Tag Archive

The Lost Legends of Redwall: The Scout Anthology Coming To PC Next Month


Posted on January 16, 2024 by Rae Michelle Richards

A pair of games based on the classic children’s book series Redwall are set to land on Xbox Series, Nintendo Switch, PlayStation and PC in the second half of February.

The Lost Legends of Redwall: Scout’s Anthology is a re-release of the original 3 episodic titles in the series of the same name bundled into one package. The game’s protagonist is a mouse warrior in training at Redwall Abby who must flee his home due to events at the opening of the first chapter.

The Lost Legend of Redwall: Scout Act 1 was originally released in Steam Early Access back in 2017 followed by a full release of all 3 acts as discrete titles on console in 2019.

Redwall is a beloved series of children’s book written by Author Brian Jacques, published between 1986 and 2011. The series focuses on various mouse protagonists who defend the Redwall Abby and surrounding areas. Unlike most fantasy series Redwall was told out of order – with each entry taking place at a different point in the timeline.

The Lost Legend of Redwall: Scout‘S Anthology is set for release on February 20th.


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Frost Giant Studios Stormgate Gets Brand New Trailer


Posted on December 7, 2023 by Rae Michelle Richards

Imagine for a moment – Hordes of burning infernal demon-like creatures surround armoured marines and walking mechanized tank as they fight the nigh endless number of enemy forces that look like they’ve come straight from the depths of hell.

What I’m describing isn’t the latest science fiction blockbuster or a classic 80s action movie like Aliens – but a situation you might just encounter in Frost Giant Game’s upcoming Real Time Strategy title, Stormgate. It might seem like the RTS genre has been on life support for the last decade or so but 2024 just might be the year that changes.

Created by former members of the development teams behind Warcraft 3, Warcraft 3: The Frozen Throne and StarCraft 2 – Collectively some of Stormgate’s development team have helped craft longstanding titles that helped define the genre. Chris Metzen, the high profile game designer known for his work on DIablo, the Warcraft Franchise, lead designer of the original Starcraft consulted with Frost Giant Games during the early conceptual phases of development.

The leader of the Infernal Host faction is revealed towards the end of The Game Awards trailer so make sure to look out for that. Played by actor Simu Liu (2023’s Barbie, 2021’s Shang-Chi: Legend of the Seven Rings), the character – who is named Warz and will be a playable hero during the event of Stormgate’s campaign mode.

It’s not just a pedigree for developing genre defining titles that makes Stormgate so interesting but also the engine technology that Frost Giant Games have developed. Based upon Unreal Engine Technology, the Snowplay Engine supports impressive features like a max player count of 32 people, the ability for mass spectating, the inclusion of rollback netcode and so much more. It is quite clear from the technical overview in their 10 minutes Kickstarter video that Snowplay might just be what defines the capabilities expected from future RTS engines.

If you want to join the Human Vanguard or Infernal Host in 1 Vs. 1 online battles or help test out the really hype looking 3 vs. 1 co-op mode – the online multiplayer beta started on December 5th and access can be secured by backing their Kickstarter. Frost Giant Studios set a goal of $135,519 CDN dollars and right now their fund-raising effort is sitting at mind boggling 1.5 MILLION CDN as of press time. Frost Giant have managed to raise over 10x their original goal in only a couple of days.

Pledges start at $1 CDN but if you want access to the game (and who wouldn’t if you’ve read this far?) – the Founder’s Pack (priced at $25 USD) includes access to the game during a preview week expected to launch next summer, a hero unit for the vanguard faction, Army cosmetics and a Founder discord role. Those looking for immediate access to the game will have to shell out a bit more for the Deluxe Founder’s Pack (priced at $40 USD) which includes everything already mentioned plus a hero unit for the Infernal Host, a Chicken Pet and access to the first wave of Stormgate’s Beta.

Entry into the closed beta isn’t the only way to get a sneak peak at Stromgate before it enters Early Access next year. The high profile annual gaming tournament Dreamhack Atlanta will be hosting the first ever show matches with the under development RTS. The developers have also let some higher profile RTS content creators stream gameplay of the closed beta on both Youtube and Twitch.

