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COD Modern Warfare Remastered Review | A Classic Reborn


Posted on December 16, 2016 by Erika

While I cut my teeth on the Call of Duty series with Modern Warfare 2, Call of Duty 4: Modern Warfare has held a special place in my heart since I started playing it back in 2010. Six years later, and numerous iterations of the series afterward, Modern Warfare Remastered brings back all those fun memories thanks to Raven Software and Infinity Ward’s efforts. It’s one hell of an experience and it’s a breath of fresh air with boots-on-ground combat when compared to faced paced future or near-future combat they’ve released recently.

Single Player

For people that haven’t played the original game, Call of Duty 4: Modern Warfare brought the series from it’s World War II roots to current times, giving the player a perspective from multiple soldiers. Starting off as Sergeant John “Soap” MacTavish as the FNG in the British SAS for the game’s tutorial, the game’s story progresses quickly from there to infiltrating a tanker to retrieve information. The action just intensifies from there, with each successive mission ratcheting up the tension. After the assassination of the President of an unnamed Middle-Eastern country, the US 1st Force Recon invades the Middle East to search for the assassin, Al-Assad.

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One of my big, and few, gripes about the single player campaign is that it’s short. When this game originally came out, first person shooter’s storylines ran about twice as long as this game’s campaign – with a bit of dedication, Modern Warfare can be cleared in roughly six hours. While there are multiple difficulties along with the ability to unlock an arcade mode, MW helped kick off the trend of shorter story games with a longer-term multiplayer plan in returns replayability It became an unfortunate trend with shooters in the years since, and while there are other games that are bucking that trend, Call of Duty’s developers need to rectify this issue with the franchise as a whole.

Regardless, it’s an amazing story to play, though! From going through door-to-door through the middle east trying to find Al-Assad, to sneaking through Pripyat to assassinate the leader of Ultra-nationalist Russians, to even commanding the guns of an AC-130 on an escort mission to advance the story – there is a lot of action on display here. Tying in the story threads of each perspective, Modern Warfare presents like a movie, and with the improved graphics, effects, and sound design, it has never looked or played better than on current-gen console hardware.

Multiplayer

While the campaign is on the shorter side, the multiplayer makes up for this by adding to the game’s longevity. With being the game that originally introduced the ability to have your level and weapon/perk progress reset for a new icon, aka “Prestige”- being one of the first games to add RPG elements to an online FPS, Modern Warfare Remastered requires quite a bit of time to go through the level progression numerous times. For Call of Duty fare, all of the game modes from the original are included, such as Team Deathmatch, Free For All, Search & Destroy, and old school Free For All. The remaster also brings fan-favorite game mode Kill Confirmed into the foray, with the addition of Hardpoint and Gun Game from the update that happened on December 13th.

In addition to the game modes added to this updated classic, Modern Warfare Remastered now has all 16 maps from the original base game. As an added bonus, the former PC-exclusive map Christmas Crash was also added in, bringing the current total of playable maps to 17. Game matches are quite fast-paced, with either going through a wide open bog in the middle of a war-zone at night, to the tight spaces of a deserted Russian office. When compared to the original game, the matches are just as I remembered it.

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The Create-A-Class system, something completely new at the time of the game’s original release, became one of the bread-and-butter experiences of Call of Duty multiplayer – with its’ inclusion in multiple iterations. The player is given a main firearm, a side arm, tactical grenades, lethal grenades, and three perks to give certain advantages though gameplay. Fancy being quiet and sneaking around? Equip a silencer to your main weapon and use Dead Silence perk to mitigate sound from your footsteps. Wanna be a powerhouse that can take hits and keep going? A high-powered rifle with Juggernaut so you can take more damage!

Another staple in Call of Duty multiplayer feature set that was introduced with this game were Killstreaks. Upon successive kills without dying, a player can “call in” a UAV radar, a targeted airstrike, or even a helicopter to wreak havoc on the enemy team. This was done to give rewards to players that could stay alive and brought a trend of people trying to go for higher killstreaks in games afterward. Being on the receiving end of an enemy helicopter is a big annoyance as ever, so it goes to show that some things never change.

With the remastering comes with numerous additions by Raven Software. These improvements took some of my gripes from the original, like limiting gold camo to specific weapons and questionable connection quality at times, and improved on it considerably. In addition to the ability to have gold camouflage for all firearms, new camos were added such as Regal and Exclusion zone, calling cards and emblems were added as well. Taking a note from the recent Call of Duty games, supply drops were added into the game, which adds in player customization, weapon kits, and melee weapons among, other things. While the additions that were put in with the base game were nice, the continuous updates to multiplayer will extend playability for this game far longer than what just a basic remastering could have done.

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Conclusion

With all the previews that were going on before Modern Warfare Remastered was released, I expected a visual and audio overhaul to the game and that was it. Upon being able to play it, I was absolutely floored with how Raven Software went above and beyond with remastering and improving the game, especially the multiplayer component. Overall, the game is as I remember it in terms of gameplay, but the improvements and additions really make the game shine. I hope that with future updates that the maps from the Variety Pack are included, along with some nighttime variants of maps that were cut from the original game during development.

