Fans of 2017’s Mario + Rabbids: Kingdom Battle can rejoice in the knowledge that a full sequel, Mario + Rabbids: Sparks of Hope is under active development for the Nintendo Switch. It is currently scheduled for release in 2022 although that release date is rather vague.
Revealed during Ubisoft Forward earlier this afternoon, Sparks of Hopei will see Mario, Luigi, Rabbid Luigi and Princess Peach reunite in a brand new adventure. No details on the plot yet, other than players will be working to free the titular Sparks this time around. During the brief reveal trailer we do get a look at Rabbid Rosalina, a new inclusion this time. Also included is an unnamed Rabbid who wields a sword and may be the inventor from the first game?
Check it out below along with the official PR copy. The original Mario + Rabbids: Kingdom Battle was released in August 2017.
Team up with Mario, Luigi, Princess Peach, Rabbid Peach, Rabbid Luigi, and their friends on a galactic journey to defeat a malevolent entity and save your Spark companions. Explore planets throughout the galaxy as you uncover mysterious secrets and compelling quests!
Build your dream team with three heroes from an eclectic roster of nine.
Take down all new bosses, along with some familiar enemies throughout the galaxy.
Rescue the adorable Sparks throughout the galaxy, who provide distinct powers that will help you in battle.
Unleash your heroes’ skills but be strategic as you dash your enemies, team jump on your allies, and hide behind covers.
Donkey Kong is headed to Mario + Rabbids Kingdom Battle as a playable character, complete with an exclusive new storyline and world to explore. The DLC pack will release in spring and will be available for purchase individually, or as part of the Season Pass or Gold Edition of the game.
“When we first started working on Donkey Kong as a new character for a new story of Mario + Rabbids Kingdom Battle, we started to think about how he would impact the battle system,” says Davide Soliani, Creative Director at Ubisoft Milan. “He has big arms, so we wanted to use them extensively through the combat. And he’s a gorilla, so it makes sense for him to have more mobility options.”
But it’s not just Donkey Kong’s imposing physique that makes him an ideal new hero for Mario + Rabbids. “He’s not just a powerful character,” Soliani explains. “He can also be very goofy, and that’s why his presence in the game, along with the Rabbids, allowed us to present different kinds of humorous interactions in the storytelling.”
Those fun moments will be accompanied once again by music from Mario + Rabbids composer Grant Kirkhope, who – as you might already know – is already quite familiar with Donkey Kong and his crew. “Grant, apart from being a great composer, was also in charge for the music of Donkey Kong 64,” says Soliani. “We tried to find new sources of musical inspiration for the story while simultaneously staying true to the themes from the Donkey Kong universe that players already love.”
When Ubisoft and Nintendo decided they wanted to join forces to create a mashup of two great franchises, both had some great characters to chose from. The most obvious choice of franchise from Ubisoft would have to be the Rayman franchise and Nintendo could never go wrong using Mario to contribute to a game. One might think Ubisoft would use Rayman himself to team up with Mario and the Mushroom Kingdom crew and also his colorful friends such as Globox, Betilla the Fairy and maybe even an Annetta Fish, but then Ubisoft surprised everyone by using one of the most polarized groups of characters ever created, the Rabbids. Some find them charming, some find them insufferably annoying, but it was certain they would get attention, scrutinous or otherwise. As the gaming community raised an eyebrow at this bizarre concept, many questioned if Ubisoft had made a terrible mistake; only the final product of Mario + Rabbids Kingdom Battle would tell us if it was.
One surprise was the backstory of this mashup. In a complicated scene, we find that a young inventor who is a big fan of Mario has created a device that can combine two items into a single entity. This device is called the “SupaMerge helmet”. As fate would have it, the Rabbids enter the scene, causing mayhem like they usually do, and end up combining themselves with some beloved Mario characters and then creating a vortex that takes them to the Mushroom Kingdom. This disrupts the Kingdom immensely and now the Mario crew and the nice Rabbids must put it all right by defeating enemies, both Rabbid and Mushroom Kingdom.
The game is a turn based tactical game, much like X-Com. You move your characters in a grid formation based on how you want to attack the enemies, hide from the enemies or defend your fellow party members and proceed with your turn and fulfil whatever winning criteria is given to you. This could mean defeating all enemies, defeating a particular number of enemies or reaching the other end of the map. You have special abilities for your characters are level up and special secondary weapons that are available to you. I was personally a huge fan of Luigi’s sentries and vacuums as well as Rabbid Peach’s Sentries which follow an enemy and do a large attack by blowing up a certain area, causing damage. It is especially useful if you need to keep your distance from certain enemies that get extra moves like the smashers. If you are afraid that this game might be watered down from other turn-based strategy games or not challenging enough, you will be pleasantly surprised by Mario + Rabbids. There is a fair amount of challenge in this game without being overwhelming or terribly frustrated and if you are not familiar with this style of game or are in a tough situation, you can trigger an easy mode to get you through to the next level. Alternatively, if you find the game too easy, you can play on a higher difficulty. This game caters to all types of gamer preferences. I personally stayed on normal mode and found it enjoyable. There are also some interesting puzzles along the way to solve in between each level. They aren’t particularly hard but do keep the momentum going.
Where the game loses me is the concept itself. The idea of combining Rabbids and Mario is very jarring and it never really immersed me. I feel you could have replaced both of these and still had the same game. If this was a purely Mario turned based tactic game, it might have seemed to make more sense, or if it was even just a Rabbid/Rayman game it would have been better, but the combination just doesn’t work together. I found the individual characters fun and amusing and Ubisoft redeemed the Rabbids for me with the Peach Rabbid in particular, but the whole finished project just never hit home for me. Over all, this fun and worth playing and a great addition to the turn-based tactical genre, even if all elements don’t completely work. If you are looking for a well made turn-based game, you should pick this up for the Switch.
Ubisoft announced on Monday during their media presentation that they are teaming up with Nintendo to bring a new game to the Switch. The game has been a work in progress for about three years and was finally unveiled today.
The world of Mario + Rabbids Kingdom Battle is full of zany characters, luscious environments, and crazy worlds to explore. Today, we’ll be giving you a glimpse of the Ancient Gardens world.
Ancient Gardens is the first world that you’ll encounter on your journey through Mario + Rabbids Kingdom Battle. As its name implies, it is a mystical place full of foliage, creatures, gorgeous water and well….since the Rabbids came to town, a few funky structures, amongst other oddities.
The Garden itself used to be a peaceful, tranquil place, where Goombas would roam the lands in grumpy bliss. Now though, the pesky Rabbids have stormed the place and painted the area in their specific brand of chaos, and of course, it’s up to you and your squad to take the power back!