We will have more coverage of Stormgate as development continues ahead of the 2024 launch into Early Access.


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Real Time Strategy and FPS Collide In Eximus: Seize The Frontlines


Posted on February 22, 2021 by Rae Michelle Richards

The overlap between FPS fans and Real Time Strategy addicts must be larger than I expected given that Eximus: Seize The Frontlines is the second game I’ve seen in recent months try to blend the close quarters action of FPS games with the macro-view of strategy titles. Is this actually a new fusion genre none had told me about before?

Eximus: Seize The Frontlines is an online focused FPS/RTS hybrid that has one player fulfil the role of “commander” – building structures, managing resources and supporting troops while a platoon of up to 5 other players handle the battle on the ground using high tech mech suits. Unlike other games that adapt a 4 vs. 1 multiplayer scenario (see Dead by Daylight) Eximus is more like 1 + a squad of 5 working together to accomplish objectives. It all certainly sounds like an enticing premise.

The game was previously in Steam Early Access but was pulled from the store last fall while the developers worked on completing the game. All that work must be coming together because it was announced today that Eximus will ship version 1.0 as a fully released game on March 16th 2021.

I haven’t had the chance to play this game yet, as I honestly just found out it existed today and the game is currently not available for purchase. However, if the action presented in these official GIFs and trailer match the moment to moment experience – this could be a sleeper hit for sure, especially since the RTS scene doesn’t see much new action nowadays.

 


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Advance Wars Inspired ‘Tiny Metal’ Gets a Sequel


Posted on July 16, 2019 by Rae Michelle Richards

Nintendo might not have published an Advanced Wars title in 11 years but that hasn’t stopped the developers at Area 35 from picking up the flag and marching towards their objective of bringing turn based portable warfare into the modern era. Just over a year and a half after releasing the first Tiny Metal, their back with Tiny Metal: Full Metal Rumble on Nintendo Switch and Windows PC.

Three modes of play are available in the full version of Tiny Metal: Full Metal Rumble – Campaign which features over 39 missions to test your skill against. Skirmish, which allow commanders to set their own difficulty and other conditions with 77 additional challenges to tackle. Lastly is the Skirmish mode which allow two commanders to go head to head in 1 Vs. 1 tactical battles.

A demo version of Tiny Metal: Full Metal Rumble is also available on the Nintendo E-Shop in addition to the full game. The demo version will allow you to try out the first 3 Campaign missions as well as 2 maps from the Skirmish mod, which includes a demo-exclusive unit.

Tiny Metal: Full Metal Rumble is priced at $14.99 USD.


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Report: Blizzard Cancels Starcraft Shooter To Focus On Overwatch Sequel


Posted on June 8, 2019 by Rae Michelle Richards

Blizzard Entertainment is notoriously secretive when it comes to their in-development projects but that didn’t stop gaming journalist sleuth Jason Schreier of Kotaku unearthing that the Anaheim based developer halted work on the yet another Starcraft shooter (RIP Ghost) to move developers onto either a continuation or spin-off title set in the Overwatch Universe currently called “Overwatch 2”.

Project Ares was the code name given to this potential Starcraft third person shooter helmed by veteran developer Dustin Browder. A playable build of the game reportedly cast the player as a Terran Marine who could “gun down Zerg monsters” but future plans for the title included the ability to potentially play as the Zerg, but development was slow and it’s not known if this milestone was ever reached. Project Ares has been in active development for at least two years and it’s sudden cancellation only occurred a couple of weeks ago.

With developers moved onto what is essentially “the next Overwatch title” – what does that game look like? It’s been compared to Valve’s Left for Dead Games By Schreier’s sources, meaning that it has is most likely not a single player game but something closer to the smaller scale P.V.E modes released every spring for the game’s anniversary event. Imagine a scenario where teams of 4 Overwatch members have to defeat waves of Talon Robots – a likely event were Blizzard to show us more of the non PVP aspects of Overwatch. Reportedly Overwatch 2, the still unannounced Diablo 4 and the cancelled Starcraft project all run on the same engine – a change for Blizzard which with the exclusion of Starcraft II and Heroes of the Storm generally have different engines for each major franchise.

