Bethesda closed out their E3 press conference with a very comprehensive series of demos for the highly anticipated Fallout 4Read More
Posted on June 14, 2015 by Rae Michelle Richards
Bethesda closed out their E3 press conference with a very comprehensive series of demos for the highly anticipated Fallout 4Read More
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Posted on June 14, 2015 by Rae Michelle Richards
Bethesda opened up their E3 press conference with a whole bunch of blood and guts with not one but two gameplay demos for their upcoming reboot of Doom. It is clear from the on stage presentation that this version of Doom won’t feature some of the shooter staples that have developed over the past decade – like regenerating health. Instead what we get is a pretty straightforward shooter that focuses on gory impact and over powered weapons.
As for what weapons we saw on stage – the double barreled “super shotgun” returns from earlier entries, as done a large chain gun and the gruesome limb removing chainsaw. Finishing moves were also front and center during Doom’s E3 presentation. The player character was able to crush skulls in with their hands, stomp on their foes and in one instance removing a dead NPC’s hand for to unlock a fingerprint scanner protected door.
The first demo shown on stage seems very similar to the pre-alpha demo shown during last year’s QuakeCon.
Check out the footage in the embedded player below.
[youtube id=”LChzcf5YYlg”]
Update: Footage of the second demo has now surfaced
[youtube id=”AXhpg9Qx6l0″]
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Posted on June 12, 2015 by Rae Michelle Richards
Capcom’s upcoming fifth entry in the Street Fighter franchise is expected to have a huge presence at Sony’s E3 press conference thanks to the platform exclusivity agreement the two companies previously announced.
Before things kick off early next week Capcom has released a brand new “Battle Systems” trailer explaining some of the mechanics we can expect in Street Fighter V alongside a fresh batch of new screenshots. From the press release and trailer they’ve provided it seems like SFV feels a lot less like IV and more like the EX series.
Here are some of the new mechanics:
New Strategies and Battle Mechanics: Highly accessible new battle mechanics, which revolve around the V-Gauge and EX Gauge, provide an unprecedented layer of strategy and depth to the franchise that all players can enjoy.
V-Trigger: Unique abilities that use the entire V-Gauge, giving players the opportunity to inflict damage when activated.
V-Skill: Utility skills (such as evasion) for each character that can be activated at any time. o V-Reversal: Unique counterattacks that use one stock of the V-Gauge.
Critical Arts: Ultimate attacks that use the entire EX Gauge.
Honestly to me this feels like a cross between the “Ultimate” attacks that made Street Fighter IV so memorable and the nuanced EX Attacks that were introduced in the Street Fighter EX Series. I haven’t played Street Fighter V so obviously I don’t know how the game feels when you have a controller in your hands, but as you can see from the below media it sure is pretty.
Expect more on Street Fighter V as E3 rolls on all next week.Read More
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Posted on May 21, 2015 by Rae Michelle Richards
Electronic Arts and developer Ghost Games have announced a reboot of the popular racing franchise Need For Speed. They’ve been quietly listening to the NFS community for feedback regarding what fans want to see in future instalments. This latest entry apparently takes cues from the Need For Speed: Underground games featuring a focus on “urban care culture”, car customization and a nocturnal open world.
Alongside this announcement EA released the game’s logo which you can see below and a brief teaser trailer. The full trailer will be revealed at E3 on June 15th!
Need For Speed will be released on PlayStation 4, Xbox One and PC this fall.
[youtube Id=”MPZPmfE_1Co”]
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Posted on May 12, 2015 by Les Major
Speaking of crowdfunding, there’s a space adventure out there that could use some love. Even if you can only afford to donate the price of a good cup of java. Caffeine sees you wakening on a mining ship with no knowledge of who you are, or any memory at all. You’re a young boy, which explains the low view point. That’s it.
The demo released so far shows various rooms around the ship and features some sticky notes and at least one audio log that I could find. It’s well done and with the Unreal 4 engine being used you can easily get lost staring at the pretty textures along the way. Or at least I do. Pretty space walls… Ahem.
Caffeine creator Dylan Browne is currently seeking small funds via IndieGoGo for new development hardware. The demo itself is even on Steam if you want to give it a whirl yourself.
Take a look and consider supporting Dylan Browne’s vision over on the games latest IndieGoGo crowdfunding page.
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Posted on May 8, 2015 by Rae Michelle Richards
This month’s PlayStation Plus offerings included the highly acclaimed Guacamelee: Super Turbo Championshop Edition so for this week’s live-stream we decided to take this Mexican wrestling inspired brawler for a bit of a spin.
Unlike last week’s live-stream this week features commentary by not only myself but occasional writer for Broken Joysticks Ben Longpre who last reviewed The Awakened Fate Paradox. We talk about the game’s mechanics, what other games we are playing and reminisce about the launch of the PlayStation.
Fair warning: I am pretty terrible at this game, so there is quite a bit of dying involved. I hope you enjoy the stream and look for more gameplay streams from Broken Joysticks.
Part 1:
[youtube id=”-k-lDnz0oA4″]
Part 2:
[youtube id=”5mmG5oFJdTE”]
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Posted on May 6, 2015 by Rae Michelle Richards
I absolutely love a lot of Idea Factory International’s gaming properties and have been a fan of their work for the past 5 years ever since I imported a copy of the original Hyperdimension Neptunia for the PS3 back in 2009 due to the North American print of the game being quite limited. Unfortunately their latest title Omega Quintet left such a bad taste in my mouth that I had to put the game down and I haven’t picked it up since.Read More
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Posted on April 28, 2015 by Rae Michelle Richards
Did last year’s absolutely terrifying and surprise announcement of a Silent Hill reboot featuring the talent of Hideo Kojima, Guillermo Del Toro and Norman Reedus have you excited? Well it is now official – the game has been officially cancelled by Konami.
