With the recent announcement of fourth DLC, Black Ops 3 Salvation brings forth the finale of the Origins Zombies storyline. In addition to Zombies, Salvation brings four action-packed multiplayer maps to the table.
To quote Mark Lamia, the Studio Head of Treyarch-
“Without a doubt, this is the most epic season of DLC that we’ve ever created for fans of Multiplayer and Zombies. At this point it goes without saying, that Zombies has been a true labour of love for the studio and I’m proud to say that this will be a defining and epic experience for the fans who have joined us over the last 8 years.”
Revelations, featured in Salvation, is the the long-awaited final chapter in the Origins Zombies saga. In Revelations, we meet up with the Origins characters after they’ve taken an epic journey through space and time – all of their struggles lead to this very moment. In this, the final chapter of the Zombies experience, Richtofen, Dempsey, Takeo and Nikolai finally come face to face with the mysterious Doctor Monty in The House. Confronted by an ancient evil, our heroes must fight the zombie horde once more in the final battle to save their immortal souls.Read More
Could some of our favorite Overwatch agents be retired? After an initial comment to Game Informer by Jeff Kaplan regards to the possibility of removing existing heroes the game director has taken to the official forums to expand upon his comments.
Originally Kaplan stated to GI that the dev team had “left the door open” on the retirement on heroes in the future. He cited the game’s business model of providing all players new content for free as one of the reasons he might not feel bad for removing an existing hero.
“We would leave the door open to that. I think the fact that we chose the business model we did – that the game comes with all the heroes and we’re giving you everything [extra] for free so far – allows us to retire a hero without feeling bad about it. But I think we have a long way to go before heroes will need to be. “
Don’t Panic! Because now Kaplan has posted on the official forums to say that the dev team has no plans to retire heroes and that the internet is making “a mountain out of a molehill”.
“We don’t have any plans to retire any heroes. The interviewer asked if there was a possibility that this could ever happen and I “left the door open”. The original poster in this thread did not even link to the original article but rather to an article quoting the article in question.
We’re not even remotely thinking about retiring heroes right now or anytime in the foreseeable future.
I think this thread is making a mountain out of a molehill.
So all of those players (myself included) who have for their most play of the games as Bastion don’t have to worry about the mobile turret being removed from the game anytime soon! Blizzard has spent a lot of time since the game shipped in May teasing new heroes. Ana, the medical sniper was released this past June and the elusive spy master Sombra has not yet been revealed.
Telltale is at it again with their newest episodic adaptation of Batman. Batman: The Telltale series episode 1- Realm of Shadows puts the decisions, detective work and adventures of the caped crusader and puts it in the hands of the player using their signature mix of point and click gameplay and quick time events. Being a long term fan of the development team and publisher, could I be impressed yet again by their newest series, or would this be a miss in a long line of home runs?
Anyone who is familiar with a Telltale series, such as: Walking Dead, Game of Thrones, Wolf Among Us or even Minecraft: Story Mode, will find themselves at home with the gameplay and style of Realm of Shadows. The game doesn’t waste any time starting the game with a series of quick time events that put us as Batman stopping the snarky, quick witted Catwoman from committing larceny. Throughout the episode, the gameplay involves the player alternating between Bruce Wayne’s life as the playboy philanthropist and “The World’s Greatest Detective”. You need to interact with other characters in Bruce’s life and make decisions that determine how characters feel about you, how the media feels about you and who is your ally and involved in your life. You also interact with your environment and investigate crime scenes, make connections between pieces of evidence to determine what has happened and even get into a quick time fight or two while wearing the iconic suit all while your trusty friend and butler, Alfred, guides and chides you about finding balance in your life.
There are no shortages of well-known Batman characters in this game. You interact with the likes of Vicki Vale, Harvey Dent, Catwoman and even Oswald Cobblepot. While some of their backstories are taken creative liberties with, their personalities shine through and will put a smile on any Batman fan’s face. I know I had a huge grin on my face whenever I met and had conversations with a different Batman character I have loved since my childhood watching the animated series and reading the comics. It helps that the look is very much stylized and resembling that of a comic book.
The only point in the gameplay I did not enjoy was the use of the “batputer” codex system. I see how it would be useful for someone who is not familiar with the universe or characters of Batman, but other than that, I felt it was mostly unnecessary. This feature did not ruin or take me out of the experience, though. I used the codex when prompted and moved on as quickly as the game allowed to get me to the next part of the story.
