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GDC 18: Hands On With Little Dragon Cafe


Posted on April 11, 2018 by Broken Joysticks

Written By: Victoria Rose

Last month at the Game Developers’ Conference, we at Broken Joysticks got the opportunity to play an in-development demo of Little Dragon Café, the new game headed up by Harvest Moon creator Yasuhiro Wada and his new studio, Toybox. The game borrows the relaxing Life Simulation gameplay of its creator’s previous works, but adds several modern twists to the formula to keep things fresh. 

One of the things that sets Life Simulator games apart from other contemporaries in the Simulation or RPG genres is the pacing and tension of the core gameplay loop. Instead of the complex resource management of the former or tense combat systems of the latter, Life Sims tend to gravitate towards a more meditative process of repetition of simple tasks to reach long-term goals. The player is given less to worry about on an immediate basis compared to a full-on Strategy game. Little Dragon Café looks to be leaning more towards this pure Simulation genre than its Harvest Moon predecessors by giving players many more factors to manage, but intends to keep the core mechanics of its Life Simulator roots. 

Swapping out the farming gameplay of Harvest Moon for finance, gathering, and cooking mechanics, Little Dragon Café puts the focus more on managing a business than gardening. Players are expected to keep kitchens stocked, dishes made and on hand, and employees in line to succeed. This leads to a more fluid gameplay loop wherein players will have to make more careful decisions about how they spend each in-game day. Going on expeditions for ingredients with your titular dragon buddy is obligatory, but managing inventory during them brings to mind contemporary game Slime Rancher more than other Harvest Moon games. Players must act quickly and conservatively to maximize output during expeditions, adding that aforementioned tension to the mix. 

Prototype Plush Dragon From The Games’ Special Edition

Of course, this is all in service of the café itself, where the business management aspects come into play. Players must cook all dishes served in the restaurant, look after customers, make sure employees are happy, and be the caretaker for your dragon. Cooking is done by a simple and short rhythm mini-game, and customer interaction is handled in a similar manner as NPC interaction in Harvest Moon. The greater amount of tasks to do in Little Dragon Café adds to the hectic nature, and pushes the game more towards a pure Simulation experience. 

Little Dragon Café has loads of potential and a striking, colored pencil shader aesthetic. Even in its early state, it is clear to see how this game can potentially find its niche between its two source genres while providing something truly different from its predecessors. This is one to keep an eye on. 


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GDC 2018: ID @ Xbox Showcase Report


Posted on March 26, 2018 by Rae Michelle Richards

Written By: Victoria Rose

Microsoft’s ID@Xbox team returned to GDC for another year and brought with them some of the most promising new games coming to their console. Last year, I bemoaned the lack of effort towards securing exclusive titles for the Xbox One, as evidenced by their indie showing at GDC. But now Microsoft appears to be on the road to recovery, starting to cherry-pick several PC darlings as console exclusives. Cuphead, Ooblets, and the Ori series were the big Microsoft-allied indies of past years, so let’s take a look and see what software they have brought to the table in 2018. Welcome to GDC – this is ID@Xbox.

Folks gather around various demo stations during GDC’s ID @ Xbox event.

Starting out, we have My Time at Portia, an ambitious game of many hats that recently launched on Steam Early Access and is now being scouted for an Xbox release. Portia features a stylized visual aesthetic inspired by European animation and some captivatingly peaceful environment design. The main problem with the game at this stage, however, seems to be the opposite of its many early access peers. Portia features such a large number of mechanics and gameplay systems, all fighting for the player’s attention, that I am honestly not sure what the focus of the game is meant to be. At some moments, it feels like a crafting game or Harvest Moon-style farming game, while the combat system’s depth and third-person 3D camera angle suggest a more action RPG approach. We will see how this one develops and if it can find its niche over time.

Next up, there is the PC MMORPG Black Desert Online making its way to Microsoft’s console. The push to get more computer MMOs on consoles has been a long one with mixed results, but it certainly illustrates that there is a market for it. Black Desert Online looks to continue this trend and provide a consistent experience across both PC and Xbox. The team in particular noted Xbox One X compatibility as a major factor in them bringing the game to the platform, as the extra power allowed them to manage the game’s systems at a more reasonable framerate. Overall, this port’s presence was not terribly exciting, but at least should allow existing BDO players more options on how they can play.

