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Dropping in for a review: Gravity Rush Remastered


Posted on February 11, 2016 by Erika

Gravity Rush Remastered

Flying onto the Playstation 4, Gravity Rush Remastered brings a fresh look to the gravity defying 2012 PS Vita game. The game starts off with an opening cinematic of a tree of which after the player taps the apple a number of times, it falls down into an open space eventually falling and rolling down, starting the opening credits followed by tutorial episode. After gaining control of the female protagonist she realizes that has no memories and finds herself next to a mysterious cat. After exploring her way about, a man drops down grabbing her for help save his son from the storm, saying that she has powers and that she can help him. In trying to save him, the game shows how shift gravity in order to rescue him. From there, the mysterious girl runs away as the father and son blame her for their house being destroyed. Shortly after, the girl finds a crow similar to her cat and decides to chase after it. The tutorial finishes up with the mysterious girl saving an officer, and smoothly progresses into how the game’s combat mechanics works by fighting the game’s enemies known as Nevi.

While learning how to fight, the player is introduced to being able to perform a basic kick attack, evade enemy attacks, and perfor air kicks while floating and flying around. Known as Gravity Kick, it will come handy while trying to defeat some of the airborne Nevi. As the story progresses,  the player is introduced to purple gems, which can be collected to upgrade your character’s abilities. The upgrade system works similar to some RPG mechanics of collecting a certain number of gems to level up any number of things about the character, including such things as affecting Gravity Gauge drain/recovery, strength of attacks, or special abilities. Gravity Rush Remastered does a very good job of handling the way it shows the player on how game mechanics work without being either slapped on or just plainly in the way of gameplay.

The story presentation is different from what I’ve experienced with other action/adventure games and instead of  in-game dialogue cut-scenes, the game is presented with manga-style storyboards to progress the game. In addition to that, the cell-shading that was used for the game gives off a very strong anime-feel to the game. Reinforcing that feel is the musical score, which can be quite atmospheric while wandering around, or can aid in the urgency in a situation such as an enemy battle.

The controls take a little bit of getting used to, but they’re easy to use once the player gets the hang of things. One large thing I noticed while playing is that the game is very forgiving with mistakes. Falling off of the map into the void or perishing from an enemies will spawn you at the nearest safe spot without any penalty. After coming across the same officer that I saved earlier, he gives her the name Kat since there’s a cat tagging along with her. Looking back on the story thus far, the protagonist, Kat, is someone without memory trying to figure out what the heck is going on and who she is. It’s really sad to see that someone has to deal with that while dealing with Nevi and others that cause trouble throughout the game. Gravity isn’t hard, nor too easy to play, but it’s quite easy to pick up and get into while also good enough to play in bursts. With that said, it isn’t easy to put down, as it draws the player in to keep playing to see what happens next.

While easy to get into for new players, it’s just as easy (if not easier) for people that have played this on the Vita, as BluePoint Games did an excellent job porting over Project Siren’s work over to the PlayStation 4. The controls are mostly the same, including being able to use the PS4’s gyroscope movement to control Kat while in the air, making it a very smooth transition for previous players. In addition to that, the game’s visual quality got an overhaul and upgrade so it not plays at 60 frames per second (compared to the Vita’s 30fps), but looks better overall in hi-definition. One other feature that players may enjoy is the fact that all of the downloadable content that was available for the Vita version is included in the core game, giving additional story missions and costumes to collect. Even if you’re not a veteran player, Gravity Rush Remastered is really fun to get into and play for hours on end. For those that don’t own a PS4 but have a Vita, the original Gravity Rush is still a very fun game to buy and play in it’s own right. For people that do own a PS4, this game makes for a nice addition to the library for any one that enjoys playing action/adventure games. With how I loved playing through Gravity Rush Remastered, I can’t wait for the sequel to come out later this year.

Gravity Rush Remastered is now out on the PlayStation 4.


