Tag Archive

Fortnite Brings Back Popular LTMS With ‘The 14 Days of Fortnite’


Posted on December 18, 2018 by Rae Michelle Richards

14 Days of Fortnite

Epic Games will be rotating classic, brand new and fan favorite Limited Time Modes in both the individual and team varieties every 48 and 24 hours respectively from December 19th until Jan 1st. We don’t exactly know what modes will return but honestly I’m hoping for Team Terror, Squad Terror and Gliding 50s returning during this event. The “terror” series of LTMS was honestly the most fun I had in the game during Season 6 – the addition of PVE zombies made it feel like a slice of STW crossed over into BR. Gliding 50s is a regular event at this point, so it is sure to return.

From the Patch Notes:

The 14 Days of Fortnite event will feature both new and returning LTMs. Large team modes switch every two days and small team modes rotate every 24 hours.

Starting December 19, log in each day at 9 AM ET(1400 UTC) to find out which modes are available to explore. Let us know which LTM is your favorite on our social channels!

New Additions To Creative Mode

Season 7’s Creative Mode gets a whole set of new pre-fabs that give the creative minded builders among us a touch of Winter Wonder with the “Winter Village” set.

From the Patch Notes:

Islands

  • Added 4 new Winter Islands –
    • Selectable from the player Rift on the starter island
  • Players now have 2 total “The Block” Islands instead of 1.

Bug Fixes

  • Fixed multiple issues with Island Rift Portals not behaving as expected.
  • Fixed an issue that could cause Featured Island Rift Portals not functioning when more than 8 players joined a server.
  • Fixed player animation issues occurring after the “Reset Island” feature is used.
  • Fixed an issue that allowed players to build above the height limit, causing them to become stuck.
  • Fixed an issue that could cause a visiting player to lose the ability to select a Rift location if they leave and return to a host’s server.
  • Fixed issues with editing structures and placing Traps on other player’s Islands.
  • Fixed an issue that could cause Switch players to be removed from a server when one or more players max out their available Island memory

Save The World – Winter Llamas + Survival Mode

For players who enjoy the P.V.E exerpience of Save The World Mode – this latest update doesn’t disappoint. For the holidays Epic Games have added a brand new survival mode called “A Long Winter Night”. During Frostnite players will have to keep a burner alight so that they stay warm while fending off increasing waves of husks and other frozen baddies.  During this brand new mode players will earn double the amount of resources they normally due from most sources. Also you don’t keep the items you’re crafting to survive so legendary schematics are recommended for this new experience. Surviving long enough in Frostnite will reward “Winter Tickets” which can be traded in for a chance at event exclusive heroes.

From the Patch Notes:

Missions + Systems

  • Frostnite is a new experience in 7.10, testing player’s survival in a long winter night.
    • Frostnite introduces a new objective. Keep the Burner filled with scavenged BluGlo. When it runs out, so does the heat. That means a whole bunch of frozen Heroes.
    • As the burner health decreases the Storm Shield shrinks, so keep that thing filled!
    • Survive as long as you can without your gear or resources, using your survival skills, schematics, and basic starting weapons.
      • Get double the resources from searching and harvesting objects.
      • Watch for Airdrops between waves for some much-needed supplies.
      • You don’t keep any weapons or traps when the experience concludes, so use those Legendary weapons and traps as if your life depends on it!
    • Keep an eye out for the Krampus Smashers who dwell in these cold regions. They’re dangerous but drop some much needed BluGlo.
    • When a player is knocked out they enter spectator mode until the remaining players complete the wave.
    • The longer you survive the more Snowflake Tickets you will earn! Tickets can be spent on the new Winter Llama.
    • Added several event quests that can be completed by playing Frostnite.
    • Be on the lookout for weekly challenges in the coming weeks!

