Tag Archive

Black OPs III Second DLC Pack, Eclipse, Comes To PS4 In Two Weeks


Posted on April 4, 2016 by Rae Michelle Richards

Activision is set to release the second DLC add-on for Call of Duty: Black Ops IIIEclipse in just over two weeks. On April 19th PS4 players will be able to dive-in to four brand new multiplayer maps: Spire, Rift, Knockout and Verge. Eclipse also contains a brand new Zombies experience, titled Zetsubou No Shima, set in World War II’s Pacific Theater according to a press release issued by Activision Publishing.

Zetsubou No Shima continues the multi-character story that kicked off in the on-disc Zombies mode “Shadows of Evil”. In the latest installment our four main characters – voiced by Jeff Goldblum, Heather Graham, Neil McDonough and Ron Perlman – find themselves investigating experiments involving a mysterious compound called Element 115 at the Division 9 facilities in the Pacific islands.

COD_Zombies

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Brand New Overwatch Short ‘Alive’ Debuts


Posted on April 3, 2016 by Rae Michelle Richards

Overwatch Alive Short

Blizzard’s marketing blitz for their upcoming team shooter Overwatch with the release of a brand new 6 minute self contained animated short. This time things focus on the French assassin Widowmaker, as she moves in for the kill on a VIP in Kings Row. It’s really cool to see Blizzard using the in-game levels as the setting for their animated shorts. Does Widowmaker get the kill? You’ll have to keep watching until the end to find out!

This short’s narration opens with the chilling “When I was little I had a fear of spiders…”, just how do the arachnids factor into Widowmaker’s character development?

Overwatch’s last animated short, , was an Xbox exclusive so it was only fitting that “Alive” debuted on PlayStation’s official YouTube channel.

Overwatch will be available on PlayStation 4, Xbox One and Windows PC on May 29th and has an open beta earlier in May.

[youtube id=”ZyBUMabtslI”]


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Mass Effect Andromeda Animation Reel Leaked


Posted on April 2, 2016 by Rae Michelle Richards

Demo animations from the next Mass Effect title may have leaked thanks to an animation reel from “a certain developer” who previously worked on the next installment of Bioware’s futuristic space opera RPG series. According to this very brief animation reel this particular animator worked on fire effects for objects like barrels, rain / fog and other environment weather effects, pollen plumes and a jet pack animation.

According to well known industry insider – shinobi602 – this particular footage is from a 2014 build of the game and the game “doesn’t look like that anymore”. As any long time video game fan knows the style and even mechanics of a game can change during years of development.

Adding to the legitimate of this leak, the in-game HUD matches the one teased by Bioware last year on Twitter:

Bioware_MassEffect_Hud

The original video of the Mass Effect: Andromeda has been taken down but for now a mirror exists here. If you can’t get the video to load here are some GIFs that the community has created:

Mass_Effect1

Mass_Effect2

As soon as more information about Mass Effect Andromeda is available we will be sure to bring it to you.


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New Playable Final Fantasy XV Demo Released, Full Game Releases September 30th


Posted on March 31, 2016 by Rae Michelle Richards

In case you haven’t heard the earth shattering news, Final Fantasy XV – the now decades long in development entry in the FF series, formerly known as Versus XIII – has a release date! As announced during the Final Fantasy XV Uncovered event, retail / digital copies will be playable on PlayStation 4 and Xbox One on September 30th of this year.

Alongside of the reveal of the release date, and a whole pile of tie-in multimedia projects, Square Enix also unleashed a brand new playable demo for the game. Titled Platinum Demo, this short glimpse into the world of the 15th Final Fantasy game is actually a stand-alone story staring a young Noctus.

Final Fantasy XV

Here’s the official game synopsis from the PlayStation Store:

PLATINUM DEMO — FINAL FANTASY XV whisks players away to a fragmented dreamscape, introducing an original story with a few unique twists. Join young Noctis and his magical guide as you explore the fantastical world of his dreams.

Surely fans will be tearing this demo apart for the coming days.. Or weeks… or months until the full game’s release. You can watch a trail for the Platinum Demo in the embedded player below.

[youtube id=”2pWlmyEvc2U”]


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Cross-Platform Gameplay Is Finally A Reality On Xbox One, PS4/Xbox Cross-Play A Possibility


Posted on March 15, 2016 by Rae Michelle Richards

Xbox One

Yesterday at GDC 2016 Microsoft announced that Xbox One players will finally be able to play online with their friends on other platforms starting this year. Developers will be able to bridge the platform gap between Windows 10 and Xbox One and the first game to support this new functionality is none other than last years’ surprise hit Rocket League.

