Fans of CD Projekt red have long lamented the severe lack of opportunities for them to play Gwent, that stellar in game trading card game that appeared in the Witcher 3. Present in the Witcher 3, Gwent seems to be as wide spread in the world of Geralt as Sabbac is in Star Wars. New filings discovered by Nerd leaks now suggest that the studio recently filed for two trademarks with the European Union Intellectual Property Office, one for Gwent—which appears to be an expansion of a 2015 trademark filing of the same name—and the other, more tellingly, for Gwent: The Witcher Card Game. Now if you never got the chance to play it Gwent is a bit like hearth stone, its a collecting and fighting card game. In case you want to see it in action here is a good video review. The Gwent filing also came with a logo, Which is the one you can see above this article. The filing is in the right place for this type of game at least covering computer games and videogames in various formats, online gaming services, and also doodads like jewelry, medallions, key rings, statues, clothing, writing instruments, stationery, and luggage.
It just makes a lot of sense for this game to exist. Card games are big money, players spend thousands of dollars in Hearth Stone, Magic the Gathering Online, and other online card battle games. Bethesda also recently threw their hat in to the card game ring with their Elder Scrolls Card game,CD Projekt has a great track record, and if you have ever played Gwent, you know its not the standard Magic the Gathering Clone, but rather a whole unique different type of game, employing a three tiered combat system and some other complex systems that as far as I am aware have not yet been implemented elsewhere.
Many people wondered where Gearbox would go after their most recent game Battleborn launches on May 3, now it seems we have our answer. At a panel (which your truly did not attend sadly) yesterday at PAX East studio CEO Randy Pitchford said it’s no secret there’s “going to be another Borderlands. We don’t even know if we’re going to call it” said Picthford. “We could call it Borderlands 4 for all we know.”
Whole Randy can sometimes be a bit eccentric this is essentially a low key announcement that we will indeed be getting another installment in the much loved Borderlands franchise. With three games already completed and several expansions and extra content for the first three and all have been well received so it just makes good sense for them to do another. art director Scott Kester was named in the panel as also heading up this project (so expect the same look as all the other games) while writing will come from Mikey Neumann a veteran of the series, and the head writer for Battle born.
One small hint was dropped as to when this game will take place, Neumann said in the panel about scooter a character whom he voice ““I did this whole Scooter thing, then I pitch-shifted it up like seven semitones so it sounds like a chipmunk and it was the funniest thing I’d ever heard,” said Neumann. He added nothing was official at present, though.” perhaps a child of scooter? Either way I can for sure tell you that the game will feature twisted humor, a lot of bullets, and a decent story line.
Personally I have not played a Borderlands since 2 but maybe a new franchise will convince me that its time to come back to the cell shaded world of tomorrow.
One of the first things I got to see at PAX this week was Streamline, a new game from Proletariat. The game it self is really quite simple, you play either as the broadcaster, who runs around trying to wack the contestants with a giant stop sign, or as the contestnats who run around collecting pac-man dots of varying values. Thats the whole game. I spent time playing as one of the runners who has access to a variety of jumps and a sprint. Game play is really simple, deceptively so. There are tons of ups and down areas where you can jump, double jump, and wall run to. The complex part comes with the sort of fighting dynamic the game has. You can attack other runners, and the streamer attacks at you with that Sign. The whole thing feels very professor Genki from the Saints Row series. Everything is bright and neon. A lot of particle effects, and whole lot of pastels.
From my brief round with it the game plays fast and loose. Its in Beta right now so im sure there is a lot of tweaking still to do, but perhaps the most interesting thing is how this game is effected by the people watching the stream. Proletariat has built a companion app where the audience can vote, on what effects are applied to the game. So for example they may have wanted to add low gravity, and it will turn up or down the gravity in the game. This aspect really seems like something that bears exploring.
If you are not in the Overwatch beta (like me) then you probably missed the most recent set of patch notes which added a new mode similar to Hearthstone’s tavern brawl. Now data miners have found a cache of data which seems to name all of the brawls that will be playable. Lets get right to it here is what Overpwn found
Super Shimada Bros.: Welcome to Hanamura. Genji and Hanzo only. Faster abilities, slower ultimates.
Mystery Heroes: On death you will respawn as a randomly selected hero.
