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BLIZZCON SPECIAL REPORT: Opening ceremonies recap.


Posted on November 6, 2015 by Fionna Schweit

The stage is set, the lights are up, and its time for Blizzcon, blizzards nexus for news and e-sports tournaments. It all starts with the opening ceremonies.

We open this year with a video about Starcraft, lots of talk from developers about how much they love the series, and how it spawned a e-sport around it. This is really a love story to Legacy of the Void, showing us that the community and the devs made the game it is today. The video wraps up in a neat presentation all about how much everyone loves the Blizzcon and how it all comes here, to this convention. It’s the nexus of all of Blizzards E-sports and all of their news and game dev and its all coming to this stage.

Mike Morhaime (president and a co-founder of BlizzardEntertainment) comes up on stage, and he’s here to talk about how much Blizzard also loves Blizzcon. People attend from everywhere, around the world, and millions buy the stream pass to watch this live. Blizzard is 25 this year, even scarier 20 years since WarCraft II tides of darkness (my first blizzard title I feel old). We get a cute bit about how people have met their spouses here, how people love blizzard, how much it is great company and how much they love the fans.

The first big annoucnment is Brightpaw, a manna kitty, this years charity pet! Its a cute pink cat, who if you purchase your money will go to charity.

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Next we got a new trailer for the end of our Star Craft journey. Jim Reynors voice tells us “we just gotta finish what we begun” This trailer gave me literal goosebumps, I couldn’t believe it. it’s a cinematic love story to the SC world, we see the Protoss fighting Aemon, and hear a bit about  how the Protoss will be fighting in this the last Star Craft expansion.  This is a much expanded trailer from what we have seen so far, but its not really giving us much story.  Unfortunately this seems to have been an internal video and I cant find it anywhere that’s shareable.

Our next announcements are Archon Mode, and Co-op missions. They will be non 1v1 modes that are co-operative, and will cater to more casual players, who may not want to ladder.

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OverWatch for Consoles Confirmed By Blizzard Ahead of BlizzCon 2015


Posted on November 6, 2015 by Rae Michelle Richards

Blizzard’s surprise reveal from BlizzCon 2014 turned recent internet sensation, OverWatch, will be heading to PlayStation 4 and Xbox One alongside the Windows PC version Blizzard announced today.

It seems that several retailers – namely GameStop USA – put out store displays for OverWatch: Origin Edition ahead of tomorrow’s BlizzCon 2015 opening ceremonies.  The Origin Edition of the still in closed beta First Person Shooter will include a number of goodies and will be priced at $60 USD – although reports of at least one redditor scoring the Origin Edition for $40 USD have surfaced.

Here’s what is included in the retail version of OverWatch according to a now delete Battle.net page:

21 Heroes
5 skins:
Blackwatch Reyes (Reaper)
Strike-Commander Morrison (Soldier: 76)
Overgrown Bastion
Security Chief Pharah
Slipstream Tracer

Overwatch-themed content for several Blizzard Entertainment games:
Heroes of the Storm™ – Tracer Hero
World of Warcraft® – Baby Winston Pet
StarCraft® II Portraits
Hearthstone® Cardback
Diablo® III – Mercy Wing

As of press-time OverWatch is not listed on any major retail website checked by us – including GameStop USA, Amazon.com, Amazon.ca or BestBuy.com. Presumably all of the individuals that have reported pre-ordering OverWatch before the reveal have done so physically in-store.

We also don’t know anything the monetization strategy for OverWatch. Whether it will be a purely buy-to-play title with optional micro-transactions, similar to Counter Strike: Global Offensive or free-to-play similar to Blizzard’s own Heroes of the Storm.

Blizzard has also released the official pack shot for all 3 retail versions of Overwatch: Origins Edition:

OverWatch_Consoles


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Virtual Life: VR Games to Make You a Believer


Posted on November 3, 2015 by Renee Gittins

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With both the SteamVR’s HTC Vive and the Oculus Rift releasing in the first quarter of 2016, virtual reality hardware has been getting a lot of attention. Yet it is the games for the platforms that really showcase the breathtaking experiences that can happen virtual reality. As a VR enthusiast who has had the pleasure of trying many VR games, both released and unreleased, on the Vive and the Rift, I wanted to share my favorite experiences.