Virgo Versus the Zodiac was a welcome presence on the show floor – a turn-based JRPG about mythology with some rather pleasant surprises. The battle system is reminiscent of Paper Mario, with timed button press prompts comprising much of the engagement factor in a fight, as well as some delightful Socialist overtones in the story, with the protagonist Virgo looking to overthrow the corporate greed of her peers. Such themes are more apt now than ever, and VVtZ looks to deliver a one-two punch between that and its solid gameplay inspirations. This is one to watch out for.

Finally on our featured games list, we have Trailmakers, a vehicle-building game reminiscent of contemporaries such as Banjo-Kazooie: Nuts & Bolts and Beseiged. Trailmakers banks heavily on its aforementioned vehicle-creation system, hoping to make a tool that allows for radical experimentation within the game’s physics and world constraints. Sadly, while the tool’s open-ended construction system allows for a great deal of freedom, it does a poor job of teaching players the basics of making a functional vehicle. A booth representative acted as a tutorial without my request, while I just wanted to explore the game on my own terms. I have high hopes for Trailmakers, but it needs to implement better tutorial systems before it can meet them.

Microsoft’s GDC showing has certainly improved since last year, but they still have a long way to go before making the Xbox One be the go-to platform for independent developers. Courting them with hardware power doesn’t make much sense in the indie scene – a market full of games that lean more on aesthetic than technical overhead, but at least some developers seem to be finding uses for the Xbox One X’s muscle. Here’s hoping Microsoft can continue to make strides in areas of true significance to indies, such as licensing terms, hardware costs, and generous revenue splits.


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Recipients of GDC 2018’s Ambassador and Lifetime Achievement Awards Announced [Update: Award Pulled]


Posted on January 30, 2018 by Rae Michelle Richards

Two gaming industry veterans – Double Fine’s Tim Schaefer and Vlambeer’s Rami Ismail – will be bestowed honors by their peers at the 2018 Game Developer’s Choice Awards this coming March. They’ll be receiving the  Lifetime Achievement Award and Ambassador Rewards respectively.

Nolan Bushnell during a Comic Con 2014 panel in San Diego, California.

Nolan Bushnell during a Comic Con 2014 panel in San Diego, California. Photo Credit: Derek Hoffman – Licensed under Creative Commons.

Bushnell’s contributions to the gaming landscape need little introduction – as the founder of Atari, he helped usher in an age of home consoles the likes of which society had never seen before. With the introduction of the Atari 2600 in 1977 popular arcade games like Breakout and Pong without leaving their homes. Kick starting the home console market isn’t all that Bushnell is known for, he’s also the founder of over 20 different technology related companies including the children’s entertainment focused Chuck E Cheese chain of restaurants.

Update 02.1.2019:
GDC officially decided to withdraw the presentation of the Pioneer Award to Bushnell after swift and justified social media backlash over Bushnell as their pick for the award. Published accounts, rumors and even statements made by Bushnell himself have left behind a public record of alleged sexual harassment, degrading comments and sexist behavior towards female Atari employees – beginning back in the 1970s. The documented behavior of Bushnell in 70s ranged from the widely circulated story of the sexist origins behind the codename ‘Darlene’ for the smash hit Pong – codenamed after a female secretary who worked at Atari at the time to holding board meetings for the company in a hot tub and trying to coerce female employees to join the all male board in said tub.

I’d highly recommend Gita Jackson’s lengthy post over on Kotaku for further reading regarding Bushnell’s behavior and why GDC decided to pull the award. Her write-up provides additional background information including statements from professors at Illinois Tech who teach about interactive entertainment.

GDC’s official twitter account released the following statement:

The Game Developers Choice Awards Advisory Committee, who vote on the Special Award winners for each show, have made the decision not to give out a Pioneer Award for this year’s event, following additional feedback from the community. They believe their picks should reflect the values of today’s game industry and will dedicate this year’s award to honor the pioneering and unheard of voices of the past.”

