deity Dormin that resurrecting a human soul is difficult, if not impossible and highly frowned upon by society. By making a pact with this shadowy god, Wander is tasked with taking down 16 towering colossi before his request will be granted. SOTC’s story has never been the main draw for players, but it at least sets up the protagonist’s motivations in motion well enough. Returning players should take note that this remastered version does not include any additional narrative or lore and presents Wander’s struggle exactly the way you remember it from the PS2 release. 

Shadow of the Colossus is a puzzle game hiding under the guise of an action adventure title. While Wander can sprint large distances, attack with his sword and leap across chasms, these aren’t player’s primary tool when dealing with the colossi. Having a keen eye, observing your surrounding and in some cases the structure of the colossi themselves can be the key to overcoming the obstacles in front of Wander. One encounter has you charging forward at full speed and hopping off of Wander’s horse to gain ground on the colossi and another has Wander hanging on for dear life as a serpent-like colossi emerges under the waves as he makes his way to the glowing weak points. Each colossi fight has its own unique presentation but most encounters can be boiled down to the formula of “find way onto to the colossi, expose the various weak points and then slash with your sword until dead”. 

Controlling Wander’s movements while playing SOTC is simple and uncomplicated but there are situations where it can be unclear when you’ll regain control of your character again. This is particularly apparent when Wander is hanging off of the fur of a colossus and is shaken around like a ragdoll. Simple and responsive are unfortunately not words to describe the unpleasant experience of riding Agro the horse. While Agro can reach speeds that Wander could never dream of achieving, Agro will lose all of its momentum as soon as it collides with any object larger than a pebble. More modern games would have Agro simply side-step over small obstacles and continue at a brisk pace but time has not been pleasant to poor Agro and riding the pony express has more “stop start” than downtown at rush hour. This is made all the more agonizing with the realization that more than one colossus was designed specifically with the use of the horse in mind. While it is possible to complete this encounter without Aggro (we did during our review playthrough) – it is painfully slow and removes any tension or urgency from the battle.   

Visually Shadow of the colossus can be breathtaking and jaw droppingly beautiful at times. BluePoint Games have successfully recreated Shadow of the Colossus‘ unique visual style and vibrant palate while both simultaneously staying true to Team Ico’s vision from the 2005 and updating model / asset fidelity for the HD era. Running across SOTC‘s vast green fields while stating at mountain ranges far off into the distance with waterfalls below you truly has to be seen in motion to be believed, static screenshots do not do BluePoint’s work on SOTC‘s revitalized visuals justice. If you’re looking for a title that will show friends who might not own a PlayStation 4 that capability of Sony’s latest system – Shadow of the Colossus is THAT title. 

All of the work that originally went into the unique designs of the 16 colossi back in 2005 is preserved in the 2018 remake. If you get a chance while battling one of these towering stone monsters, stop and observe their movements. It shows that the original developers paid extra attention to how way each colossi would shift their body weight and position their limbs during movement. Whether Wander is facing off against the large stone serpent, the small boar-like creature or the bipedal first colossus – each one moves slowly, deliberately and uniquely. All of this attention to detail was unthinkable back in 2005 and 13 years later it still holds up as some of the best intricate creature design. Just don’t get Wander squashed as you marvel at the slow finesse of the colossi.  

There was nothing quite like Shadow of the Colossus when it debuted on the PS2 and two generations later it still shines as one of the most unique PlayStation exclusives. BluePoint games did a tremendous job bringing Team ICO’s original game forward in time to 2018. SOTC on PS4 looks gorgeous, sounds great and at times feels just as epic as the original. Returning players may be disappointed to learn that this remake offers no additional content over either the PS2 release or the updated PS3 remaster. After completing the campaign players unlock New Game+, Mirror World Mode and Time Attack – just as they did in previous releases. If you haven’t played SOTC before and can stomach some minor control issues (especially with the horse) this is the definitive version to experience the 2005 classic. Returning players can expect a gorgeous trip down memory lane that plays exactly how they remember it – except in 4K and beyond. 

Sony Interactive Entertainment Canada provided BrokenJoysticks with a digital pre-release copy of Shadow of the Colossus on PlayStation 4 for review. The game was reviewed in 1080p on a launch PlayStation 4 unit – although the game does provide PlayStation Pro specific enhancements that we could not test. Shadow of the Colossus is expected to retail for $49.99 CDN. 

 


0

List of PlayStation Pro Supported Titles Raises Some Questions


Posted on November 3, 2016 by Rae Michelle Richards

Sony recently revealed the list of 30+ titles that will be receiving additional benefits from the PlayStation Pro such as resolution rendering up to 4K, HDR enhancements and more stable frame-rates. Unfortunately for PlayStation Owners who might be dropping the $399 USD on this enhanced console this list of supported games raises some and conflicts with previous reports about PlayStation Pro support.

