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Star Wars Battlefront 2 Multiplayer | Review


Posted on November 12, 2017 by Rae Michelle Richards

A Word Regarding Review Copies: Electronic Arts acknowledged Broken Joysticks’ request for a review copy of Star Wars: Battlefront II but did not provide the site with a review code in time for publication. This review is based on several hours of play time with the 10-hour “Origin Trial”, which is too my knowledge the final retail code that players will experience on November 17th. I played the PC version of Battlefront II but the EA Access trial was also available to owners of Microsoft’s Xbox One and Xbox One X consoles as well. 

Update 11.13.2017 3:50 MST:

Electronic Arts have issued a blog post detailing changes coming to Star Wars Battlefront II in an immediate patch after the massive backlash from online communities and outlets like ours. Prices for heroes are to be decreased by 75% across the board. Below is a portion of EA’s official statement followed by my original review. It should be noted that these changes do not affect the time it will take to earn achievements that are solely tied to kill, does not affect the core criticism of selling in-game power via loot boxes and certainly does not restore any of the cut features from the first game.  I believe that my core criticism of Battlefront II stands even with the price of heroes being reduced.

“We’re reducing the amount of credits needed to unlock the top heroes by 75%. Luke Skywalker and Darth Vader will now be available for 15,000 credits; Emperor Palpatine, Chewbacca, and Leia Organa for 10,000 credits; and Iden at 5,000 credits. Based on what we’ve seen in the trial, this amount will make earning these heroes an achievement, but one that will be accessible to all players.”

[Source]

Version Reviewed: PC (10-hour Origin Access Trial)

Coming almost exactly two years after the tepid reception of the original Star Wars Battlefront this highly anticipated sequel looks to not repeat the mistakes of DICE’s 2015 reboot while also sharing the pre-release hype surrounding upcoming film Star Wars: The Last Jedi. While Battlefront II‘s campaign is still shrouded in mystery, the game’s multiplayer mode and offline arcade have been available to Origin Access subscribers for the past few days. After spending a considerable amount of time with the final build of Battlefront II, what follows is my review of the multiplayer component of DICE’s sophomore effort – blemishes and all.  

Battlefront II’s grand scale combat will come as no surprise to anyone who played the 2015 iteration or any of their modern entries in their flagship Battlefield series. Two sides take up arms against each other over a series of objectives, boiled down to their most simplistic forms, the two games can sound very similar but BFII tries to distinguish itself from DICE’s other main franchise by introducing a couple of unique twists to the developer’s long-running formula. In a science fiction world where space wizards can shoot lightning from their fingertips, not everything goes according to plan.  

Game Modes 

The main mode that Electronic Arts showed off several times during the E3 hype cycle and last month’s open beta is known as Galactic Assault. Like conquest, it is still down to two large forces vying for objectives but unlike conquest in the Battlefield games, BFII’s Galactic Assault mode sees the map, objectives, and options available to either side shift depending on the outcome of several different stages. Resistance fighters might be tasked with stealing a shuttle or shutting down First Order communication arrays – this initial object does change depending on the map. Secondary objectives are determined based on the outcome of that initial push. It could see either the Order wait for stronger reinforcements or the Resistance falling back to designated defensive positions in the hopes of evacuating as many unseen NPCs as possible. These hypothetical situations aren’t exact descriptions of the situations featured on Galactic Assault maps but an amalgamation of several different scenarios to give you the idea of the scale that DICE is going for with this mode, without spoiling the surprises that await you on each map. 

Starfighter Assault is an expanded version of the dogfighting combat that was introduced in the last game. Returning players might be disappointed to learn that just like in the last entry – fighters are restricted to their initial airspace. What I mean by this is that there is no seamless transition from say fighting over the orbit of Naboo in large capital ships to seamlessly transition over the skies of the capital city.  What was teased in Free Radical’s canceled Xbox 360 vision for Battlefront III will have to remain the wishes of hopeful fans because it is not to be found here. 

