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Cities Skylines: Nintendo Switch Edition | Review


Posted on October 25, 2018 by Rae Michelle Richards

The city management genre has long been a favorite of mine – able to consume a vast number of hours with ease. I’m no stranger to Paradox Interactive’s Cities: Skylines series either – having reviewed the base game back in 2015 when it debuted on PC. Needless to say, I’ve spent a lot of time planning new residential zones, placing down roads and dealing with the odd unexpected pandemic or two. Now with the game coming to Nintendo Switch alongside two of the already released DLC packs, should returning mayors like myself double dip on the only portable version of Skylines to date? 

Cities: Skylines is a sandbox simulation game that offers little in the way of larger goals, instead relying on the player’s creativity and long-term vision for their city to craft any sort of tangible goals and ultimately determines what a positive outcome. Like other games in the genre Cities Skylines tasks players with place a network of roads, properly zoning (and sub-zoning) sections of their city for Industrial, Residential and Industrial use.  

Those looking for a sense of progression will find that advanced buildings like University Campuses, confusingly Clean Energy power-plants, large hospitals and the ability to “dense” versions of the three basic zone types are locked behind predetermined population numbers. This gives new players or those who aren’t quite familiar with Cities: Skylines systems the chance to slowly grow accustomed to providing needs like a network of water pipes for their city or making sure that education coverage is at least adequate across their ever-expanding metropolis. It’s easy to imagine a scenario where a new player might accidently build a mega-water pump, large hospital with the capacity of 10,000 patients or other piece of infrastructure when their town only has a few hundred residents.  

Economic Enigma 

At first blush Cities: Skylines appears to provide not only a lot of freedom to the player but also a robust simulation of modern neoliberal city budgeting. Players can adjust the level of funding for almost every aspect of their tiny digital urban center: the % of funding needed for road maintenance, the amount of $ going towards that newly built university, how much of the cities cash reserves will go towards fire prevention etc. However, like capitalism itself, this seeming abundance of choice and prosperity is a smoke screen obscuring the flaws, hazards and limitations that these both of these systems create. 

Cities: Skylines attempts to make budgeting for the population of thousands of simulants similar to how a household budget may work. Funds are based around the total amount of money collected from taxes (more on that in a moment) and then distributed among a set of priorities to meet the needs of the city’s inhabitants.  Except this is not how city budgets operate at all. Deficit spending is common among municipal, provincial and federal governments when large infrastructure projects and transformative social policy are implemented to better serve the needs of the populace. 

Problems begin to appear when the amount of available funds starts to approach the literal red. If you need to build some much-needed medical centers, make public transit free or simply need to connect a few roads to fix a traffic congestion problem you’ll be met with the inability to move forward at all until you wait for revenue to come in or take out a loan at a high interest rate. Not only does this bring any plans players may have for their cities to a grinding halt but also does a disservice to the very thing the game is trying to simulate. Should a major bridge collapse, a building burn down or a disaster strike a major city in the real world– the cities’ government couldn’t twiddle their thumbs and do nothing waiting for tax dollars to roll in. 

Limiting new construction due to a flawed budgeting model and the lack of deficit spending aren’t the only way that Cities: Skylines tries to push players towards fiscal conservatism and thus a worse overall society as a whole. In the budgeting panel it is very clear that not only are the Residential, Industrial and Commercial tax rates adjustable per type but tax rates can differ depending on player defined neighborhood and night / day. Once again, Cities appears to provide a lot of choice to its Mayors in how they want to run their town but this choice is merely an illusion as behind the scenes Cities has a pre-defined “optimum tax rate” before severe negative consciences start to manifest that can, at times, doom a city to go from a large home of millions to a literal ghost town in a number of months. 

Community lead research has found that the “Optimum Tax Rate” for the denizens of Cities: Skylines is anywhere between 9% to 12&. Any higher than that and simulants start to leave a city in droves regardless of other factors like the availability of education, transit, leisure activities or pollution level. Despite all of these factors being able to be simulated by Cities, they don’t factor into the decisions that the populace makes at all – making the simulants not feel like real people at all. Once the tax rate goes over that magic number they pack up and leave – despite the fact that in the real world, no one would move out of their city if everything was going great but taxes suddenly jumped up one percent. 