Grim Fandango poster next to a promotional bobblehead. One of the many games Tim Schaefer is known for.

Grim Fandango poster next to a promotional bobble head. One of the many games Tim Schaefer is known for.  [Photo Credit: Cydog  – Licensed under Creative Commons]

Grim Fandango, Broken Age, Psychonaughts, Full Throttle – these are just some of the hilarious and thought provoking games that have sprung from the creative mind of Tim Schaefer. Bringing his own uniqueness flavor to his games isn’t all Schaefer is known for – since founding Double Fine he’s worked to promote independent games through collaborations with organizations like Iam8bit and their annual; Day of the Devs events.

Rami Ismail gives a talk during the Game Developer Conference.

Rami Ismail gives a talk during the Game Developer Conference. [Photo Credit: Official GDC – Creative Commons]

Rami Ismail’s impact on game development goes far beyond his work on titles Nuclear Dawn, Super Crate Box or Serious Sam: The Random Encounter. He has worked on accessible development tools like PressKit() that help other indie creators distribute information about their upcoming projects. He has also worked with creators in fostering indie development communities in countries like Eastern Europe, The Middle East, South America and Africa.

These awards will be distributed on March 21st during the Game Developers Choice Awards in San Francisco, California. Staff members from Broken Joysticks will be attending GDC 2018 and may be in attendance for the awards.

 


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Finalists Announced For The 2018 Game Developers Choice Awards


Posted on January 5, 2018 by Rae Michelle Richards

Some big AAA games share the spotlight with some of 2017’s indie darlings in the list of finalists for the upcoming 2018 Game Developer Choice Awards.  Split across 10 different categories including Best Narrative, Innovation , Best Audio and of course Game of the Year – over 20 titles from the past twelve months will be eligible for honours form the GDCA when the curtains rise on March 21st.

Do games like Nier: Automata, Horizon Zero Dawn, Night In The Woods, Persona 5 or Destiny 2 sound familiar? Aside from being some of the best games released this year in their respective genres, they were all featured in our “Best Games We Played 2017” series of articles over the past couple of weeks.

Below is a categorized breakdown of each award as provided by the GDCA organizers. Broken Joysticks staff will once again descend onto San Francisco to cover as much of the GDC chaos as we possibly can.

BEST AUDIO

Cuphead (StudioMDHR)

Nier: Automata (PlatinumGames / Square Enix)

Hellblade: Senua’s Sacrifice (Ninja Theory)

The Legend of Zelda: Breath of the Wild (Nintendo EPD / Nintendo)

Horizon Zero Dawn (Guerrilla Games / Sony Interactive Entertainment)

Honorable Mentions: Super Mario Odyssey (Nintendo EPD / Nintendo), Star Wars: Battlefront II (EA DICE / Electronic Arts), Resident Evil 7: Biohazard (Capcom), Destiny 2 (Bungie / Activision), Persona 5 (P-Studio / Atlus), Night in the Woods (Infinite Fall / Finji)

BEST DEBUT

Team Cherry (Hollow Knight)

Sidebar Games (Golf Story)

StudioMDHR (Cuphead)

Infinite Fall (Night in the Woods)

Jason Roberts / Buried Signal (Gorogoa)

Honorable Mentions: Game Grumps (Dream Daddy: A Dad Dating Simulator), Terrible Toybox (Thimbleweed Park), Team Salvato (Doki Doki Literature Club!), Lizardcube(Wonder Boy: The Dragon’s Trap) 

BEST DESIGN

Super Mario Odyssey (Nintendo EPD / Nintendo)

Horizon Zero Dawn (Guerrilla Games / Sony Interactive Entertainment)

PlayerUnknown’s Battlegrounds (PUBG Corporation)

The Legend of Zelda: Breath of the Wild (Nintendo EPD / Nintendo)

Nier: Automata (PlatinumGames / Square Enix)

Honorable Mentions: Cuphead (StudioMDHR), Gorogoa (Jason Roberts / Buried Signal / Annapurna Interactive), What Remains of Edith Finch (Giant Sparrow / Annapurna Interactive), Divinity: Original Sin 2 (Larian Studios), Getting Over It with Bennett Foddy (Bennett Foddy), Prey (Arkane Studios / Bethesda Softworks)

