Tag Archive

ESO Plus Free For All This Weekend, Extra Bonuses For Subscribers


Posted on January 11, 2018 by Rae Michelle Richards

Zenimax Online’s subscription service ESO Plus for The Elder Scrolls Online is free until next Monday for everyone. Non-subscribed players can once again enjoy access to all of the existing DLC (minus Morrowind but it does include the recently released Clockwork City) for free for the next 72+ hours. As well as double the bank space and a global 10% experience bonus for all characters. 

Existing subscribers get a bonus goodies during the events – one free Flame Atronach Crown Crate for each day that they login from the 9th until the event ends on the 15th. Each individual “day” resets at 9:59AM each morning and players have to log-out completely – all the way to the main menu, not just to the character select screen – to qualify for the free crates. 

Here’s a breakdown of all of the benefits of the ESO Plus trial weekend: 

  • Access to Clockwork City DLC 
  • Access to Dark Brotherhood DLC 
  • Access to Imperial City DLC 
  • Access to Thieves Guild DLC 
  • Unlimited “crafting bag” storage that persists after the trial ends (just new items can’t be deposited into it) 
  • Double personal inventory space 
  • Double bank space 
  • Access to dye stations 
  • 10% global EXP bonus 

Personally, I use these ESO+ free weekends to load up as many crafting items as I can to sell in my Trade Guilds. I used to subscribe to ESO+ until I had enough Crowns to buy all of the existing DLC (BTW Clockwork is excellent). Last time a free trial weekend rolled around I had enough crafting items stored to fuel my sales for almost an entire month! 

 [Images and info via Bethesda]


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Goku Black Joins The Roster of Dragon Ball FighterZ


Posted on January 8, 2018 by Rae Michelle Richards

The latest fighter to join the upcoming brawler Dragon Ball Fighter Z is none other than a permutation of Goku, the rose form of Dragon Ball Super’s Goku Black. 

Namco released a brief trailer showing Goku Black using various Ki energy blade techniques including an energy scythe and an energy sword. Also included is a team-up attack with Shin that unleashes a devastating charged Ki ball. 

Dragon Ball Fighter Z will be released on January 28th – just three weeks away – for Xbox One, PS4 and PC.  


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The Best Games We Played 2017: Nier Automata


Posted on January 1, 2018 by Meghan Kass

As 2017 comes to a close, it is a time to reflect on the year, both the good and the bad. While there were many downs and it can be easy to focus on the negatives in a year, especially one as rough as this, we need to remind ourselves of the positive things that came out in a year and how they affected us. There were so many great video games that came out this year that all deserved to be recognized, but one that really stuck out to me in many ways was Nier: Automata from Platinum Games and Square Enix.

Nier: Automata, to me, was more than just a game, it was an experience and work of art. All the beautiful surroundings of the world, the characters, the fluid and fun gameplay, and the story suck you in and leave you begging for more, which made its multiple endings all the more desirable to get to and see, it all just sucked me in.

What really affected me though, was the message and that message was stated beautifully in the game with one quote:

“What is it that separates machines from androids like us? The machine has gained emotion…Consciousness. The final screams they summon on the edge of death…They still echo within me”.

What makes something alive? What makes something different from being human? What does it take to have a soul? I love and media that makes me question what makes us different from other beings and where the line is between using a tool and abusing a being with feeling and sentience that deserves dignity and respect and even love. Even more, is war, pain and causing hurt really the right thing in the end? Do the ends really justify the means? Your enemy might be more like you than you think.

We need as humans to take a step back and reflect on messages like this. We need to see how we affect one another, how we affect the world and how we need to show respect, tolerance and even love more. What a better time to do this than as the year comes to a close? Maybe we could all use the message of this game and make 2018 just a little less painful and be just a little more mindful of how we treat others, even those we may not be able to relate to.

