Tag Archive

Major Quake Champions Patch Makes Fundamental Changes To Loot System, Adds Bots


Posted on June 8, 2018 by Rae Michelle Richards

Sabre Interactive and Bethesda released a brand new patch for Quake Champions yesterday that adds many features that the community have been asking for since the Open Beta last summer. Bots, further Champion adjustments and a fundamental redesign of how the tribolt weapon works. Despite all of the positive additions the one thing that’s been widely panned by the QC community is how skins are crafted and what “shards” can be spent on. 

Positive: Bots Now Exist But Not Like You Think 

Veterans of previous Quake games have always had offline bots as a fallback option for when a stable internet connection isn’t available or to spend countless hours practicing against in order to hone those twitchy fragging reflexes. QC’s developers have spent a lot of time working on the fundamentals of QC and while bots have always topped the list of requested features, only now nearly 12 months after the Open Beta are we seeing playable progress on them. 

For those hoping for offline bots to practice against will be disappointed that not only is Quake Champions still not playable without a connection to the central server but the first stage of QC bots cannot be used in custom games or parties. 

On the positive side, Quake Champion’s bots are pretty challenging. You can face off against one of them in the brand-new tutorial. Bots wil also be used fillout the roster of games where another player disconnected or there isn’t a high enough population to fill out a team roster. Bethesda has promised that adding bots to Custom Games with selectable difficulty levels will come in a future patch. 

Here’s Bethesda’s official description of bots:

BOTS GALORE – Want to hone your skill? Did some quitter bail from a game mid-match, leaving your TDM crew a bit short? Well, now Bots are here to save you. That’s right, the same kind of AI that will soon reach singularity and grow into our apocalyptic overlords now powers (optional) enemies in-game! Featuring a scalable skill level to help players practice and improve in training mode, Bots will also automagically fill slots in live games where needed. This small, first phase of the impending robo-pocalypse – in Quake form – supports Deathmatch, Team Deathmatch, and Instagib modes. More exciting updates on our road to Matrix-style Armageddon are scheduled to come soon!

Positive: Champion Stats Are Now Aligned 

Individual champion statistics are no more! Instead all of the available characters are divided into Light, Medium and Heavy and the heroes within these categories will share the same armor, health and speed statistics. 

Here’s the rundown: 

Balance Changes: In addition to the more on-the-surface improvements, Quake Champions is receiving some under-the-hood tweaks to improve the overall balance of the game. These changes include alterations to movement speed, health and armor stacks for Light, Medium and Heavy Champions as well as changes to certain weapon statistics and specific Champions abilities. 

Negative: Skins Can No Longer Be Crafted, Shards Are Only Usable For Loot boxes 

Oh dear… so this change is not “controversial”, it’s downright removing player’s ability to choose what kind of rewards that they want to work towards. Prior to yesterday’s update duplicates found within Backpacks or Chests (loot boxes) would reward players with “shards”. Saving up between 300 – 600 shards players could purchase pieces of a given skin set. While very grindy and still reliant on RNG loot boxes – which are predatory – did provide players with some agency on the type of things they could unlock through play. 

Under the newer system duplicates no longer provide shards at all and individual pieces cannot be crafted at all as well. Want that really cool Scalebearer skin or want to relive Quake III with the classic machinegun skin? Better hope it drops from a chest which you can only get with real money or by leveling up after a couple of hours. It’s all RNG.

Are you enjoying this latest Quake Champions patch? I’d love to hear thoughts on this latest update to Bethesda’s soon to be free-to-play online shooter in the comments. 

 


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Broken Overwatch Auto-Aim On Consoles To Be Fixed In Next Patch


Posted on August 19, 2016 by Rae Michelle Richards

Console players of Overwatch have brought up an issue regarding the game’s auto-aim feature on consoles. According to several forum posts submitted by players the game’s aim system will actually move away from enemies such as Genji during the middle of a jump.

Here is how the original poster described the issue:

“‘I’m moving the control stick horizontally the whole time. All Vertical movement is due to Blizzard’s built in Aim Assist. Every time Genji jumps, the Aim Assist moves away from him. To hit Genji, you have to fight against the Aim Assist. 
Any other character spamming the jump button will show similar results.” 

They even included video evidence of this glitch occurring:

Members of Blizzard’s development team where quick to respond, including the game’s director Jeff Kaplan.

Here is what technical lead Tim Ford had to say about the auto-aim snafu, apparently Blizzard has found the issue and a fix will be included in the next console patch:

“Thank you all for gathering data on this issue. We’ve identified the defect and a fix will be available with the next console patch.” 

Are you playing Overwatch on consoles? Let us know about your experience in the comment section!