The public didn’t hear about the former Project Titan (which would be later reworked into Overwatch) very much at all while it was in active development. Aside from the odd omission of the projects existence during investor calls (and to be honest none of us listen to those) – Titan was spoken about mostly by fans as speculation and nothing more.

Blizzard actually did issue a vague statement to Kotaku which read in part:

“We always have people working on different ideas behind the scenes – including on multiple projects right now – but the reason we tend not to discuss them publicly is because anything can happen over the course of development.”

[Source]


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Major Changes For Destiny 2 As Bungie Prepares To Go Free To Play


Posted on June 7, 2019 by Rae Michelle Richards

It’s been a couple months now since Bungie and Activision parted ways with the conclusion of the publishers involvement with the Destiny franchise. In a live stream held yesterday Bungie announced what the future has in store for the two year old shooter, the announcement of a new distribution platform for the game, cross-save functionality and even the next expansion. There is a lot to take in!

Destiny 2 will be jumping ship from the Battle.net launcher and making a home for itself on Valve’s Steam service starting this September. A process will presumably be in place by then to allow existing owners who currently use the Battle.net launcher to play the game to transition to Steam. It’s not clear at this point in time whether or not the Steam version will be mandatory or if the Battle.net version will continue to be updated.

Alongside this shift to Steam will be the release of Destiny: New Light, a free to play version of Destiny 2 which includes the 2017 base game, both the Warmind and Curse of Osiris DLC add-ons. This will give new guardians access to all of the Year One content that previously cost $$. Last year’s Destiny 2: Forsaken expansion will not be included on the free offerings but will instead be a separate purchase.

Cross-save functionality (not to be confused with Cross Play functionality) will also be coming to Destiny 2 in the September update. This means that if you play on multiple platforms (Xbox, PC or PS4) you’ll be able to carry up to 3 characters forward into this new system and will be able to logon to any supported platform and continue to play. This also means that previously PlayStation Exclusive gear and strikes will be available on all platforms. It is not yet known if you’ll need to buy separate expansion licenses per platform at this time.

Lastly, and perhaps most exciting for existing players is the announcement of the next Destiny 2 expansion, Shadowkeep. In breaking what has been a Destiny tradition for the entire entire life of the franchise – Shadowkeep will not require the purchase of all previous DLCs. Players will be able to jump right into this latest adventure on the moon without the Forsaken or Forsaken annual pass. Speaking of the annual passes – there doesn’t seem to be one for Year 3 of Destiny 2

Source: PC Gamer


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GRIP: Combat Racing Collector’s Edition Detailed


Posted on October 11, 2018 by Rae Michelle Richards

Developer Caged Element revealed that the upcoming console release of their futuristic racing title, GRIP: Combat Racing will be available in a limited physical Collector’s Edition exclusively though GAMESTOP in the United States. After inquiring with their public relations people we can confirm that the Collector’s Edition will be available through EB Games in Canada.

Those who purchase the physical Collector’s Edition will receive the game’s soundtrack in 3 formats – CD, Vinyl and MP3 download, a set of art prints, a USB thumb-drive, a set of decals and exclusive DLC.

GRIP: Combat Racing Collector’s Edition:

  • GRIP: Combat Racing video game
  • Double Vinyl + CD Soundtrack + MP3 Download key
  • 3 x 12” double-sided art prints
  • Classic Game Manual & Lorebook
  • GRIP USB Drive
  • Exclusive DLC (Nyvoss Hex Paint Kit, Vortex Rims and Vehicle Decals)
  • GRIP Sick Bag
  • Vehicle Decals
  • Numbered card of authenticity

GRIP: Combat Racing is very clearly inspired by the fast paced anti-gravity racers from the mid to late 90s that graced the home consoles of the time. The developers cite the 1999 game Rollcage by Attention to Detail – which I can certainly see in the car designs. Fast cars gripping to the curved surfaces of futuristic racing courses also reminds me of the “Xtreme-G” series from the long defunct ACLAIM studios. Vehicle design and anti-gravity mechanics aren’t the only 1990s inspired features: the final release will also include 22 courses and more importantly – four player split screen!