 Streamlined For Switch 

Skylines is not a perfect game when it comes to the simulation part of things but it still scratches that itch to – plan, execute and evaluate a growing city like the original release did. Paradox Interactive have made a number of changes to how the menus in Skylines work to accommodate for the lack of a Keyboard or Mouse on the Switch. Instead of clicking on an individual icon and then scrolling through a set of sub-menus the Switch version uses a “ribbon interface” where broad categories are selected using the Joy-Con’s d-pad. It works and once you get used to it, the changes to the interface are just as comfortable as the PC original. 

Image Credit: YouTube.com

For fans of City Management / City Planning games, Cities Skylines for the Nintendo Switch is an easy recommendation to make. Not because it’s the only game in town at the moment but because what Skylines does get right – managing public transit, road placement, day night cycle – are so well execute that it is still a joy to watch buildings grow as they are under construction. For $49.99 CDN not only do Switch get a re-worked interface, the full base game running at a steady 30FPS but also two of the post-release expansions After Dark and Snowfall which add Day/Night and weather effects respectively. Potential mayors should be aware that Skylinesis going to make creating a progressive socialist society as difficult as possible and that the unlimited money option is unlocked right from the get-go.

Paradox Interactive Provided Broken Joysticks with a digital review copy of the game.


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Cities: Skylines Now Available On Nintendo Switch


Posted on September 15, 2018 by Rae Michelle Richards

Paradox Interactive’s critically acclaimed city building game Cities: Skylines might be available on almost every platform (PS4, Xbox One, PC) but Nintendo’s console/portable hybrid has been devoid of the city building/management genre for the past year and a half.  All of that has changed with the unexpected release of Cities: Skylines on the Switch.  

Skylines is pretty much a spiritual successor to EA abandoned Sim City franchise (and no the waiting clock that is Sim City: Build It does not count) –  as Skylines makes use of several core mechanics that originated in EA’s games. Concepts like zoning (industrial, residential and commercial), building parks and other leisure activities, managing city policies and budgets are all present.   The base game alone improvements like definable districts, custom bus routes and even bonuses for making your municipality run on 100% green energy. 

Above: The PC Version of Cities: Skylines

The PC version of Cities: Skylines has been out for years now and has had six paid expansions to date (After Dark, Snowfall, Natural Disasters, Mass Transit, Green Cities and Park Life). Each of these expansions add things like new weather patterns (Snowfall), a Day / Night cycle (After Dark) or massively overhaul the transit options available within these virtual cities (Mass Transit Add-on). This means that the version of Cities: Skylines is very different from the initial launch. On Nintendo Switch owners are given the base game, the After Dark Expansion and the Snow Fall expansion. Paradox also overhauled the user interface and controls to intuitively with Joy-Cons.  

I reviewed the base game of Cities back in 2015. Here is my conclusion on the game from that time:  

“Despite a few nitpicks here and there – including the lack of an ability to automatically bulldoze abandoned buildings and no pre-defined end game – Cities: Skylines  is an absolutely fantastic city simulator. If you are looking for a city simulator with moderate system requirements, large maps and a lot of micromanagement including the ability to plan bus routes than Skylines is the game for you. It is easily to get lost for hours in the planning and perfection of your own metropolis.

Paradox Interactive has provided a digital copy of Cities: Skylines for Nintendo Switch for our consideration. We will have more coverage about this unexpected port later on this month. 


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Mod Support Available In Xbox Box One Version of Cities Skylines


Posted on February 21, 2018 by Rae Michelle Richards

City simulator Cities Skylines has received at least one major free patch full of features with the release of every expansion. For owners of the Xbox One version of Paradox Interactive’s municipal management game today’s patch could be one of the best yet – adding something that only PC players have enjoyed up until this point, mod support. 

Brand new buildings and in-game items will be added for free through the addition of mods. Both Paradox Interactive and Tantalus Media will be curating through community submitted modifications to bring new content to the Xbox One version of Skylines. From their official press release it doesn’t look like some of the additional features available to PC players for the longest time, like auto bulldoze and automatic tax adjustments, will be making their way to Xbox. 