The story is where Telltale has always and continues the shine. Because the story is the most important part of the game, I won’t explain too much about the story, but it had me biting my nails and shouting by the end because I just wanted more. Without spoiling the story, you are Bruce Wayne and you must balance your life as Batman and Bruce as best you can while making discoveries about the past and deciding how you will effect other’s futures. Will you be a good friend to Harvey Dent? Will you reunite with your old school friend? Will you trust Vicki Vale? Will you disappoint Alfred? All of these plot points and more are in store for your play through of Realm of Shadows and more.
Overall, this is a strong entry in Telltale’s resume. I was deeply immersed in the story and enjoyed the gameplay and style enough to want more. While this is not as strong as The Walking Dead: Season One, it is still a must play for loyal Telltale and Batman fans alike.
Console players of Overwatch have brought up an issue regarding the game’s auto-aim feature on consoles. According to several forum posts submitted by players the game’s aim system will actually move away from enemies such as Genji during the middle of a jump.
“‘I’m moving the control stick horizontally the whole time. All Vertical movement is due to Blizzard’s built in Aim Assist. Every time Genji jumps, the Aim Assist moves away from him. To hit Genji, you have to fight against the Aim Assist. Any other character spamming the jump button will show similar results.”
They even included video evidence of this glitch occurring:
Members of Blizzard’s development team where quick to respond, including the game’s director Jeff Kaplan.
Here is what technical lead Tim Ford had to say about the auto-aim snafu, apparently Blizzard has found the issue and a fix will be included in the next console patch:
“Thank you all for gathering data on this issue. We’ve identified the defect and a fix will be available with the next console patch.”
Are you playing Overwatch on consoles? Let us know about your experience in the comment section!
Bungie’s Destiny is about to celebrate its second birthday in just a little under a month and with the Rise of Iron expansion pack coming out shortly after publisher Activision has decided to bundle everything together in one nice tidy collection.
Destiny: The Collection will include the 2014 base title as well as the first year expansions: The Dark Below and House of Wolves. The collection also includes last year’s revamp The Taken King and a pre-order for the upcoming Rise of Iron expansion.
Players of Rise of Iron on PlayStation 4 will get exclusive access to a multiplayer map called Icarus and an exclusive quest called “Show of Strength” according to the PlayStation Blog. Here is how they described the 6 Vs 6 Map:
“This Golden Age solar farm on Mercury has remained untouched by the Vex for reasons unknown. The Vanguard has denied petitions from various weapon foundries to research it until the Warlock orders have finished their surveys first. An exemption has been granted to Lord Shaxx and his Crucible: the Guardians are free to utilize Icarus as a live-fire training zone.”
Here is the official PS4 pack-shot courtesy of Activision:
Destiny: The Collection will carry a recommended MSRP of $59.99 USD. What do you think of this new collection aimed at players who might not have picked up Destiny? Let us know in the comments section!
Review written by John Edward Bridgman – follow him on Twitter at @JEBWrench!
Here is what you will see when you warp around in a system
Finally, after all the speculation, articles, and setbacks, Hello Games’ space explorer No Man’s Sky is here. We are finally able to answer the question, “What is No Man’s Sky?” And that answer is – a pretty good exploration and space trading game with minor crafting and survival elements.
It sounds pretty basic when framed in that way, and in words It’s not particularly elaborate. However a quick summary of its genre doesn’t encapsulate the experience well enough. If you’re expecting something different out of the game, or don’t care for what its core offering is, it’s not likely to draw you in.
The exploration itself is at once relaxing and fascinating, with ample opportunities for the game to surprise you with what it presents you. Expansive vistas, crystalline chasms, and vast plains of alien wildlife are all things I’ve spent time admiring. It does get a little repetitive the longer you stay on a single planet, but being able to leave fairly easily helps remedy that.
Starting off with a wrecked starship, the tutorial asks you to gather resources to make repairs to your shit, and ready the ship for spaceflight again. This servers as a tutorial and walks you through everything you need to do fairly quickly. It introduces the games systems and mechanics – primarily the implementation of crafting the game uses – while leaving you some room to tinker as you discover upgrading and modding your equipment.