That is why Nier: Automata is one of my favorite games of the year. Cool, fun to play and most of all, poignant. It is really the type of game that really shows how games have evolved from simple “toys” to works of important art and made me think just a little harder of my effect on others.


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The Best Games We Played 2017: A Hat In Time


Posted on December 28, 2017 by Broken Joysticks

Contributor Victoria Rose shares her thoughts on the best game she played this year – A Hat In Time. Over the next week, into early 2017, our editors will be sharing their picks for the best game they played this year. They’ll also be sharing some of their choices for runner-up. “The Best Games We Played 2017” is a reflection of the year that was in interactive entertainment for our editors and contributors. To be eligible for mention in TBGWP 2017 a title need not be released this year, our editors and contributors simply must have played it.

2017 was the year in which we all desperately needed a break that we never got. Something to take our minds off of the awfulness of the world around us and remind us what in life makes us happy. A Hat in Time is the closest thing that I got to that break in 2017, but even it couldn’t escape getting marred by scandal. On its own merits, A Hat in Time is a joyous, adorable, expertly-designed 3D platforming treasure that has been polished to a mirror shine, and a game which can confidently stand alongside titans of its genre. I honestly cannot remember the last time I had this much fun with a platformer. Each of the game’s worlds is fleshed out with vibrant, memorable characters and unique level designs. The locomotion controls are more logical and approachable than that of its contemporary Super Mario Odyssey while offering just as much depth to its platforming. The latter may be a more professionally-made game with far more content and development talent, but it simply cannot match the care put into each level and world of A Hat in Time. I adore every moment of this game, and we are richer for its existence.

However, it would not be 2017 without a bad apple spoiling even the sweetest of bunches. It is not responsible nor ethical to discuss A Hat in Time without condemning the actions of project lead Jonas Kaerlav. Stealing artists’ work while creating whole websites to defame and silence them, firing members of the team for petty and personal reasons, and refusing to remove vocal white supremacist Jon Jafari as a voice actor in the game, even after Playtonic Games did the right thing and removed him from their own game’s voice actor lineup. This man has a rap sheet a mile long, and it is impossible not to bring up when discussing the game. The fact that A Hat in Time is one of the best platformers of all time with level and input design unmatched amongst its peers does not matter when those same designer associates with Nazi sympathizers and refuses to pay artists. Real lives are affected here, and it is irresponsible to ignore that. And that is a damn shame because A Hat in Time truly is a masterpiece. It’s undoubtedly my favorite game of the year, and I want to play through the game a dozen more times right away. I want to cosplay Hat Kid. I want to draw fanart. I want to design my own games inspired by this. I WANT to love this game. But sometimes life is more complicated than that. Sometimes you have to accept that even the things you love bear a tragic hamartia. Sometimes, life can just be one nasty, foul 2017.


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The Elder Scrolls Online Will Get New Expansion and 3 DLC Add-Ons In 2018


Posted on December 23, 2017 by Rae Michelle Richards

Great news for the thousands of residents of the online-only version of Tamriel – your world is about to get a lot bigger with the announcement of 5 new pieces of add-on content coming next year.

Over on the official Elder Scrolls Online website, game director Matt Firor posted his yearly letter to the community. Most of the letter is a retrospective of major content drops that took place in 2017 – The Horns of Reach DLC, Clockwork City DLC and of course the Morrowind Expansion as well as mentions of the New Life Celebration, Mid-Year Mayhem and Witches Festival events.

What is probably the most interesting to veteran players like myself is the last section of the letter, “Looking Forward to 2018”.Mr.Firor surprises us with a tantalizing look at what is to come in the next 12 months: 3 add-on DLCs and a fully new “chapter” (read: expansion). In early 2018 Zenimax will lift the veil of secrecy surrounding “Dragon Bones”, a Nord themed dungeon DLC add-on pack. Along with the two new dungeons, we’re also due for several quality of life updates including “one often requested feature”.