DICE has expanded the selection of ships and the roles that they play during dogfights. In one instance while playing as the Original Trilogy era empire I was given the choice between becoming a Tie-Fighter and engaging X-wings directly, filling the pilot seat of a TIE-Bomber and laying waste to the Rebellion’s capital fleet or taking on the challenge of flying the TIE-Interceptor with its’ electronic warfare kit. Yup, large capital ships join in on the space combat this time around and provide large objective points but also vast set pieces for skilled pilots to weave in and out of.  Starfighter Assault retains the tight flight controls that made flying in a ship in the first Battlefront so fun while transporting pilots to large-scale battles befitting the climax of a Star Wars film or novel.  

Arcade Mode is Battlefront II’s offline non-campaign single player component and just like Battlefront I it allows players to set up a custom game with tweakable options to battle against A.I opponents. Several options are tweakable including the amount of respawns each side has, whether Heroes are enabled / turned-off or regular troops are disabled – which leads to some hilarious all out hero brawls- time limit and even smaller details right down to the amount of time it takes abilities to refresh. Sadly the multi-stage objective based Galatic Assault and ship to ship combat of Starfighter Assualt are entirely absent from Arcade Mode. This is kind of perplexing for two reasons: 1) Battlefront II had its signature mode Walker Assault and Ship Battles playable with A.I opponents, in fact, they were the only two modes available offline. Secondly, you’d think DICE and EA would want to put the mode they spent so much time, energy and money promoting into the highly accessible Arcade Mode for new players to experience.

Onslaught Mode is one of the key pillars of Arcade Mode’s customizable experience. Onslaught mode might sound like an objective based mode but sadly it’s not. It’s a fancy way of saying that you’ll spawn alone in one of the beautifully crafted environments and fight off an endless wave of enemies until the score limit has been reached. Battle Points, the new per-match reward for kills, assists, and objectives (which are then spent as spawning as special classes and any of the era-specific Heroes regardless if you’ve unlocked them in regular multiplayer while playing in Onslaught mode. This provides Arcade Mode players with an endless sandbox of enemies to help them  find the optimial strategies for murdering their opponets using Darth Mauls’ double sabre.

Lastly Arcade Mode also offers a ladder of prepared challenges in both Light Side and Dark Side flavors. DICE has matched up their roster of Heroes with environments that fit with their character but also their era as well. During the opening segments of both ladders, you’ll assault Starkiller base as Rey, defend the Mos Eisley Catina as Han Solo and defeat waves of Galatic Republic Battle Droids as Darth Maul. Out of all of the content found in Arcade Mode the Light Side and Dark Side challenges were probably the most enjoyable and they did bring a smile to my face. Rank one challenges are rather easy and can be completed in only a handful of minutes but once you’ve finished the entire ladder there are two more difficulty tiers waiting for you. Arcade Mode can also dole out small amounts of credits, usually about 100 per challenge on Rank 1, but these have a daily cap complete with a 20-hour refresh timer – YIKES.

EA Finds Your Lack of Continuing Payment Disturbing  

No discussion about Star Wars Battlefront II can really be had without discussing how EA and DICE have decided to monetize the game. A big deal was made during their E3 2017 press conference that there would be no separate season’s pass or purchasable downloadable content for the game that would split the userbase. They wanted us to know that they weren’t going to split up the Battlefront community again – unlike the first game which had a stand-alone version, 4 add-on DLC packs or a Season’s Pass that included the four DLC packs at a discounted price. A unified community sounds like an admirable and awesome goal for an online game to have but in the case of Battlefront II it comes at a great cost (to either your wallet or your patience). 

For the most part, this section of my review is going to be a discussion about progression, how it worked in the previous Battlefront title on PS4 / Xbox One and how the “progression” system in Battlefront II isn’t progression at all. BF II’s progression system is throwing you against a nearly immovable paywall to grind for minuscule amounts of in-game currency unless you open up your wallet and potentially deposit more than the price of the base game into EA’s coffers and pray you get good RNG. 