GRIP’s complete soundtrack will include 24 tracks but the following 11 tracks have been licensed for use in the game:

  • Battery x Makoto “Submerge
  • Krakota x Urbandawn “Coyote”
  • Inja x Pete Cannon “War Games“ (Instrumental)
  • Krakota “Citadels
  • Royalston “Diorama
  • Rawtekk “Restless
  • Whiney “Sunday Grunge
  • Whiney “Talisman
  • Lynx “Clap Track

GRIP: Combat Racing will be released on Xbox One, PlayStation 4, Nintendo Switch and Windows PC on November 6th.

Source: GRIP Public Relations


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Extremely Queer Indie Game ‘EXTREME MEATPUNKS FOREVER’ Tops Charts


Posted on July 26, 2018 by Rae Michelle Richards

Experimental visual novel, mecha brawler and Fascist slaying indie title EXTREME MEATPUNKS FOREVER is currently climbing the top ten grossing titles on Itch.io. Developed by fellow queer game developer Heather Flowers, EXTREME MEAT PUNKS FOREVER, is unapologetically, radical, leftist and queer as hell. Fusing a vibrant pastel presentation, a quartet of protagonists and mech battles where you fight your literal clone (and kill Fascist scum while you’re at it, EXTREME MEATPUNKS FOREVER takes a look at a lot of different subject matter through a queer lens. 

I asked Heather for a brief overview of what EXTREME MEATPUNKS FOREVER is and what the success of the game meant to her. Below is her statement as provided:

“EXTREME MEATPUNKS FOREVER is a serialized visual novel/mech brawler about gay disasters beating up neonazis in giant robots made of meat. It’s about growing up queer in a small town, about being at odds with your own body, about feeling broken and trying to build a community with other broken people. The game takes from a lot of my own personal experiences growing up in Oklahoma (though it tends to give a more fantastical spin on events). Reception so far has been extremely positive, but the true question is what will happen as more episodes come out. I hope people like it and stay interested! Either way, we’ll see in a couple weeks.” 

Feeling at odds with your own body, having to build your own community (and family) by getting to know other broken queer people are experiences that also ring very true with myself. Sadly, my transition did not include a giant mecha or clone battle – but if it did, perhaps it would out as awesome as EXTREME MEATPUNKS FOREVER looks to be.  Plus you get to kill a bunch of fascists – because fuck them! 

Extreme Meatpunks Forever is currently within the top 10 best-selling titles on Itch.io right now. For $9.00 USD you too can check out this episodic leftist queer genre mashup (Windows, Mac, Linux) and support an awesome queer creator. The price on itch guarantees access to the whole first season, of which the pilot, Episode 1 and 2 are out now. 

Further episodes in EXTREME MEATPUNKS FOREVER will be released on the following dates: 

JULY 19 – PILOTS, PT. 1 + PT. 2 (out now!!) Cass makes a choice. Lianna goes to work. Brad dabs. Sam fucks up.
AUGUST 2 – INFINITE DESERT HELLZONE 

AUGUST 16 – CROSSED CLAWS 

AUGUST 30 – LAST LEGS 

SEPTEMBER 13 – HOPE 

[Source]

 


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Paladins Impressions (Nintendo Switch)


Posted on July 25, 2018 by Rae Michelle Richards

At first blush Hi-Rez Studios Paladins is easily compared to Blizzard’s Overwatch – both games are bright and colorful, both games feature a large roster of heroes with different play styles and both games are all about co-operative teamplay. In the two years since launch Hi-Rez has worked hard to distance their game from Blizzard’s offerings so much so that they’ve revamped player progression twice and even cancelled entire game modes – Siege and Survival (that latter being spun off as Realm Royale). 

Hi-Rez’s PR department sent me a Founders Pack code for Paladins on Nintendo Switch ahead of today’s free-to-play. With the recent Rise of Furia event ending on PC and PS4 with the release of the latest patch – which should be out on Nintendo Switch sometime soon – I thought it would be a perfect time to share my thoughts on the game. 

