Tag Archive

Hands On: This Weekend’s DOOM Beta Was Hellishly Bad


Posted on April 3, 2016 by Rae Michelle Richards

Fans of id Software’s DOOM franchise have literally been waiting years for the closed beta for Bethesda’s upcoming reboot since it was announced via a pack-in advertisement bundled with Wolfenstein: The New Order. After spending 3 hours with a limited version of the game’s multiplayer this weekend I’m left with far more concerns and questions then fun moments to tide me over until the games’ May release date.

Two of DOOM’s six multiplayer modes were available in the closed beta – the FPS staple Team Deathmatch and a King of the Hill variant called Warpath. The inclusion of TDM just feels odd, literally every other online shooter and In all honesty the beta would have benefited from one of the more unique modes like Soul Harvest and instead what we are left with is a paltry selection of modes that does little to showcase how DOOM’s multiplayer will set itself apart from the competition. Read More


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New Doom Trailer Shows Off All Available Multiplayer Modes


Posted on March 21, 2016 by Rae Michelle Richards

Doom Alpha

id Software and Bethesda games today revealed the many different game modes that players will be able to experience in DOOM’s online multiplayer.  Below is a brief description of some of the modes I found the interesting:

First up in this new trailer is Soul Harvestwhich rewards players not for kills but for collecting a soul token that spawns upon a player’s death. Like kill confirmed from the Call of Duty franchise and Headhunter from Halo: Reach this could mean hunting down the player with the highest number of souls to snag an easy victory or jumping in at just the right minute to collect a fresh soul. Next up is

Next up is Freeze Tag is very similar to the game we all played as children, make contact with your opponents (via bullets) to freeze them in place. Other friendly players can unfreeze their buddies by making contact with  shooting their friends in the face.

Warpath is a single target king of the hill variant with a very narrow pathway to the objective. To complicate things a demon rune continuously spawns, allowing one of the teams to control a hellish demonic creature like the Reever, able to do massive amounts of damage to their opponents. The team that controls the hill the longest wins the match.

Team Deathmatch – I shouldn’t need to explain this FPS staple.

Doom will be released on the PlayStation 4, Xbox One and Windows PC on May 13th. id Software will be holding a closed beta between March 31st and April 3rd for those who purchased Wolfenstein: The New Order back in 2014. Maker sure to check out Bethesda’s official site for a lot more information on these multiplayer modes, it’s almost time to get fragging.

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New Doom trailer shows off maps


Posted on March 17, 2016 by Fionna Schweit

I was surprised to hear that Doom would have multiplayer support, and when it showed up on video looking a dead ringer for quake, I officially became excited. Now a new trailer from the developers is showing off nine multiplayer maps that will be present at launch.

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Just look at all that shiny pretty map. The green stuff is so green it looks like Hi-C Ecto cooler! The hell maps are grim and dark, and the whole thing just looks fantastic. I for one cant wait to get my hands on this game. Even if the single player suffers from modern shooter syndrome, this multiplayer alone looks like it will make the game worth 60$.

 


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Doom’s Single-Player Campaign Is 13 Hours Long


Posted on February 14, 2016 by Broken Joysticks

Doom

The developers of the Doom reboot have confirmed on twitter the campaign will be a hefty thirteen hours long. If you were worried about the game being a five hour romp largely focused on the multiplayer, as many shooters are these days, you can rest easy.

Personally, I much prefer quality to quantity. I don’t really think it’s much of a positive if a game is thirteen hours long if I’m gonna be bored while playing it. Having said that, I expect that playtime is an important way to measure value for a lot of people, and having a long campaign isn’t a bad thing by any stretch. I wasn’t exactly a fan of Doom 3, but a lot of the trailers indicate the game wanting to hearken back to it’s older roots, which could be interesting for sure. Look for the new game to drop on May 13 2016.


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Id Software’s DOOM Reboot Dated For May 15th Release


Posted on February 4, 2016 by Rae Michelle Richards

Doom Alpha

Today Bethesda and id Software finally revealed the release date for their long in development reboot of the classic DOOM. The game will hit the PlayStation 4, Xbox One and Windows PC on May 15th in Europe (and presumably May 12th in North America) the two companies announced in a press release this afternoon.

Alongside confirmation of the games’ release date was the announcement of a limited collector’s edition of DOOM featuring a limited edition Revenant, steel collector’s game case and in-game skins * emblems. If you’re looking to put a physical piece of DOOM on your shelf full of games it’ll set you back about $119.99 USD, no price has yet to be confirmed for Canada.