Best Hope Your Favorite Hero Isn’t Locked Behind Hours of Grinding.

In the first game, players earned Credits, an in-game currency, based on their actions completed while in the match. Just showing up and standing around or intentionally dying over and over without assisting your team on the objective would earn you the absolute bare minimum of credits – a small bonus awarded for completing a match. I imagine this was designed in such a way to discourage idle farming for credits and encourage team-based gameplay. BFII takes this system throws it entirely out the window. Now credit payouts are seemingly random ranging anywhere from 150 to 300 credits per match regardless of leaderboard position, # of kills, amount of time spent on the objective points or other measurable metrics. Any upsides to this brand-new system – such as new players and those without experience of the genre earning the same amount of credits as a seasoned pro –  are quickly discarded when you realize that by drip feeding players only a handful of credits (as opposed to the 1000+ that were common in BFI) EA can sell us all more loot boxes. 

Participating in one of the worst gaming trends of 2017, Battlefront II has not one, not two or even three kinds of loot boxes  – but four different kinds of RNG based loot boxes that you are encouraged to spend real world money on! There are boxes that will provide you with Star Cards (additional power-ups and statistical advantages) for your heroes, a separate box for your Star Fighters and the third kind of box reserved for Heroes. Oh and Star Cards now have the usual rarity colors assigned to them as well – from grey to blue and even epic orange. The rarer the level of your Star Card the higher your statistical advantage in a given category or the more powerful the certain ability that you’ve equipped. Crates are priced at between 2000 and 4000 credits meaning that they’re asking you to grind out between 15 and 30 games for the CHANCE at decent upgrades or part with real-world cash for an immediate infusion of cards. Oh and there’s the Daily Login crate as well, but as you’d probably expect, be prepared to be flooded with basic grey cards and the occasional green if you are lucky. 

Opening One of Battlefront II’s Many Different Crate Types, [Image Source]

If you’ve stuck with the game and decided “it’s fine I just won’t spend any real-world cash on loot boxes and stash my credits away”, be prepared for one of the worst psychological waiting torture tests to be found in a video game, well ever. In the previous Battlefront, you could spend your credits on a number of cosmetic options for your troop classes such as new weapons, playable races and even the option to be a Rebellion / Imperial unit without a helmet. All of those cool little rewards – yeah, they’ve been completely removed. In their place: Iconic heroes like Luke & Vader are locked behind a 60,000 credit wall that could take upwards of 200 matches to unlock just one of them. (Correction – the 60,000 credit figure for Luke & Vadar was true when this review was published. Due to community backlash EA reduced the # of credits required to unlock heroes by 75% in a pre-release patch.) Purchasing weapons for credits have also been got the axe – in favor of tying weapon unlocks to the # of kills performed as that class. Objective time? Kill assists? Helping out teammates? Nah, none of that matters as it is all about your KDR!! Want to play the Rebellion Assault class as a female Twi’lek like you could in the first game? Too bad, all of the gender & racial unlocks from BFI have been removed entirely and now base classes are completely gender locked for no discernable reason. 

Conclusion 

Star Wars Battlefront II provides a highly polished multiplayer experience that is probably the closest we’ve ever gotten to a cinema quality interactive Star Wars experience in the past thirty years. Characters are recreated faithfully; iconic weapons and starfighters feel great to fly and the rush of adrenaline and nostalgia that comes with buzzing past a Star Destroyer cannot be denied. The moment to moment gameplay, soundtrack and graphics are all polished & shined to near perfect level. Battlefront II had the potential to be one of the greatest Star Wars games ever, to sit alongside 2003’s Knights of the Old Republic as one of the few Star Wars titles that not only represented Lucas’ fictional universe nearly flawlessly but also appealed to fans of its genre outside of the weighty license it carries. 