Dragon Bones as they appeared in The Elder Scrolls V: Skyrim [Source: Nexus Mods]

Here’s the full quote about what is to come:

I’m very happy to say that you can expect three more DLCs and a full new Chapter for ESO in 2018. We’re not slowing down, at all. There’s so much to do and explore in Tamriel, and we are very excited to take you to some highly-requested areas next year.

We’ll officially announce the first DLC of 2018 just after the first of the year, but here’s a small preview: It’s a dungeon-based DLC called The Elder Scrolls Online: Dragon Bones. As the name implies, it is Nord-based in theme, with each of the two dungeons expanding upon the lore of that region.

Coming with Dragon Bones is an update full of quality-of-life improvements and additions, including at least one long-awaited feature that everyone who cares about their characters’ appearance will love and the Homestead storage items I talked about earlier. We’ll give you more details on this update when it launches on the PTS early (very early) next year.

It’s not always about new content, of course—we’ll be spending some time adding more improvements and fixing any outstanding issues and bugs. Stay tuned for the PTS patch notes for updates on those and, obviously, keep your comments coming on the forums and elsewhere. We value your feedback and take it very seriously.“

Where do you think 2018 will take our adventuring characters across Tamriel? Could we possibly revisit Cyrodil from TES IV? Perhaps Western Skyrim will be added to the game finally, joining the existing Earmarch province. Considering that we got both Eastern and Western Skyrim Scout outfits this past year and the new add-on DLC is called “Dragon Bones”… Hmmmmm….

That last part is pure speculation on my part, we won’t know anything official until Zennimax Online announces more details sometime in 2018. Leave your comments below, I’d love to hear other player’s speculation about where the game is going next.

[Source]


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New Titanfall 2 Update Brings Holiday Themed Decals, New Playlist and New Weapon Skins


Posted on December 14, 2017 by Rae Michelle Richards

After nearly a year and a half of release, I figured that the days of Titanfall 2 updates were over but apparently not. Next week the next update for Respawn Entertainment’s criminally under-played mech shooter, dubbed Operation Endeavor brings a whole pile of smaller content drops just in time for the holidays. 

Six weapons will be receiving new Elite Warpaint skins which will be available for $4.99 USD or $19.99 USD for all six. 

These new skins include: 

  • Heat Sink EM-4 Cold War 
  • Masterwork D-2 Double Take 
  • Phantom Longbow DMR 
  • Purple Fade G2AS 
  • Crimson Fury R-21 Carbine 
  • Sky R-97 

Two new banners will be made available in standard and gradient quality: “Before Grapple” and “Sliegh-er”. 

Also coming just in time for the snow to start falling are a set of tweaked gameplay modes with modified rule sets. It might not be that new map you wanted for the holiday update or an entirely brand new mode but what we do get is Last Titan Standing with huge cooldown and health changes. Also coming to Titanfall is the classic arena FPS mode, Rocket Arena! Old school fans of the Quake series might have a reason to check out TF2’s latest patch. 

Here’s a full breakdown of the new modes: 

  • Turbo LTS – Last Titan Standing gametype with double core generation and dash regen rates. Everyone also has Turbo Engine kit. 
  • Spicy Attrition – Attrition where everyone’s Ordnance ability is replaced with Ticks. 
  • The Otherside – All Phase Attrition. 
  • Rocket Arena – Live Fire with modified EPGs and autopistols. 
  • Turbo Titan Brawl – Titan Brawl with double core generation and dash regen rates. Everyone also has Turbo Engine kit. 

Make sure to check out the full post by Respawn at the source link for detailed changes found within this upcoming patch. I know a lot of the community were not happy with the huge Grapple nerf, meaning no more swinging around like your pilot belongs in Attack on Titan. Respawn has at least reverted a bit of that nerf, in that the Grapple ability can now store two charges. 