Here is how Bethesda described the collector’s edition of doom in their release:

“The limited DOOM collector’s edition, created in conjunction with TriForce, includes an exclusive, fully-realized 12” tall collector’s statue of one of the game’s most iconic demons: the Revenant. Modelled from actual in-game 3D files and striking in appearance, the demonic Revenant stands on an LED-lit base with internal, slow-spinning turbine from the UAC facility on Mars. The DOOM collector’s edition also includes a copy of the game packaged in an exclusive, battle-worthy metal case.

The development process behind the latest version of DOOM has been quite long, with mentions of the game dating back all the way to 2009. It looks like after several false starts the world will finally get to frag some hellspawn on current generation consoles this May.

Bethesda has also released a new trailer focusing on the game’s single player campaign. You can check it out below.

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Brand New Doom Gameplay Details: SnapMap Game Modes & Social Features


Posted on January 8, 2016 by Rae Michelle Richards

New gameplay details regarding weapons, the ability to share maps made with SnapMap socially, new playable demons and other tidbits have found their way onto the internet thanks to a synopsis of the latest issue of Game Informer.

Players will be able to customize their weapons with mods which will allow them to add things like remote detonation to the rocket launcher for example. Two iconic weapons – the B.F.G and  Chainsaw will not be selectable by the scroll wheel. Instead, the chainsaw is mapped to the D-Pad and the B.F.G will come up in a quick-time fashion. The chainsaw will be a one hit kill on smaller enemies but larger enemies like Pinky may require multiple hits.

It was also revealed that multiplayer will have more weapon types then the single player campaign – one example given was a lightening gun that was exclusive to multiplayer. A new multiplayer mode was also unearthed, called “Warpath”, it is essentially King of the Hill with a moving territory.

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New details about SnapMap, doom’s easy to use map editor that allows players to make their own death match arenas.  SnapMap will offer a number of different game modes to creatures including VIP, tower defense, racing challenges, traditional deathmatch and even racing gametypes!  Since areans made in SnapMap are small instruction sets that inform the game on what pre-fabricated assets to use to build the map & game mode they will be easily shareable through a social interface in game called SmartHub and individual creators will have their own profiles to showcase their favorite creations.

There are a lot of details to digest here and to be honest a lot of it feels slightly disconnected because it was only provided in a brief bullet point summary. The Bethesda published Doom reboot was originally revealed to the world behind closed doors at QuakeCon 2014 before being shown publically at E3 2015. A number of Alpha multiplayer tests have taken place, with an invite-only beta (with the purchase of Wolfenstein: The New Order) to take place sometime later this year. The last available date for Doom’s release was April 2016, as leaked by Amazon France but those plans may change.


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Doom Alpha Now Open For All If You Hurry


Posted on December 3, 2015 by Broken Joysticks

Doom Alpha

Players can now register for the Doom Alpha happening this weekend for PS4, Xbox One, and PC. According to tweets by developer Bethesda, keys are being given on a first come first serve basis so you better hurry if you want one. You can sign up for the Alpha here.

The new Doom game hasn’t recieved too much hype as of right now, and Bethesda is currently keeping any footage of the Alpha strictly under wraps. Any player that participates will have to agree to an NDA. Doom is one of those franchises that hasn’t been good for a long time, but on the other hand it hasn’t been made for a long time either so maybe that will balance it out. It’s hard for a franchise that codified many of our now standard things in gaming to not appear generic, and I don’t know if this new Doom will succeed in actually being interesting. Still, if shooters are your thing Doom is still a pretty big deal, so go out there and shoot some demons. Just be sure not to tell anyone too much about it, lest the lawyers come and get you.


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Doom Closed Alpha Details, Recommended Specs & Trailer Revealed


Posted on October 22, 2015 by Rae Michelle Richards

Fans looking for their next fix of id Software’s upcoming Doom reboot might not have to wait long provided that they purchased or pre-ordered Wolfenstein: The New Order last year.  Id Software and publisher Bethesda have announced a closed alpha set to take place tomorrow through the end of this weekend.

In terms of scope the closed alpha will be quite limited – featuring only one mode (6 vs 6 team deathmatch) and one map called Heatwave. Also don’t expect any extended live-streams or huge let’s plays of this newly announced alpha test as id Software has made it very clear that all testers are bound by an NDA.

Alongside the announcement id has laid out all of the weapons, equipment and the minimum specs (PC) required to run the alpha.  Players will be able to try out a few weapons we saw in action as early as this past E3 including the Super Shotgun and Rocket Launcher as well as the Static Cannon and Plasma Rifle.

If you’re like me and didn’t get into the alpha – at least there a brand new trailer featuring a few quick montages of new deathmatch footage. It seems like this build is very similar to the one that id showed off to the press a few months back at QuakeCon.

