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E3 2018: Death Stranding’s Fourth Trailer Is Just As Confusing As The Rest


Posted on June 13, 2018 by Rae Michelle Richards

Kojima Production’s Death Stranding has been confusing viewers since its debut at E3 2016 and the previous 3 trailers gave us no reason to suspect that the first glimpse of gameplay would be any differed.  Coming in at just over 8 minutes in length, this latest look at the game confirms that Norman Reedus’ character is named ‘Sam Porter Bridges’ and that he makes deliveries. Throughout the nearly ten minute presentation we see Sam carry a number of boxes on his back, utilize motorized robots and other delivery related equipment. HOLY SHIT WHO WOULD HAVE THOUGHT DEATH STRANDING WAS JUST A ‘STACK STUFF ON YOURSELF SIMULATOR’..

Of course, this is Kojima and things aren’t that simple: What we do now know thanks to this trailer:

1) Parts of Sam’s name have appeared on the two different suits that he has worn in trailers 3 & 4. With ‘Bridges’ and ‘Porter’ respectively.
2) As revealed at the end of the trailer – eating one of the slug shaped creatures will ‘keep the Time Fall away’.
3) The time reversing rain that we’ve seen in trailer’s 2 and 3 is known as Time Fall and causes rapid aging.
4) Kojima has talked about how death will not be the end of the game in Death Stranding. Instead, Sam awakens in an alternate death dimension. This is referenced directly by a voice over Sam’s radio in Trailer 4.
5) The invisible ‘things’ that killed the work crew in trailer 3 can be sensed by Sam but not seen, while his new female companion can see them it seems.
6) If Sam is eaten by one of the invisible creatures he will come back back to live but a giant crator will be created, just like we saw in trailer 3.

Now fans get to start piecing together … wait these pieces don’t seem to fit together at all. *sigh* well, we might be back at square one with this. Are the invisible creators (called ‘ludens’ by fans) the souls of former people? Is Sam’s name actually a combination of his job ‘porter’ as in “a person employed to carry luggage and other loads, especially in a railroad station, airport, or hotel.” and ‘bridges’, a company? Why do the little worm things keep the Time Fall away? Do they spawn clones of the carriers?

AAAAAHHH my mind is broken for now. Death Stranding still has no solid release date but it is coming eventually for PlayStation 4 and PlayStation 4 Pro.


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Check Out Noctis In 10 Minutes of Tekken 7 Gameplay


Posted on March 29, 2018 by Rae Michelle Richards

Square Enix never seems to shy away from cross over promotions – although, most of them involve another creator’s work appearing in games like Final Fantasy Brave Exvius or their MMORPG Final Fantasy XIV. This is however not the case with Final Fantasy XV protagonist Nocts Lucis Caelum’s appearance in Namco Bandai’s Tekken 7.  

Over GDC week Noctis was released as part of a $20CDN add-on pack for all versions of Tekken 7. With the majority of GDC related work I finally got the chance to check him out. For this brief 10 minute gameplay video I did a single run of arcade mode with Noctis completely blind. So, yes, this means for the most part I’m button mashing until I got the hang of some of his moves – like the signature Warp Strike. Namco did a commendable job adapting Noctis’ flowing combat style to the world of Tekken without completely breaking the combo-heavy grounded combat despite the fact they’ve introduced an RPG protagonist known for his love of heights. 

Also included in the Noctis DLC pack was a stage based upon Hammerhead Junction from Final Fantasy XV but it’s not included in the embedded video.  


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Fox n Forests Coming To Switch, PS4, Xbox One and PC This Spring


Posted on March 27, 2018 by Rae Michelle Richards

Bonus Level Entertainment’s retro 16-bit inspired platformer Fox n’ Forest will be hitting Nintendo Switch, PlayStation 4, Xbox One and Windows PC this bring. To help drum up some hype for the release of this beautiful pixel creation publisher Eurovideo sent out a press release today highlighting a brand new in-game video – featuring level 1:2 titled “Gorgeous George”.

In Fox n’ Forest players take on the role of anthropomorphic fox who will utilize a magic crossbow and the ability to change the seasons at will to navigate the stunning worlds of this title.  When the seasons change the world around Rick also changes – for example when changing the season to Fall, leaves might become platforms that open up alternate routes to harder enemies, epic loot and brand new puzzles.

