Tag Archive

Capcom Releases Part 1 of Resident Evil 7 Development Documentary


Posted on March 22, 2017 by Rae Michelle Richards

Get an inside look at the thought processes, early concepts and internal deliberations that took place in early 204 when Capcom Osaka decided to revitalize their long stagnant undead franchise. Featuring narration from Executive Producer Tsuyoshi Kanda and Director Masachika Kawata, this behind the scenes look at Capcom Osaka’s development process exposes some of ideas that lead to the successful revival of RE earlier this year.

Masachika Kawata sought to create a game inspired by the horror comedy classic Sami Rami’s ‘Evil Dead’ for Resident Evil’s more compact Baker Estate while returning to some of the elements introduced in the first RE title. When looking back at their previous games like 2011’s Resident Evil 6, both devs admit that while the game was well received by some of the series’ fans, there were others that felt that Resident Evil had lost its’ focus on tense and fearful interaction to make away for more Hollywood-esque action sequences. Capcom Osaka wanted to still the Resident Evil 7 experience to the most basic elements – making the player feel a sense of fear as they attempt to solve puzzles and survive encounters that might just take their lives.

It was surprising to learn that Resident Evil 7 didn’t start out as the first person claustrophobic adventure it became but rather an extension of Resident Evil 6’s more action oriented focus. Once they had decided on the confined setting and first person perspective the team at Osaka sent a pitch video in a similar style to the team at Capcom USA – who sent back a reaction video of the America team watching the pitch video for the first time. When the Osaka team watched their colleagues jump in fear they knew that they were on the right track.

No word on when Capcom will release the second developer documentary but if it contains as many interesting tidbits as this first entry it will be a must watch.

 


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Unravel Trailer Shows Us The Inspiration Behind Yarny


Posted on January 7, 2016 by Rae Michelle Richards

A brand new trailer for Coldwood’s Unravel has spun its way on to YouTube. This new video gives you some information on the inspiration behind protagonist Yarny , as the game’s creative director Martin Sahlin discusses how a family camping influenced the game’s creation.

In his recent blog post Martin Sahlin described his vision for Yarny:

I really wanted Yarny to be brave, and to accomplish great things despite being so small. I hoped when we were making the game that Yarny would be empathetic and relatable, and based on your support, I can see that Yarny is already reaching people.

Check out the trailer in the embedded player below. Unravel will be released on PlayStation 4 and Xbox One on Feb 9th.

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Making potions: A development series with Renee Gittins part 2


Posted on November 18, 2015 by Fionna Schweit

Welcome back to our weekly dev log with Renee!

Today Renee talks about  her first experiences in Unity, including animation, character movement, throwing objects, and prefabs, as she works towards making Potions a Curious tale.  She also talks slightly about the doubts she faces stepping into the unknown. Join us as we onece again delve in to the developing world of Renee’s game Potions a Curious tale, and as always be sure to visit Renee on twitter @RikuKat and check out the game as it stands today over at the site for her company Stumbling Cat  Hit the read more tag for the full video.

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New Tony Hawk’s Pro Skater 5 Developer Diary


Posted on June 26, 2015 by Rae Michelle Richards

Activision’s team of developers are reaffirming their commitment to bringing the old school high score tallying playstyle of classic Tony Hawk Pro Skater games with this latest ViDoc for Tony Hawk’s Proskater 5.

Interviews with professional skaters interspersed with members of the developers make up the bulk of this new ViDoc. We get a better idea about some of the gameplay changes coming to THPS5 including the slamdown mechanic allows players to put a downward thrust on their boards to extend combos. Activision hopes that online custom skate park sharing and communities will entice an entire generation of skate fans to make their own creations.

Are you looking forward to THPS5? Let us know in the comments section!

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