There is a lot of this, going around the world scanning for resources
Inventory management plays a major role in the game. Both your starter ship and first suit have and infuriatingly limited amount of space. You can acquire additional slots and bigger ships through various methods as you explore, but starting out in particular you will run into full inventories fast. Until you find a trade uplink, your only option is to get rid of excess stuff permanently. This makes a lot of early game exploration feel hollow as you can’t keep any hi level resources you find due to a lack of space.
There is an interesting interaction involving the inventory system. When you use upgrades and mods to your suit and ship they occupy an inventory slot. Having to decide between the improvements to exploration and combat or carrying more stuff to sell is not irrelevant, and I found that I would hold off on useful upgrades until I had a chance to offload more of my goods.
As far as combat goes, it is not particularly great. On land, there are drones that analyze the environment, wildlife, and you, and if you seem to be threatening, they will attack. They don’t do much damage, and if you evade their line of sight long enough they will deactivate. The main thing the player can get from them is that they are made of Titanium which is useful. Shooting them down is easy even with the basic mining laser.
Naming the Animals is pretty fun
Space combat is a different story. Learning how to line up your shots takes some practice, and the nature of starship combat can make it really disorienting until you learn how to read and react to the on-screen indicators. Luckily, you can make repairs on the fly so it’s not unforgiving if you get in a dogfight without being certain what’s going on. You also are given some advance warning of incoming ambush, so you can fly off or warp to another location if you aren’t ready to fight.
Setting off to a new star system is exciting, and I have not lost that feeling of wonder every jump to hyperspace. While you start to notice some common set pieces on the individual planets – abandoned buildings, outposts, and production facilities offer you the same sort of thing on every planet, there are still some surprises to be found. Some of these I wish would be less frequent, because they lose a lot of effectiveness if you see them too much.
Survival elements are technically in the game, but they aren’t really worth worrying too much about. Almost every planet has something dangerous about it – whether it’s radiation or extreme temperatures. Players will have you have a meter that measures how much protection you have remaining and a warning will pop up when you are getting low. When that runs out, your life support lowers. Those two are basically your only concerns and they replenish easily. You recharge your life support with Isotope-type elements, which includes carbon (which can be gathered off almost anything that is alive). This effectively eliminates the survival aspect of the game. Your resistance meter is recovered by finding shelter, either in a building, cave, or your ship. Hopping into your ship takes care of most of your survival needs almost immediately.
The planets I have seen so far have been interesting and diverse in their traits, though I have seen individual elements repeat a few times. I can see them becoming repetitive after even more planetary jumps. However, foe now even the two most similar planets I’ve seen have felt different enough thanks to palette differences. Also interesting is that it took about eight planets for me to find an ocean. Even though I thought I had seen all the games engine had to offer, finding that ocean left me to wonder what else is in store. There are supposed to be over 1 billion randomly generated planets, with nearly endless possibilities’ the only barrier is time.
Some of the vistas in this game are absolutely jaw dropping
One of the most prominent and touted features is the ability to name and upload your discoveries. When you do so, you get rewarded in game for your discoveries with cash. This will help you to purchase larger ships or rarer resources. This is not a viable method of income, but it is fun to do. The trouble is twofold with this however. First, your name cannot be changed once you set it. If you make a typo or don’t like your decision later on you can’t change it. Second is there is just so much to name, and I find it difficult to upload something without naming it, as it feels like a wasted opportunity. You may not be bothered by this as much, but I feel that allowing you to alter names later on would remedy both if these.
The soundtrack is incredibly relaxing for the most part, though it gets intense during dangerous situations like combat. The ambient music that plays as you explore feels right and helps put you into the appropriate mindset to let your mind be drawn into the world around you. It enhances the game greatly, and honestly most of it works really great as relaxation music on its own.
While there is something going on in game on a galactic scale, there’s not really a traditional narrative. Instead, as you travel from planet to planet, and encounter more sentient lifeforms, you pick up on some of the history of the beings you encounter. Finding ruins and learning their languages lets you delve deeper into these histories, and I couldn’t help but find myself formulating theories on how events in history may have transpired. These micro-archaeological narratives are actually rather fun to work through. This is a for sure a player driven game. If you prefer a strong narrative driven game No Mans Sky is not going to be for you.