[Source]


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Dying Light Is Getting a Stand-Alone PVP Expansion In 2018, Technical Test Sign-Ups Open


Posted on December 7, 2017 by Rae Michelle Richards

Battle Royale games have been front and center this year when it comes to the discussion of online multiplayer titles. Perhaps then it is no surprise that Techland, the developers behind the Dying Light franchise, will be bringing their own unique spin on the genre with the reveal of the stand-alone Dying Light: Bad Blood expansion.  

Bad Blood‘s official website promises that Techland’s approach to BR will set itself apart from the competition by incorporating P.V.E elements into a traditionally P.V.P only genre. Not only will players have to fight against each other but also A.I controlled zombies and in some instances powerful boss monsters that could turn the tide of battle. The inclusion of P.V.E elements means that players will be encouraged to form temporary alliances to overcome these challenging foes but they’ll also have to watch their backs. In order to escape from the horrors of Bad Blood players will need to buy their way onto to an evacuation helicopter at the end of a round using collected samples. Since every player purchases their one-way escape ticket separately, alliances are sure to be broken. 

A closed technical test will take place during the last few weeks of this month via Valve’s Steam service with more players being invited over time. Additional platforms for Dying Light: Bad Blood are expected to be revealed later on in 2018 and there has been no word if a console release is planned. It is also not known how Dying Light: Bad Blood will be monetized – whether free to play, free to existing Dying Light owners or buy to play. 

Expect more news and media from Bad Blood in the coming weeks as the technical test has no embargo or media capture restrictions. If you want to sign-up yourself you can do so here. 

 


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Devil May Cry HD Collection Coming To PS4, Xbox & PC In March 2018


Posted on December 7, 2017 by Rae Michelle Richards

Capcom, not content with reviving the Mega Man franchise to much fan hype and positive coverage, has announced that the Devil May Cry HD Collection will be making its way to PC, Xbox One and PlayStation 4 on March 13th. 

This collection features up-rez’d ports of the 2001 PS2 original Devil May Cry, 2002’s Devil May Cry 2 and 2005’s Devil May Cry 3: Special Edition. All three of these games have enough demon slaying, arcade-style combo action that it’ll make you hungry enough for a slice of pizza (yes, I’m making the obvious DMC 3 references now). 

Greasy Pepperoni Goodness in HD! 

Originally the Devil May Cry HD Collection was released on Xbox 360 and PlayStation 3 in April 2012. Ninja Theory’s reboot of the franchise D.M.C  was also ported to 8th generation consoles back in 2015 but if recent leaks are to be believed, we could see a continuation of the original white-haired Dante’s story with the announcement of Devil May Cry 5 at The Game Awards later tonight. 

Above: Launch trailer for the 7th generation release of DMC HD Collection from 2012.

Source: Capcom Unity Blog


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The Blue Bomber Returns With The Announcement of Mega Man 11


Posted on December 5, 2017 by Rae Michelle Richards

Capcom’s blue bomber will return late next year with the surprise announcement of Megan Man 11 for Nintendo Switch, Xbox One, PlayStation 4 and PC. Sporting a striking modern visual style that sees Mega Man with a new slimmer profile, as well as an overhaul of the overall aesthetics of the long-running franchise. Gone are the NES style retro pixel style featured in Mega Man 9 and Mega Man 10. In their place is a visual style that marries the large proportion and colorful pallet of classic Mega Man games with current generation 3D graphics. 

Announced during the Mega Man 30th Live-Stream, MM11 isn’t the only new title staring Dr.Light’s greatest creation coming to the Nintendo Switch. The previously released Mega Man Legacy Collection and Mega Man Legacy Collection 2 will find their way to Nintendo’s first hybrid console.  Both of these collections will hit the Nintendo tablet in the Spring of 2018. Mega Man X, the futuristic SNES spin-off series will see all 8 titles in that franchise released on Switch sometime during Summer 2018.  

Also dropping next summer will be extensive details surrounding Mega Man 11 before the game is released during the second half of 2018. It seems that things just went from “Capcom has abandoned Mega Man” to “crank the hype level past 11” in the span of a single live stream. 