[Source]

 


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Fortnite Version 6.1 Brings New Two Person Vehicle, BR Tournaments and Beta STW Improvements


Posted on October 16, 2018 by Rae Michelle Richards

The latest version update for Fortnite is here and with it comes a whole pile of new content for both Save The World and Battle Royale players alike. With this patch a brand new major features rolls out for Battle Royale fans – official tournament support. It looks like Epic Games will be holding officially sanctioned tournaments for players within set dates / time-frames. Over on the Player Versus Emvironment the long awaited return of a spooky assault rifle, an event store update and a brand new “beta storm” feature that allow Heroes to test their strength against experimental concepts and mission variations.

Tournament Support

Official tournaments can now be found in all versions of Fortnite: Battle Royale in the shiny new “events” tab. Here official tournaments will be listed with a set time. Tournaments are open for anyone to enter and every time you start a new tournament you’re given a clean slate. Completing objectives like killing opponets, making it into the top 20 etc earn points which can be redeemed for “pins”. What pins do, aside from being a badge of success is unknown at this time. Maybe next season they’ll unlock cosmetics with the next Battle Pass?

As taken from the Patch Notes:

Tournaments can be found inside of the new ‘Events’ tab available in game.  This tab will host a variety of online competitions which are open to everyone.  Jump in and explore!

  • Each tournament has a series of scheduled dates and times that the competition will be run. A carousel of all upcoming competitions and times will be available for browsing, so you can plan and practice.
  • Every scheduled session is a completely clean slate with all players starting on an equal footing at the beginning of play.
  • Compete over the course of several hours to earn points by eliminating multiple opponents or surviving against the competition.
  • Players are matched against opponents with similar scores during the session.
  • Score enough points during any scheduled event session and you’ll earn a golden pin for that tournament!

Save The World: Fixing The Taxi Problem

“Taxiing” – the practice of low power level players being brought into higher level content that they wouldn’t otherwise have access too has been the bane of the Fortnite: Save The World community for a while now. It isn’t that lower power level players are bad at the game, rather that because of their level disparity with the rest of the party, they are unable to contribute the proper amount of damage and in some cases can be one-shotted by regular husks.

To fix this issue Epic Games has instituted major changes to the minimum power ratings required for missions. In a public setting (matchmaking) the power level of lowest level player is taken as the minimum for what missions the party is eligible to enter. For private games the party leaders power level is the deciding factor.

Here is the breakdown:

Missions:

  • Power Level Restrictions
    • The minimum power ratings on missions are now enforced depending on the privacy setting of your party.
      • If your match is set to “Public” then the lowest power rating in your party (ignoring any party boost) will determine which missions are available and which are locked.
      • If your match is set to “Private” or “Friends Only” then the group leader’s personal power rating is used instead.
    • This prevents low-level players from being brought up into public high-level missions where they cannot contribute fully to the group, while maintaining the ability for friends to privately play together in high-level areas if they choose.
    • All Plankerton missions now have a minimum personal power rating requirement.
    • All Storm Shield Defense missions in Plankerton and above now have minimum personal power rating requirements.

Save The World: Beta Storms

“Beta Storms” allow for Epic Game’s developers to try out variations of existing content as well as experimental new content and share it with players. Currently the only Beta Storm available is a variation on the “collect the data” mission type. In this modified data retrieval mission the circle from the storm will close in on the landing site over time. Players will have to make the choice between fighting the husks right on the objective or wandering out into the storm and taking damage to eliminate the undead threat.

Here’s how the patch notes lay it all out:

  • Beta Storms are an avenue for testing all kinds of new content. This gives us a chance to see what you think of new content and experimental ideas.
  • Beta Storms are a limited-time Mission Alert. They’ll only stick around for a week or two, and then they’re gone.
  • This week, we’ve introduced a Retrieve the Data Beta Storm, along with a quest line with escalating rewards for trying out the Beta Storm.
    • In this new version of Retrieve the Data you are under pressure as the Storm closes in on the balloon’s landing spot.  The Storm will cause damage to you and force the combat into a smaller area when defending the Data. The mission is 20 minutes long and the only way to get the maximum reward is to shoot down the balloon as soon as allowed.
    • This Beta Storm ends when the v6.20 update arrives, so try it out while it’s available.