The Silent Hill’s Playable Teaser (“P.T”) will be removed from the PlayStation Store with today’s weekly store update. If you haven’t downloaded this truly terrifying proof of concept game do yourself a favor and turn down the lights and play one of last year’s big viral sensations.
This cancellation is just the latest cancellation in an on-going string of events – from speculation that Hideo Kojima will be leaving Konami after the completion of Metal Gear Solid V: The Phantom Pain to Konami being de-listed from the New York Stock Exchange. It is certainly a time of change over at Konami, perhaps it is time for a Contra reboot?Read More
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Posted on April 25, 2015 by Rae Michelle Richards
Idea Factory International is poised to release Compile Heart’s Omega Quintet this coming Tuesday and we are fortunate enough to have an advanced copy thanks to the IFI. We’ve been live streaming all of our Omega Quintet gameplay in preparation of our upcoming review on Twitch.TV and we’ve archived the first 30 minutes of gameplay on our YouTube channel.
Omega Quintet is a turn based RPG / idol simulator focused on a group of specially trained teens who keep humanity safe from an invading alien force known as the blair. Control 4 of the newest verse maidens as they learn all about their new song based powers and try and save humanity. Anime inspired humor and tropes are front and center in this brand new irreverent role playing game.
Omega Quintet will be released both digitally and physically on April 28th 2015. Make sure to check out our twitch channel for new broadcasts this evening (Saturday) and tomorrow or catch highlights on our YouTube channel. Our full review will go live the day the game is released!
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Posted on April 24, 2015 by Rae Michelle Richards
Square Enix has released the full trailer for the Final Fantasy XIV: Heavensward benchmark which will be released to the community this coming Monday. It’s our first look at a lot of the new abilities available to existing classes, possibly some of the upcoming raid content among other hints of things to come. Needless to say FFXIV players will be picking this benchmark apart until the full expansion drops this coming June.
For the uninitiated FFXIV: Heavensward expands on the original Final Fantasy XIV: A Realm Reborn with entirely new zones set in the northern snowy planes of Coerthas, raising the maximum level cap to 60, introducing three new jobs (Machinist, Astrologain, Dark Knight) and the promise of new 4 player / 8 player dungeons and of course 24 player raids.
Get your PCs ready because it looks like FFXIV: Heavensward might take a bit of additional horse power.
[youtube id=”RGOIF_7vuLw”]
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Posted on April 20, 2015 by Rae Michelle Richards
Over the weekend Electronic Arts revealed the first in-engine trailer for their upcoming reboot of the Star Wars: Battlefront series during the annual Star Wars Celebration in Anaheim California. If you were expecting a gameplay trailer you might be a little disappointed as the trailer released by EA is full of up-close shots of in-engine assets and cinematic cuts. There is no doubt that the trailer is absolutely gorgeous and action packed but the looming question is of course ‘does it represent the final game?’ with no gameplay footage available that is a question we don’t have the answer to right now.Read More
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Posted on March 16, 2015 by Rae Michelle Richards
The second episode of Dontnod’s excellent indie themed time traveling episodic adventure Life Is Strange: Episode 2 “Out of Time” will be released on Steam, Xbox Marketplace and the PlayStation Store next Tuesday March 24th.
Alongside a brand new batch of Episode 2 screenshots Square Enix also released a brief gameplay clip from Out of Time over the weekend. We’ve also included the previous developer diary ‘Creating Academy Bay’ which focuses on the game’s absolutely fantastic soundtrack.
I purchased Episode 1 Chrysalis when it was released this past January and absolutely loved it. We’ll be posting some impressions of Life Is Strange Episode 2 next Wednesday morning!
Each episode is priced approximately around $5 CDN per episode and a season’s pass for PS4 is available for $16.99 CDN as of press time.
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Posted on March 11, 2015 by Rae Michelle Richards
Bruce Straley and Neil Druckman the pair of directors behind the upcoming Uncharted 4: A Thief’s End has announced via the PlayStatiom Blog that Nathan Drake’s latest adventure is being delayed. A Thief’s End is now slated to ship sometime in the Spring of 2016 rather than later this Fall.Read More
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Posted on March 1, 2015 by Rae Michelle Richards
The first episode of Capcom’s foray into episodic gaming, Resident Evil Revelations 2 just launched this past week but the game’s leaderboards may have given away one important detail – the length of the entire single player campaignRead More
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Posted on January 28, 2015 by Les Major
Just released yesterday, the zombie infested city parkour adventure Dying Light is quite an unique title. The game vaguely feels like a free roam version of Mirror’s Edge with some Dead Rising mixed in. This creates some amazing experiences that can relate to the games quite unbelievable, however accurate, gameplay trailer. There’s nothing quite like running down an alleyway on your way to a mission, then stopping dead when you come to a street full of shambling zombies. What do you do? Take to the roof tops? Climb the nearest bus to avoid their attacks? Or just run head long and dodge your way through the horde? It’s the encouragement of those sorts of instant decisions that make Dying Light so interesting.Read More
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