Tag Archive

Battle Royale Game Coming to Steam and it features 16 player combat


Posted on February 4, 2016 by Fionna Schweit

Ever wished you could enact the hunger games somewhere that had a bit better graphics than Minecraft? Well, your prayers have been answered. The Culling will be coming to Steam early access in March. The game features 16 players on an island, who are given various weapons and sent off to kill each other. The launch trailer features, crafting, scavenging, and  a whole lot of killing. “There is no second place, only one can be called the winner”

[youtube id=Ol2BiUUJj0]

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Homefront: The Revolution will have microtransactions


Posted on February 3, 2016 by Fionna Schweit

Homefront wasnt most sucessfull, or most talked about FPS the year it came out, so I personally was surprised when a follow up was announced.  Now it seems that sequel will be relying on microtransactions to work. designer Fasahat Salim said in a recent interview with Gamestop that none of them will be for exclusive content, nor will the game become “pay-to-win” as a result: Anything that you can buy, you can also earn by playing the game.

Salim also said there will be no season pass in the same interview. This does not mean it wont have any post-launch content to the contrary its mentioned in the interview that it will exist, just not as a season pass. When pressed about the microtransactions Salim said “It’s absolutely not a pay-to-win system because everything we’re providing in these resistance crates is available for free in the game through normal play all we’re offering is, for those players that don’t necessarily have the time to invest in the game, to unlock those cool things” He went on to say that the game will have additional missions added but in a “drip-feed” system, which i take to mean they will come out every onece and a while, and be free. Perhaps this will be similar to the Halo 5 approach? Either way its a win when ever I see a game not selling a Season pass or map packs.

Look for Homefront: the revolution on May 17, and untill then check out a hands on preview that PC gamer was able to do last month.

 


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Resident Evil shooter gets a release date: May


Posted on January 26, 2016 by Fionna Schweit

Turning the beloved atmospheric third person shooter/adventure game Resident Evil in to a “competitive shooter” is a decision that when it was announced was questioned by both industy and fan alike. Why would we want this? What purpose could this serve? Resident Evil isint even really a shooter! The fans cried. They were confused, this is supposed to be AAA right? I dont get it what could be competitive about a story based game like Resident Evil? Unfortunately for hard core R E fans, the first trailer for the new competitive Resident Evil shooter in the new year simply serves to reinforce most of those questions.

We know its going to be two groups of humans fighting each other, with the infected in between. We know Capcom wants this game to be e-sports, as evidenced by their last trailer  which was made in a sort of shoutcaster-method. If you watched that trailer, the infected didn’t even seem to be part of the game, instead a cover based, almost rainbow six like game seemed to have replaced the classic slow paced game play we are used to in a Resident Evil game. Capcom have their hands full with this game that is for sure. Hit the jump to see the trailer in its full “glory”

Do you think this game can be saved from just being another mediocre cover based team shooter by its unique world and zombies? Personally I am not taking any bets, as at least to me it appears that Capcom have decided to cash in on the generic leaving behind the unique gameplay feel of previous Resident Evil games.

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Homeworld: Deserts of Kharak the definitive review


Posted on January 22, 2016 by Fionna Schweit

A review by special guest editor Robyn Robo

So it’s been a long time coming for the sequel to Homeworld & Homeworld 2, a solid 12 years and one bankruptcy in fact. When first published in 1999, Homeworld was a revolution in real time strategy, a fairly hot genre at the time being just over a year since the release of the original StarCraft., This game, although being created by much of the original team behind Homeworld, wasn’t originally going to be an official sequel, but rather a game titled ‘Hardware: Shipbreakers’. The game has been in development for five years though, and in the intervening time its developers, Blackbird Interactive (http://blackbirdinteractive.com), acquired the rights to the original IP, re-released Homeworld 1&2 (although sadly not the related, add-on Cataclysm) and retitled the game ‘Homeworld: Deserts of Kharak. Blackbird Interactive is a team based in Vancouver Canada and as a company are relative newcomers, but with some very experienced folks at the helm.

Homeworld: Deserts of Kharak follows the story of the retrieval of the many ancient artifacts leading into the story of Homeworld 1. As Rachel S’jet, presumably closely related to Karan S’jet from the first game, you are a scientist on a militaristic research retrieval mission of the find of the century. A power source rivalling your sun has been found in the barren desert of a Kushan tribe. Although not really explored in background story of the first game, not everyone is happy with the idea of a return to space travel and advanced technology, and the tribe in that southern desert opposes your coalition’s pursuit of the Jaraci object at every turn.Read More


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Paragon gameplay video revels new heroes


Posted on January 21, 2016 by Fionna Schweit

Moba’s are really hot right now, the massive commercial sucess of League, Dota, and to a lesser extent their dozens of clones and imitators have spawned a wave of indie and AAA moba type games. I myself am a huge fan of Overwatch, Blizzards shooty moba, and Paladins, a similar game from Hi-Rez studios. So it comes as no real suprise when I see that the Epic games backed Paragon  is actaully a MOBA and not an epic sci-fi shooter.

Now a new trailer is showing us what we can expect from its MOBA aspects. The new trailer, as Epic explained, features “Gadget and Feng Mao pushing down mid-lane, while Rampage rushes to defend, setting up a gank from the Assassin Kallari.” So it seems that Epic have decided to market the game as 100% MOBA, isntead of its more previous more mysterious tacit.

Most of the rest of Paragon remains a mystery, keep it tuned here for all your Paragon related new and a first look some time next week, and hit the jump for the new trailer

[youtube id=Q49CQwAmPIk]


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Blade and Soul is now out of Beta


Posted on January 19, 2016 by Fionna Schweit

NCSOFT West’s highly anticipated  MMORPG, Blade & Soul, is now available in Europe and North America to play for free. Set in a world inspired by Asian fantasy, Blade & Soul invites players to jump headfirst into the game’s breathtaking personal story line of vengeance and betrayal, featuring an innovative combat system and rich gameplay experience.