Wrapping Up

If you’re a Save The World player make sure to save up all the gold you can to grab the limited time Grave Digger assault rifle which hasn’t been available for almost a year now – it debuted during last year’s “Fortnitemares” event, which has yet to return.

[Source]


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Fortnite: BR’s New ‘The Getaway’ LTM – Less Like a Heist, More Like Pure Chaos


Posted on September 6, 2018 by Rae Michelle Richards

For a battle royale game that regularly has modes that cranks up the ‘ridiculous meter’ to 11 with situations where players can soar through the sky with ease or use nothing but explosives and jetpacks   – what’s the easiest way to ensure that as much destruction as possible is going to occur? Apparently the answer to that question is give squads of players a single objective. 

Doing The Crime, In The Shortest Amount of Time

Fortnite: Battle Royale’s brand new Limited Time Mode is called ‘The Getaway’ (not to be confused with the Sony first party title on the PlayStation 2 from 2002) and like the title implies – players are tasked with grabbing a sought after score from a set location and getting the heck out as fast as possible. To accomplish this seemingly straight forward objective players are divided into squads and asked to go to one of four drop locations where a safe is about to spawn. Once the safe spawns a single player is able to claim the crystal llama inside and they’re supposed to make it back to the escape vans before time expires. 

On paper the above sounds like it rewards communication and teamwork but given that this is Fortnite: BR, where a pink mascot bear can kill you seemingly out of nowhere with a pickaxe, things rarely go as planned. In just a couple of hours of play I encountered the following hilarious hijinks: 

  • Entire squads picking different objective points on the map and splitting up to pursue our own goals – hint: we all died pretty quickly. 
  • A safe objective uncontested for several minutes until one other player finally showed up. Sadly, both of us had no weapons and only our harvesting tools – this lead to probably the most accurate recreation of Goldeneye 64’s ‘Slappers Only’ mode possible. Both of use helplessly strafing around the objective until one of us died. 
  • I was killed sliding down a cliffside, losing the precious crystal llama, only to have my death avenged by a teammate a few seconds later… and then my teammate died. Time to kill is really short when everyone is concentrated in a few small spots of the map. 

 

Rewards

Unlike most of the highly publicized Limited Time Modes, Getaway comes with its own unique set of challenges that unlock special in-game rewards. These challenges aren’t tied to the $10 Season 5 Battle Pass, meaning that they are open to everyone. Sadly the center piece of the event, those white suit wearing heist skins, are only available through real money purchase. 

Here are the Fortnite: Getaway challenges: 

  • Play 10 Getaway Matches – 5,000 Seasonal XP 
  • Collect The Gem In 5 Different Matches – “Cash Flow” contrail. 
  • Deal 500 DMG to opponets who are carrying the Jewl – Special event emote 
  • Complete all 3 challenges – Special Crowbar pickaxe skin 

 Are you enjoying The Getaway LTM? Let me know in the comments section. I’ve yet to complete the ‘deal 500DMG’ challenge but with a week left, there’s still plenty of time.

[‘High Stakes Reward Image’ via Youtube]


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Epic Continues Fortnite Tournament Series With Open Event At PAX West Next Weekend


Posted on August 22, 2018 by Rae Michelle Richards

Thought officially sanctioned tournaments for Fortnite Battle Royale were just invite events for well known streamers and top level players? Epic Games will be holding an open registration tournament for Battle Royale at the Penny Arcade Expo in Seattle, Washington from Friday the 31st of August until Monday September 3rd.