Sandra, a Product Manager with Paradox had this to say about collaborating with the Xbox Product Team to bring mod support to Cities Skylines: 

“We’ve been working together with Tantalus to see if there was a way to bring mods to our console players that was as enjoyable as it has been on other platforms, and with help from the Xbox team, we’re ready to let our fans give mods a try in Cities: Skylines. If things keep going well, we’re eager to see which mods may appear in the future as we keep testing and working on this content!” 

In addition to the free patch released today that brings mod support to Xbox One, a new pack of premium DLC that includes styles and buildings for resident and commercial districts, the Content Creator’s Pack, will be released on Xbox One and PlayStation 4 next month on March 6th. Season Pass holders and owners of the Premium Edition of Cities Skylines on Xbox One will receive the Content Creator’s Pack for free. 

Pictured Above: The PC Version of Cities Skylines Circa 2015.


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Surviving Mars Pre-Order Trailer Takes A Look At Life On Mars


Posted on February 15, 2018 by Joshua Rust

Earlier this month, we brought you a preview of the gameplay for the upcoming simulation management game Surviving Mars. Today, Haemimont Games and Paradox Entertainment have released a new trailer in the form of a news broadcast. Looks like life on Mars isn’t going to be all red and sunshine all the time!

 

Surviving Mars will release on Xbox One, PlayStation 4, and PC March 15th, 2018. It will support 4K as well.

You can find pre-order options here:


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Test Your City Building Skills Surviving Mars This March


Posted on February 3, 2018 by Joshua Rust

Developer Haemimont Games and publisher Paradox Interactive have teamed up to send us all to Mars. The goal is to survive, build, and thrive on the fourth planet from the Sun. There will be various challenges that you must overcome while you expand your Martian empire through collecting resources.

 

Here’s a new video for you to check out what Surviving Mars is all about:

As well as an older video showing off some gameplay:

Are you prepared to build the greatest colony imaginable when Surviving Mars launches this March 15th on Xbox One, PS4, and PC? It will retail for $39.99 and will support 4K on Xbox One and PS4 Pro.


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World of Darkness Returns With a Pair of Interactive Novels


Posted on February 18, 2017 by Rae Michelle Richards

World of Darkness creators White Wolf have returned to the realm of video games with a pair of interactive stories available on Steam, iOS and Android devices. Modeled after the old “choose your own adventure” stories from the 80s & 90s either Vampire The Masquerade:  We Eat Blood and Mage The Awakening: Refuge provide players with a certain degree of autonomy with regards to how each tale unfolds.

White Wolf CEO Tobias Sjogren had this to say about these latest digital titles:

“We know we can create great entertainment as well as serve the responsibility any content creators have helping the audience reflect on the world around them. These games show we are keen on trying new formats and that stories in World of Darkness doesn’t shy away from tough questions or contemporary issues.”

White Wolf Publishing was formally a subsidiary of Eve Online developer CCP games before being sold to publisher Paradox Interactive in October of 2015. Mage The Awakening: Refugee and Vampire The Masquerade: We Eat Blood represent the first time in over a decade that World of Darkness has been brought to life in digital form. Both interactive stories are available as a bundle for $10.99 CDN.


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Cities Skylines: Natural Disasters Expansion Gets New Screenshots


Posted on September 14, 2016 by Rae Michelle Richards

Paradox interactive has released eight new screenshots for the upcoming Cities Skylines: Natural Disasters expansion that was originally announced a few months back. These new screenshots show us the devastation of a comet impact, an fireball from the distance, close-ups of several cities on fire and other catastrophic events.

Are you looking forward to this expansion? Cities: Skylines has seen two other expansions ‘After Dark’ and ‘Snowfall’, outside of brief “2017” release date details about Cities Skylines: Natural Disasters is pretty scant. Here is a lost of features courtesy of the publisher:

  • Deep, Impactful Gameplay: Keep your city going through the devastation of several possible doomsday scenarios, from towering infernos to the day the sky exploded
  • With Great Power Comes Great Response Abilities: Plan for, and respond to, disasters using early warning systems, countermeasures, and new disaster responses such as helicopters and evacuations – finally, a Paradox game where “Comet Sighted” actually means something
  • Radio Saved the Video Game: Citizens can go Radio Ga-Ga with a new broadcast network, helping to rapidly spread evacuation warnings and emergency alerts – or simply relax to new in-game music stations
  • An Objectively Good Feature: Scenario Mode allows players to design custom game objectives, including custom starting cities, win conditions, time limits, and more – and share scenarios to Steam Workshop