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Megadimension Neptunia VII | Review


Posted on February 11, 2016 by Rae Michelle Richards

Mega_Dimension1
The Hyperdimension Neptunia franchise has kept my interest for the past seven years thanks to creative writing, absolutely adorable characters, clever tongue-in-cheek lines and an intriguing battle system. With the latest adventure, Megadimension Neptunia V.II (that’s Vee two not “version 2”) the folks at Compile Heart have done an excellent job retaining what has made the series so great, while adding twists to the established formula with some new breakout characters as the icing on the Nep Nep cake.

Main characters (known as CPUs) in Megadimension Neptunia V.II represent consoles from the seventh generation (think Xbox 360, PS3 and Wii), just as they have for the entire series. This time around, the inhabitants of GameIndustri are preparing for the a time of change where the established nations of LeanBox, Planeptune, Lowee and Lastation transfer their belief to new CPUs. Returning characters like Noir and the ever peppy Neptune now must contend with the prospect of their shares (representing their land’s belief in them) shifting to the next generation of CPUs.

Narratively, the game’s story starts out quite interesting, especially when compared to games like Hyperdimension: Rebirth 1, whose story can quite awhile to kick into gear. What really helps Megadimension Neptunia V.II to stand out amongst the three main games in the series (their superior remakes) and multiple spin-offs is the use of three discrete “episodes” that all occur at different points in the series canon.  The first, Zero Dimension Neptunia Z, transports Neptune and Nepgear into a doomed dimension from console generations past. If you thought that Compile Heart’s take on the 7th generation ere awesome just wait until you see their take on SEGA’s scrappy grey box from the late 90s!  The second episode, Hyperdimension Game Neptune G returns us to the events in the “current” canon, focusing on the lives of the CPUs as a mysterious power causes ripples to appear in the bonds between all of them. It’s an interesting take to have all of the CPUs: Neptune, Noire, Blanc and Vert explore their private lives. The whole thing almost feels like anime episodes that give us small vignettes into the motivations of the main cast.  I’ll leave the third episode as a complete surprise because it ties everything together. I feel quite refreshed that Compile Heart would take some risks in how it weaves the narrative and the multi-episodic approach is certainly welcome after the linear narrative of previous titles.

Mega_Dimension2

Gameplay in Megadimension: Neptunia VII shifts between two different styles – Visual novel style cut scenes with highly detailed 2D art and 3D dungeon exploration segments.

True to the presentation of other Hyperdimension titles, the 2D artwork fade as characters shift from pose to pose, if you’re looking for fluid 2D animation, the visual novel sections of Megadimension probably won’t do it for you. Thankfully compile heart’s characters are expressive as ever during the story scenes. Truly one of the great things about this series is how the writing makes self-referential material combined with jokes from the generations of games past without feeling like Neptunia is breaking the fourth wall too frequently.  The English dub is also pretty great featuring the talent of Melissa Fahn reprising her on-going role of Neptune, Christine Marie Cabnos as NepGear, and Kate Higgins as Iffy, among other long time series voice talent. Interaction between light-hearted characters like Neptune and stern characters like Iffy really make this game for me. The voice talent and the writers have spent a lot of time with these characters and as they’ve matured and grown  it becomes easier to appreciate the different dynamics that compose the bonds between our ensemble cast.

Dungeon exploration sections allow players to put together teams of three characters to clear out pre-built dungeons filled with some returning enemies and several original baddies created specifically for the episodes of Megadimension Neptunia VII. The party of three is able to explore the dungeons with the “leader” being the only character on screen until you come in contact with an enemy. At that point the game shifts from a large dungeon map to a smaller battle arena. Typically during my play through I’d want to bring 2 damage dealers and at least one character that has support abilities to ensure that my party stood a chance, although this is probably sound advice for any dungeon exploration RPG.  Once you’ve got your basic item usage, magical abilities and statistical management abilities down the combo system used in combat becomes a worthwhile investment.  Each character has three different ability types – the multi-strike Rush abilities,  the hard hitting Power abilities and Standard attacks. Managing to use the correct combinations at the right time can mean the difference between a successful dungeon run and having to start your progress all over again.