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The Division’s new High Level gear Detailed


Posted on April 11, 2016 by Fionna Schweit

The Division

Tuesday is going to be a big day for me and many thousands of other people. The first patch and bit of end game content is coming to Tom Clancy’s: The Division. That patch is set to bring a hi level raid, new gear in the form of green rarity set pieces, and massive changes to how looting and crafting work. If you read my review  of The Division you know that Im pretty dang in to this game, like 80 hours level in to this game, so im pretty invested. So patch 1.1 coming on Tuesday has me very excited for what my character can now get in to. The full patch notes can be seen here on the UbiSoft website, but perhaps the most important detail has now leaked out. The full armor sets that will be available as a reward for the late game raids. You will get pieces of gear from this list (which will be of green rarity) by completing “the most challenging activities in Manhattan” which I take to mean the Dark Zone bosses and the Raid itself.

But here is what you click this for an image of the gear sets, and then a list after the jump of what each one is and what they can do. Good luck out there agent, craft those final recipies, make sure all your gear is set, and ill see you in Manhattan tomorrow ready for action. Make sure you come back here for our game guide on how to get Path of the Nomad, Striker’s Battlegear, Sentry’s Call, and Tactician’s Authority after I manage to collect them all.

gear

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Xbox One Version of ARK: Survival Evolved Gets A Major Update


Posted on April 9, 2016 by Rae Michelle Richards

Ark: Survival Evolved

Studio Wildcard have released a major update for the Xbox One version of their popular prehistoric survival game Ark: Survival Evolved. This latest update brings  three new dinosaur types: The Wooly Rhino,  Dunkleosteus and the Eurypterids. It also brings the game up to parity with the PC release V238.3 which was released for PC players back in January. Add to all of this new options for game hosts and you’ve got one hell of a patch that will ensure that ARK doesn’t go extinct any time soon/

Improvements from PC V238.3 carried over to the Xbox One include the addition of new Cave-Dungeons for the Snow and Swamp biomes. Server administrators who host open multiplayer matches can now set an “administrator” class allowing other designated players to access the console commands, just like they can on the PC version. Single player sessions will also give players access to the console commands which can be accessed via the game’s pause menu.

In regards to the three new Dinos, here is how Studio Wildcard describe them:

Coelodonta utiliserro: Known as the Woolly Rhino, the Coelodonta is usually a large, friendly herbivore but can turn into a dangerous creature when charging its attackers. The Coelodonta builds up momentum as it charges, and depending on its ultimate impact speed, players can skewer the largest creatures in just one single gore

Dunkleosteus loricaruptor: Known simply as Dunkleosteus, this fairly large fish is covered head to tail in armored plates and has incredibly powerful jaws that make great work of stone and oil formations in the ocean’s depths.

Jaekelopterus eurypterus: Found only in the deepest watery depths on the ARK, “Eurypterids” are dangerous, adaptable Arthropods that, while not smart enough to be tamed, are rich in chitin and provide a debilitating poison that quickly renders its opponent unable to defend itself.

The developers have also released a new trailer for this Xbox One patch which you can check out below:

[youtube id=”tItAw8ECFP0″]


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Tribes: Ascend Gets New Update Two Years After Last One


Posted on December 10, 2015 by Broken Joysticks

Tribes: Ascend

Tribes: Ascend is getting a new patch, which is surprising seeing as the last one was in March 2013. At 5 PM EST today the servers will go down for a total of six hours, after which the new patch will be live. The changes the patch makes to the game are too many to list here, but the major improvements include 3 new maps, new weapons, changes to the way the game’s premium currency works, and the rebalancing of existing classes and weapons. The patch notes can be found hereRead More


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Fallout 4: Bethesda to Release 1st Patch for Game to PC, (and later Xbox One and Playstation 4)


Posted on November 20, 2015 by Tamsin Heineman

Seems by next week we’ll have our first (much needed) patch for Fallout 4 from Bethesda, which is coming to PC first followed later by Xbox One and Playstation 4 releases.

Our process for updating the game will include releasing a beta patch on Steam, followed by full release on PC, then release on the consoles. This process has worked well for us in the past and allows us to get more fixes out faster. Expect to see more updates, that are smaller and more frequent, than a few big ones. This allows us to make sure each fix is working right, as any change can have unintentional side effects in a game this huge. We expect the first beta patch to be up next week.

Official blog post here with full details.


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Final Fantasy XIV 2.4 “Dreams of Ice” Patch Released


Posted on November 4, 2014 by Rae Michelle Richards

Square Enix’s latest MMORPG Final Fantasy XIV received a major patch last week with the release of version 2.4 – “Dreams of ICE”. This latest patch brings with it a brand new dungeon called Snowcloak, a hard version of Sastasha and The Sunken Temple for high level characters, the final Coil of Bahamut and most importantly two new jobs – Rogue and Ninja!

We may be slightly past the initial rush of players trying to level their Rogues to 50 but you can find many Ninjas in training amongst the ranks of U’Dah, Gradania and other major player hubs. If you want a full breakdown of 2.4 you can head on over to Square’s site for the full patch notes.

We’ve included some major highlights from the patch and an 8 minute trailer after the jump.