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Cities Skylines Gets Destroyed In New Natural Disasters Expansion


Posted on August 19, 2016 by Rae Michelle Richards

Paradox Interactive announced the first expansion for Cities Skylines in almost an entire year – Cities Skylines: Natural Disasters – which will bring an often requested feature, the ability to destroy your metropolis with a variety of devastating events.  It’s not just fire reigning from the skies that Natural Disasters  adds to the game but also an Early Warning System,Q emergency routes for civilians and response vehicles and so much more.,

Alongside the new in-game events Paradox will also be beginning a unique set of challenges based around disasters and a scenario editor which should let mayors create their own challenges.

Cities Skylines: Natural Disasters is currently scheduled for a Winter release. Here are some of the new features according to the press release:

  • Deep, Impactful Gameplay: Keep your city going through the devastation of several possible doomsday scenarios, from towering infernos to the day the sky exploded
  • With Great Power Comes Great Response Abilities: Plan for, and respond to, disasters using early warning systems, countermeasures, and new disaster responses such as helicopters and evacuations – finally, a Paradox game where “Comet Sighted” actually means something
  • Radio Saved the Video Game: Citizens can go Radio Ga-Ga with a new broadcast network, helping to rapidly spread evacuation warnings and emergency alerts – or simply relax to new in-game music stations
  • An Objectively Good Feature: Scenario Mode allows players to design custom game objectives, including custom starting cities, win conditions, time limits, and more – and share scenarios to Steam Workshop
  • Chirpocalypse Now: Heck yeah, new hats for Chirper


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Cities Skylines ‘Urban Planning’ Documentary To Screen At SXSW


Posted on March 10, 2016 by Rae Michelle Richards

Paradox Interactive has partnered with film production company Luckyday to bring fans a documentary focused on their city simulation title Citites: Skylines and the intersection between gameplay and urban planning. Titled My Urban Playground the feature length documentary will make its debut during The Sweedish Affiar program block at South by Southwest. If you’re going to be there it will be screened Sunday, March 13, 2016 at 4:00 p.m. Central Time at the Waller Creek boat house, 74 Trinity, Austin, Texas.

Here’s what Paradox Interactive COO Susan Meza Graham had to say about the game’s enthusiastic player-base that includes members of many real world occupations that work in urban planning:

“It shouldn’t come as a surprise that among our millions of players, we have plenty of architects, urban planners, public officials, and many more people who have found parallels between the game and their professional lives. Working with Luckyday to capture this new project here in our hometown has been a wonderful experience and we’re eager to share the process and results with the world.”

Here is the official trailer for the feature length film, here’s hoping Paradox will release it sometime after SXSW for all to enjoy.

[youtube id=”cLXhPmaGS8E”]


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Cities: Skylines | Review


Posted on July 10, 2015 by Rae Michelle Richards

The city building / management genre has always held a special place in my heart since I played Sim City 2000 back on the Super NES back in the early 90s. After the Sim City disaster a few years ago the genre has certainly seen better days. Can Paradox Interactive revitalize this troubled genre with this latest release? If planning out residential zones, parks and city services sound entertaining to you make sure to keep reading.Read More


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Great Holiday Giveaway Day 4: Crusader Kings 2


Posted on December 28, 2012 by Rae Michelle Richards

Our Great Holiday Giveaway continues with your chance to win one of three copies of Crusader Kings 2, courtesy of Paradox Interactive, the game’s publisher!

This game features a storyline spanning over 400 years of medieval European history! In order to secure the future of your dynasty you must not online recruit forces but also protect religious interests as well. You’ll have to not only deal with political intrigue but also the military might of other empires.

To win one of these 3 codes simply @BrokenJoysticks on twitter, like us on Facebook (and message us) or email contests@brokenjoysticks.net. We’ll choose three winners like we have the past few days.