This is the closest you will ever get to finding a city
A little less fun with the alien languages are some of the puzzles. You will sometimes encounter malfunctioning systems that ask you for an action to repair them for a reward. These will come with an instruction in the alien language, so if you know the right words it’s trivial to solve, otherwise it’s guesswork. Along with those I’ve seen number pattern puzzles as well, so if you’re put off by those that will likely be a disappointment. Having the puzzles isn’t a deal breaker, but they do feel underwhelming.
No Man’s Sky manages to be both ambitious and expansive, but restrained. It’s a game of moments that can draw you in enough to push you through the more repetitive parts. When its formula works it’s outstanding, and when it doesn’t, the cracks show. It doesn’t really have much to offer people who aren’t interested in the things it does; it isn’t likely to be the game to make exploration and crafting your thing if they’re not already. However, I highly recommend it to anyone who does enjoy this style of play. It may also be worth playing if you are inclined towards space, as it creates some amazing moments as you soar through the stars.
This is a review of the PlayStation 4 copy of No Mans Sky Which was provided by Sony for review.
Last year’s Star Wars Battlefront reboot will receive its third add-on DLC in just a few weeks. We’ve known for a while that players would be taking to the lower orbit above the Death Star to fight alongside Luke or Vader and now we’ve got some more details about $14.99 DLC – which two new heroic units will be joining, two of the new vehicles and a brand new mechanics for the Death Star’s included maps.
Players will build up a separate experience level tied to the individual maps, based upon the level earned your objectives will change. In example: a player with low experience may fight above the Death Star while a more experienced pilot may take on the icon Trench Run from A New Hope.
New Vehicles
Darth Vader’s Advanced Tie Fighter
Luke’s Episode IV Red 5 X-Wing
New Map Mechanics
Dynamic map objectives based upon unique map-based experience
No specific launch date for the Death Star expansion has been confirmed yet, however it is expected to be launched either in late August or early September for Season’s Pass holders. It will be released two weeks later for everyone else on Xbox Live, PlayStation Network and EA Origin for Windows PC.
The console port of Firaxis Games’ sequel to their popular X Com reboot, X Com 2, has been delayed until September according to the game’s official twitter account.
@DavidWonKenobi We need just a little more time to put the finishing touches on the game. Rest assured it will be worth the wait.
X Com 2 will bring a new generation of strategy to the PlayStation 4 and Xbox One on Sept 27th in North America and the rest of the world will fight off the invasion on September 30th.
The latest official trailer for the game is embedded below.
Free to play MMORPG TERA could be heading to the Xbox One & PlayStation 4 if a new survey that has been emailed to players from developer Bluehole is accurate. We don’t have images of the actual questions from the survey but we do have what appears to be an image from the initial survey invite email taken from a mobile phone.
Here is a copy of the survey invite as posted on Reddit:
A job posting published this past May by Bluehole Studios requested applicants for a Technical Lead to assist with porting the game to both consoles. Duties listed in the job adverts included coming up with short term and long term plans for the two ports as well exploring the possibility of developing the TERA property for “other markets”.
TERA originally launched during the tail endz of the 2000s MMORPG boom back in 2011 and was originally required a monthly subscription fee. What sets TERA apart from other late 2000s MMORPG titles that emerged in the wake of World of Warcraft’s success is its closer third person camera and real-time action focused combat. Like another console bound MMORPG, Square Enix’s Final Fantasy XIV, TERA can be played with either a mouse & keyboard or Xbox controller. TERA completed its transition to free to play with the TERA RISING update in February 2013.
Here is how Bluehole describes TERA on its Steam Page:
TERA is at the forefront of a new breed of MMO. With True Action Combat – aim, dodge, and time your attacks for intense and rewarding tactical combat. Add the deep social experience of a MMO to best-in-class action combat mechanics for a unique blend of both genres. Play now for free!
If you can’t wait for the eventual PS4 and Xbox One version of TERA, here are the PC minimum requirements:
Isometric adventure Lumo will be getting a physical retail release this year. Lumo release earlier this year to wild acclaim on steam, The isometric puzzler has gotten high prise for emulating the style of 80s and 90s puzzlers in a modern environment. Now that game will get a physical release on the Ps4. The boxed edition of Lumo will release in the USA on PlayStation®4 system at participating retailers on August 30 priced at $19.99. In Europe, boxed versions for PlayStation®4 and PlayStation®Vita systems will be available on September 9, priced £19.99/€19.99.