Speaking about their approach to level design the game’s director Rupert Ochsner had this to say:

“Level design is one of the most important tasks in game development, All elements need to come together in an entertaining way and it can make or break the game.”

Based in Munich, Germany Bonus Level Entertainment successfully KickStarted 100,000+ Euros to bring their vision for Fox n’ Forest to life during the summer of 2016. Their mission is to reinvent the 16-bit style of gameplay by preserving what made the SNES era so magical while introducing new gameplay mechanics and systems from a more modern perspective.

Check out their latest video embedded below:


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Ranger Outlined In New Quake Champions Video


Posted on May 3, 2017 by Rae Michelle Richards

Bethesda and id Software bring fans of the quake series (as well as newcomers) another look at one of the Champions featured in the upcoming Quake Champions, Ranger. This particular champion showcase should be interest of players who want to try out Quake Champion’s free-to-play option as Ranger will always be available to players regardless if they’ve spent real money on QC or not.

Inspired by the original Quake’s protagonist, Ranger’s special ability is the Dire Orb which he can launch at enemies to deal damage or use to warp to other points on the map provided that his orb doesn’t collide with another object or champion. Like all the other Champions in the game Ranger will start with a basic machinegun but will be able to pick up deadlier weapons, like the rocket launcher or railgun, if he can make it to them before his opponents.

Ranger is certain to be a character that free-to-play players will become acquainted with during their time with the game. Additional champions will be able to be rented with ‘favor’ – a special in-game currency earned by completing matches or by purchasing them with real world money.

Quake Champions currently does not have a release date but it is in  closed beta testing.


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Watch The First Hour of Mass Effect Andromeda


Posted on March 17, 2017 by Rae Michelle Richards

Set in the distance future of the year 2865, Mass Effect Andromeda tells the tale of Ryder – a member of the Andromeda Initiative. Taking place chronologically after the original trilogy of games, Andromeda’s narrative focuses on an ARK vessel sent to the Andromeda constellation with 20,000 souls ready to colonize “Habitat 7” in order to find a new home for mankind among the stars.  As a member of the Pathfinding team – who are among the first setting foot on this new world – Ryder must help assess whether Habitat 7 is the right home for humanity and what the intentions of its habitants are.

Before Mass Effect Andromeda coming to PC, Xbox One and PS4 on Tuesday I’ve got the chance to sit down with the game for several extended play sessions before the games’ release thanks to the Origin Access Trial. Last night I captured the first hour of gameplay with no commentary so that our readers could get a chance to check out how Andromeda performs & the introduction of Ryder.

Watch it in the embedded player below and look out for more gameplay videos from Mass Effect Andromeda in the coming days as well as our full review on Tuesday.

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Super Mario Run Marketing Machine Kicks Into Gear


Posted on December 9, 2016 by Rae Michelle Richards

The portly plumber will make his debut on a non-Nintendo mobile platform with the release of Super Mario Run on Apple’s iOS platform next Thursday, December 15th. With the game less than a week away Nintendo’s marketing machine is now in high gear – here are the latest developments.

Super Mario Run looks and feels like other entries in the New Super Mario Bros series on WiiU / Wii and 3DS with bright and colorful graphics, as well as the staple Goombas and Koopas we’ve come to expect. Unlike other Mario titles, however, Super Mario Run is designed to be played with just one hand. The plumber will run on his own towards the goal with the player allowing him to jump in varying degrees using a touch of their finger.

Super Mario Run on the iPhone 6 Plus

Players will be able to take on three different modes in the initial launch version of Super Mario Run. There’s the traditional World Tour mode which will guide Nintendo’s mascot through a series of themed worlds like Ghost Houses, lush forests and even Bowser’s castle. There’s also an online vs. Mode which allows players to challenge friend’s ghost data to win the admiration of a crowd of Toads! Finally there is Kingdom mode which allows Mario to build up the mushroom kingdom using coins he has collected and unlock new playable characters.

Want to see each of these three modes in action? Check out the debut trailer below:

If you want to play Super Mario Run ahead of the game’s December 15th release, a special demo version is now playable at all Apple Stores across North America.

Also, if you missed the special appearance of Shigeru Miyamoto and Reggie on the Jimmie Fallon show, it is definitely worth the watch. Not only does Jimmy fan boy out over the appearance of Miyamoto in the front of the audience but he’s also the first person in the world to publicly play The Legend of Zelda: Breath of the Wild on the Nintendo Switch!