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Progress Of The Starbound Beta


Posted on December 10, 2013 by Les Major

Chucklefish, the developer behind the recent Terraria-like space adventure, has kept beta players going with lots of fast and furious updates. They’ve actually apologized for a slow update progress, which is surprising since they only released the beta on December 4th and this is already the second patch sent out today. Perhaps there was mention of an update sooner on their forums or such.

So far Starbound has been lots of fun! Unlike Terraria, you planet hop in your space ship you can beam up to from each planets surface. Things such as coal and wood can power your ships fuel up, allowing you to go out into a star chart and pick what planet you want to visit next. Also, planets are looping environments, so there’s no massive ocean blocking off either side of the map. Read on for Read More


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Blizzard Teases WoW Patch 5.2 In Holiday Message


Posted on December 21, 2012 by Rae Michelle Richards

World of Warcraft players have been enjoying Mists of Pandaria since its launch his past fall and have been waiting for the next batch of new content. Blizzard has now teased about patch 5.2 in their annual holiday message to players. Actually, message is probably not accurate because it is more of a teaser image. Along with the image Blizzard announced that 5.2 will go live on the Public Test Realm in early January before becoming widely available to all players.

Players expect that 5.2 will bring a new raid centered around The Thunder King as well as a lifting of some of the restrictions on transmogrification and further improvements to PVP Combat.

Check out their holiday teaser image after the jump!Read More


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Borderlands 2 Gets Massive Patch on Xbox 360


Posted on December 13, 2012 by Rae Michelle Richards

Gearbox Software has issued a pretty massive patch for the Xbox 360 version of Borderlands 2. Back when the game launched this past September users reported resets in regards to their badass ranking. Surely, this must have been enraging.

In a surprising twist Gearbox not only fixed the issue but also added the ability for players to reset all challenges once they have completed at least 85% of them.  You will not be able to earn any additional tokens from this but it can help bolster your rank. Tossed in as a thank you for waiting is also ten golden keys!

Check out the brief patch description below:

Players can now reset all challenge progress for a character once they’ve completed 85% of all non-DLC, non-area-specific challenge levels. This will keep the player’s current challenge bonuses and rank, but reset all challenge progress to 0 and allow challenges to be re-completed for additional ranks and bonuses. This option will appear as a tooltip at the bottom of the “challenges” screen within the status menu if the player has met the criteria.

Source


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Diablo 3 Patch To Add Paragon Leveling System


Posted on August 20, 2012 by Les Major

Blizzard has been eager to add reasons for players to keep enjoying Diablo 3 long after they’ve completed the main story line. The new paragon leveling system announced today seems to be a great addition. Originally reaching level 60 just left players in an item hunt with no where else to go with their characters. The paragon system adds 100 new levels that begin at level 60.

A big issue for level 60 players has been finding magic gear to continue improving their character. Some players had Magic Find stat boosting sets of equipment they’d switch into before defeating enemies to raise their chances of good drops. This upset other players who were against the gear swapping concept. So every paragon level rewards you with 3% Magic Find and 3% Gold Find boosts. As well as core stat boosts like you’d get from a normal level up.

It will be interesting to see where this new concept goes. For more details straight from blizzard on this new system continue to read more.

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Arma 2: Combined Operations Patch Released


Posted on July 24, 2012 by Daniel Shannon

After Day Z came out, Arma 2: Combined Operations has sold, and this is just a rough estimate, about a bazillion copies. In fact, it always seemed to be in the top 5 best sellers of the latest Steam summer sale even when it wasn’t heavily discounted. Now that so many more people are playing Arma2: Combined Operations, Bohemia Interactive has released a patch (version 1.62) for the title. The press release promises lots of “fixes to multiplayer, which- aside for the large scale military battles, will also make zombie hunts much less prone to crashes and should improve server stability.”

The main highlights of the patch are below, and you can read the whole change log after the jump.

  •     Multiplayer optimizations, security and server improvements
  •     Overall stability was improved with numerous tweaks and fixes
  •     Added new video options (Post-Process Anti-Aliasing, Alpha To Coverage)
  •     Additional AI improvements and numerous bug fixes
  •     Resolved issues with several training missions
  •     Added a lot of new script commands for content makers

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Next Diablo III Patch Will Fix Digital Purchase Restrictions


Posted on June 23, 2012 by Rae Michelle Richards

Blizzard’s last patch to Diablo III introduced some restrictions for players who decided to buy the game digitally. As it stands right now, players who purchased the game through Battle.net are only able to access the games first Act and are capped at level 13, they are also not able to play launch public games, gain access to the auction house and cannot make use of the public chat channel available to other players.

The auction house limitations, chat restrictions and other communication barriers were intentional but blizzard says that new digital purchases to be able to access more of the games content. Restricting players to level 13 and Act I ( namely the Skeleton King)  was an unintended bug and will be fixed with the next patch.

Click the jump for a full list of restrictions that will be remain in place for up to 72 hours for those who purchased D3 digitally.

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