Note: * These codes were provided either by developers or Broken Joysticks staff. Please consider them a gift and they carry no retail value. Contest eligibility: You must have a working twitter facebook or email account. If you use social media we ask that you are following us in order to be considered for the giveaway. Winners will be included in the following days post and the deadline is midnight Eastern Standard time, at that time codes will be sent out.


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Holiday Giveaway Day 3: Naval War Arctic Circle


Posted on December 27, 2012 by Rae Michelle Richards

Yesterday was a well deserved day of rest for our staff but we are ready to hit the high seas with a brand new giveaway. Today we are giving away 3 copies of Naval War Arctic Circle for Windows PC. Get ready to watch the waves pass you by, as you attempt to dodge an oncoming missile.

In Naval War Arctic Circle where players control both Naval and Air forces in one of two campaigns – either Nato or Russian forces. Battles aren’t just close quarters either, as large scale aerial battles can take the form of long range missile attacks. If you need more information about Paradox Interactive’s Naval RTS check out their steam page.

To win one of these 3 codes simply @BrokenJoysticks on twitter, like us on Facebook (and message us) or email contests@brokenjoysticks.net. We’ll choose three winners like we have the past few days.

Note: * These codes were provided either by developers or Broken Joysticks staff. Please consider them a gift and they carry no retail value. Contest eligibility: You must have a working twitter facebook or email account. If you use social media we ask that you are following us in order to be considered for the giveaway. Winners will be included in the following days post and the deadline is midnight Eastern Standard time, at that time codes will be sent out.


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Great Holiday Giveaway Day 2: Hearts of Iron III


Posted on December 24, 2012 by Rae Michelle Richards

Today’s Great Holiday Giveaway is a pretty sweet deal, up for grabs is not only three steam codes for the Hearts of Iron III Collection but also codes for the Their Finest Hour DLC expansion. We’re giving away 3 sets of codes for both the collection and Their Finest Hour to three lucky users who contact us in any of the methods listed below.

Hearts of Iron III was released by Paradox Interactive released in 2009, this grand strategy game allows players take control of almost any nation involved in World War II. Commanders not only control military might but are also able to make decisions that affect politics, research and diplomacy.

Since today is Christmas Eve we won’t be giving away codes randomly on the page. Instead we ask that you either message our Facebook Page, @ us on Twitter or email contests@brokenjoysticks.net. We will send out the codes before midnight on Decembe 25th.

Happy holidays to all our readers!

Note: * These codes were provided either by developers or Broken Joysticks staff. Please consider them a gift and they carry no retail value. Contest eligibility: You must have a working twitter facebook or email account. If you use social media we ask that you are following us in order to be considered for the giveaway. Winners will be included in the following days post and the deadline is midnight Eastern Standard time, at that time codes will be sent out.


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INDIEGALA 10 Begins


Posted on October 22, 2012 by Daniel Shannon

The tenth IndieGala has started. As with previous iterations, you’ll get to pay what you want. Furthermore, you may choose how to divvy up your donation between the developers, Indie Gala, or Charities. This time the Charities are the Able Gamers foundation and the Italian Red Cross which is raising funds to help Emilia Romagna, a region of Italy that was recently hit by an Earthquake.

You may watch the trailer and read about the games after the jump.Read More


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Hearts of Iron 3: Their Finest Hour Contest


Posted on October 17, 2012 by Daniel Shannon

Monty, Broken Joysticks’ official wargaming bulldog, has just secured some copies of the latest HOI 3 expansion, Their Finest Hour, to giveaway to our readers. I understand that his meticulous planning allowed him to succeed in an amphibious landing near Stockholm where, after a visit to the Vasa, he liberated some Steam codes from Paradox Interactive.

We have 7 steam codes for Their Finest Hour and 5 steam codes for The Hearts of Iron 3 Collection (which includes the base game and expansions needed to play the game). Monty also scored two copies of Crusader Kings 2. This sounds like a good excuse for a contest.

One of the new features in their Finest Hour (or at least new to HOI3) is the ability for your commanders to gain traits through combat. In order to enter our contest tell us (in the comments) what trait you deserve and why. For instance you could claim the right to be a Ranger because you are really into Lord of the Rings cosplay. The winners will be announced on Monday. You may see a full list of the leader traits after the jump.Read More


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