Core Gameplay Is Solid 

As a team based first person shooter Paladins has quite a bit of competition, mainly from Splatoon, which also has a bright and distinct art style of its own. Paladins feels great to play with the joycons both in docked mode and handheld (which I used primarily while playing for this piece). Draw distance, team markers and character effects are all readable and get your attention even on the smaller screen. Once you get used to the game’s UI everything just works when playing in handheld, which is excellent. Similar to Overwatch, Paladins doesn’t bog you down with death percentages or KDAs, instead even assisting with a kill will count as an elimination – something that I wish more competitive FPS games would adopt.  Paladins in Switch might not run at the same 60 FPS as its PC counterpart but this is really not a huge drawback, given how well it seems to hold at 30FPS in handheld mode and can be played anywhere.

Progression Feels Like A Mess (and is RNG Dependent)  

Paladin’s Founder’s Pack instantly granted me access to all of the available champions with the promise of automatically receiving any future additions for free. When comparable MOBAs can single characters for upwards of $15 USD the $29.99 Founders Pack seems like a no-brainer, when it comes to Free to Play Title. What’s not advertised however is that the majority of the “progression” in Paladins is unavailable even with all of the unlockables provided within the Founders Pack. 

By completing games in either of the available modes you’ll earn gold which can be used to level up an individual champion.  Along the way, throughout the 50 individual character levels your chosen champion will be granted a spare amount of emotes, alternate voice lines and there’s a final “golden skin” available for those who make the ascent to level 50. The remaining various unlocks for all of Paladin’s champions are hidden behind RNG loot boxes which can only be earned through a premium currency. It is true that this currency can be earned in small amounts by completing 7 days of login rewards but it would take you almost a month to earn enough for a single chest, and even then you’ll have no control over what cosmetics are unlocked.

Playing As Furia

Furia wields a semi automatic mid range rifle with a bayonet attached. She is a ranged healer who can use one of the abilities automatically bound to the left shoulder buttons to apply a massive 1000 HP heal to a single target. Pyre Blade summons a slow moving vertical beam of light that deals a massive amount of damage over time to opponents who are within its range. Her utlimate – Inflame – acts as a sort of team boost, making Furia un-targetable for 2 seconds while giving teammates increased damage and movement speed. In the right hands Furia can be a valuable clutch healer and kill streak powerhouse, during my time playing her I think I racked up multiple 20+ streaks.

Try It For Yourself

Paladins: Champions of the Realm is now free to play on Nintendo Switch. You can go grab the game’s client and try it out for free from the Nintendo e-Shop as of today. Hi-Rez PR provided an advance copy of the Founder’s Pack prior to the public release for our consideration meaning that I had all of the game’s characters unlocked from the start. The free to play version provides a rotation of ever-changing free characters as well as the ability to complete daily challenges to unlock gold to purchase individual characters.

 


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Team Cherry Reveals Release Date For Hollow Knight: Gods & Glory Update


Posted on July 17, 2018 by Rae Michelle Richards

We finally have a release date for the last free content pack for the excellent indie Metroidvania, Hollow Knight, Gods & Glory will release on August 23rd on both Steam and the Nintendo E Shop.

Gods & Glory is a boss rush mode of sorts that pits the player against a series of enhanced bosses, returning from previous encounters found within the rest of the game. We’ve only seen a scant few encounters from Gods & Glory during Nintendo’s E3 treehouse live-stream but we do know that the Moss Charger enemy is being upgraded into a boss, for example. Gods & Glory will also add a brand new explorable area to the world map called God Home.

Also announced at the same time are a physical release of the second Hollow Knight soundtrack Gods & Nightmares on physical vinyl and digital streaming platforms. Fan Gamer will also be releasing a very huggable and cuddly talking Grub plushie that stands at 10 inches. I JUST WANT TO HUG IT!

[Source]


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11 Things That Have Changed In No Man’s Sky Since Launch


Posted on July 11, 2018 by Rae Michelle Richards

The next huge update to No Man’s Sky is about to hit all platforms at the end of the month on July 24th. We do know that No Man’s Sky: NEXT will be a full multiplayer experience that opens up the nearly infinite worlds to multiple players at once along with a number of other improvements. Details are still forthcoming on what exactly No Man’s Sky: NEXT entails but publisher 505 Games did release a video that went through 11 huge improvements that have to NMS since its launch in 2016.