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E3 2016: Six Minutes of Dead Rising 4 Gameplay


Posted on June 15, 2016 by Rae Michelle Richards

At E3 2016 I got the opportunity to not only check out Dead Rising 4 in action but also get the chance to have one of the employees from Capcom Vancouver narrate the entire on-floor demonstration. Frank West returns to Willamette Colarado at Christmas time in the Capcom’s latest zombie slaying title, the site of the original outbreak incident outlined in 2006’s Dead Rising 1.

Players checking out Dead Rising 4 were only able to play as Frank in a small section of Willamette but Capcom Vancouver informed us that the total map size in the final game will be about the same size as 2013’s Dead Rising 3. Frank is able to craft together new weapons from blueprints found around the world, similar to how the system worked in Dead Rising 2 forward. These weapons include devastating combination with elemental abilities like the electric sledgehammer that was on display at one point during the demo. Photography will play a role in DR4, Frank hasn’t become rusty with the time off since his last starring role – during the demo we saw one player use Frank’s camera in a selfie mode capturing dozens upon dozens of PP points.

There were some details about Dead Rising 4 that Capcom Vancouver wasn’t ready to discuss such as the exact nature of the zombie outbreak in DR4, who the other playable characters in the four player co-op mode will (unless everyone is just duplicates of Frank West but that doesn’t seem very likely) or how Dead Rising 4 will connect to the other 3 titles (and downloadable DLC episodes) in terms of narrative.

Dead Rising 4 is coming to Windows PC and Xbox One exclusively before the end of this year.

 


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Afternoon Livestream Recap: Titanfall


Posted on February 17, 2016 by Rae Michelle Richards

Sometimes a first person shooter is perfect for a lazy afternoon. You can sort of just turn off your brain and worry about not being shot in the back of the head. EA / Respawn’s Titanfall might not get a lot of play two years after its release but it is still a lot of fun.

This past afternoon I bolted myself into my mech and enjoyed a few rounds of Titanfall on Twitch.TV. Here’s a video recap of a couple matches – make note that I tend to die a lot.

[youtube id=”AaVWXcKSpgE”]


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Check Out 15 Minutes of Gameplay From The Division’s Singleplayer Campaign


Posted on February 8, 2016 by Rae Michelle Richards

The closed beta for Tom Clancy’s The Division was so enjoyable that I thought it was more polished and better constructed than the first year of Destiny. Although the beta might be a week behind us we haven’t forgotten what a great experience it was.

I captured over 90 minutes of footage while playing and due to some intermittent internet issues wasn’t able to upload them until today. Below you’ll find 15 minutes of gameplay from the closed beta’s only story mission – the rescue of a very important doctor from the Madison Garden field hospital.

Look forward to more Tom Clancy’s The Division coverage as the game’s March release date draws near.  For those wondering this footage was captured at 720P with high settings and a 30 FPS lock on the final video for consistency’s sake.

[youtube id=”PT9WoMwvH10″]


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Halo Online Gameplay Vid: Team Slayer On Narrows


Posted on January 28, 2016 by Rae Michelle Richards

Halo Narrows

You might be wondering “why another Halo Online video?”. Well we’ve been trying to bring you a mixture of original content based upon the games we are currently playing and breaking news as it happens. This week I’ve been playing quite a bit of Halo: Online after producing a video earlier in the week. I thought I’d share this match because it features one of the classic Halo 3 maps that didn’t make it into our other coverage. Also this video has better synced sound, and music, something our original gameplay snippets seemed to have some problems with (sorry about that).

[youtube id=”gmerqU7x_7w”]


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Watch the First 2 Hours of Tales of Zestiria Right Here


Posted on October 21, 2015 by Rae Michelle Richards

Are you excited to try out Bandai Namco’s latest JRPG Tales of Zestiria but haven’t had the chance to pick it up? Last night we started to livestream the game over on our Twitch Channel and we made it through the first 2 hours of the game yesterday evening. During our livestream we not only give commentary on the game’s events but also use Twitter to check in with the Tales Community and see what others are up too.

You can watch a re-cap of yesterday’s stream below. Make sure to follow our twitter and tune in later tonight when we stream at least a few more hours of Tales of Zestiria.

[youtube id=”QPlHsaaCw_Q”]


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