All of the goodwill with fans surrounding their DLC policy, all of the love & care that obviously went into recreating the Star Wars experience so faithfully is immediately irreversibly tarnished by Electronic Arts’ monetization “strategy” with Battlefront II.  Locking iconic Heroes & other playable characters behind a hard in-game paywall that either requires the purchases of dozens of loot boxes or playing hundreds of multiplayer matches immediately sours the experience. Taking away customization options, earnable rewards and extras from players in the transition to BFII leave players with a multiplayer shooter that doesn’t offer them an outlet to express themselves at all. EA has turned Battlefront II into a psychological waiting test that you don’t have to endure, it’s not worth it for the fantastic moment to moment gameplay that is present because chances are some of the content you want to experience is locked away. 

Don’t buy this game new, don’t pay full price for it, Electronic Arts are going to sell millions of copies based on the Star Wars license alone. Perhaps Battlefront II will also see “success” as an example of how a publisher should not monetize a highly anticipated title. Battlefront II has all of the psychological manipulation and shady practices found within free to play and mobile games and they’re asking you to fork over $59.99 USD for the “privilege” of possibly playing as your favorite Heroes & Villans after hours of grinding. If you must play Battlefront II I’d suggest either subscribing to Origin Access / EA Access and only giving EA the $5 they as for one month or waiting a few weeks and buying it used, thus denying EA a cut of the sale. “Voting with your wallet” is just as much B.S. as Battlefront II’s progression system and it doesn’t work when gigantic corporations like EA aren’t going to even notice the lack of a single full-price sale, it’s a drop in the bucket. But by speaking out, taking a stand, posting on social media and other platforms we can let DICE & EA know that this type of grindy paywall isn’t alright.

Battlefront II’s economy may change closer to Friday’s launch or sometime down the line with a future patch (such is the way of “Games As A Service”) but that doesn’t excuse what they’ve presented to players now as a “premium AAA experience”. Should BFII‘s life stealing grind wall disappear I will update this review with a notice right at the top stating as such. While the gameplay, presentation, and mood are spot-on, in the shape Battlefront II’s multiplayer experience is in now, it isn’t worth recommending.


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Search Your Feelings, You Know Star Wars Battlefront II Gameplay Looks Impressive


Posted on June 10, 2017 by Rae Michelle Richards

EA dedicated a very lengthy section of their four hour livestream this afternoon to DICE’s sequel to 2015’s Star Wars Battlefront reboot. This included an on-stage presentation and featurette about the group of skilled players who helped provide input to developers about the type of changes needed to make Battlefront II’s multiplayer a success. We also got our first look at an actual full multiplayer battle thanks to their Battle on Theed promotion.

DICE has made a number of fundamental changes to how the gameplay systems work in Star Wars Battlefront II. The most obvious is that units, heroes, maps and technology from all three eras (A New Hope Era, Prequels Era, The Force Awakens Era) are all present within a single match. Want to have Rey fight alongside Han Solo? You can do that! Want the Emperor to electrocute Jar Jar Binks, GO FOR IT (okay.. even in my wildest fan dreams we don’t know if there is an actual playable Jar Jar.) Power-ups and ship combat have changed as well – instead of picking up a token on the battlefield to spawn a special weapon, vehicle or hero, players are provided “battlepoints” for almost every action they perform . Whether you’re shooting an enemy player, blowing up a ship with a tracked missile or capturing an objective you’ll earn battlepoints for all of them – at one point during the livestream we saw a ship simply spawn and then crash into a building, and that player still earned BP. The amount of MP to spawn with a different class, weapon, hero or vehicles differs – so we don’t have a clear sense as to how much each of the specific types of purchases cost.