For starters here is a list of the PlayStation Pro enhanced titles as of the November 10th launch, next week:

  • Battlefield 1
  • Battlezone
  • Bound
  • Call Of Duty: Black Ops 3
  • Call of Duty: Infinite Warfare
  • Call of Duty: Modern Warfare Remastered
  • Deus Ex: Mankind Divided
  • Driveclub VR
  • EA Sports FIFA 17
  • Firewatch
  • Helldivers
  • Hitman
  • Hustle Kings
  • inFAMOUS First Light
  • inFAMOUS Second Son
  • Knack
  • Mafia III
  • Middle-earth: Shadow of Mordor
  • NBA 2K17
  • Paragon
  • PlayStation VR Worlds
  • Ratchet & Clank
  • Rez Infinite
  • RIGS Mechanized Combat League
  • Rise Of The Tomb Raider
  • Robinson: The Journey
  • Smite
  • Super Stardust Ultra
  • The Elders Scrolls Online: Tamriel Unlimited
  • The Elders Scrolls: Skyrim Special Edition
  • The Last Of Us Remastered
  • The Last Of Us: Left Behind
  • The Playroom VR
  • Titanfall 2
  • Tumble
  • Uncharted 4: A Thief’s End
  • Until Dawn: Rush of Blood
  • Viking Squad
  • Wheels of Aurelia
  • World Of Tanks
  • XCOM 2

PS4 Pro Enhanced

For sure there are some several big name AAA games from 2016 that are receiving an upgrade on the PS4 Pro including EA’s Titanfall 2 & Battlefield 1, EPIC Games’ Paragon, Square Enix’s episodic Hitman, 2K’s Mafia III and Sony’s own first party efforts Until Dawn: Rush of Blood and Uncharted 4. A lot of these titles are third or first person action titles and will benefit from the bump up in resolution in frame-rate, texture quality and resolutions most certainly but doesn’t it leave a bit to be desired?

Some really big titles from this past year alone are absent from the list for unknown reasons – titles like The Witcher III and its 2016 expansions, Tom Clancy’s The Division, Dark Souls III, DOOM and Mirror’s Edge Catalyst all could have benefited from varying degrees due to the technical improvements offered by the PlayStation Pro. This is especially true considering that rumblings around the industry point to a small workload when implementing PS4 Pro support when compared to the overall work required to produce a finished title.

PS4 Pro announced, launches November 10th

Concerning the PlayStation Pro’s graphical enhancements the platforms architect Mark Cerny told Eurogamer this about the overall development required to use specific PS4 Pro features:

“The point though is that these are techniques that can be implemented for a fraction of a percent for the overall budget for the title.”

Certainly there are other older titles in the system’s library that could either benefit from a bump up in frame-rate to make them more playable – most notably last year’s Fallout 4, whose frame rate can creep into the mid 20s at times when the action ramps up with a number of enemies on screen.  Another title that could have seen a huge potential boost would have been Square Enix’s Final Fantasy XIV which has graphical options of Windows PC that haven’t been utilized in the PS4 port. One genre that has always struggled with the balance of frame-rate and texture quality is open world titles due to the amount of complex objects on screen and the need to stream the game-world to players to keep immersion and game-play flowing.

Sony says that support for up to 15 more titles will be ready to roll out by the end of 2015 with games like Killing Floor 2, Final Fantasy XV, The Last Guardian and Gravity Rush 2 receiving patches to support the new console. Oddly some big titles from this fall are missing despite the leaked claim that Sony told developers that titles released after October 2016 would need to support the PlayStation Pro – so if you were hoping for PS4 support for the latest Star Wars Battlefront DLC or Dishonored 2, you’re out of luck for now. 

Call of Dty Infinite Warfare Key Art

When the large – then code-named PS4 Neo- leaks occurred earlier last month  Eurogamer did an excellent job providing readers with a rundown of what Sony expected of developers going forward. At that time it was believed that PlayStation 4 Pro support would be mandatory from October going forward but for a select few titles like Bethesda’s Dishonored 2 this does not appear to be the case.

Here is the original quote outlining Sony’s requirements for PS4 devs:

Forward compatibility patches are for old games only: Sony really wants Neo support on all games from October onwards. While older titles can have Neo features patched in, the platform holder will not allow new titles to add Neo features at a later date.”

Is the PlayStation Pro worth your extra cash if you’ve got a standard PS4? Let us know your opinion in the comments section.


0

PS4 Pro Enhanced Announced, 4K Videos Available


Posted on September 12, 2016 by Ellen McGrody

Horizon: Zero Dawn on PS4 Pro

PS4 Pro Enhanced

Following last week’s PlayStation Meeting, Sony announced more details about the PS4 Pro. In addition to adding 4k game videos to their YouTube channel, Sony confirmed details concerning PS4 Pro Enhanced. Acting as a new labeling system for game releases, the new logo implies a game uses some or all of the features of the new console.

As discussed last week, the Pro offers graphical enhancements to existing and upcoming PS4 titles. Enhanced will mean that a game takes advantage of any combination of these tweaks. A Pro Enhanced game will offer 4K resolution, HDR capabilities, and/or higher frame-rates. Older titles can offer software updates with these features. Newer games will come with this label on packaging or on PlayStation Store pages.

Because of Polygon‘s reporting, we know developers won’t be able to charge for Enhanced upgrades to older titles. In addition, as Enhanced can entail HDR lighting, users of the original PS4 and the new Slim model will benefit as well.

Gameplay videos are available from Horizon: Zero Dawn, Mass Effect Andromeda, and more. You can view every 4K PS4 Pro video on Sony’s playlist. Note that you’ll need Chrome in order to view 4K YouTube videos on your computer.


0

Get the latest articles and news from BrokenJoysticks and a selection of excellent articles from other sources.

Simply fill out the form below and you’ll be on your way to getting our upcoming newsletter.