Attendees with a Penny Arcade Expo badge will be able to register for the first three days open qualifier rounds in-person. Each day will feature three open rounds with a final round open to only the best of those. Players who place in the top 33 of each day’s final qualifier will move onto the final round which will take place on Monday the 3rd of September.

If you want to watch all of the action Epic Games will be streaming the tournament from 6PM PST until 11PM PST on all days. Whether you’re going to be watching on Twitch or Youtube they’ve got you covered. They’re offering up $1.5 Million in prizes and will have activities available across Solo, Squads and Duos team compositions.

[Head Image Source: Me! taking silly pictures of the Durr Burger]
[News Source: Dexerto]


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Fortnite Alternate Reality Game Grips Community Days Before Season 5 Begins


Posted on July 9, 2018 by Rae Michelle Richards

Fortnite’s Battle Royal community is buzzing with anticipation for the beginning of the game’s fifth season – all of this excitement has so far been capped off with an alternate reality game (ARG) that has seen recognizable in-game items leap into the real world. With vortexes appearing the sky, large burger mascots now living in the desert and rocket launches going awry it can be hard to keep track of it all.

Here is a brief, chronological look at the major events that have occurred thus far, leading up to the start of Season 5:

Sat June 30th Countdown Ends With Rocket Launch

Televisions across the Fortnite Battle Royale map were counting down to … something. As the days ticked away to become hours and minutes players could hear a distinct sound in the skies above. Last Monday, as players stopped killing each other in order to watch what all of the fuss was about, a rocket was launched into the skies. Sadly, things went sideways as the rocket exploded, opening up rifts in the skies above. One player took it upon themselves to kill all the other players in their match while they watched the rocket ascend into the skies – setting a new multi kill record for the game.

Fri July 6th – Durr Burger From Greasy Grove Found In California

This past weekend Players noticed that the burg chain’s mascot found in Greasy Grove was missing, possibly sucked into the rift never to be seen again. Los Angeles area photographer and twitter user @Sekashiloni found the burger in the California Desert of all places. Accompanying the mascot were a police car from the world of Fortnite and a sign warning passers by about the dangers of dimensional rifts.

Tues July 9th – Supply Llamas Show Up All Over Europe

Today’s development is even stranger than a large cartoon burger entering the real world – Supply Llamas, which contain building materials and weapons within Battle Royale have been found in multiple locations across Europe.  Confirmed locations for these rare drops include London, Cologne, Cannes and Warsaw. Photos of the Loot Llamas in these major cities are currently among the highest up-voted content to be found on the /r/FortniteBR sub reddit as of the time of publication.

[Image via Reddit]

What does it all mean? Only Epic knows at this point in time. Many have speculated that the Battle Royale map will be radically changed when Season 5 launches on July 12th. Save The World – Fortnite’s P.V.E mode has had an official development roadmap revealed over the weekend that includes flintlock weapons and western themed heroes. Will the new Battle Royale map not only be based upon the real world but also history as well?

We’ll find out soon enough.


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E3 2018: Fortnite fights onto Nintendo Switch today


Posted on June 12, 2018 by Jason Nason

Nintendo announced today that Fortnite, the Battle Royale phenomenon from Epic Games, is available for Nintendo Switch starting today.

Players can download it for free from the Nintendo eShop, then test their mettle in thrilling crucibles of combat. The action never stops with Fortnite on Nintendo Switch, where players can build and battle together anytime, anywhere. Team up online with friends in the same room or around the world. Weekly updates and new gameplay modes will keep the action fresh for seasoned Fortnite players and newcomers alike.

http://darkainartsgamers.tumblr.com/post/174838371410/more-at-httpgamersdarkainartscom


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Epic Games’ Paragon To Cease Operations on April 26, Refunds Available For All Players


Posted on January 27, 2018 by Rae Michelle Richards

Visually stunning, action focused M.O.B.A Paragon will cease operations on April 26th developer Epic Games announced in a statement to the remaining players within the Paragon Community yesterday.  