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Head on over to the full page view after the jump for a detailed breakdown of everything Doom alpha.Read More


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Watch Ten Minutes of DOOM Footage From Bethesda’s E3 Conference


Posted on June 14, 2015 by Rae Michelle Richards

Bethesda opened up their E3 press conference with a whole bunch of blood and guts with not one but two gameplay demos for their upcoming reboot of Doom. It is clear from the on stage presentation that this version of Doom won’t feature some of the shooter staples that have developed over the past decade – like regenerating health. Instead what we get is a pretty straightforward shooter that focuses on gory impact and over powered weapons.

As for what weapons we saw on stage – the double barreled “super shotgun” returns from earlier entries, as done a large chain gun and the gruesome limb removing chainsaw. Finishing moves were also front and center during Doom’s E3 presentation. The player character was able to crush skulls in with their hands, stomp on their foes and in one instance removing a dead NPC’s hand for to unlock a fingerprint scanner protected door.

The first demo shown on stage seems very similar to the pre-alpha demo shown during last year’s QuakeCon.

Check out the footage in the embedded player below.

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Update: Footage of the second demo has now surfaced

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Super Mario Bros. Inducted Into the World Video Game Hall of Fame


Posted on June 6, 2015 by Jason Nason

With Nintendo set to release Mario Maker, a long-awaited game for the Wii U which allows users to custom design and share levels for the Super Mario Bros. series coming in a few months, the classic NES title from 1985 has been inducted into the World Video Game Hall of Fame.

A committee of journalists, scholars and video game industry members has inducted Super Mario Bros. into the new World Video Game Hall of Fame in the Strong National Museum of Play in Rochester, New York. The original game for the Nintendo Entertainment System is one of six inductees in this inaugural class.

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Bethesda Releases Brief Doom Teaser Trailer


Posted on May 18, 2015 by Rae Michelle Richards

Bethesda Game Studios in collaboration with id Software have released a very brief 15 second gameplay trailer to promote their upcoming Doom reboot. The trailer promises that we will get more information at Bethesda’s E3 Press conference on June 14th.

Gameplay for Doom was first shown to the public at last year’s QuakeCon but the publisher did not allow anyone to record what was shown. According to reports the game goes back to its early 90s FPS roots complete with strafing, jetpacks and of course the awesomely overpowered B.F.G 9000. Apparently the developers have also incorporated finishing moves into some enemy encounters. The player is able to eviscerate their opponent by ripping off their jaw, tearing out their heart and other gruesome fatalities.

No release date for Doom has been given but considering it is getting a large presence at Bethesda’s E3 press conference a late 2015 / early 2016release date isn’t out of the question. Doom will be available on Windows PC, Xbox One and PlayStation 4.

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Is DOOM Returning To It’s Roots?


Posted on June 10, 2014 by Les Major

Sure, it’s just a teaser trailer, but a lot of people are more excited than ever for the upcoming new DOOM game. First off, is that the cyber demon from the original DOOM game in the image above? We sure hope so! Game reboots are great and all, but for us classic gamers, it’s great to see nods to the content we grew up with. It brings our fond memories into glorious new graphics for a whole new generation! Read on to take a look at the video that’s got us excited!Read More


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A Hopeful Look Toward The Future Of Doom 4


Posted on April 8, 2013 by Les Major

After a recent article on Kotaku that makes for good reading, I wanted to throw in my two cents about the mentioned concepts of Doom 4.

As many of you by now know, Doom 3 was moreso a retelling of the story of Doom 4. Kotaku’s article mentions that Doom 4 was originally going to be a retelling of Doom 2. Right away that sounds like fantastic news, but it went further than that. As in the second Doom game, this concept would have taken place on Earth. That and it seems the struggle of humans in this new world would have been explored, rather than in the original Doom 2 where you didn’t meet anyone who wasn’t a zombie soldier.Read More


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Doom 3 BFG Edition Release Date Announced


Posted on June 19, 2012 by Daniel Shannon

Bethesda Softworks has announced the details of Doom 3 BFG Edition’s release date. This re-mastered version of Doom 3 (which includes the Resurrection of Evil expansion, 7 new levels, as well as Doom and Doom 2) is, if all goes according to the Spider Mastermind’s plan, coming to North America on October 16. Europe will have to wait an extra three days.

Most of the press release focuses on the Xbox 360 and Playstation 3 version. For example, there will be achievements, trophies, a check point save system, and “fine-tuned” controls that will “bring the intensity of the DOOM single and multiplayer experience to the consoles.” However, PC gamers will pay only $29.99 for the BFG edition, ten dollars less than the console versions. Also, PC gamers who fondly remember the duct tape mod will be happy to know that the BFG edition has added an “armor-mounted flashlight,” giving players the ability to see things and shoot them simultaneously.


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