If you’re a huge Call of Duty fan and want to pick this up with Infinite Warfare, then go for it. If you’re just looking to really play this game, then please keep in mind that the Infinite Warfare disc or having the Digital Deluxe Edition is required in order to play this game, and it would be a good idea to wait for the edition you want to go on sale again before purchasing it. There’s a rumour going around that Modern Warfare Remastered will eventually be playable without this requirement, so I’m crossing my fingers. If that does eventually happen, then Remastered is definitely worth the purchase by itself.

For the full Infinite Warfare Multiplayer review, head on over to see what Rae has to say on it.

Modern Warfare Remastered is currently only available with the Infinite Warfare Legacy, Digital Deluxe, and Legacy Pro Editions for PC, PlayStation 4, and Xbox One

Activision Publishing provided Broken Joysticks two Legacy Edition copies of Call of Duty Infinite Warfare for our consideration, review, and content creation.


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Call of Duty Infinite Warfare Multiplayer Review


Posted on November 23, 2016 by Rae Michelle Richards

Call of Duty Infinite Warfare’s multiplayer will feel very similar to series veterans that find themselves purchasing the yearly editions of the military shooter, like I have. This is because Infinity Ward’s latest entry in the series does very little to differentiate itself in terms of core game design from last year’s Black Ops III. Rather then continue to innovate or tweak the existing formula ever so slightly towards a more arcadey / MOBA-esque feature set like Black Ops III and Advanced Warfare before it, IW opts for what feels like an almost a complete copy & paste of last year’s mechanics with some of the extra interesting flair and aesthetic choices removed entirely.

I don’t feel like whenever I boot up the latest iteration of Call of Duty that I am expecting a fundamental shift in how the game functions – this is a series that has made its bread & butter out of a simple to pick up twitch shooter formula: you chose your load-out, aim down the sights and hopefully decimate your opponents (or get killed five thousand times if you’re me playing this year’s installment for the first time). Unfortunately for Infinite Warfare it copies these mechanics from last year’s entry almost to a fault – you’ll chose one of three “rig suits” which allow for extra perks & a super weapon that charges over time, the standard expected gun attachments, kill-streaks and ancillary tactical grenades. Infinite Ware’s class creation system bring absolutely nothing new to the table and while the inclusion of Black Ops II’s “Pick 10 System” is a welcomed inclusion, it is not a fresh approach to load out creation. Player movement also feels near identical to Black Ops III’s improvement upon Advanced Warfare‘s EXO-Suits. Soldiers are able to dash with four degrees of two dimensional movement and can use a built in thruster for wall jumping and accessing vertical sections of the map.

Compared to Black Ops III and Advanced Warfare before it, Infinite Warfare actually offers players less choice when it comes to their in-game avatar and the special abilities that they are able to wield. Upon choosing one of three starter RIGS your character’s appearance will change in accordance with your choice- you can be an armored dude, another armored dude or a robot. Contrast this with Black Ops III which provided players an “unlock token” upon leveling up, which they could use to chose a brand new multiplayer character – each with their own personality, aesthetic and choice of special power-up. These characters could be further enhanced with the player being presented the choice of spending another unlock point to earn a second special power-up. Going back a couple of years. Advanced Warfare offered players the ability to customize their avatars with sliders for skin color, gender, optional accessories, patches, outfits and more. Sadly BO III‘s MOBA style heroes are missing in action and so is Advanced Warfare‘s much more in-depth customization options and in their place are DUDE, other DUDE and ROBOT WITH GUN.

Call of Duty Infinite Warfare offers the standard suite of modes that you’ve come to expect from the franchise. The venerable Team Deathmatch and Free For All modes that have been with the franchise since Call of Duty 4 make their obligatory appearance in this year’s title and it is my opinion that like in years past , these two modes will probably be the ones with the highest population. Kill Confirmed from Modern Warfare 3 also returns – a mode where players drop a set of dog tags upon death and the team that collects the most dog tags in a match before the timer expires wins. Hardcore variants of these modes plus others like Search & Destroy and a new alternating attack/defense mode round out the offerings. Like the rest of its’ multiplayer suite Infinite Warfare gives us exactly what we’ve come to expect from a Call of Duty title without any of the pleasant surprises.

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Possibly the most egregious thing about Infinite Warefare’s multiplayer isn’t the removal of customization character with their own unique gender & aesthetics or the lack of innovative multiplayer modes but the sheer determination for which Activision is gunning for player’s wallets with this latest edition. Leaving aside the fact that the Legacy Edition (which in fairness contains two complete Call of Duty titles) costs $109.99 CDN, but rather the return of micro-transactions that began life as reward boxes containing aesthetic items all the way back in Advanced Warfare.