During the livestreamed Assault on Theed multiplayer match, which takes place on the planet of Naboo the Separatists (which include clone troopers from Episode II, the Rebels from A New Hope era and The Resistance from The Force Awakens era) must defend the palace from a large mobile bomb being escorted by the forces of the Galatic Republic (Empire from A New Hope Era, The New Order from Force Awakens Era). Matches on Theed are divided into three distinct phases: a large open urban area where aerial dog fights happen alongside multi-unit battles in the streets of Theed. If the Galactic Republics continues their push the courtyard near the palace gate will unlock, funnels ground units into a narrower space. The final phase of Assault on Theed takes place in the Queen’s throne room and is designed for full on close-quarters combat. It is quite interesting to see Battlefront II adopt three distinctly different gameplay flows and map styles within a single match, very similar to what DICE tried to achieve with the Death Star DLC for the original Battlefront.

Other interesting tidbits included the inclusion of Episode I’s Battle Droids and Darth Maul as selectable units after accumulating enough battlepoints. It was also confirmed during the match that both Han Solo and Boba Fett will return from the first title as Hero Units alongside newcomer Rey. With EA promising 3 times as much content as the original title and free Hero, Mode and Map updates for all players without a season’s pass Battlefront II should have Star Wars fans excited. Star Wars Battlefront II will be out on November 17th 2017 on Xbox One, PS4, PS4 Pro, PC and Xbox Scorpio.


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A Small Dev in a Big Industry: My Trip to D.I.C.E.


Posted on February 24, 2016 by Renee Gittins

dice-2016-first-speakers-hdr

Last week I crawled out of the cave that is my home office and traveled to Las Vegas to attend the D.I.C.E. Summit, an elite game industry conference where the biggest and most influential players in the game industry meet to network, receive awards, and enjoy some time away from work for a few days.

A ticket at the door will set you back $3700, which is far outside of my modest indie developer budget. Thankfully, I was one of five lucky recipients of the Intel Indie D.I.C.E. Scholarship, which Intel and the Academy of Interactive Arts & Sciences Foundation, who hosts D.I.C.E., sponsored this year. While this was their first year of sending indie developers to the Summit, they have supported a scholarship for game development students for a number of years.

D.I.C.E. was amazing. I have attended countless industry conventions and meet-ups, but the density of powerful members of the industry had me completely floored. It seemed like everyone I met was a CEO, executive producers or lead developers from one AAA studio or another. Truthfully, for someone generally so bold and outgoing at similar events, I also felt an unexpected twinge of shyness; My accomplishments are few and minor in this realm of giants.

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DICE Teases Mirror’s Edge: Catalyst News This Week


Posted on February 1, 2016 by Kirk Williford

Fresh off of teasing (and deliveringStar Wars Battlefront news last week, DICE is at it yet again — this time, for the upcoming long-awaited sequel to Mirror’s Edge.

This morning, the official Mirror’s Edge Twitter account tweeted a picture from Mirror’s Edge: Catalyst along with a simple proclamation: “Faith is returning. Stay alert this week.”

It’s been awhile since we last heard from the Catalyst team. The game was playable at GamesCom and PAX last Fall, but was then abruptly delayed from it’s original February launch to a new date of May 24th, 2016. Whatever is coming, it can’t come soon enough!


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EA Teases Battlefront Announcement For Tomorrow


Posted on January 26, 2016 by Kirk Williford

It looks like Star Wars: Battlefront fans will be receiving some much-welcomed news tomorrow, if a post on the official Battlefront Twitter account is to be believed.

Although not much detail was given aside from a mysterious tweet that read “Prepare for a cold front coming through #StarWarsBattlefront tomorrow… “, a recent community event held by DICE challenged players to play over 500,000 hours as both Luke Skywalker and Han Solo. The community shattered that goal, and with that accomplishment came the suggestion to “look to Hoth to show the fruits of your labor once the January update has been released.”

Given the hint of a cold front in the Tweet, it’s likely that the news coming tomorrow could be directly related to the reward for the community event. DICE has promised more free content in addition to the Force Awakens tie-in Battle of Jakku as well as content coming in the paid Season Pass. Whatever is announced tomorrow, we’re excited to get back into Battlefront with some new toys.