Potentially the most shocking news is that Microsoft appears open to allowing players on longtime rival Sony’s PlayStation Network to play against one another at some point in the future. In the official blog post on the Xbox.com News Wire, Chris Charles the Director of ID @ Xbox, described the possibility of cross-console online gameplay as an “open invitation”.

Here’s his full section regarding the possibility of cross-platform play:

Cross-Network Play
First, in addition to natively supporting cross-platform play between Xbox One and Windows 10 games that use Xbox Live, we’re enabling developers to support cross-network play as well. This means players on Xbox One and Windows 10 using Xbox Live will be able to play with players on different online multiplayer networks – including other console and PC networks.
Of course, it’s up to game developers to support this feature, and Xbox Live players will always have the option of choosing to play only with other Xbox Live players. We’re thrilled to confirm that Psyonix’s Rocket League will be one of the first games to take advantage of this new capability by enabling cross-network play between Xbox One and PC players, with an open invitation for other networks to participate as well.

Rocket League launched on PlayStation 4 in July of 2015, the Xbox One version went live last month on February 17th. The game across all three platforms (PS4, Xbox One, Windows PC) has sold over 4 million units and earned developer Psyonix over $70 million.


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The Division Has The Potential To Get Quite Repetitive


Posted on March 9, 2016 by Rae Michelle Richards

The Division

Yesterday saw the launch of one of the most anticipated new gaming IPs in some time, Tom Clancy’s The Division. Like many other eager players I set aside time in my schedule to try out the full version of the game after putting several hours into the two betas that Ubisoft held earlier in the year and I was psyched to see what the full version had to offer. I woke up yesterday morning at 4 AM and after a few false starts I’ve logged just over 4 hours in the game as of the writing of this post.Read More


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The Division Day One Patch – V 1.01 – Details


Posted on March 7, 2016 by Rae Michelle Richards

Ubisoft’s upcoming MMO/third person shooter, Tom Clancy’s The Division doesn’t even go live on consoles or PC for another 17 hours but the development team has already detailed the game’s day one patch.

No file size for the mandatory patch has been given but we do have a complete list of all the changes and upgrades it brings. After the patch has been applied agents will be able to set custom “outfits” – allowing them the swap between pre-defined sets of equipment. A new help system allows players to see which interactive tooltips they’ve viewed and also allows them to be reviewed. Subtitles were added to the audio logs hidden throughout the game. Also several issues with the game’s lighting system have been addressed including the fact that traffic lights did not cast lights correctly.

Below are the full patch notes as per The Division’s launcher on Windows PC

APPEARANCE MENU HAS BEEN UPDATED

  • Now displays as a grid making it much easier to browse items
  • “Outfit Sets” option added to quickly equip all the items in a set
  • “Inspect” feature added

VISUAL IMPROVEMENTS

  • Fixed several lights that did not cast global illumination
  • Fixed missing volumetric lights on traffic lights
  • Illuminated signs now cast actual light
  • Improved atmospheric haze in several time and weather combinations
  • Improved night time lighting and contrast
  • Adjusted exaggerated rim light shader on characters
  • Improved car window reflections
  • Improved Screen Space Ambient Occlusion to be more pronounced

MEGA MAP AND OPEN WORLD UPDATES

  • New “Mission Overview” has been added to the Mega Map
  • Contaminated zones will now display the required filter level on the Mega Map
  • Field data with audio will automatically play when you pick them up
  • If you start listening to Field Data audio from the menu, you can keep listening outside the menu
  • Subtitles added for all Field Data that plays audio
  • Mission entrance menu usability has been improved
  • Significantly increased the number of crafting materials obtained from loot crates
  • The icon for landmarks in the Dark Zone has been changed and now indicates if non-player enemies are present or not

GAMEPLAY IMPROVEMENTS

  • New “Help” menu is now available in the Settings menu. It stores all the loading screen and context sensitive tips
  • New tutorials added for certain gameplay features and mechanics (these can be switched off in the Options menu)
  • Added information to the in-game loot pickup UI that displays why an item can’t be picked up
  • The deployable turret no longer targets non-rogue players and doesn’t damage neutral players caught in the line of fire
  • Skill modifiers have been added directly to gear (previously only available on gear mods)

FIXES AND GENERAL IMPROVEMENTS

  • Fixed glitches that could be exploited by players to gain an unfair advantage in the game (such as invisibility, shooting through walls, etc)
  • Extended server-side checks to detect any illegal actions from the game client, limit their impact in the game and track down the perpetrators
  • Fixed an issue on character select screen that resulted in getting stuck with a specific combination of inputs
  • Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
  • Players will no longer return all the way back to start screen after creating or logging in to their Ubisoft Club account
  • Fixed remaining bugs that prevented log-in attempts when non-essential services were offline
  • Overall stability increased
  • Further backend improvements and optimizations
  • Localization adjustments and bug fixes
  • Additional minor bug fixes and polish

Source: U-Play Launcher


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Titanfall 2 Retail Displays Deploy Without Notice – Reveal Soon?