BEST MOBILE GAME

Reigns: Her Majesty (Nerial / Devolver Digital)

Hidden Folks (Adriaan de Jongh and Sylvain Tegroeg)

Monument Valley 2 (ustwo games)

Gorogoa (Jason Roberts / Buried Signal / Annapurna Interactive)

Bury Me, My Love (The Pixel Hunt / Figs / ARTE France / Playdius)

Honorable Mentions: Animal Crossing: Pocket Camp (Nintendo EPD / Nintendo), Fire Emblem Heroes (Intelligent Systems and Nintendo EPD / Nintendo), Old Man’s Journey (Broken Rules), Flipflop Solitaire (Zach Gage), Gnog (KO_OP / Double Fine Productions)

INNOVATION AWARD

Gorogoa (Jason Roberts / Buried Signal / Annapurna Interactive)

The Legend of Zelda: Breath of the Wild (Nintendo EPD / Nintendo)

What Remains of Edith Finch (Giant Sparrow / Annapurna Interactive)

Everything (David OReilly / Double Fine Productions)

PlayerUnknown’s Battlegrounds (PUBG Corporation)

Honorable Mentions: Hellblade: Senua’s Sacrifice (Ninja Theory), Cuphead (StudioMDHR), Nier: Automata (PlatinumGames / Square Enix), Horizon Zero Dawn (Guerrilla Games / Sony Interactive Entertainment), Super Mario Odyssey (Nintendo EPD / Nintendo), Tacoma (Fullbright), Pyre (Supergiant Games)

 BEST NARRATIVE

Night in the Woods (Infinite Fall / Finji)

Hellblade: Senua’s Sacrifice (Ninja Theory)

What Remains of Edith Finch (Giant Sparrow / Annapurna Interactive)

Horizon Zero Dawn (Guerrilla Games / Sony Interactive Entertainment)

Wolfenstein II: The New Colossus (MachineGames / Bethesda Softworks)

Honorable Mentions: Nier: Automata (PlatinumGames / Square Enix), Tacoma (Fullbright), Persona 5 (P-Studio / Atlus), The Legend of Zelda: Breath of the Wild (Nintendo EPD / Nintendo), Divinity: Original Sin 2 (Larian Studios), Uncharted: The Lost Legacy (Naughty Dog / Sony Interactive Entertainment)

BEST TECHNOLOGY

Destiny 2 (Bungie / Activision)

Hellblade: Senua’s Sacrifice (Ninja Theory)

Assassin’s Creed: Origins (Ubisoft Montreal / Ubisoft)

Horizon Zero Dawn (Guerrilla Games / Sony Interactive Entertainment)

The Legend of Zelda: Breath of the Wild (Nintendo EPD / Nintendo)

Honorable Mentions: Star Wars Battlefront II (EA DICE / Electronic Arts), Wolfenstein II: The New Colossus (MachineGames / Bethesda Softworks), Uncharted: The Lost Legacy (Naughty Dog / Sony Interactive Entertainment), Nier: Automata (PlatinumGames / Square Enix), Resident Evil 7: Biohazard (Capcom)

BEST VISUAL ART

Persona 5 (P-Studio / Atlus)

Cuphead (StudioMDHR)

Horizon Zero Dawn (Guerrilla Games / Sony Interactive Entertainment)

The Legend of Zelda: Breath of the Wild (Nintendo EPD / Nintendo)

Night in the Woods (Infinite Fall / Finji)

Honorable Mentions: Gorogoa (Jason Roberts / Buried Signal / Annapurna Interactive), Star Wars Battlefront II (EA DICE / Electronic Arts), Assassin’s Creed Origins (Ubisoft Montreal / Ubisoft), Destiny 2 (Bungie / Activision), Hellblade: Senua’s Sacrifice (Ninja Theory), Super Mario Odyssey (Nintendo EPD / Nintendo)

BEST VR/AR GAME

Superhot VR (SUPERHOT Team)

Star Trek: Bridge Crew (Red Storm Entertainment / Ubisoft)

Lone Echo (Ready at Dawn / Oculus Studios)