Here are 6 of the 100s of updates that have been made to No Man’s Sky that I find the most interesting: 

  • Updates that make deploying camps viable.  These included deployable equipment, automatic harvesting, communication terminals and a signal scanner that can find mineral deposits. 
  • Ability for players to find uninhabited bases to use as their brand-new home base. Bases come in a modular structure allowing for decorations and other cosmetics.  
  • Purchasable freighters that players can use to traverse the galaxy. Freighters are able to transport good in bulk making trading a lot easier. 
  • A regenerating galaxy – loot, functioning economy and intra-system conflicts are able to regenerate across the galaxy. New technologies allow players to apply sorting filters to the galaxy map. 
  • While exploring the vast number of available worlds you might just the wreckage of a crashed freighter. Using terrain manipulator explorers can find valuable salvage and complete guild missions. 
  • Improved mission log – Mission tracking, the ability to view pending missions and an in-game mission guide was added with the Atlas Rising update. 

No Man’s Sky originally launched on August 6th 2016 and since then has had three major updates – The Foundation Update, The Pathfinder Update and The Atlas Rising Update in the 2 years that have followed.  With the upcoming July 24th of No Man’s Sky: NEXT players on Xbox One will be able to enter the infinitely explorable space simulation.  


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Fortnite Alternate Reality Game Grips Community Days Before Season 5 Begins


Posted on July 9, 2018 by Rae Michelle Richards

Fortnite’s Battle Royal community is buzzing with anticipation for the beginning of the game’s fifth season – all of this excitement has so far been capped off with an alternate reality game (ARG) that has seen recognizable in-game items leap into the real world. With vortexes appearing the sky, large burger mascots now living in the desert and rocket launches going awry it can be hard to keep track of it all.

Here is a brief, chronological look at the major events that have occurred thus far, leading up to the start of Season 5:

Sat June 30th Countdown Ends With Rocket Launch

Televisions across the Fortnite Battle Royale map were counting down to … something. As the days ticked away to become hours and minutes players could hear a distinct sound in the skies above. Last Monday, as players stopped killing each other in order to watch what all of the fuss was about, a rocket was launched into the skies. Sadly, things went sideways as the rocket exploded, opening up rifts in the skies above. One player took it upon themselves to kill all the other players in their match while they watched the rocket ascend into the skies – setting a new multi kill record for the game.

Fri July 6th – Durr Burger From Greasy Grove Found In California

This past weekend Players noticed that the burg chain’s mascot found in Greasy Grove was missing, possibly sucked into the rift never to be seen again. Los Angeles area photographer and twitter user @Sekashiloni found the burger in the California Desert of all places. Accompanying the mascot were a police car from the world of Fortnite and a sign warning passers by about the dangers of dimensional rifts.

Tues July 9th – Supply Llamas Show Up All Over Europe

Today’s development is even stranger than a large cartoon burger entering the real world – Supply Llamas, which contain building materials and weapons within Battle Royale have been found in multiple locations across Europe.  Confirmed locations for these rare drops include London, Cologne, Cannes and Warsaw. Photos of the Loot Llamas in these major cities are currently among the highest up-voted content to be found on the /r/FortniteBR sub reddit as of the time of publication.

[Image via Reddit]

What does it all mean? Only Epic knows at this point in time. Many have speculated that the Battle Royale map will be radically changed when Season 5 launches on July 12th. Save The World – Fortnite’s P.V.E mode has had an official development roadmap revealed over the weekend that includes flintlock weapons and western themed heroes. Will the new Battle Royale map not only be based upon the real world but also history as well?

We’ll find out soon enough.


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Bloodstained: Ritual of the Night E3 Backer Demo Now Available On Steam


Posted on June 29, 2018 by Rae Michelle Richards

Backers awaiting a taste of the upcoming Bloodstained: Ritual of the Night no longer have to wait as the E3 build has found its way onto Steam for those that pledged more than $60 USD during the game’s $5,500.000 USD KickStarter from March 2015.