Source: Official EA Star Wars Twitter Account


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EA Announces That There Will Be No Voice Chat In Star Wars Battlefront


Posted on October 13, 2015 by Fionna Schweit

EA is keeping the Star Wars hype alive by trickling out a steady stream of news about the final release of Star Wars Battlefront. The latest bit of news is to say the least controversial, EA today through a series of tweets confirmed there will be no “ingame” chat in Battle Front. The tweets are below, but the gist of it is that 3rd part voice clients are going to be needed to talk to anyone in Star Wars Battlefront.

EA

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EA’s Star Wars Battlefront Beta Surpassed 9 Million Users


Posted on October 13, 2015 by Kenny Keelan

Whether they jumped on for a short time and hated it or loved it and stuck it through the entire beta phase, the game’s senior producer, Sigurlina Ingvarsdottir, revealed the the beta is officially the largest open beta in Electronic Arts history by accruing over nine million active users through the course of its tenure.

Considering that a lot of Star Wars franchise fans have been salivating for a Battlefront game for a very, very long time, now, this isn’t entirely surprising. What is surprising, however, is the mixed responses it’s gotten from those who have played. While there are reports that this game is one of the most anticipated of the last quarter of the year, after playing the beta, there seems to be some hesitation among some of the people I know that are playing the game, hoping, at the very least, that it will improve.

Star Wars: Battlefront is coming on November 17th of this year, putting it in direct competition with another titan of a franchise being release around the same time: Fallout 4, which is coming out a week earlier. The season pass, which will set you back fifty dollars, will give you access to all planned expansion content.


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Battlefield Director Wants To Bring Linux Into Mainstream


Posted on October 14, 2013 by Kintarius

DICE creative director Lars Gustavsson has expressed a deep desire to develop games for Linux in an interview with Polygon.

“We strongly want to get into Linux for a reason … It took Halo for the first Xbox to kick off and go crazy — usually, it takes one killer app or game and then people are more than willing [to adopt it] — it is not hard to get your hands on Linux, for example, it only takes one game that motivates you to go there.”

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Battlefield 4 Takes To The ‘Angry Sea’ At E3


Posted on June 10, 2013 by Les Major

I’ve been impressed already with how the Frostbyte 3 engine handled the Fishing In Baku video DICE and EA released which could in itself be a short movie. At E3, they’ve created another featurette called Angry Sea which features gameplay footage of a naval level of the game.

After aquiring the intel they needed, the team is forced out into rough seas to head towards their escape. This happens after the ship they are in splits in two, revealing the hallway before them breaking away as the ship separates. It could seemingly have been an aircraft carrier, as you soon find yourself avoiding jets that slide down the deck before your team. The physics involved in the destruction alone are amazing. I still love the character models themselves too. Check it out after the break!Read More


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Dragon Age 3 And Next Mass Effect Using Frostbite 3


Posted on March 31, 2013 by Les Major

Remember that absolutely beautiful Battlefield 4 video we saw just last week? Well the general manager for Bioware Edmonton and Montreal Aaryn Flynn has confirmed Dragon Age 3 and the next Mass Effect will use the same engine!

This is definitely amazing news! The characters, details and realisim level in the Battlefield 4 video are stunning. Even the video itself was produced more like a short movie told from a first person perspective. Of course that doesn’t mean the other games will be first person, just that they’ll be potentially as beautiful. Hopefully this means other EA titles will be adding this wonderful engine to their games as well.

Previous reports revealed that Dragon Age 3 would be using Frostbite 2 by DICE, and it’s great to see this upgrade. Artists on DA3 were already impressed with switching to the earlier Frostbite, seeing what they come up with now should truly be amazing!


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Battlefield 4 Looks Visually Stunning


Posted on March 27, 2013 by Les Major

EA’s big contender in the FPS genre has released an incredible preview of the latest Battlefield installment. Playing out more as a movie than a video game (through gameplay, not cut scenes mind you) this guided in game tour is filled with so much visual candy it’s hard at times to remember this isn’t real. From the suns glare to many of the videos other small details that really boost the immersion it’s a absolute treat to behold.