Posted on February 29, 2016 by Rae Michelle Richards

Take this with a grain of salt but fans of Respawn Entertainment’s Titanfall have begun to hype themselves up for the supposed incoming reveal of the game. All of this kicked off this morning when NeoGaf noticed that a twitter user by the name of Niall Maher noticed a “Titanfall 2” display box in the PlayStation 3 section of a local retailer.

A few hours later it was found that the game is also listed on Amazon.co.uk for the PlayStation 4 although it currently it has no description is simply filled with “to be determined”.

Could the reveal of Titanfall 2 be only a few days away? Perhaps Microsoft revealed it at their recent closed doors media briefing in San Francisco, the embargo from that event drops tomorrow morning (March 1st). We will of course update this story if anything official is announced.


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Resident Evil 4, 5 and 6 Get PS4 / Xbox One Ports


Posted on February 25, 2016 by Rae Michelle Richards

Capcom will bring 2012’s Resident Evil 6 to 8th generation consoles alongside 2009’s Resident Evil 5 and 2005’s critically acclaimed Resident Evil 4 the publisher announced this morning. The release window for each title will be spaced out by a couple of months with Resident Evil 6 relea sing on Xbox One / PlayStation 4 on March 29th. RE5 will follow later this summer with RE4 bringing up the rear for a Fall 2016 release.

Resident Evil 6 will be priced at $19.99 USD and will include all of the previously optional DLC such as the Siege Mode, Survivor Mode, Onslaught Mode and The Mercenaries Mode at no cost.

ResidentEvil6TGSTrailer1

Here is how Capcom’s Press Release summarizes the three single-player campaigns available in the game:

The most expansive Resident Evil game to date- Experience the horror through four distinct yet intertwined campaigns: o Play as Leon S. Kennedy or Helena Harper to investigate and uncover the evidence that will lead them to the truth behind the bioterrorist outbreaks o Initially sent into Lanshiang to deal with an unprecedented bioterrorist attack, Chris Redfield and fellow BSAA member Piers Nivans soon realize that this is more than an isolated incident and they must fight on all fronts to defeat this global threat o Jake Muller is a wanted man and together with Sherry Birkin the two must escape the clutches of those who realize just how valuable his special blood line is o Ada Wong will need to use all her guile to infiltrate locations as she gathers the necessary intel.

Here is the debut trailer:

[youtube id=”GsHC2tb7l64″]

Source: Capcom PR Release


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Mega Man Legacy Collection Hits Stores Today


Posted on February 23, 2016 by Jason Nason

The Mega Man Legacy Collection for the Nintendo 3DS, PlayStation 4, and Xbox One hits stores today! The collection is a celebration of the 8-bit history of Capcom’s iconic Blue Bomber. The game features faithful reproductions of the series’ origins with the original six Mega Man games, The Legacy Collection will remind long-time fans and introduce newcomers to what made Mega Man such a popular and iconic character.

In addition to the six Mega Man games, Mega Man Legacy Collection also features new ways to experience the classic games with the Museum Mode and new Challenge Mode. Challenge Mode remixes gameplay segments from all six games, with plenty of scaling difficulty objectives for experienced players to conquer yet serving as a good starting point for new players, too. Museum Mode contains a comprehensive collection of history, high-res art and original concept pieces – a mega treat for any fan of Mega Man and video game history.

The 3DS edition is also compatible with the Mega Man amiibo, which can be used to unlock new challenges created by mega man fans.Read More


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Star Wars Battlefront February Patch Notes Released


Posted on February 23, 2016 by Rae Michelle Richards

Fans of EA/DICE’s multiplayer centric shooter set in A Galaxy Far Far Away will be happy to learn that the pair has revealed the official patch notes for the upcoming February content drop.  As previously announced a brand new map will become available when this patch drops – Twilight on Hoth  which supports a whole bunch of modes including – Walker Assault, Supremacy, Turning Point, Blaster, Fighter Squadron, Drop Zone and Heroes & Villains. A new survival map also set on Hoth – “Ice Caverns” – will also be made available for the single player wave survival mode.

In terms of other smaller but impactful changes: Primary weapons will now do 10% more damage against vehicles. The ION torpedo has had its speed increased by 30 meters per second while using the Pulse Rifle players will suffer a 30% movement decrease and finally the pre-lobby countdown timer has been decreased from 30 seconds to 20 seconds.