Justice Rains From Above: Pharah and Mercy take to the skies.
Arcade: More health! Faster ability and ultimate cooldowns! Faster respawn!
We’re All Soldiers Now: Soldier: 76 takes command of the Control Maps.
High Noon: It’s high noon on Route 66. Headshots with McCree only.
Show Your Support: All support heroes. Limited to two of the same per team.
Tanks a Lot: All tank heroes. Limited to two of the same per team.
Overly Defensive: All defense heroes. Limited to two of the same per team.
Highly Offensive: All offense heroes. Limited to two of the same per team.
Heads Up!: McCree, Genji, Hanzo, and Widowmaker. Headshots only.
The Good, the Bad, and the Ugly: McCree, Reaper, and Roadhog duke it out.
Moba-Watch: Unique heroes per team. No hero switching allowed.
Girl Power: Female heroes only. Sorry, boys.
There you go, personally I kinda love the idea of a rotating game mode that keeps things interesting beyond just team death match, payload, and king of the hill. I personally can wait to play Overwatch period so playing any of these game modes seems even more fun.
Haarlem, The Netherlands – 18 December 2015 – Development studio Fugitive Games and publisher Iceberg Interactive have released a major update for their sumptuous space sim Into The Stars (PC/MAC). This final Early Access Update includes content requested by the community, such as improved shuttle missions and a major combat overhaul, giving players increased control and numerous options when battling foes. Into The Stars entered Steam’s Early Access program in July, and is set to fully launch in Q1-2016.
More information on this and previous updates can be found in the Steam Community Hub HERE.
About the game
We’ve been under attack for 10 years now. Every 6 months the Skorn arrive, set on destroying our planet, and now few of us remain to defend what’s left. The massive Ark ships we’ve built in hopes of escaping them have all gone, save one. You must take the role of Captain of our final vessel, the Ark 13, and guide a hand-picked, but inexperienced crew on a journey fraught with intrigue and danger. The fate of the Endurance Coalition is uncertain and you could well be our last hope. How will you fare once you set out Into the Stars?
Into the Stars is an open-world Space Survival Simulation built in Unreal Engine 4, featuring an original score from Jack Wall.
Take the role of Captain as you explore a massive star system in search of a new home for humanity. Outfit your ship, hand pick your crew and set off on a journey where you must scavenge resources, shelter civilians and either outrun, or outgun a hostile alien force, in order to survive.
Features
• Complete Control: Take command of your hand-picked, but inexperienced crew, and guide them through a star system packed with mystery and danger.
• Explore a Massive Star System: You have the freedom to set your course for salvation, but no approach is free from peril. Each of the 90 zones in this system present unique opportunities, along with challenges, and only you can find the path to success.
• Challenging volley-based Combat: A number of foes, who are unwilling to negotiate, await you on this voyage. That’s why your ship is equipped with weapon systems that speak for the human race, in a language everyone can understand. Choose your target points, battle stations and crew wisely, if you want to survive numerous alien encounters.
• Music by Jack Wall: Driven by an original score from the legendary composer behind the music for Mass Effect, Call of Duty and Lost Planet.
• Replay ability: Every decision you make as Captain, and every randomly generated obstacle the crew encounters, can affect the outcome of a mission, creating a different experience, every time you play.
About Fugitive Games
Fugitive Games is comprised of crafty veterans on the run from traditional development at places like DICE, Capcom and SCEA to build games that focus on fun and community first. We’ve worked on a range of products from heavy hitters like Battlefield, Medal of Honor and Lost Planet to cult hits such as Shadows of the Damned and MAG.
Collectively we’ve shipped over 20 titles across 10 platforms, but with Into the Stars we have the opportunity to build something special for you!
About Iceberg Interactive
Iceberg Interactive is an independent video game publisher founded in 2009 by an international group of games industry veterans and is located in Haarlem, The Netherlands. Staffed with avid gamers, Iceberg works closely with an international assembly of game developers, both midsize and indie. Garnering attention with acclaimed releases over recent years, including Endless Space, Endless Legend, StarDrive and Starpoint Gemini 2, the company has an exceptional current line-up, including Into the Stars, Oriental Empires, Killing Floor 2, Starpoint GeminiWarlords and Starship Corporation – with further promising games in the pipeline.