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Wizard of Legend (Nintendo Switch) | Review


Posted on June 8, 2018 by Meghan Kass

When I first saw images of Wizard of Legend, I will be completely honest and say I rolled my eyes and groaned a bit. To me it seemed like yet another indie game using pixel art to try and cash in on nostalgic value and save some money by using a less involved art direction. I couldn’t see how the developer and publisher, Contingent99 could sell me on this game at all. I’ve played dungeon crawlers, I’ve played “8 bit” pixel style games and overall I just had a “been there, done that” attitude about it all. After I watched the trailer though, my feelings began to change and I became more excited to play it. I can say, playing it definitely was not the experience I first expected.

To say this game is some groundbreaking experience that completely changes the genre would be a bit hyperbolic. This game is very enjoyable, though. This game became so enjoyable for me, I even took my switch with my to my work and played it through my break while playing coffee.

This game is a great one to get on the Switch for the portability and the option to put it on a bigger screen if you want to play with a friend. The main idea of the game is simple; are a wizard going through a gauntlet to prove yourself.

You will first need to get yourself some equipment and weapons and spells from the main market  or you will be pummeled almost immediately. As soon as you feel sufficiently prepared for the dungeons, you transport yourself down and begin your challenge.

The dungeons are proceduraly generated along with its enemies.  What’s interesting about this particular game is the bosses you need to face are also procedurally generated and the environment is as well. If you are going to face the ice boss for instance, the floors you go through in the dungeon will also be ice themed. Every time you die, everything refreshes, but you keep your money earned which means you can make upgrades.

Be prepared to die a lot, because you will. These dungeons are difficult, especially if you are flying solo. This game goes much smoother if you are playing with a friend. It took me many deaths and collecting coins to get the right gear to get through dungeons. I will give the game credit though, it doesn’t feel like a slog. Yes, it can be frustrating when you are almost through and then die at the last stretch of a dungeon, but the levels generally go quickly so you it won’t take long to get back to where you were and if you upgraded, it might go even quicker, some of my favorite upgrades was the relic antiquated tabi which gave you a chance to evade and the Arcana Mentis Imperium which charms enemies into fighting each other. This game will give you a lot to collect and try out and play with. The controls on the Switch are smooth and easy to pick up.

The pixel art is standard and pleasing enough. The colors are very vibrant, which is what stood out to me the most, but other than that its all pretty standard design. That doesn’t mean its bad, it just means its fine.

Overall, this is an enjoyable game for someone craving a dungeon crawler that is good on the go or with a friend. I recommend this for the Switch over Steam personally for the portability alone, unless you only have friends with PCs you want to play with, in that case, choose Steam. Try it out and enjoy some good old fashioned dungeoneering.


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MeiQ: Labyrinth of Death Story Trailer


Posted on August 26, 2016 by Les Major

MeiQ Title

The latest Compile Heart title headed on PlayStation Vita received a new trailer today giving some insight into MeiQ’s story. This dungeon crawling RPG features first person exploration, sort of like Etrian Odyssey but with actual triggered event style turn based combat. It looks to be quite the adventure and if anything, those of us who aren’t Vita owners can probably look forward to this title eventually making it’s way onto Steam like most Idea Factory titles in recent memory.

MeiQ: Labyrinth of Death will be released on September 13th in North America and on the 16th in Europe.


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Ray Gigant Holding Strong On Steam New Releases


Posted on August 13, 2016 by Les Major

Ray Gigant Battle

With titles like No Man’s Sky just being released this week, you’d figure it would be difficult to be anyone else. That’s not the case with Acttil Steam release of Ray Gigant which is still holding strong on the popular new releases list. Originally released for the PlayStation Vita, the game sees players tackling a visual novel story with dungeon crawling elements included. If that isn’t enough to grab your attention, the story feels like an interesting mix between Neon Genesis Evangelion (without the mecha) and almost a Percy Jackson vibe as you join with others who have powers given by a mysterious power known as Yorigami. Potentially you could even compare it to Pacific Rim with how the aliens just pop up and are classified. The characters are part of a school which seems to just be there to support these gifted individuals to fight back against these aliens who are called Gigants.