Infinite Warfare continues the tradition of offering randomized loot boxes in the form of “Supply Drops” which can be either purchased for real world currency via Steam, PlayStation Network or Xbox Live or by using in-game “keys” which are earned at a rate of 1 – 1.5 keys per match. A “common supply drop” which contains 3 “common” rarity items, and if you’re lucky and have prayed to the RNG gods possibly a rarer item, can be had for ten keys. A “rare supply drop” costs 30 keys and is guaranteed to either give you a rare skin or “scrap” for use in Infinite Warefare’s new crafting system.

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Crafting? In a COD game? How could that possibly work? Well, once you’ve either paid real world currency or spent between 2 – 15 hours per box earning enough keys to collect the scrap that you will need to upgrade each individual gun a number of times. Each weapon has its own progression tree, offering soldiers ever increasing small bonuses for increasingly larger amounts of scrap, which can only be acquired through the supply drops. As if this type of micro-transaction grinding wasn’t prevalent enough in non premium priced titles, the last unlocks for some of the standard weapons give them permanent statistics upgrades. This means that your fully crafted assault rifle might have no fall of range for damage or other stat bonuses. Yup, forget game balance – if you’ve got enough time or money you can literally unlock more powerful versions of the base weapons everyone else has.

Overall Call of Duty: Infinite Warfare‘s multiplayer mode provides those looking for a fast paced experience with more than enough unlocks, perks, weapons and other trinkits to stay entertained until the next huge AAA shooter comes along to claim COD’s throne. For players, like myself, looking for some innovation in their yearly COD experience – Infinite Ware sadly will not deliver on these expectations. Going into IW‘s multiplayer it is best to think of this year’s entry as an expansion pack to last year’s Black Ops III – the base mechancis remained almost unchanged, although some of the cooler flair is lacking. RNG boxes and crafting new weapons might leave a sour taste in the mouth of those who favor balance over the pay-to-not-grind psychology that RNG supply boxes encourage. At it’s core Call of Duty: Infinite Warfare’s multiplayer is a solid entry that gives players more of what they love.

Activision Publishing provided Broken Joysticks two Legacy Edition copies of Call of Duty Infinite Warfare for our consideration, review and content creation.


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Enlist In Call of Duty: Infinite Warfare’s Beta This October


Posted on September 3, 2016 by Rae Michelle Richards

Activision will give players on PlayStation 4 preferential access to the Call of Duty: Infinite Warfare for those who pre-order the title. Xbox owners will get the multiplayer beta at a later date with PC players completely left out in the cold as the beta is “not available on PC. No mention of the multiplayer beta being open – looks like putting $5 down at a participating retailer is the only way in.

Infinite Warfare’s multiplayer takes the class driven gameplay introduced in last year’s Black Ops III and expands upon it with the concept of “rigs”. Each “rig” is in actuality a combination of three different traits and perks that players can cycle through. Also changing are “payloads” – which are the new name for the powerful ultimate-weapons also introduced in Call of Duty: Blacks Ops III. During the course of a match players can swap between different rig load outs depending on their enemies’ tactics – not unlike how in Overwatch players can swap characters to meet their situational needs.

From those who have played the game at Call of Duty XP – Kill-streaks and staples like UAV / Counter UAV are still present with the parkour gameplay popularized by Advanced Warfare and Black Ops III.

Activision & Infinity Ward have also released a multiplayer reveal trailer so those of us not at the XP event can get a taste of whats coming this October.

Need to check out more Infinite Warfare action? Here’s 30 minutes of gameplay from Fanboy-Attack:

How do you feel about the pre-order requirement for the beta given that previous betas have been open to all?

 


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Is Call of Duty: Ghosts Activision’s Next Big Game?


Posted on March 25, 2013 by Rae Michelle Richards

Over the weekend the Spring Equinox happened, and just like the seasons change, the next Call of Duty‘s reveal should only be a few short weeks away. Supposed details surrounding the game’s plot, weapons and mechanics are supposedly starting to leak out. Considering the source, a random YouTube user, take all of what is coming with a grain of salt, but keep in mind that Modern Warfare 3 had its own huge leak two years ago that proved accurate.Read More


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MW2’s Favela Is Being Benched, Possibly Forever


Posted on October 8, 2012 by Seung Lee

If you’ve ever played Call of Duty: Modern Warfare 2, then you’ll probably remember playing on Favela, a map based on the Brazilian shanty towns. But, if you hop on MW2 right now, you’ll notice that it’s no longer in the map rotation for any of the game modes. That’s because some upset Muslims have banded together to demand Infinity Ward and Activision, the companies behind MW2, to remove the map from the rotation.

It’s a shame because Favela was one of my favorite maps on the game, but instigating heated arguments here isn’t in my interest. Would it kill the people who patched the game to at least patch One Man Army or Danger Close, though? I’m sure a lot more people (including myself) would play MW2 again, if we knew we wouldn’t be blown up every five seconds.

To see the video aimed towards Infinity Ward and Activision, click here.


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