Check out the official trailer, official concept art and several HD screenshots in the media gallery below. 

Debut Trailer

Key Art

Screenshots

Concept Art

Image Source: Capcom PR / Video Source: Youtube


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Activision Outlines Activities Coming In Destiny 2: The Curse of Osiris


Posted on November 24, 2017 by Rae Michelle Richards

In less than two weeks guardians from all around the solar system will be able to partake in the brand new content contained in Destiny 2‘s first expansion Curse of Osiris. Publisher Activision held a live stream a few days ago that outlined all of the new activities that await protectors of earth’s last city who are looking for something new to do. 

The largest public event ever within the Destiny franchise will call Mercury home, the stream revealed. Unlike other public events, Mercury’s will have multiple stages and players will need to progress through a series of objectives before receiving their loot. First up is the task of killing all of the gate-keepers who drop the keys needed to progress through the various islands of Mercury’s public event. From there, guardians will hop from island to island in order to achieve their objective. Activision was very clear that this isn’t solo content. If you don’t have someone to play with, the game will help match you with another guardian. 

Players from Destiny 1 might remember The Lighthouse, since its last appearance some changes have occurred. At The Lighthouse, Brother Vance will dispatch players on new activities that will help them solve the mysteries that await them on the surface of Mercury. End-game weapons will be available from within The Lighthouse as well, thanks to the assistance of a Vex “weapon wall”. 

Strike Missions will once again be woven into the overall narrative experience found in Curse of Osiris. Rather than simply receiving authorization to begin strikes, as happens in the vanilla D2 campaign, Strike Missions will have their own story components that will expand and service the larger narrative.  

Last up was the Infinite Forrest, a complicated Vex structure that is able to mimic the state of Mercy in the present, past and possibly even predict its future. Providing guardians with procedurally generated content, the Infinite Forrest will be different every time that they set foot within it.  Enemies from all of the combat factions can be recreated within the Infinite Forrest and each segment of Infinite Forrest encounters have been handcrafted so that they live up to Bungie’s level of polish. 

Want to watch the Curse of Osiris Livestream for yourself? Check it out below. 


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War Pike Added To Online Monster Slaying Title Dauntless


Posted on November 22, 2017 by Rae Michelle Richards

Dauntless is an early access online monster slaying, title not unlike Capcom’s own Monster Hunter, series that offers players the chance to take down larger than life enemies using a variety of different weapons.  

The War Pike is a brand-new weapon type coming to the game with this December’s Sharpen Your Skills update. As a polearm the War Pike brings a bit of a difference in terms of gameplay mechanics for seasoned hunters out there who might be sued to the other four weapon classes. Instead of memorizing specific sets of inputs to maximize damage the War Pike allows players to chain basic and heavy attacks together for seamless interwoven combat. As slayers successfully land successive hits their special meter will fill, allowing them to pull off devastating finishing moves. Once a finishing move has been earned it can be stored as a “charge” for use later on, this is especially useful when playing as a party and coordinating strategy together. 

Over on the official Dauntless blog you can read all about how the War Pike works, its role in group content and how it differs from the other four weapon types on offer. 

Dauntless is currently in a paid closed beta available through random key give away or through a $39.99 USD “Founder’s Pack”. It is expected to enter open beta, and eventually fully supported free to play launch, sometime in 2018. 


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H1Z1 Receives Major Update That Includes New Map and Daily Challenges


Posted on November 20, 2017 by Rae Michelle Richards


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Injustice 2 Ultimate Edition Comes To Steam


Posted on November 15, 2017 by Rae Michelle Richards

Injustice 2 Launch Trailer

Nether Realm Studio’s second DC superhero brawler Injustice 2 comes to Windows PC with the release of Injustice 2: Ultimate Edition on Steam.   

