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30 Minutes of New Final Fantasy XV Footage Highlight PS4 / Xbox Differences


Posted on August 28, 2016 by Rae Michelle Richards

Square Enix posted thirty minutes of new direct-feed footage from the Japanese version of Final Fantasy XV to YouTube. To say that this footage is “new” might be a little subjective given that a large sections of this gameplay video were covered in Square’s 60 minute gamescom presentation a few weeks back.

So what makes this footage interesting to analyze? The GamesCom footage was taken from the English dub and this new footage comes from the Japanese version, allowing fans to analyze script differences. Portions of both demonstration videos were taken from a mixture of PlayStation 4 and Xbox One builds.

What differences have fans pointed out between the two? Here is a partial list of some of the main criticisms that some observers have pointed out:

  • Different dialogue and motion capture for some characters.
  • A dialogue wheel appears in the Japanese footage but does not appear in the English GamesCom build. (has this feature been cut?)
  • The Xbox One build runs at 752p in some of this footage.
  • Foliage does not appear to be completely implemented in some of the footage.
  • Object draw distance appears to be slightly less in the Xbox One build.
  • Number of objects on the Xbox One title screen is considerably less when compared to the PS4 version.
  • (Old footage vs new footage) – Chocobo area appears to be brighter and contain more foliage.

Want to see some of the differences in action? Here are some pictures comparing the various pieces of footage we’ve got from Square Enix between GamesCom and now. Keep in mind that these pieces of gameplay might be taken from a variety of different builds & platforms (PS4/Xbox One). 

Pushing Car Gameplay

FF_Car

Status Screen Comparison

FF_Status1

FF_Status2

Title Screen Comparison

FF_Title_Screen

Chocobo Area

Choco2

Choco1

What do you think of the differences between these two gameplay videos? Did anything strike you as particularly noticeable? Let us know in the comments section. You can watch the original videos in the embedded players below.


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Video: Rockets Only On High Ground (Halo PC)


Posted on January 26, 2016 by Rae Michelle Richards

Halo 3 High Ground

I just had the most entertaining match of Halo Online that I think I’ve played in the past few days and I just had to cut it out and share it with readers.

High Ground is one of the maps from Halo 3 that will be burned in my mind after playing it so much during the limited beta back in 2007. Basically it’s a sandy, rocky, desert area with some UNSC structures and light vehicles like the mongoose.  Well what happens when you get eight players, through them into Team Slayer with only rocket launchers? A lot of explosions, a lot of laughing… oh and maybe some overturned exploding mongoose!

Check it out – this video is just a straight upload of my gameplay experience. No commentary or editing this time.


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