Neptunia

Megadimension Neptunia VII deserves praise for its willingness to take risks with the established series formula when it comes to narrative. The gimmick of interweaving episodes allows us to see the same events from not only several different perspectives but different periods in Gameindustri’s history. Mechanically Megadimension does not really introduce anything that could be considered groundbreaking for the series – instead, it brings enhances from Victory and the Rebirth remakes to the PlayStation 4.  Experiencing the visual novel style story bits were probably the most enjoyable part of the whole experience. It can be frustrating to grind out dungeons for some of the best loot, and losing your progress after a 40-minute dungeon run can be discouraging, but for series veterans like myself this shouldn’t deter the Nep Nep faithful. If you’ve wanted more of the absolutely awesome Compile Heart light-hearted comedy with one of the best new characters introduced to the series in some time then Megadimension Neptunia VII is the game for you!


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Gravity Rush Remastered Impressions


Posted on February 9, 2016 by Erika

Gravity Rush

Remastered and ported over by BluePoint Games, Gravity Rush Remastered (also known as Gravity Daze in Japan) is a very faithful port of the original 2012 PSVita Game. For those not familiar with the game, the player finds themselves dropped into the world of a character that has no memories and is able to control the gravity around her. Kat, the name eventually given to her, must now explore a world that she’s not familiar with as she tries to figure out who she is. Story is beautiful told though graphic novel-like sequences that are decently short, which pushes story progression along quite well. During the game, Kat is able to alter gravity around her to where she can fly though the air, defy gravity so she can walk on vertical services or even upside down, and use those powers to launch special attacks. Those abilities are limited only by a meter that drains on ability use, but  after a short time of inactive use, it’ll quickly recover to full.  As Kat journeys though this mysterious world, she’ll be able to collect crystals to upgrade things like her health, reduce gravity meter drain, or strengthen attacks.Read More


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Learn About Ken Masters In This SFV Character Introduction Trailer


Posted on February 4, 2016 by Rae Michelle Richards

Capcom has released the first character introduction video for their upcoming Street Fighter V. This two-minute long video will give viewers a crash course about some of the changes coming to series staple Ken Masters.

Ken isn’t just about spamming hadukens or being a slight pallet swap for Ryu anymore. Thanks to the introduction of new mechanics like V-Skills Ken finally has quite a few differences from his long time rival that help set him apart. His V-trigger provides him with an extension on all of his combos and gives him a slight damage boost while active and his V-Skill allows Ken to run forward charging at his opponent for a short time.

Make sure you watch all the way to the end to hear Capcom Fighting community manager Matt Edwards give some helpful split second advice that could give Ken players the upperhand.

Street Fighter V will be released on PlayStation 4 and Windows PC in just 12 days – Feb 16th.

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Square Enix Reminds Us About The Hitman Beta With New Trailer


Posted on February 3, 2016 by Rae Michelle Richards

Do you realize that Square Enix’s episodic version of Hitman is only about a month and a half out from release? To remind us all that not only is the full game coming out on March 11th for Xbox One, PC and PlayStation but those who pre-purchase the game can gain access to a limited beta version on February 12th on PS4 and February 19th on Windows PC. Sorry Xbox One owners it looks like you won’t be getting a beta version of Hitman.

Hitman (2016) serves as a prequel to the existing entries in the franchise. Like other versions of Hitman this game will allow players to approach their missions in a variety of ways, although the series is well known for allowing Agent 47 disguise himself and carry out assassinations covertly without being detected.  This version of Hitman will also feature open-world gameplay similar to 2006’s Hitman: Bloody Money instead of the linear mission structure of the older PS2 Hitman titles and 2012’s Hitman: Absolution.

When the game was announced at E3 2015 Square Enix promoted the game with an “intro pack” that would consist of three locations, six story missions and several sandbox missions.  Last month it was revealed that the game would follow an episodic format instead – with the intro pack containing a prologue mission and the Paris open world map only. New locations like Thailand, The United States, Japan and Marrekesh will be released starting in April. Along with the new location these $10 episode packs will also include brand new story missions and assassination targets.