Featuring a roster of 28 heroes in the base version of Injustice with new faces like Blue Beetle, Atom and Starfire joining the ranks of returning DC mainstays like Batman, Superman, the Joker and the Flash. An additional 13 characters have been released following the game’s initial May 2017 release on Xbox One and PlayStation 4 with the Teenage Mutant Ninja Turtles being the latest cross-over heroes to be announced for the Injustice franchise. 

Returning Heroes / Villains 

  • Aquaman 
  • Bane 
  • Batman 
  • Black Adam 
  • Catwoman 
  • Cyborg 
  • Flash 
  • Green Arrow 
  • Green Latern 
  • Harley Quinn 
  • Joker 
  • Superman 
  • Wonder Woman 

New Heroes / Villains (Base Game) 

  • Atom 
  • Atrocitus 
  • Black Canary 
  • Brainiac  
  • Captain Cold 
  • Cheetah 
  • Deadshot 
  • Doctor Fate 
  • Enchantress 
  • Firestorm 
  • Gorilla Grodd 
  • Poison Ivy 
  • Robin 
  • Scarecrow 
  • Supergirl 
  • Swampthing 

Additional DLC Characters 

  • Brainiac 
  • Black Mantra 
  • Darksied 
  • Raiden 
  • Red Hood 
  • Star Fire 
  • Sub-Zero 
  • Hellboy (unreleased) 
  • TMNT (unreleased) 

Injustice 2 comes in two different variants, for $49.99 CDN you’ll get the base game with all of the modes and all of the characters listed in the “base game” lists above. For $119.99 CDN you receive the base game, the seven DLC add-on characters and six Ultimate Edition exclusive skins that transform existing heroes into versions of other DC superheroes no otherwise featured in the game. Individual characters are sold at $7.99 CDN or can be bundled together in two “Fighter Packs” which are sold for $29.99 CDN a piece. 

If you want to know if your gaming rig is mighty enough to run Injustice 2, here are the minimum and recommended specs: 

MINIMUM:

    • OS: 64-bit Windows 7 / Windows 10
    • Processor: Intel Core i5-750, 2.66 GHz / AMD Phenom II X4 965, 3.4 GHz or AMD Ryzen™ 3 1200, 3.1 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce™ GTX 670 or NVIDIA® GeForce™ GTX 1050/ AMD® Radeon™ HD 7950 or AMD® Radeon™ RX 550
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 52 GB available space

RECOMMENDED:

    • OS: 64-bit Windows 7 / Windows 10
    • Processor: Intel Core i3-2100, 3.10 GHz / AMD FX-6300, 3.5 GHz or AMD Ryzen™ 5 1400, 3.2 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA® GeForce™ GTX 780 / AMD® Radeon™ R9 290 or RX 570
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 60 GB available space

[Source]


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Microtransactions Outpacing Game Sales Sets a Worrying Precedent


Posted on November 9, 2017 by Rae Michelle Richards

You might have already heard the news yesterday: Ubisoft mentioned on their Investor’s Call that “Player Recurring Investments” (read: microtransactions) have outpaced the sale of full price and discounted digital copies of their games for the first time ever. In terms of raw numbers of the 343 million euros the company made from their digital businesses 175 million Euros were the result of “Player Recurrent Investments” (which include microtransactions, add-on DLCs, Rainbow Six Siege Season Passes, subscriptions and those sorts of things). The 83% rise in microtransaction purchases over the past year for Ubisoft could signal the tipping point where small recurring payments within the AAA games we play outpaces traditional complete products for the foreseeable future. 

I’m certainly not calling this the “death of the $60 game” or “the decline of games as a complete product” but there is no denying that over the past year major game studios have tried to forcefully inject smaller purchases into franchises that have not been known to use the previously mobile only lootboxes / battle crates / whatever you’d like to call them. What started with cosmetic item crates in Overwatch has quickly morphed into Warner Bros Interactive selling Legendary Orcs for real money in Shadow of War, players being able to purchase level-ups and weapon power in Fortnite‘s PVE mode and most recently random lootbox exclusive mount skins in ArenaNet’s Guild Wars 2.  