“Lumo is a very special game to us,” said Martin Defries, Managing Director of Rising Star Games. “Having nurtured the project along its development journey and working so closely with the extremely creative talent at Triple Eh?, it is a game we wholeheartedly believe in and a game we want to continue to bring to as wide an audience as possible.”
Lumo has been showered with accolades and exceptional review scores, including a ‘4 star’ review from USGamer.net, ‘9 out of 10’ scores from PushSquare and PSNation, a ‘4 out of 5’ from GameRevolution, a Eurogamer ‘Recommended’, and a ’10 out of 10′ from GamesDen. It has been described as “a wonderful little thing, gorgeous and intricate,” (HardcoreGamer ‘4 out of 5’) and also “stunning” and “quite brilliant” (Retrogamer ‘9 out of 10’). Brokenjoysicks has not yet reviewed Lumo, but keep your eyes open and it may come later.
Do your neighbors annoy you? Do you like killing? If you answered yes to either of these, you might like Party Hard. Ill set the stage for you. You’re a masked serial killer just trying to get some sleep. Its 3am and your neighbors are really, really, loud. So you kill them, all of them, while they party.
That’s basically the whole game. But its all wrapped up in a really great package of pixely carnage action. It also has a ton of environmental things to play with. So Enviroment + killing + stupid neighbors = a fun action game. It all seems pretty simple I’ll admit but what it adds up to is more than the sum or its parts.
The game doesn’t have so much of a story as it does a singular purpose. Stop the noise. But this isint madness interactive (vaunted flash game of the 00s), no your not going to be blowing people away with a vast array of weapons and explosives. Instead its all about the planning, patience and carefully laid traps.
Look at all these loud people. Better kill them all
Gameplay
Each level starts off with you outside a house full of excited partying people. These people are all busy with their own stuff, they are drinking, getting lewd, smoking drugs. Whatever you do at parties. Your job is to kill them all. But this isn’t hit man, you don’t even have a gun. You’re going to need to kill them with smarts, and well laid traps. Rather than brute force.
So how do you kill them then? Well there are a lot of options. You can set up traps, you can stab people, you can lead them to poison themselves. There are dozens of ways. Levels get more difficult as you go, primarily by having more people around you, and less traps. A good example of one of these traps is setting a stove to blow up, or poisoning the keg.
Each level also has random events that trigger when you are on the level. So you might get a dark coated man who gives you an item, or there might a drug deal in the back that provides chemicals or weapons. The cool thing is that these seem to be random, and so you can end up having almost anything happen in almost any level. You can expose the drug deals as well, and this also casuses chaos, with the police showing up and shooting everyone.
The police are as much of a problem as a help in this game, when you start killing people. So once you kill people with your knife, the most basic of tools, you will be able to expand out to more exciting things. Like setting down a stun bomb you got from that strange in the overcoat, or poisoning the keg.
The game features a great soundtrack of intense EDM music. Exactly what you would expect at a party I suppose. The game really feels methodical. You cant just run in and start stabbing everyone. Careful planning and attention to available environmental traps is important.
The game is played from the top down, similar to that other slaughter fest that is Hot line Miami. If Hotline Miami is a game of speed, this is a game of chess. Its slow and methodical. It has some hectic moments sure, I misplaced kill can result in you running after someone trying to stop them setting up the alarm. But those are rare moments. Most of the time your going to need to carefully plan out where and when you kill people.
Hitman penalizes you for killing, this game rewards you. In each party there will be a large number of people, your job is to kill them. You can set rooms on fire, blow things up, use poison whatever, doesn’t matter. As long as they end up dead. I found myself mostly stabbing people because that was easiest. I also used a lot of poison and one or two explosive traps, since those tend to get a larger number of people at once.
Just about halfway through now
Is there any story?
The games story plays out in between each part, where a hard boiled detective will try to track you down. Each of these little vignettes is a refreshing breather from the intensity of the part with its nonstop EDM music. Both the cut scenes and the game are in a pixel style. I like the pixel style because it plays down the gore a bit. Partiers can still explode in to pools of red blood and bits of things, but since they are pixelated its less offensive.
