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PS4 Pro Announced at PlayStation Meeting


Posted on September 7, 2016 by Ellen McGrody

PS4 Pro announced, launches November 10th

PlayStation4 Pro announced, launches November 10th

Sony officially unveiled the much-rumored PS4 Pro at today’s PlayStation Meeting. The PS4 Neo improves performance and offers higher resolution graphics. A new, slimmer base model will accompany the PS4 Pro’s launch in November.

Insomniac Games's Spiderman shown running on PS4 Pro

Sony’s Mark Cerny demoed the console’s 4K graphics with games such as Horizon: Zero Dawn and Mass Effect Andromeda. Because the console features enhanced hardware, games will be able to employ higher resolutions and greater detail. In addition, HDR lighting is coming to all PS4 models via a software update.

PS4 Pro will make its debut on November 10th for $399.


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Phil Spencer: There May Be Room For Large Hardware Upgrades For Xbox One


Posted on March 2, 2016 by Rae Michelle Richards

Phil Spencer

Microsoft’s Xbox One platform was center stage last week when the software giant held a games’ centric press event in San Francisco to show how exclusives on Xbox One and Windows PC could be developed & released simultaneously. Sure demonstrations like Remedy’s upcoming Quantum Break and Turn 10’s Forza Motorsport 6: Apex running on both platforms showcase how titles can run great on both platforms, but what happens when the available PC hardware outclasses the nearly three-year-old Xbox One?

The answer, according to Xbox head honcho Phil Spencer is how in how Microsoft looks at the Xbox One platform as a whole. Rather than looking at things through the traditional 5 – 7 year console generation framework that has existed since the 1980s, Microsoft is thinking about the Xbox One similar to how consumer mobile phones are approached. This could potentially mean substantial hardware updates without breaking backwards compatibility thanks to Xbox One’s universal application structure that was introduced alongside Windows 10.

Speaking to Polygon Spencer had this to say about where the future of Xbox One’s hardware may be heading:

“We look at these other ecosystems out there like mobile, tablet and PC and we see that they have a very continuous evolution cycle in hardware, whereas between console generations most of the evolution is making it cheaper and potentially making it smaller.

 Both are meaningful but don’t make the games play any better. If you look at PC specifically and see the evolution that happens there, there’s no reason why console can’t ride that same curve.”

No solid details in regards to what we could see from a potential Xbox 1.5 in the future. Perhaps it will be powered by the next generation Polaris APUs from AMD? Right now it’s all speculation but here’s hoping that Microsoft has paid attention to previous attempts to supercharge existing consoles with add-ons, lest the next Xbox One iteration become Microsoft’s 32X.


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