Resident Evil 7: Biohazard (Capcom)

The Elder Scrolls V: Skyrim VR (Bethesda Game Studios / Bethesda Softworks)

Honorable Mentions: Farpoint (Impulse Gear / Sony Interactive Entertainment), Rick and Morty: Virtual Rick-ality (Owlchemy Labs / Adult Swim Games), Luna(Funomena), Robo Recall (Epic Games), Gnog (KO_OP/ Double Fine Productions), Doom VFR (id Software / Bethesda Softworks)

GAME OF THE YEAR

PlayerUnknown’s Battlegrounds (PUBG Corporation)

Nier: Automata (PlatinumGames / Square Enix)

The Legend of Zelda: Breath of the Wild (Nintendo EPD / Nintendo)

Horizon Zero Dawn (Guerrilla Games / Sony Interactive Entertainment)

Super Mario Odyssey (Nintendo EPD / Nintendo)

Honorable Mentions: Cuphead (StudioMDHR), What Remains of Edith Finch (Giant Sparrow / Annapurna Interactive), Persona 5 (P-Studio / Atlus), Hellblade: Senua’s Sacrifice (Ninja Theory), Gorogoa (Jason Roberts / Buried Signal / Annapurna Interactive), Divinity: Original Sin 2 (Larian Studios), Night in the Woods (Infinite Fall / Finji)


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Game Developers Choice Awards Nominees Unveiled


Posted on January 4, 2017 by Rae Michelle Richards

GDC Crowd

The Games Developer Conference (GDC) will once again play host to the industry’s retrospective on the past year with the annual Game Developer Choice Awards, with returning hosts Double Fine Productions’ Tim Schaefer overseeing this years’ accolades.

With 14 different categories – including the brand new Best AR / VR Game category – there’s a good chance some of your favorite titles from the past year are in the running for at least one award. Large AAA surprises like Blizzard’s Overwatch, EA’s Battlefield 1 and Sony Computer Entertainment’s The Last Guardian share the spotlight with indie darlings like Firewatch, Inside, and Oxenfree.

What games will take home the top prizes in their respective categories? We will find out on Wednesday, March 1st at 7 pm PST when the awards ceremony is live-streamed from the San Francisco Moscone Center. Yours truly will be in attendance at this year’s Critics Choice awards and I’ll be providing live coverage from GDC 2017 both here on Broken Joysticks and on our twitter account.

Here are the nominees in no particular order:

BEST AUDIO
Battlefield 1 (EA DICE / Electronic Arts)
Thumper (Drool)
DOOM (id Software / Bethesda Softworks)
Inside (Playdead)
Overwatch (Blizzard Entertainment)

BEST DEBUT
Heart Machine (Hyper Light Drifter)
Campo Santo (Firewatch)
ConcernedApe (Stardew Valley)
Drool (Thumper)
Night School Studio (Oxenfree)

BEST DESIGN
Overwatch (Blizzard Entertainment)
Dishonored 2 (Arkane Studios / Bethesda Softworks)
The Witness (Thekla)
Inside (Playdead)
DOOM (id Software / Bethesda Softworks)

DOOM Intro

BEST MOBILE/HANDHELD GAME
Super Mario Run (Nintendo EPD / Nintendo)
Clash Royale (Supercell)
Pokémon Go (Niantic)
Reigns (Nerial / Devolver Digital)
Pokémon Sun/Moon (Game Freak / The Pokémon Company)

INNOVATION AWARD
The Witness (Thekla)
Inside (Playdead)
No Man’s Sky (Hello Games)
Firewatch (Campo Santo / Panic)
Pokemon Go (Niantic)

Super Mario Run on the iPhone 6 Plus

BEST NARRATIVE
The Last Guardian (JAPAN Studio / Sony Interactive Entertainment)
Oxenfree (Night School Studio)
Uncharted 4: A Thief’s End (Naughty Dog / Sony Interactive Entertainment)
Inside (Playdead)
Firewatch (Campo Santo / Panic)

BEST TECHNOLOGY
Battlefield 1 (EA DICE / Electronic Arts)
No Man’s Sky (Hello Games)
Overwatch (Blizzard Entertainment)
DOOM (id Software / Bethesda Softworks)
Uncharted 4: A Thief’s End (Naughty Dog / Sony Interactive Entertainment)