The Paragon Team thanked all of the players who have stuck with the game and, in what is probably the most honest / direct statement I’ve seen from a AAA developer in a long time, admitted that their vision for Paragon wasn’t sustainable. Despite their best effort the Paragon Team ‘failed’ their player base and were sorry to see Paragon shut down. 

Refunds for the Paragon Game (originally priced at $19.99 USD for Early Access) and any in-game purchases can be requested directly from Epic Games themselves. Often when it comes time for the online portion of a particular title to be sunsetted, developers and publishers rarely offer any form of refund at all. This is not only a welcome change of pace from what we’ve become accustomed too from AAA publishers but should also foster some goodwill within the Paragon community, despite the bad news. 

Below is the full statement announcing Paragon’s closing. Epic Game’s other Unreal 4 engine title, Fortnite, has been hugely popular – drawing in more than 40 million players thanks to its free Battle Royale mode.  

“Hey Everyone,

It’s with heavy hearts we’ve decided to close down Paragon.

We truly appreciate everything you’ve put into Paragon. We received many passionate ideas for where to take the game; the outpouring of thoughtful suggestions is another testament to this incredible community.

After careful consideration, and many difficult internal debates, we feel there isn’t a clear path for us to grow Paragon into a MOBA that retains enough players to be sustainable.

We didn’t execute well enough to deliver on the promise of Paragon. We have failed you — despite the team’s incredibly hard work — and we’re sorry.

To try to make this right, Epic is offering a full refund to every Paragon player for every purchase on any platform. This refund will come directly from Epic rather than your platform provider.

To request your refund, follow these steps:

  1. If you’re not playing on PC, link your Epic account (create one if necessary).
  2. If you play on PC, or have already linked your Epic account, you can request your refund here.

We’ll continue operating Paragon servers until April 26, 2018. As the player population continues to  decrease, matchmaking times and quality will further degrade.

Thank you for joining us on this journey and for your dedication to Paragon.”

[Source]


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Microtransactions Outpacing Game Sales Sets a Worrying Precedent


Posted on November 9, 2017 by Rae Michelle Richards

You might have already heard the news yesterday: Ubisoft mentioned on their Investor’s Call that “Player Recurring Investments” (read: microtransactions) have outpaced the sale of full price and discounted digital copies of their games for the first time ever. In terms of raw numbers of the 343 million euros the company made from their digital businesses 175 million Euros were the result of “Player Recurrent Investments” (which include microtransactions, add-on DLCs, Rainbow Six Siege Season Passes, subscriptions and those sorts of things). The 83% rise in microtransaction purchases over the past year for Ubisoft could signal the tipping point where small recurring payments within the AAA games we play outpaces traditional complete products for the foreseeable future. 

I’m certainly not calling this the “death of the $60 game” or “the decline of games as a complete product” but there is no denying that over the past year major game studios have tried to forcefully inject smaller purchases into franchises that have not been known to use the previously mobile only lootboxes / battle crates / whatever you’d like to call them. What started with cosmetic item crates in Overwatch has quickly morphed into Warner Bros Interactive selling Legendary Orcs for real money in Shadow of War, players being able to purchase level-ups and weapon power in Fortnite‘s PVE mode and most recently random lootbox exclusive mount skins in ArenaNet’s Guild Wars 2.  

A slide outlining the “digital revenue split” between Digital Distribution and Player Recurring Investments.

Tempting players with the chance of highly coveted items, exclusive skins and other valuables for only a small amount of cash does sound an awful lot like gambling. Yes, there is no chance of getting “nothing” when you purchase an Overwatch loot box but the disappoint that comes when you open a box that contains nothing but duplicates, sprays and the occasional voice lines became such a meme within the community that the Overwatch team found it necessary to fiddle with the odds found within loot boxes so that duplicates are less prevalent. 