Combat in the game itself is turn based and the story itself plays out very well between the cast. At least the bit I’ve played so far doesn’t feel sluggish which I really appreciated for a more action based title. I’m really digging the feel of the story and clearly it’s piqued Steam users curiosity as well. That and the artwork is just beautiful! Both in battle and overall.

When you combine that with the fact that the game is 40% off until August 17th, it’s certainly a risk worth taking. The only complaint I’ve heard so far is so possibly some issues with the music not syncing up with the rhythm game section some battles have, but even that doesn’t seem to be a major issue. At $17.99 USD, it’s been a fun ride so far and I’ll be releasing a review in the coming future.


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KryptCrawler aims to bring dungeon crawlers to VR


Posted on August 9, 2016 by Fionna Schweit

We here at Brokenjoysticks love VR. Rae has her Razr OSVR, and Renee had both the HTC Vive and Occulus Rift. So our staff is always looking for an exciting new VR experience. One of the things I have yet to see done well for VR is true dungeon crawler experience.

That feeling of plumbing a nearly endless dungeon in real time, getting loot, and slowly improving your character is a hard one to emulate in VR. Mostly I feel this is because (except old school ones) most dungeon crawlers rely heavily on movement. KrypCrawler is trying to fix that problem by going back to dungeons roots. First person, turn based, style.

Ok tell me about the game

Announced and showed behind closed doors at Gamescom this year, KryptCrawler brings classic first person, grid based Dungeon Crawler gameplay to mobile Virtual Reality. Descend into the unknown and explore the perilous depth of the sinister tombs and crypts you are thrown into, armed with nothing but a map and your wits. Find powerful weapons and wield mighty magic spells to fight off the undead remains of the warriors who have come here before you. Defend yourself against poisonous scorpions, hungry spiders and other creatures of the dark.

KryptCrawler delivers a combination of turn based old school gameplay and real time combat and trap evasion unprecedented in its genre. Combined with the immersion of modern VR technology, you will experience dungeons like never before. Let’s just hope you make it back to sunlight and the world of the living –there are many rumours of simple-hearted adventurers who have set foot into the abyss of the crypt and never have been heard of again!

The game features:

 

  • An unmatched VR dungeon experience: The immersion of modern VR will make you almost smell the moos-covered stonewalls of the underworld
  • Survive vicious traps and solve challenging puzzles: Many tests will await you deep down in the crypt, getting more deadly the further you descend into the catacombs.
  • Fight off enemies in real-time combat: Close combat swordfight, ranged bow mastery or wielding powerful magic – which warrior’s path will you choose?
  • Innovative battle and movement system using Gear VR Touchpad support as its best: Controls your hero’s fate with only the tip of your fingers.
  • Loot weapons and epic treasures: All over the dungeon are powerful weapons and treasures to discover. Some will help you fight ferocious enemies some will even let you unveil new paths deeper into the crypt.
  • Hours of content: Fight, puzzle and explore through 12 Story levels and over 100 procedural generated ‚New Game +’-levels.

Looks pretty intresting

Crazy bunch also sent over a couple of images, which I admit look basic. Buts it not meant to be graphically amazing, its meant to bring dungeon crawling to first person VR!basic basic2

 

 


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Game Reviews Done Quick: Crypt of the Necrodancer


Posted on February 19, 2016 by Kyle Scarboro

Title

Crypt of the Necrodancer is *breathe* Hardcore, Turn-based, Rogue-like, Dungeon-crawling, Rhythm-based game. *exhaaaallleeee*

This game has you battling your way through a crypt full of smooth groovin, high flyin, street jivin, monsters ranging from skeletons, zombies, bats, dragons, and more.

Crypt of the Necrodancer is a game that clearly had a great idea for a game and then they tacked on a story. Usually that is not the way to go, but this game offers a lot in such a small package that it is hardly the focal point.Read More


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