John Burns, Senior Vice President at NCSOFT West said in a press release “The launch of Blade & Soul is a significant moment and represents one of the most important online launches for players in 2016 fans finally have the chance to experience the amazing gameplay, distinctive action and dynamic combat that sets this game apart from others on the market”.

The game features an engaging story and vibrant world for players to explore as they seek revenge for the death of their slaughtered Master by the wicked Jinsoyun. Featuring martial arts inspired gameplay and mystical movement abilities, like wall running, dashing over water, and gliding through the air  game’s fast-paced and fluid action-combat system combines perfect timing, defensive skills and combo moves for players to develop their fighting abilities.

First launced in Korea Blade & Soul is now fully localized into English, German and French, and includes seven classes and an up-to-date feature set from the Korean version of the game. Check out the brand new trailer below to celebrate the launch!

 


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Galactic Civilizations 2 gets surprise massive patch


Posted on December 31, 2015 by Fionna Schweit

It seems this is a month of reviving older games with massive patches. First we had a massive patch to Dwarf Fortress, and now fan favorite massive space RTS Glactive Civilizations 2 (2006, Stardock software) is getting what can only be called a full re-work patch. 2.20 is what the patch official name is.  the patch notes are after the jump but they take up a full three pages of text in the post on the developers website.  Perhaps this is the start of something new? An age of patching fan favorite but out of date games with still active communities.

Version 2.20 makes an asston of changes to the sci-fi strategy game. Some of which are fan suggested and some of which have already been modded by the community. Stardock’s CEO Brad Wardell says that it “was awesome being able to work with the fans to integrate years of their own mods and tweaks into the base game. They also gave me a long list of areas where they thought I could improve the AI, which I used to dig into the now 10 year old AI source code base to implement”.

Hit the jump for the full pathc notes

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Carmegeddon reincarnation Updated


Posted on December 23, 2015 by Fionna Schweit

Happy Holidays! It’s Carmageddon: Reincarnation UPDATE TIME again, plus all the Carmageddons are HALF PRICE in the STEAM WINTER SALE!

Update 3 is released for Carmageddon: Reincarnation today to enhance your festive mood. And what’s Santa bringing you in his bulging Update sack? The first TRACKED vehicle to the game! Heinz Faust is back in the “Blitzkrieger”, a new version of his killer ride. It features a terrifying set of tank tracks more than capable of crushing everything in its path! And that’s not the only new vehicle you can roar down the streets of Bleak City in… Also introduced is a sleek piece of classic continental metal for you to play with, in the shape of “Shredlight”. It’s an open top racy number that sports Ped-mangling teeth set into its front wings and vicious tyre-shredding wheel spinners!

https://www.youtube.com/watch?v=hyM5uV-6PXo

ALL the Carmageddons are 50% OFF in the STEAM WINTER SALE! Get a real HO-HO HOLIDAY Bargain with all titles on sale at HALF PRICE!


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How the Hard West was Won


Posted on December 16, 2015 by Fionna Schweit

By Special Guest editor: Robyn Robo

Hard West by PlayWay, was released November 18th, it was successfully Kickstarted back in September by over 4,000 people. Hard West is a new release in a small field of turn-based squad tactics games. This game comes from PlayWay, a newer developer perhaps best known for its Car Mechanic Simulator games. It’s not exactly a triple-A developing and publishing house, so it’s nice to see the inclusion of support for OSX, SteamOS (Ubuntu), and Windows.

If nothing else, the release is timed extremely well. This game has come out right before the holiday season, two years after the last X-Com releases and Shadowrun Returns. If you’re not a fan of the isometric Nintendo hand held tactics games, this is pretty much your newest choice.

Hard West in game

An early mission showing how important positioning can be.

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Tales From the Bordelands is Surprisingly Engaging


Posted on October 28, 2015 by Fionna Schweit

Review by Hoodie Joy

“what do you expect out of an episodic story based game?”

I found myself asking this often. Tales from the Borderlands is my first of this genre, and I took the opportunity to review it because it seemed like a good way to try out episodic games. I loved both Borderlands 1 and 2, but this game is not either of those.

Tales from the Borderlands was a pleasant surprise. I went into the game expecting a comedic game with somewhat likeable characters, that were more funny, than interesting or lovable. This might sound like a very negative outlook on the game, but I never really found much to love about borderlands characters. They were funny and amusing, but never made me care.

Being a story focused game, I am hesitant to spoil anything off the bat with specific facts, but some things are important: There is a Canon lesbian couple, who are both badasses. They are not queerbaited. They are not made fun of. They are treated the same as all the other crew, and were extraordinarily human. The game makes you like some people I really did not expect to like. This is of course, relevant to my specific playthrough, but there are many characters who have done some terrible things, and your choices can lead to very likeable and friendly outcomes. At the end of the story I believe there were around 5 characters I originally expected nothing but comedic amusement from, who not only delivered on that, but also showed a genuinely interesting and complicated character.

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Australian Branch of GAME Enters Administration


Posted on May 14, 2012 by Rae Michelle Richards

The Australian branch of embattled U.K based retailer GAME has entered administration the company confirmed this afternoon. In the short term this means that the company will not be stocking somenew titles such as Blizzard’s upcoming Diablo III. Along with this announcement they also announced that they will be unable to refund customer’s fully paid or partially paid pre-orders.

Entering administration doesn’t mean an immediate end to GAME’s operations downunder. It would be fair to compare the process to bankruptcy protection in the United States. Essentially administration gives GAME a window of time work out agreements with their various creditors.Read More


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