BEST VISUAL ART
Firewatch (Campo Santo / Panic)
The Last Guardian (JAPAN Studio / Sony Interactive Entertainment)
Overwatch (Blizzard Entertainment)
Uncharted 4: A Thief’s End (Naughty Dog / Sony Interactive Entertainment)
Inside (Playdead)

BEST VR/AR GAME
Rez Infinite (Monstars / Enhance Games)
Superhot VR (SUPERHOT Team)
Job Simulator: The 2050 Archives (Owlchemy Labs)
Pokémon Go (Niantic)
Fantastic Contraption (Radial Games / Northway Games)

GAME OF THE YEAR
Uncharted 4: A Thief’s End (Naughty Dog / Sony Interactive Entertainment)
Overwatch (Blizzard Entertainment)
Inside (Playdead)
Dishonored 2 (Arkane Studios / Bethesda Softworks)
Firewatch (Campo Santo / Panic)


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Independent Games Festival Awards Recap


Posted on March 23, 2016 by Rae Michelle Richards

Last week while our staff were busy crossing the many halls of the Games Developer Conference 2016 the IGF (Independent Games Festival) were just as busy preparing to announce the winners for this year’s awards. The grand prize went to Seumas McNally’s narrative crime title Her Story won not only the Grand Prize but also the Best In Narrative award as well. Indie darling Undertale took mercy on it’s playerbase and won the Audience Award while minimalist transit simulator Mini Metro is heading home with the Excellence in Audio award.

25824424701_d22209945a_zRead More


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Minecraft Creator Notch To Receive Pioneer Award At GDC 2016


Posted on February 16, 2016 by Rae Michelle Richards

Minecraft Wii U

This year at the Game Developers Choice Awards Marcus “Notch” Persson will be receiving the Pioneer Award for 2016. The Pioneer Award is given tho individuals who help develop breakthrough technologies and game design that set a new standard for the industry.

If you’re not aware of Notch’s multi billion dollar success story Minecraft then perhaps you’ve been living in one of the many caves dug by its players. Blending together survival elements, a rich crafting system, resource management and combat Minecraft helped pave the way for Early Access titles and the survival genre as a whole. With over 70 million copies sold between consoles (Xbox 360, PS3, PS4, Xbox One, Vita), mobile and Windows PC it is no wonder that Microsoft decided to shell out $2.5 billion USD for the franchise in 2014.

Alongside Persson receiving his award – among the other great teams & individuals recognized at the GDC Awards, comedy duo Ashley & Anthony Burch will be presenting new original material created specifically for the show. The longtime games based comedy troupe Mega 64 will also be presenting an original video created spefically for the awards.

Festivities kick off at 6:30 PM PST on March 16th – if you can’t make it to the show in person the whole affair will be livestreamed over Twitch.TV as well. Staff from Broken Joysticks plan to be in attendance during the awards to bring you full coverage. More information about the awards can be found on their official website.

Marcus

Source: GDC Press Release


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Game Developers Choice Awards & IGDFA Open Up Audience Voting


Posted on February 12, 2016 by Rae Michelle Richards

This year at the 30th Game Developers Conference the Game Developer’s Choice Awards & Independent Games Festival Awards will announce this years slate of winners on Wednesday March 16 in San Francisco, California.  Now both organizations are asking their audience for their say – with the Audience’s Choice awards.

Here are the finalist for the Game Developers Choice Awards Audience Award:

  • Alpha Bear
  • Ark: Survival Evolved
  • Bloodbourne
  • Crypt of the Necrodancer
  • Downwell
  • Everybody’s Gone to the Rapture
  • Fallout 4
  • Fallout Shelter
  • Her Story
  • Just Cause 3
  • Keep Talking and Nobody Explodes
  • Lara Croft: Go
  • Life is Strange
  • Metal Gear Solid V
  • Ori & The Blind Forrest
  • Rocket League
  • Splatoon
  • Star Wars Battlefront
  • Super Mario Maker
  • The Beginners Guide
  • The Witcher III
  • Undertale

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