Tag Archive

ARK: Survival of the Fittest Video Interview With Jesse Rapczak


Posted on March 25, 2016 by Rae Michelle Richards

Studio Wildcard, the minds behind last year’s smash Steam hit ARK: Survival Evolved have taken the concepts from their first prehistoric title and fashioned what they call a M.O.S.A or Multiplayer Online Survival Arena. Ark Survival of the Fittest pits a number of different players in  Survival Evolves‘ world map and gives them a limited number of time to craft weapons, tame dinosaurs all in a bid to be the last one standing.

We got a chance to sit down and talk with Studio Wildcard co-founder Jesse Rapczak about the challenges of adapting the ARK world to this new game type, how tamable dinosaurs change the pace of the game in relation to other Battle Royale style games and just why did Studio Wildcard release Survival of the Fittest with no monetary model?

Check it out below:

[youtube id=”LLNu8ymTMCI”]


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Clickteam Fusion 3 Hopes To Revolution Indie Game Development [World Premiere]


Posted on March 19, 2016 by Rae Michelle Richards

Games have been my passion since I was very young and along with this passion came the spark of creativity – hoping that someday I would be able to develop my own video games. A piece of software from then little-known French software creation firm Clickteam called The Games Factory helped me explore the core concepts of game design. 16 years later, Clickteam is still around and their most current piece of engine technology, Clickteam Fusion 2.5 powers some of the most popular indie titles such as Five Nights at Freddy’s and The Escapists.

The next generation of Clickteam developers who grew up using Yves Lamouruex & Francis Poulain’s original engine technology are now taking the helm and preparing to user in their most ambitious development tool to date – Clickteam Fusion 3. While this product is still in a very early state -and isn’t expected to release for some time – Chris Carlson & Anders Riggelsen were more than happy to give BrokenJoysticks the world premire look at their next generation engine in the making.Read More


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GDC 2016: Interview With Nicole Stark From Disparity Games


Posted on March 17, 2016 by Rae Michelle Richards

Ninja Pizza Girl

An entire family make up the development team over at Disparity Games and I got the chance to sit down with Nicole Stark from the team to chat about her family’s company, representation in indie games and learn a little bit about their first title Ninja Pizza Girl.

Nicole was the recipient of a GDC Scholarship through #IneedDiverseGames and we also had time to chat about what it’s like to travel all the way from Australia to attend GDC for the first time.

Their first game, Ninja Pizza Girl, is already available on Steam. Here’s the official description:

Ninja Pizza Girl is a serious game about self-esteem, bullying and resilience – and pizza delivering ninjas! Its deeply-woven story follows Gemma, a sixteen-year-old girl working as a pizza delivery ninja for her father’s independent Pizzeria.

Check out the video interview in the embedded player below and look out for more coverage from GDC 2016 later today.

[youtube id=”uQZMq7jW-sw”]


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GDC: Everything From The Future of Xbox Development On Windows Panel


Posted on March 17, 2016 by Rae Michelle Richards

Microsoft held a one hour brief for developers interested in their software development platform for the Xbox One console this morning at GDC. This talk was delivered by the head of the ATG (Advanced Technology Group) and not only served as a recap of some of the major advancements on both the Xbox One platform & Windows 10 Platform but also reconfirmed Microsoft’s vision of a unified development environment with a streamlined pipeline for the delivery of digital games.Read More


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GDC 2016 Editorial: We Are The Underdogs


Posted on March 15, 2016 by Rae Michelle Richards

It is undeniable that the annual Games Developer Conference (or GDC) is a spectacular event. Once a year sharp & inquisitive minds involved in various facets of game development, marketing, business, and journalism converge on the Moscone Center in San Francisco California for a week of hands-on demos, networking and panel discussions. Broken Joysticks is by no means a large player in the games journalism space, so just how did a small scrappy site like ours become the journalism underdogs at this year’s conference?Read More


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