While I’m on the topic of odds – popular public contests like Mcdonald’s Monopoly, Casino tables and slot machines in British Columbia and other games of chance have to clearly outline the odds that a player faces before they make their decision.  The gaming industry has not faced threats of regulation when it comes to disclosing odds to players in North America yet but the Chinese government is well ahead of us and passed a law requiring game makers to disclose the odds of “random drops” within their titles. In the Chinese version of Overwatch you have the probability of one “legendary item” (the highest rarity) for every 13.5 loot boxes. If you try to roughly convert that to $USD or time spent depending on the calculations used you’re either spending $7.99 USD (for 14 lootboxes) or roughly 20 hours of gameplay time FOR THE CHANCE of unlocking a legendary item, not necessarily the one you want. 

Are we at a turning point? Only time will tell but here’s hoping that the discussions around microtransactions, gacha style loot boxes and random chances for real world money within gaming face some kind of regulations in the near future. I know personally I’ve spent a good chunk of spare change on loot boxes and microtransactions over the past year and I don’t feel any happier or better off since I did. It would have been nice to know that to get that Soldier 76 Grillmaster Skins during the first summer games would have cost me 20 hours of my life just for the chance… 

Pictured in the header: Overwatch’s loot boxes, Fortnite’s Llamas, Shadow of War’s crates, Tess’ Eververse in Destiny 2, Heroes of the Storm’s loot boxes and Guild Wars 2’s Mount Adoption Certificate. Embedded in this post is an amazing video by Jim “Fucking” Sterling, Son!

 


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Fortnite (PVE) | Early Access Review


Posted on October 30, 2017 by Rae Michelle Richards

First marketed as a unique crossover between Minecraft’s base building & resource collection and Gears of War’s Horde Mode, Fortnite has been in the news recently for the success (and controversy) of its Free 2 Play Battle Royale mode. After spending countless hours playing the “Survive The Storm” Player Vs Environment mode on two different platforms I’m ready to give my detailed impressions of Fortnite’s PVE experience as it currently exists.

Early Access Disclaimer:  A copy of “Fortnite: Founder’s Edition Standard” was provided by Epic Games for the purpose of this review. No other loot pinatas or other Microtransactions were provided by the publisher.  This review reflects the state of Fortnite’s Player Vs Environment experience as it existed in Late September / Early October 2017.

Gameplay: Some Assembly Required

As I sat down trying to summarize Fortnite’s gameplay into a digestible description, I found the game almost indescribable. This isn’t because Fortnite is a bad game – far from it, Fortnite has quickly become one of my daily “go to” game alongside Overwatch and Final Fantasy XIV when I want a multiplayer fix.  It is just that there are so many interlinking systems to be found within the game that it is easy to imagine the unsuspecting player being overwhelmed at first blush.

For simplicity’s sake, I’m going to refer to the on-foot, in-engine 3rd person matchmaking multiplayer missions as Mission Gameplay and the menu driven, statistic management and item management portions of Fortnite as Housekeeping to keep things straightforward.

Mission Gameplay

Activities within Fortnite are divided into numerous mission types where the player must work alongside a team of up to 3 other survivors to secure an objective/survivor / x # of items within a large open chunk of the map and build a well-protected fort before initiating a horde mode-like defense sequence. If this sounds formulaic, it is, but the amount of creative freedom Fortnite affords players when it comes to base construction, strategy and bonus objectives allow each match of Fortnite to feel unique.

The opening segments of any mission within Fortnite can be thought of as pure chaos – an entire team of people working towards a common goal but each with their own needs. Player A might find the objective before anyone else is ready to begin the Horde mode defense section while Player B is searching for Server Racks to finish their Daily Quest and Player C is saving survivors to bolster their ranks (more on that in the next section). Uncoordinated teams or those with poor communication are often doomed to failure – especially during limited timed events and higher tier missions.