There’s a whole bunch of other stuff in the official patch notes which you can read after the jump. Here’s hoping that Twilight on Hoth lives up on the original Walker Assault map that shipped with the game.  Read More


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Plants Vs. Zombies: Garden Warfare 2 | Review


Posted on February 22, 2016 by Rae Michelle Richards

Plants Vs Zombie Garden Warfare 2

Popcap’s long-running feud between photosynthesizing plants and armies of the undead returns to the 8th generation of consoles in Plants Vs. Zombies: Garden Warfare 2 for Windows PC, Xbox One and Windows PC. With a little under two years between backyard brawls should players revive their interest in this team-based shooter based upon a mobile game? After playing the Xbox One version for several hours I’m ready to rate Electronic Art’s latest title.Read More


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Dark Souls III Gets A Season Pass


Posted on February 17, 2016 by Rae Michelle Richards

Bandai Namco will be adding an optional season pass to Dark Souls III upon release the publisher announced. Details on exactly what this pass will entitle players to is currently unknown as Bandai Namco’s press release did not contain any details other than the pass will continue in the tradition of Dark Souls’ Artorias of the Abyss and Dark Souls II’s The Lost Crown add-ons.  This season pass can be purchased either individual from the game or as part of a Digital Deluxe edition on all platforms.

The season pass on its own is priced at $27.99 CDN while the digital deluxe edition is priced at $94.48. Both prices are from the Canadian Steam storefront and pertain to the Windows PC version of Dark Souls III.

In addition to the announcement of future DLC, Bandai Namco will also be giving a free copy of the original Dark Souls to anyone who pre-orders the game on Xbox One. Currently, the original version of Dark Souls is only playable on Xbox 360 but will be added to Xbox One through backwards compatibility in the future.

Here is Namco Bandai’s full press release:

Today BANDAI NAMCO Entertainment Europe announced their exclusive digital pre-order programme with Xbox for DARK SOULS III. For a limited time, gamers who digitally pre-order DARK SOULS III on the Xbox One Store will receive the original DARK SOULS; playable now on Xbox 360, or on Xbox One later via Backward Compatibility. The code for DARK SOULS will be delivered to their Xbox message center in 7-10 days.

Additionally, BANDAI NAMCO Entertainment Europe also announced a Season Pass programme for DARK SOULS III. “Artorias of the Abyss” (DARK SOULS) and the “The Lost Crowns” (DARK SOULS II) were known for expanding the experience of DARK SOULS in a meaningful way and the season pass for DARK SOULS III will carry on this tradition by supporting the game with exciting new content after launch. The season pass will be available on all platforms along with a digital Deluxe Edition: which includes the main game, season pass, dynamic theme and official soundtrack. Further details will be revealed over the next few months.


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Street Fighter V | Review


Posted on February 16, 2016 by Rae Michelle Richards

Street Fighter V

Review by special guest editor: Robyn Robo

Almost exactly 7 years since Street Fighter IV came out for PS3, Xbox and Windows, Street Fighter V has released. With support for only two platforms at launch, PS4 and Windows, this is a more limited release. SteamOS support is coming “this spring” apparently. Sorry Xbox gamers, I don’t see anything planned yet for you. Unlike the version heck of the last release with Super, Ultra and Arcade Editions, this is going to be a unified online platform with players on any system able to match anyone. Considering the time between releases, and with that feature alone, this is an exciting event for fighting games. Street Fighter is the longest running fighter out there as far as I can figure, and created many of the ubiquitous tropes of the genre’s gameplay, including accidentally inventing combos in Street Fighter 2. In other words, if you’re into fighters at all, this game is big news. I played the game on Steam, where everything is already active and running. This release is well put together, as expected from Capcom.Read More


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Capcom Releases Street Fighter V DLC Roadmap To Fans


Posted on February 12, 2016 by Rae Michelle Richards

Capcom Releases Street Fighter V DLC Roadmap To Fans

The long running Street Fighter franchise gets turned on its head with the release of Street Fighter V next week.  Sure gameplay additions like V-Triggers and V-Skills are going to force long time fighters to adapt to a new flow in combat but there’s something even more dramatic coming in the following months.

Instead of releasing Street Fighter V: SUPER ULTRA MEGA EDITION 2016 Capcom will roll out new characters on a monthly basis after the game’s release this Tuesday. Players will have the choice of either spending real world cash for each additional fighter or by using ‘fight money’ which they accumulate by completing single player content & playing online with others.

Not only has Capcom now outline it’s roadmap for future character releases for the next several months they’ve also said that players will able to buy the first additional character, Alex, with the fight money accumulated with just the on-disc story content.

Here’s the quote and roadmap as per the Capcom-Unity blog:

Some of you may have heard the news that Alex will be available to all Street Fighter V players in March 2016 as well, and I’m happy to re-confirm that news here. At launch, playing through most of the single player content (in fact, just the Character Stories) will give you enough Fight Money to get Alex for free! We’ll have more information to share on Alex and the other post launch characters soon, so stay tuned.

SFV


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