This is a punishingly difficult game, several times I ended up getting caught and losing the level. This results in a total start over, no check points. On a level where you might have to kill 40 or 50 people it can take 20 minutes to carefully lay everything up.
Each level is well designed, with a lot of rooms with doors that close, exit points, and traps for the party goers. Sadly this is where we start to end up with a problem. Levels are different in layout, but all of the goals are the same. The game has one one goal, and you are the lone agent of that goal.
The Games first level tell you the controls, there are three you can see them all on screen here.
The verdict
I do have to say at least one bad thing about every game, so for this one I am picking its length and lack of diversity. Though the levels change, most players will quickly fatigue with having to kill two or three dozen people without being caught. Killing so many works well in games like Hot Line Miami because of the frantic pacing, but this game features a much slower methodical approach. Much time is spent simply waiting. Waiting for one person to walk away from the group to kill them. Waiting for a planted bomb to be in just the right place to go off. Waiting for the police to arrive, search, and then leave. It is for sure a waiting game.
There are also some great moments as well. When you plant the bomb in the right place, and it kills half a dozen partiers, when a cop car screams up and kills 4 or 5 with no care at all. Some moments feel fun and unplanned. One level featured a meth lab in the back, and totally with out my prompting a fight broke out there. This fight caused a fire, which killed many people. Through it all the DJ partied on.
There is even some room for humor, subtle jokes abound. My favorite is the ability to make the protagonist dance to the frantic techo that’s going on all around him as he kills his way through the game. I found myself often just sort of standing and listening to music. Sadly the game has a few bugs that make it more difficult to play. Invisible phones have got to be the worst of all of these, as party patrons use phones to summon police. So, if you don’t know when they are coming, you will lose every time. Over all for the price point I think this game is well done and would recommend it.
Other than the eternally slow pace, I have very little bad to say about this game. Glitches can (and presumably will) be patched later on. Many people will no doubt take the timing of my review to be poor in light of recent events. However, I do not believe that this is a game of the type that promotes violence. Its cartoony aesthetic and lack of any realistic violence make it much less a murder simulator and much more just a fun game. Over all I give this game a buy it rating, it is out now on IOS Android, PC, PS4 and Xbox One.
Brokenjoysticks was provided a copy of the PC version for review.
Great news for photo journalists who happen to have a knack for taking selfies with the undead, Capcom has announced that the original Dead Rising will be slashing its way onto Windows PC, Xbox One and PlayStation 4 later this year. Alongside the release of the original Capcom will also bring Dead Rising 2 and it’s spin-off Dead Rising 2: Off The Record to PS4 and Xbox One as well.
Here is a brief statement that Capcom issued to Eurogamer about the upcoming ports:
“Capcom will be bringing Dead Rising to Xbox One, PS4 and PC. In addition, Dead Rising 2 and Dead Rising 2: Off the Record will make their way onto Xbox One and PS4. We will have more news to share soon.”
All of these announcements were made ahead of the upcoming Christmas release for Dead Rising 4, which for a full year will be an Xbox One + Windows 10 exclusive following its release. We got the chance to check out over six minutes of extended gameplay at E3 with a developer walkthrough. If you want to see what we saw, head on over to our video preview from last month.
The original Dead Rising was released for the Xbox 360 in the summer of 2006 and pretty much stayed an exclusive on that platform save for a down-scaled motion controlled port released for the Wii in February 2009.
Dead Rising 2 marked a shift in development from an in-house Japanese Capcom team to the Vancouver, BC based Capcom Vancouver (formally Blue Castle Games) in 2010. Dead Rising 2: Off the Record a retelling of the events of Dead Rising 2 but staring Frank West from the original title was released a year later on PS3/360 and PC. Dead Rising 3 was an Xbox One / PC exclusive and never made the jump to the PlayStation 4.
It sounds like Capcom has some big plans for its undead series in 2016. Speaking of the undead, this year also marked the release of several ports of Resident Evil games on Xbox One and PS4 a head of the surprise reveal of Resident Evil 7.
Excited PlayStation fans have been wondering for a while whether or not PSVR titles will indeed be fully playable with the DualShock 4. After issuing a statement earlier this week that all PSVR games would support play through a ds4 controller, Sony has amended their statement. Now they say that some games will require the PlayStation Move controller while the majority are fully playable with the Dualshock Controller.