When it comes time for a team to construct their fort to defend their objective what is the best choice? Iron walls with protected by a constructor’s Forcefield? Cheaper wooden walls defended by all four Heroes with Melee weapons? The open-ended nature of HOW teams come to achieve their common goal is one of the beauties of Fortnite. I’ve played the same mission four times and had a different outcome every time: In one instance an entire team built a Zombie funnel with wooden walls lined with spike traps and on the same mission in another team we lined the front of our fort with jump pads which would cause the Zombies to fly into the air and land to their deaths.


Forts can be broken down into 4 basic components: Floors, Walls, Roofs, and Traps (which can be placed on either the Walls or Floor). Every Hero shares the same four basic kinds of Floors Walls and Roofs – Iron, Wood, and Stone but a team has to consider how much of each resource they have on hand. Each player can carry a maximum of 999 of each resource and the inventory for these is persistent between matches but when you begin reinforcing a well-constructed fort with Tier 2 or 3 defenses, individual resource pools can dry up rather quickly.  I lost more than a few missions simply because our team hadn’t brought enough resources to secure our entire Fort design and the back of the Fort was nothing more than a couple of timber pieces nailed to the wall.  Just as communication is key to WHEN an objective should be claimed, it is also just as important when it comes to fort design, which portions to upgrade and the team’s defense strategy.

Managing Statistics Is A Game In of Itself In Fortnite

Housekeeping

Once the action has calmed down, the heroes have saved the day and completed their mission what is there left to do in Fortnite? It turns out quite a bit, as long as you don’t mind managing and manipulating various statistics.  When not in a combat scenario players are encouraged to level up their playable heroes, manage groups of survivors who provide party wide buffs and additional boosts and spend their skill points. This probably sounds a lot like the back-end busy work of managing a party within an RPG, and not a shooter, yup, one of the most difficult things about Fortnite can come from deciding what type of build you’re going for and not the terrifying monstrosities of the storm. 

Leveling Up Heroes– Fornite’s heroes don’t just have a unique look and personality too them. All of them can be divided amongst four key categories: Constructor, Soldier, Outlander, and Ninja. Each class has its own strengths, for example, Soldiers can lob explosive grenades and have a buff to ranged weapon damage while Ninja’s gain a double jump and bonus to melee weapon damage. It is possible to pull two identical heroes with the same rarity (more on that in a bit), name, type & level yet still have them be different thanks to the randomization of the passive abilities that each Hero possesses. As you level up your playable heroes using XP from Llamas & missions you’ll gain an assortment of randomly tiered passive & active abilities. 

Managing Survivor Squads  – Survivors are non-playable “characters” that can be thought of more as collectible baseball cards than characters you’ll see in the game world. Sometimes after completing a mission, you’ll be rewarded with a handful of “survivor cards” & they can also be obtained from the Llamas for real-world cash as well. Each survivor has a “personality type” and “profession” and it is up to the player to slot these survivors into the appropriate squad (Tech, EMT, Firearms, Base Defense etc) to maximize their potential stats boosts. The higher the levels on your particular squads, the larger the passive boost from that squad and just like Heroes, Survivors are leveled up with their own unique form of XP points. 

Spending Skill Points / Research Points  – Skill points are accumulated passively regardless of whether or not you are playing Fortnite. Spending Skill Points on one of the four research trees allows you to gain purely passive buffs such as a small addition to your party’s fortitude, damage or build time or increasing a number of total items that you can carry.  

Recycling Duplicate or Fully Maxed Out “Cards” – Heroes, Weapons, Traps, and Survivors all come packaged as “Cards” complete with statistics, an independent level and Rarity. It may not seem important when you first start playing the game but the rarity of a card essentially determines how far into the overall progress that you can use it. After several dozen hours I’ve reached account level 25 and am doing missions that are rated for Heroes at power level 40. From my experience, it seems that Green (or uncommon) weapons and heroes max out around this point and I’ve started recycling them into the few blue (rare) drops that have the same type. Once a particular card has reached its maximum level and is no longer useful to you, or you have a duplicate, you can recycle individual cards into the various XP types and feed that gained XP into newer items.  