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YouTube Red Blocking Certain Gaming Videos in the United States


Posted on October 26, 2015 by Broken Joysticks

Last week YouTube announced the premiere of YouTube Red. This service allows content creators to gate off some of their videos behind a subscription fee. It seems however that as with every major change YouTube seems to make, there have been some issues. Certain gaming companies have not yet agreed to the terms for YouTube Red and as a result of this footage of certain games is getting blocked for US viewers.Read More


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Hideo Kojima Has Left Konami and Kojima Productions


Posted on October 19, 2015 by Fionna Schweit

Hideo Kojima, whom has leant his name to Kojima productions, has left Koonami, and his self named studio. This will come as no surprise to most people, after he was asked to step away from his last project (Metal Gear Solid 5: The Phantom Pain) due to time and budget concerns. A source whom spoke with the New Yorker said a ceremony took place at Kojima studios for his departure, about 100 people attended, and that there was a “rather cheerful but also emotional goodbye.” the source, who wished to remain unnamed, said that he did not see Konami’s president, Hideki Hayakawa, or its C.E.O., Sadaaki Kaneyoshi, at the party, but some of Kojima’s colleagues from other studios showed up to pay their respects, as did many of the people who worked on his most recent directorial project, Metal Gear Solid V: The Phantom Pain.  The story also reports that Kojima has signed a non-compete which expires in December, after which perhaps we will see something new out of the legendary director.

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Kojimas name has become synonymous with the cinematic story telling of the Metal Gear franchise which he created and has been at the head of development since its first installment. For those unfamiliar with Metal Gear, it spans several games, over a period of more than 50 in game years, and has an expansive world and cast whom appear in each game. The latest installment featured an open world map, player created bases, and hundreds of in game item variations. Kojima’s importance to both Konami and the gaming world can not be understated, his name stands with the likes of Miyamoto in the pantheon of great creators.

Unfortunately for those who follow this sort of thing, this move will come as no surprise. Kojima was asked to step away from the latest metal gear installment after production ran long and expensive. Konami wanted the game released, Kojima wanted the game to be feature complete, and it set the studio head and his company at odds.  I for one hope he goes out on his own, perhaps runs a crowd funding initive and builds what he wants to build rather than being confined to studios budgets and time schedule.


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Valve open to user feedback on Steam Controller


Posted on October 16, 2015 by Fionna Schweit

Valve is a company known for engaging their users and taking their feedback to heart. So, it comes as no surprise to hear that in a recent statement to PCworld Robin Walker said.

“I don’t think this will be the last Steam Controller design ever. We’re just about to hit the point where customers get their hands on it which, to us in the software world, that’s where stuff starts to get really interesting,” Walker said. He didn’t predict what might be done with, but said he expects “it’ll be awesome. It would be the first time our customers didn’t improve one of our products if, for some reason, they couldn’t make the hardware better,”

This is good news for those who did not buy the Steam Controller. Many will remember an early version of the controller which had no physical buttons save the 4 face buttons, and featured only two expansive touch pads. That version received negative feedback and Valve took it back to the drawing board. This statement would seem to show that Valve is prepared to do the same thing again with the current production run controller should their audience want it. I for one cant wait to get my steam controller, I pre-ordered it as soon as the final design was released, but at the same time I can understand people who might hesitate as the controller is quite non-traditional for mouse and keyboard players.

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Deus Ex: Manking Divided will not have multiple choice endings


Posted on October 11, 2015 by Fionna Schweit

The last Deus Ex was praised for its ending content being a plethora of choices. You decision on that final level literally effected humanity as awhole. Its hard to top that kind of choice and it seems the next Deus Ex wont even try.  The report comes from an interview with Mary DeMarle, the executive narrative director on Mankind Divided and lead writer on Human Revolution, that she gave to GamesRadar.

“On Human Revolution, we were having it all come down to that moment where there’s a button press at the end of the game, and it triggers one of the different endings. But on [Mankind Divided], we actually are looking at, ‘Okay, we’re going to give you different actions and different choices, and you go different paths, and how does that go?”

she went on to say “So when you’re embracing all those multifaceted, branching choices, et cetera, it gets hard enough. And then to pull in that fulfillment of what the character wants, it does get very challenging,” she said. “And I can’t really give you a formula for doing it, it all comes down to constant iteration, constant play, and constant feel for the character and the player experience.”

She went on to assure the audience that this didnt mean the you will “straitjacketed” by choices in the early game, and assure audiences that the final misson will still influence the ending of the game.

 

 


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Pokemon X & Y Features New Mega Evolutions For Some Pokemon


Posted on August 8, 2013 by Rae Michelle Richards

A few weeks ago pokemon fans the world over were wondering just what the newly announced alternate form of Mewtwo was all about. If a recently posted translation of a Japanese gaming magazine is correct than Pokemon X & Y will feature a brand new type of evolutions.

The newest form of evolution is known as “mega evolutions” and will affect several pokemon including Blazaken, Absol, Mewtwo and others. Reportedly this is achieved using a “mega stone”, which may work similar to the elemental stones introduced in Pokemon Blue and Red. Each mega-pokemon also has an attribute associated with them: for example MegaMewtwo is associated with insomina, MegaLucario is associated with adaptability and MegaAbsol has magic bounce.

What do you think of these new evolutions? My first reaction was that the term Mega-Evolution reminds me of Digimon, at least the 1999 anime, as that series had “mega forms” for each of its monsters. I’m also hoping that the mega-stone is a rare item, so that not every team I face online has a Mega Mewtwo leading the pack.

Source:  Joystiq


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