There will be six PlayStation exclusive contracts for Agent 47 to take. The PlayStation Blog summarized one of them as:

“The first PS4 exclusive contract will be available when the game launches on March 11th. We’re calling it “The Director.” Your target is Scott Sarno, Director of European Operations for the CICADA private military corporation. He is a thirty-year veteran of clandestine operations and has been linked to a number of questionable operations in Europe and the Middle East as far back as the mid-nineties. He is highly trained and incredibly observant, you should expect him to be accompanied by several CICADA agents at all times.”

All of this this means that the price for entry will be quite a lot lower than the initial $30 that was expected – you can pre order the Hitman: Intro Pack for $15 USD on PlayStation 4 or the full package for $60 USD and either way guarantee yourself access to the beta.

Check out the trailer in the embedded player below.

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3 New Tracks Join Rock Band 4’s Line Up Today


Posted on February 2, 2016 by Rae Michelle Richards

Harmonix has announced that they will be making available three new tracks on both the Xbox One and PlayStation 4.  “Get Lucky” from Daft Punk, “Heartbreak Song” from Kelly Clarkson and Outcast’s “Hey Ya!” all join the optional downloadable content available for Rock Band 4.

New Tracks Launching Today On PS4 and Xbox One Include:

  •         Daft Punk ft. Pharrell Williams – “Get Lucky”
  •         Kelly Clarkson – “Heartbeat Song”
  •         Outkast – “Hey Ya!”

In addition to today’s new tracks Harmonix has released a bit of a brief tease for fans – a list of upcoming artists who will be added to the game via DLC this month. They include:

  •          Bruno Mars
  •          Five Finger Death Punch
  •          Generation X
  •          J. Geils Band
  •          Joan Jett and the Blackhearts
  •          masaya matsuura
  •          Motörhead
  •          Orleans
  •          Royal Blood
  •          Zac Brown Band

Finally, lest you think that Harmonix has simply been adding paid content to the PlayStation Network and Xbox Live Marketplace, fear not.  This month’s free content update include various exploit fixes and minor features, new gear for your avatar & more. Here are some quick patch notes provided by Harmonix:

  •          Scores earned via Play a Show mode now post to the leaderboards;
  •          New Rock Shop items include Raz’s helmet from Double Fine’sPsychonauts as well as a Whispering Rock t-shirt;
  •          Puts the end to several scoring exploits, including the Band Overdrive issue;
  •          Several fixes that improve scoring issues with the Freestyle Guitar Solo system;
  •         Audio mix adjustments which result in a more “full” and “live” mix, as well as several minor bug updates.

We reviewed the base game last October on the PlayStation 4. In general we thought that it was a pretty solid set list worthy of your time.


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Ubisoft Takes Us Through Basic Training For The Division


Posted on January 28, 2016 by Rae Michelle Richards

The Division

Ubisoft takes us through a very brief tour of some of the basics that you’ll need to survive the infected streets of Manhatten in The Division’s beta. This narrated trailer covers how to create your agent, what the various functions available to you in your base of operations, how to sell loot to venders and, of course, how to group up with other agents in the field.

The Division feels very much like an MMORPG but designed on a smaller scale. By grounding the game in a real world location Ubisoft have provided potential agents with a setting that feels not too far off from our own world, minus the whole lawlessness and viral contagions thing. It is clear that while the gameplay appears to be action packed there is al an emphasis on statistics – like health, damage per second, damage reduction – that can be found in other roleplaying games. Fusing MMORPG elements with First Person Shooters worked fantastically for Bungie’s Destiny, so let’s see if the same can be said for The Division.

The beta kicks off this morning on Xbox One and will open on Friday at 7 AM EST on Windows PC and PlayStation 4 and runs until an unspecified time Sunday January 31st. Ubisoft’s last open beta, for Rainbow Six Siege, ended up getting extended after server issues caused problems. If the hype around The Division is any indication perhaps the same thing will happen here?

We have staff in the closed beta and we will be brining you as much content as possible over the coming days.

