I can’t even start this Life is Strange review without worrying about how it’ll sound. That’s how this game has me: in a fluster of emotion, insecurity, and anger. This game perfectly embodies the high school experience – perhaps a little too well. While I am on in my years I remember my years in high school with a kind of clarity that set me on the path I took for college and, by proxy, the rest of my life. I don’t look back on those years fondly. When I purchased the game via the PlayStation Store I thought I was going to get a kind of Lean on Me experience that told a story that happened to kids that were in school and not highlight the school part of their lives so vividly; not only was I wrong but it felt as if part of the purpose of this game was to expose the player to a side of high school social life that the developers felt wasn’t talked about enough. However, this isn’t said to say that Life is Strange isn’t a good game or a good story: no, it’s just the opposite. What I’ll be talking about here is how you can use a good game as a vehicle to tell a compelling story that purposely goes out of its way to rub you the wrong way.