A slide outlining the “digital revenue split” between Digital Distribution and Player Recurring Investments.

Tempting players with the chance of highly coveted items, exclusive skins and other valuables for only a small amount of cash does sound an awful lot like gambling. Yes, there is no chance of getting “nothing” when you purchase an Overwatch loot box but the disappoint that comes when you open a box that contains nothing but duplicates, sprays and the occasional voice lines became such a meme within the community that the Overwatch team found it necessary to fiddle with the odds found within loot boxes so that duplicates are less prevalent. 

While I’m on the topic of odds – popular public contests like Mcdonald’s Monopoly, Casino tables and slot machines in British Columbia and other games of chance have to clearly outline the odds that a player faces before they make their decision.  The gaming industry has not faced threats of regulation when it comes to disclosing odds to players in North America yet but the Chinese government is well ahead of us and passed a law requiring game makers to disclose the odds of “random drops” within their titles. In the Chinese version of Overwatch you have the probability of one “legendary item” (the highest rarity) for every 13.5 loot boxes. If you try to roughly convert that to $USD or time spent depending on the calculations used you’re either spending $7.99 USD (for 14 lootboxes) or roughly 20 hours of gameplay time FOR THE CHANCE of unlocking a legendary item, not necessarily the one you want. 

Are we at a turning point? Only time will tell but here’s hoping that the discussions around microtransactions, gacha style loot boxes and random chances for real world money within gaming face some kind of regulations in the near future. I know personally I’ve spent a good chunk of spare change on loot boxes and microtransactions over the past year and I don’t feel any happier or better off since I did. It would have been nice to know that to get that Soldier 76 Grillmaster Skins during the first summer games would have cost me 20 hours of my life just for the chance… 

Pictured in the header: Overwatch’s loot boxes, Fortnite’s Llamas, Shadow of War’s crates, Tess’ Eververse in Destiny 2, Heroes of the Storm’s loot boxes and Guild Wars 2’s Mount Adoption Certificate. Embedded in this post is an amazing video by Jim “Fucking” Sterling, Son!

 


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Meet The Latest Hero For Overwatch: Moira


Posted on November 4, 2017 by Rae Michelle Richards

The latest ‘Hero’ to join the ranks of Overwatch’s roster is the Tallon geneticist Moira. Clad in purples and blacks this support hero uses her scientific knowledge to heal her allies and damage her foes, sometimes simultaneously. Needless to say, her reveal came as a complete surprise, unlike last year’s Sombra reveal, Jeff Kaplan got to keep Moira’s debut a complete secret until he could unveil her to millions of fans during the BlizzCon 2017 opening ceremonies. 

She has a healing beam which is she uses to restore health on her allies using her left hand. A dark energy creeps out from her right hand, dealing damage to her foes and healing her and replenishing her ‘biotic energy’.  Biotic Orb is a rebounding projectile that damages any enemy it passes through and heals any friendlies it may come in contact with. Fade allows Moira to teleport a short distance, similar to Reaper’s Wraith Form. Finally, her ultimate, Coalescence, as her firing both her healing beam and damaging beam at the same time. 

Here are the official descriptions of her kit from the Overwatch website:  

BIOTIC GRASP
Using her left hand, Moira expends biotic energy to heal allies in front of her. Her right hand fires a long-range beam weapon that saps enemies’ health, healing Moira and replenishing her biotic energy.

BIOTIC ORB
Moira launches a rebounding biotic sphere; she can choose between a regeneration effect that heals the allies it passes through, or a decay effect that deals damage to enemies.

FADE
Moira quickly teleports a short distance.

COALESCENCE
Moira channels a long-range beam that both heals allies and bypasses barriers to damage her enemies.

Moira is expected to be released on Overwatch’s Public Test Region sometime next week. For now, we’ll all have to watch the videos of her in action coming from the show floor.

 


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