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PlayStation Plus’ Feb 2016 Line-Up Is Here


Posted on January 27, 2016 by Rae Michelle Richards

February is the month of live and the team at PlayStation have decided to bring six brand new titles to the Instant Games Collection next month.

Helldivers, a futuristic twin-stick shooter published by Sony Computer Entertainment America will make a hard landing on all three platforms. Nom Nom Galaxy and indie game that blends platforming, base construction and tower defense will also come to Sony’s latest console. On the PS3 side we’ve got last year’s Persona 4: Ultimax from Atlus USA and Codemaster’s GRID Autosport – the third title in the GRID franchise.

Here’s the full trailer and line-up as provided by the PlayStation Blog:

Full Lineup:

  • Grid Autosport, PS3
  • Helldivers: Democracy Strikes Back , PS4, PS3, PS Vita
  • Lemmings Touch, PS Vita
  • Nom Nom Galaxy, PS4
  • Nova-111, PS Vita
  • Persona 4 Arena Ultimax, PS3

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Video: PS4 title ZOKUZOKU 2016 “feat. Tofubeats”


Posted on January 27, 2016 by Broken Joysticks

This is worth a post all it’s own. Now this is how you advertise your upcoming lineup. What we have here is a video made by Sony and an artist called Tofubeats.
The video itself is in Japanese, but the gist is they’re rapping about the the 19 big upcoming titles for PS4 that will be released from January to March 2016 in Japan.
Well done Sony. Let’s hope you bring a presentation just as cool to the US.

[youtube id=”B2Xgsxt86_k”]


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Hard Reset Redux Reboots On Xbox One, PlayStation 4 and PC


Posted on January 27, 2016 by Rae Michelle Richards

Hard Reset

Flying Wild Hog, probably best known for their reboot of the Shadow Warrior franchise, is preparing to rebalance and upgrade their 2012 first person shooter Hard Reset for current generation consoles and a second go at Windows PC due out later this year.

Specific enhancements include graphical upgrades, new enemies, weapons and a glowing cyber katana that looks like it was ripped out of the pages of an indie comic book. Who wouldn’t want to hack apart enemies with a glowing instrument of death?

No price has been announced for Hard Reset Redux as of yet. You can check out the trailer in the embedded player below. Hard Reset was actually one of the first games we reviewed on our site many years ago.

[youtube id=”t13GKrC0Nc8″]

[Source]

 


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Activision Bringing TMNT to PlayStation, Xbox this Summer


Posted on January 26, 2016 by Jason Nason

Activision announced today that they have teamed with Nickelodeon and PlatinumGames to create Teenage Mutant Ninja Turtles: Mutants in Manhattan, a third-person action game featuring New York City’s crime-fighting Heroes in a Half-Shell. Players will protect The Big Apple from aliens, mutants and the Foot Clan in a single-player campaign or partner with up to three friends in four-player online co-op. Bebop, Rocksteady, Shredder and other iconic bosses will also be yhe game and from what we hear they won’t be easy.

The game promises fast-paced, team-based brawling will challenge gamers for all skill levels. Each Turtle will have a distinctive combat play style and can be customized with a unique set of Ninjutsu moves, combat items and special bonuses.

Teenage Mutant Ninja Turtles: Mutants in Manhattan also features gorgeous, cel-shaded art design, with an original story from prolific author of IDW Publishing’s acclaimed ongoing Teenage Mutant Ninja Turtles series, Tom Waltz.

Read More


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Reminder: The Division Beta Pre-load Is Now Available


Posted on January 26, 2016 by Rae Michelle Richards

The Division

Just a gentle reminder that if you have guaranteed access to the Tom Clancy’s The Division beta that runs this weekend that your pre-load is probably available. Redemption varies between platforms and if you didn’t get guaranteed access through pre-ordering the game and you are on the “wait list” then these might not apply to you just yet. For those on the wait list, keep checking your email inbox.