It’s definitely worth checking out the video. As lengthy as it is I found myself quite eagerly watching the whole presentation. Battlefield 4 is due out in the fall of this year. Read on the for the trailer!Read More


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Fox Developing Battlefield: Bad Company Into TV Series


Posted on October 8, 2012 by Joshua Rust

Deadline.com reports that Fox has started development of a tv show for the ever popular Battlefield franchise. More specifically, the Battlefield: Bad Company game.

Here are the official details as shown by Deadline.com:

Fox has put in development Bad Company, an hourlong action comedy based on EA’s bestselling video game from Alias alum John Eisendrath, Sony TV and studio-based Happy Madison.

Written by Eisendrath, Bad Company features the main characters from the game. It follows four renegade soldiers as they exit military life and enter the private sector. But trouble is never far behind as they realize their commanding officer had used them to further the ends of a shadow unit within the government and now wants them dead to cover his tracks. Eisendrath is executive producing with Happy Madison’s Doug Robinson and EA’s Patrick Bach and Patrick O’Brien.

So could this be the new trend for video games? To start releasing tv shows based on established names? I’m all for it if the quality is there. How about you all?


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Join Medal Of Honor: Warfighter’s Open Beta On XBL


Posted on October 5, 2012 by Seung Lee

Xbox Live owners can join the virtual fight, and download Medal of Honor: Warfighter‘s free, open beta. The beta allows you to play in a two-man squad, and contains lots of explosions and gunfire. Considering that DICE, the team behind the Battlefield franchise, is also working on Warfighter, it shouldn’t come as a surprise that the visuals and sounds are fantastic as always.

If you happen to enjoy the warfighting in the beta, you’ll be able to pick up the full game on October 23. Buying Warfighter will also give you access to Battlefield 4‘s beta, ensuring that you won’t be bored for quite a while. Medal of Honor: Warfighter won’t just be deploying on the 360, it’ll also see action on the PlayStation 3 and PC. Check out the game’s official site here.


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Jump Back Into Battlefield 3 With The Premium Edition


Posted on September 11, 2012 by Seung Lee

Don’t let the fact that Battlefield 4 is being worked on stop you from checking out the third game. Starting today, Battlefield 3 Premium Edition will be available on the PS3, Xbox 360, and PC for the cost of $59.99 (used to be 10 bucks more before EA had a change of heart, strange). Now, if you’re wondering why you should even think about picking up the Premium Edition, keep in mind that it’ll come with a membership for Battlefield Premium (it’s like Call of Duty Elite, but much better in my opinion), which’ll give you free access to a ton of expensive map packs.

In addition to the membership, Battlefield 3 Premium Edition will also come with a “Multiplayer Head-Start Kit” that automatically unlocks 15 different weapons, gadgets, and vehicle upgrades, so new players won’t have to worry about starting off with lackluster equipment. So if you haven’t tried BF3 yet, and you want to, now’s the time to do so. For more info, visit the game’s official site here.


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Battlefield 3 Armored Kill DLC Hits In September


Posted on August 27, 2012 by Joshua Rust

DICE’s Armored Kill DLC for Battlefield 3 has finally received an official release date as premium subscribers get it on September 11th. Non-subscribers will have to wait until September 25th for 1200 MSP.

For those unfamiliar with what is included in the DLC, here is an overview of the content within.

• All-out vehicle warfare on four new maps

• Includes the biggest map in Battlefield history

• New vehicles, including tanks, ATV’s, and mobile artillery

• Bring back five new vehicle unlocks to the base game

• Earn 20+ unlocks for the new vehicles in Armored Kill

• New Tank Superiority game mode

• All maps playable with all six game modes

Any Battlefield 3 players out there looking forward to this DLC?


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