 

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Fortnite Adds Battle Royale Cosmetics, Haunted Castle & More In Halloween Update


Posted on October 26, 2017 by Rae Michelle Richards

Epic Game’s Fortnite isn’t one to be left out on the Holiday festivities. With just 5 days to go until All Hollow’s Eve, this large & spooky update is ready to scare up some fun for both Battle Royale players and those of us who prefer to Save The World. 

New additions to Battle Royale include a brand new baseline item called the “Slurp Juice” which is a 25-second heal over time which will heal 1 health and 1 shield per second and then go on cooldown. Cosmetic items have also been added to BR mode, with two character skins – Skull Tropper & Ghoul Trooper available for purchase with real-world money. Console players on Xbox One & PS4 can look forward to the addition of voice chat on each of those platforms as well. 

Save The World players can venture into a special time-limited zone to explore the horrors of Vlad’s Castle. Explore the crypts of a large castle and reinforce placeable sensors along with other familiar objectives to earn special event candies for a brand-new orange & black Llama. Even the Husks have got into the Holiday festivities with Pumpkin Head Husks and Vampire Takers. 

Check out these screenshots of the two Event Weapons: The Pumpkin Launcher & Husk Slayer Assualt Rifle: 

 

Eight different Halloween Heroes are available featuring some awesome unlockable like Ghoul Ramirez, Black Cat Ears Constructor Penny and the mummy themed Sarah HotepPersonally I am hoping that I can unlock either the event only Sarah or Penny.. They both look absolutely purrrrfect. 

Players can earn 12 loads of 50 candies towards an event Llama (each of which cost 500 candies or 100 V-Bucks for real-world money) by completing Halloween Quests. Some limited time missions (denoted by a small clock next to them) can also give out a small amount of candies.  Realistically this means that players can earn 8 event Llamas without putting in any cash over the course of the event if they complete their daily Halloween quests. Daily Quest llamas for regular Fortnite dailies will also drop 100 candies as well. 

I played one round of Vlad’s Castle this afternoon and found it enjoyable – both to have a different aesthetic for once and I was also pleasantly surprised by the short length of the missions. Last month’s Horde Bash was criticized by the community for the length of its 10 rounds: sometimes taking up to 90 minutes to complete and only rewarding 50 tickets. This meant that players had to grind upwards of 10 hours to get a single Horde Bash Llama. Vlad’s castle is much more generous – rewarding a Llama after about 4 hours of game time. 

Full patch notes are on the next page.

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100 Person Elimination Added To Fornite In Upcoming Battle Royale Update


Posted on September 12, 2017 by Rae Michelle Richards

The battle royale formula should be pretty familiar to anyone who has watched/played popular games like Player Unknown’s BattlegroundsH1Z1 or even the most recent Grand Theft Auto V online expansion. 100 players parachute down onto a small section of the map and must scavenge for supplies and be the last person standing before a toxic cloud or plague wipes them from the face of this earth. It is a successful formula and can lead to moments of tensions almost unrivaled from other action sub-genres. 

Epic Game’s currently buy-to-play survival/tower defense hybrid Fortnite joins in on battle royale fun with an upcoming addition – ‘Battle Royale PVP’.  Hoping to stand out from the rest of the pack with its unique building mechanics – surviving in Fortnite’s best of 100 player matches might just come down to building the right structures along with a little bit of luck and picking the right supplies. 

Anyone who owns Fortnite can try out the Battle Royale PVP mode for themselves thanks to the Public Test which runs from today until the mode officially drops on September 26th. In addition to the Public Test, both the Standard and Founders package is 25% off. That means that the Standard package is $29.99 USD, Rare Starter Pack (with 8 heroes) is $44.99 USD and the Legendary Edition is $149.99 USD. 


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