“Nearly all PlayStation VR titles will support DualShock 4 controllers, and several games will deliver an enhanced experience that further immerses gamers with the use of peripherals such as Move or the recently announced Aim controller. There will be a limited number of titles that require Move controllers.”
I’m expecting the price for PlayStations Move controllers is going to skyrocket unless Sony begins pumping out new controllers. Leading right up to the release of the PSVR I’m kind of worried that controllers will be hard to come by – I’ve actually purchased a pair to use with SteamVR , since they can now be used to emulate the Vive controllers with consumer grade webcams with some degree of accuracy.
When it comes to the playability of titles without the move controllers – it really depends on the nature of the experience. Something like Job Simulator or Space Pirate Simulator practically requires the use of a wand-like controller and simply mapping those controls to analogue sticks on the DualShock would be doing a disservice to those type of games where motion control are so integral. For other titles, like Resident Evil 7, we know that a traditional controller works just fine.
One of the many titles I got the chance to see at PAX east was Assault Suit Lynos. A game about mechs, flying, destroying things, and well not much else. Now publisher Rising Star Games have brought this love letter to mechs to PS4. I loved the 2d flat arty take on mechs that I got to play at Pax East, and it looks like from the launch trailer that that action is still there.
Based on the legendary classic 16-bit series (also known as Target Earth), the Assault Suit series is famous for fierce and fast shooting action, a tactical variety of missions, and wonderful weapon customization options. When I played it the action was fast, the enemies were strong.
Were gonna need a bigger… gun?
Lee Skittrell the marketing director for Rising Star games said of Assault Suit: “The biggest, best and most thrilling summer blockbusters always feature an alien menace to conquer, Assault Suit Leynos stands confidently alongside the most explosive sci-fi smash hits, with its faithful HD remaster and – via a host of new gameplay features – retooling of, a much-loved classic from the halcyon days of console gaming.”
So is there a story?
yes, and here it is. As Earth reels from the impact of a fourth world war and dwindling resources, an uneasy truce between nations sees mankind reach for the stars. Colonies are settled, resources are mined, and the future starts looking a little brighter. Just as peace finally seems possible, an unknown enemy emerges from the deepest region of space to threaten the very existence of humanity. Only one thing can stop them – it’s time to deploy the Assault Suit Squadron! Gamers will blast through the opposing enemy forces with devastating weapons like machine guns, rocket launchers, and laser beams, all while discovering the hidden truth behind the invaders.
Sounds pretty generic, but hey its a game about mechs that shoot stuff, go play it trust me you will love it.
THROUGHOUT STEAM’S SUMMER SALE, I WILL BE REVIEWING GAMES THAT ARE RIPE FOR THE PICKING. THESE GAMES ARE HIDDEN GEMS THAT I THINK WOULD BE WORTH YOUR TIME AND HARD EARNED LUNCH MONEY. SOME GAMES WILL BE NEW AND SOME WILL BE OLDER TITLES, BUT ALL GAMES WILL BE ON SALE AND THAT IS TRULY WHAT MATTERS. SO WITHOUT FURTHER ADO, LET US MEET OUR NEXT CONTESTANT!
DUST: AN ELYSIAN TAIL PLATFORM: PC, MAC, LINUX, XBOX 360, PS4, IOS
CREATED BY: DEAN DODRILL DEVELOPER: HUMBLE HEARTS
PUBLISHER: MICROSOFT STUDIOS COMPOSER: HYPERDUCK SOUNDWORKS
RELEASE DATE: AUG 15, 2012
MSRP: $14.99 SALE: (80% OFF) $2.99
Dust: An Elysian Tail is an Action-Platform-RPG. Dean Dodrill, a self-taught animator and illustrator. Other than the soundtrack and ADR, as well as a few parts in the story, Dean programmed and designed the whole game. Dodrill submitted his concept to Microsoft’s Dream.Build.Play Challenge in 2009 and won. He would spend over three years following the competition to bring this game to life. With his release, Dust: An Elysian Tail was met with universal praise. High scores across all outlets and even Steam community gives it an Overwhelming Positive rating with over 12,000 reviews. So does Dust: An Elysian Tail live up to this grade? Lets find out!