Scenario Planner and famous game producer Koji Igarashi posted an update on the game’s campaign page outlining the content that backers will find within this beta demo. Featuring 5 unique characters – Miriam, a girl with a body embedded with crystals, the alchemist Johannes, A swordsman by the name of Gebel, An exorcist who has been sent by the church to deal with demons, Zangetsu, a samurai who will bring his blade against the hordes and Alfred, an alchemist who has a past with domonic power. It seems there is a lot on offer here, even if it took a few extra weeks for developers to work out all of the issues.

Koji Igarashi’s statement included the following information:

“Every time I go to E3, I’m reminded that this is the biggest game show in the world. I had a valuable opportunity to meet other developers who I usually don’t get to see.

This year, Bloodstained was exhibited in a closed space at 505 Games. The demo we showcased is actually the Beta Backer Demo that will be available today to all backers at the $60 tier and higher.

You will be able to experience a part of the storyline through these characters.

Regarding the gameplay—we’ve prepared a demo that I can proudly call an action game. Well, I guess that should be obvious… but hey! We also added special commands that were eagerly requested! It’s only a small portion of what’s in the game, but try to find them and see what you think. There are also new enemies and shards introduced in this demo.

In addition to the combat, there is a shop to buy and sell items, and an alchemy room to craft new items, where you can also make food and upgrade shards.”

Bloodstained: Ritual of the Night will be released later this year for Nintendo Switch, PlayStation 4 and Windows PC. It is being published by 505 Games.

[Source]


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Blazblue Cross Tag Battle Releases Yang For Free + Two New Character Packs


Posted on June 19, 2018 by Rae Michelle Richards

Fans of Blazblue, RWBY, Under Night: Rebirth or Persona 4: Arena should be excited because ARC System Works just dropped two new character packs as paid DLC alongside Yang from Team RWBY as a free add-on for all platforms. 

Character Packs #2 contains: 

  • Jubei (Under Night: Rebirth) 
  • Aegis (Persona 4: Arena) 
  • Carmine (Blazblue) 

Character Pack #3 contains: 

  • Hakumen (Blazblue) 
  • Naoto (Persona 4: Arena) 
  • Vatista (Under Night: Rebirth) 

Each pack is available separately for $4.99 CDN or as part of the $19.99 CDN Season’s Pass. Alongside the first character pack which was free for the first 14 days of release, we’ve had 9 of the promised 20 DLC characters released thus far. No word yet on who Character Pack #4 might contain but the Anti-Shadow Suppression Weapon, Labyrsm as she has been datamined in adorable Chibi form. 

Blazblue Cross Tag Battle is available for Nintendo Switch, PlayStation 4 and PC. 


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E3 2018:Co-Op FPS Earthfall Gets Brand New Trailer


Posted on June 12, 2018 by Rae Michelle Richards

Grab three friends and get ready to save the earth in a brand new a co-op survival experience that honestly feels very reminiscent of Valve’s Left for Dead titles. Earthfall is a 4 player multiplayer FPS coming to Xbox and PS4 on console and is already available in Early Access on Steam.

Guns aren’t the only tools available for players to aid in their survival – weapons can be 3D printed in a really neat sci-fi looking fabrication process using the Genie Workbench 5 printer. Players can also craft both usable and automatic turrets, barricades and other tools of destruction.

Earthfall features campaign-like narratives that take place throughout it’s various stages. Each of the 4 playable characters have their own personalities, voice lines and interactions, I wonder how long it will take players to see them all?

Here’s the official description of Earthfall from its Steam Page:

“When the world ends, the fight begins! In co-op shooter Earthfall, gather your friends, load your weapons and grab your portable defenses and work together as a team to battle through swarms of ferocious aliens. Complete objectives, fortify and defend holdouts and use 3D printers to create more weapons, barricades and turrets to get the job done by slaughtering the alien scum through 10 epic levels full of brutal combat and rich lore.”

Players on PC shouldn’t really worry about taxing system specs, requiring only a GTX 750 and 8GB of RAM, even medium-spec systems should be able to run Earthfall just fine,

  • OS: Windows 7
  • Processor: Intel Core i5-4430
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 750 2GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
  • Additional Notes: SSD Recommended

Earthfall will launch out of Early Access onto all platforms on July 13th.


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