On PC:  Log into U-Play, select “Games”, then select “The Division Beta”
On Xbox One: Check your download histories if your email for instructions on redeem instructions
On PlayStation 4: After redeeming your beta code on the official website it should show up in your download history / PS4 library after today’s PSN Update

We’re already pre-loading the beta on Windows PC so we can bring you coverage this weekend. On PC the beta clocks in at 26.3GB, so you should probably start your downloads soon!

Tom Clancy’s The Division beta will allow players to access early content set in Manhattan in this new persistent world always online RPG set after a massive virus sends the United State’s economy into ruin. As a member of “The Division” it is your job to help remain order and re-estblish democracy.


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SEGA Confirms Valkyria Chronicles Remastered For North American Release


Posted on January 25, 2016 by Rae Michelle Richards

Prepare to gather the ragtag group of Squad 7 as they prepare to defend the country of Galloa from the advancing forces of the Empire. As war rages across the Europan continent it will be up to members like Alicia and Welkin will have a secret weapon against the Empire, a prototype tank that will, with your help, defend Gallia’s stores of Ragnite ore.

SEGA originally released Valkyria Chronicles for the PlayStation 3 back in 2009. Last year an upgraded version was made available for Windows PC through Steam. Like the version from last year the PlayStation 4 version will include all previously released DLC. It will also run at 60 frames per seconds at 1080p as well, a significant increase from the original PS3 version. Folks who purchase a first run copy or pre order will also get a limited edition steel case.

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New Gameplay Trailer for Nitroplus Blasterz


Posted on January 17, 2016 by Jason Nason

XSEED Games has released a new gameplay trailer from its upcoming 2D crossover fighter, Nitroplus Blasterz: Heroines Infinite Duel. The game will be released in North America on February 2nd for both the the PlayStation 3 and PlayStation 4.

Nitroplus Blasterz: Heroines Infinite Duel is being developed EXAMU, the studio behind the Arcana Heart series of 2D fighting games. The game promises intense and balanced fighting and is being promoted as being approachable for gamers of all skill levels. The game’s intuitive battle system is on full display in this latest trailer, complete with detailed descriptions and action-packed sequences that show off the fiery fury of the game’s femme fighters.

After selecting a main character, players will duke it out while charging up the abilities of their two chosen Partners, who – once called into the fight – will contribute with battle damage and various other effects. As the combatants exchange blows, their Power Gauge builds at the bottom of the screen. Filling this gauge meter by meter, up to a maximum of three, the players will then gain access to devastating abilities, including character-specific super moves and a massively powerful “Lethal Blaze” attack that deals incredible damage but costs all three meters.

Read More


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Japanese Phantasy Star Online 2 PS4 Beta Detailed


Posted on January 17, 2016 by Rae Michelle Richards

Phantasy Star Online 2

During a live-stream held today for the Playstation 4 version of sci-fi MMORPG Phantasy Star Online 2 publisher/developer SEGA announced that the Japanese closed beta for PSO2 on PS4 will begin in just a few short weeks. For console users this will be their first chance to join their fellow Guardians on PC in exploring the galaxy in this latest take on the long running Phantasy Star series.

Registration for the JPN PSO2 console beta will open on January 25th and will run until Feb 25th. All potential players have to do to be selected for the beta is download a special “ticket” from the JPN PlayStation Store between those dates. 50,000 eligible accounts will be selected by SEGA and entered into the closed beta phase which will run from Feb 25th thru March 6th. According to the live-stream the closed beta won’t be live that entire time, but rather select windows of time. The floodgates for all Japanese PlayStation users open on April 20th, and best of all PSO2 won’t require PlayStation Plus to play online!

As of press time the Japanese PC version of PSO2 does not filter via geolocated IP address, meaning that North American players can play together on Japanese servers. SEGA has been oddly silent on the potential western release of PSO2, with their official social media account going dark since PAX 2012. Reportedly a contract between SEGA and their Chinese distribution partners is one of the reasons for the continued silence and lack of a western release. At this point with over 4 years between releases it seems doubtful SEGA would ever bring the game here.

Check out some screen grabs from the live-stream after the jump.Read More


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