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The 12th annual International Mobile Gaming Awards nominees announced


Posted on February 16, 2016 by Fionna Schweit

The 12 annual International Mobile Gaming Awards (IMGA) nominees have been announced. Gamers and nominees’ fans are now invited to vote for their favorite game to determine the People Choice’s Award at www.imgawards.com . Winners will be revealed at the annual IMGA ceremony held in San Francisco on March 15, 2016 at the 111 Minna Gallery. The 12th annual IMGA today has announced 102 nominations, so there is no shortage of choices to vote on.

Daniel Gray, 2016 jury member and Grand Prix Winner (Monument Valley) of the 11th IMGA, commented, “We had everything from arcade-experience games to big titles with very polished design. The breadth of the entire spectrum from front to back was amazing!” This year will also feature a VR category and there are 10 nominees.  According to Maarten Noyons, the IMGA’s founder, “the new category for VR games was a big success. We had a lot more entries than anticipated. The games were built using different devices and controllers and explored different genres such as arcade, shooters and racing games. It illustrated once again the creativity and endless possibilities in mobile gaming”. 

Hit the jump for the full list of nominees.Read More


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PC gaming passes mobile gaming as most profitable sector of gaming industry


Posted on January 27, 2016 by Fionna Schweit

Superdata a market research firm, are reporting this week that the digital games market in 2015 was worth $61 billion across all platforms. This is over 8% more than last years numbers. Despite the largest jump (34%) being in digital sales on consoles, League of Legends leads the pack for most money made by a game in 2015. League reigns supreme but just after League is mobile titan Clash of Clans. Which pulled in a very impressive $1.3 billion over the year. The remainder of the top 5 games are all on PC, with Smilegate’s Crossfire, at $1.1 billion, Dungeon Fighter Online from Neople at $1.05 billion, and World of Warcraft, which in its 11th year of existence earned $814 million dollars.

gamesales

Perhaps most encouraging to PC gamers is the reports assertion that the top ten PC games actually pull in more money than the top ten mobile games, with $6.3 billion earned on PC compared to $6.1 billion on mobile. This is a good sign, it means that PC gaming is healthy that players are buying games, and that E-sports is big business with Riot leading the way.

The report goes on to says “PC-based gaming—consisting of free-to-play MMOs, subscription-based games like World of Warcraft, social games and PC downloadable games—earns over $32 billion annually, well above the $25.1 billion generated by mobile games, Three of the year’s top five digital PC games (Grand Theft Auto V, Fallout 4 and The Witcher 3) were released in 2015, indicating that PC gamers have made significant progress transitioning to purchasing games digitally.”

The full list of top-grossing PC games in 2015, in millions:

  1. League of Legends (Tencent/Riot Games): $1,628
  2. CrossFire (SmileGate): $1,110
  3. Dungeon Fighter Online (Neople): $1,052
  4. World of Warcraft (Activision Blizzard): $814
  5. World of Tanks (Wargaming.net): $446
  6. Lineage 1 (NCsoft): $339
  7. Maplestory (Nexon): $253
  8. DOTA 2 (Valve): $238
  9. Counter-Strike: Global Offensive (Valve): $221
  10. Grand Theft Auto V (Take-Two Interactive): $205

this is a pretty interesting list, League I excepted to to see but CrossFire, and Dungeon Fighter Online, I had never even heard of! Turns out both are free to play Asian market releases. In each case both were/are being ported to the States as well, but its intresting that the top 5 contain two games that are not even available in  the west.


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