Tag Archive

Fire Emblem Heroes gets new features in 1.6.0 update


Posted on August 7, 2017 by Jason Nason

Fire Emblem Heroes has been updated to version 1.6.0 today and the update comes with some changes, improvements, and additions to Nintendo’s mobile game.

Here’s an update from the Fire Emblem Heroes development team about the new additions for ver. 1.6.0.

Starting with the Summoning Focus: Cecilia & Lilina’s Battle event beginning August 7th at 3:00 pm ET, all sumoning events will allow players to perform their first summon without having to use any Orbs.

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A 5 Year Old Freemium Sims Game Is My Mobile Guilty Pleasure


Posted on July 11, 2017 by Rae Michelle Richards

The Sims has been a staple for simulation fans for the better part of two decades now, the original (released in 2000) is almost old enough to drink in the United States.  While I’ve been a fan since the first iteration, I can’t profess to have partaken in any of the mobile entries in the franchise with the sole exception being The Sims 3 on the Nintendo 3DS, which I found to be so sub-par it wasn’t worth playing. Perhaps that is why it is so perplexing to me that my mobile vice at the moment is a five-year-old Sims mobile title from 2011 – The Sims Free Play.

Recreating friends and family has always been my go-to activity when enjoying brief obsessive periods with The Sims and the week I’ve spent with Free Play is no exception. Within the first 20 minutes of booting up Free Play, 3I had a pretty good facsimile of both myself and my wife, ready to go. This is where I found one of the first roadblocks that this game was going to throw in my way – at the start of the game a ‘family’ consists of only one Sim and you can’t move in with another sim until you’ve obtained the rank of ‘good friend’ or higher. As frustrating as that is (and for simple enjoyment purposes – it is frustrating) – I labored forward and purchased two lots for my wife & I, but elected to only build one house – SUCCESS!

Gameplay in The Sims Free Play will be instantly familiar to anyone who has played either The Sims 2 or The Sims 3. You guide your simulated people through the minutia of daily life – everything from making breakfast to sleeping, to skipping work entirely and watching a movie marathon is available to you at just the tap of the screen.  On the bright colors, plum-bobs, interface design, and available actives give the impression of the same depth as this mobile game’s PC counterparts. It all works as you would expect: Sims sleep in beds, can enjoy passive time on the computer and chill in the Jacuzzi when times get rough. After assigning your first set of tasks you’ll probably instantly notice one of the key differences…

Actions in The Sims Freeplay take place in real time and players have no control to speed up the passage of time or slow it down. In essence, this makes playing with multiple Sims an exercise in managing various timers to see your chosen task completed.  Activities in game roughly correspond to their real life counterparts: Watching a movie takes 2 hours in real world time, making dinner can take half an hour etc. While this would be super annoying – *sarcasm* luckily you can PAY EA money to avoid waiting around for your tasks to complete – making this one of the friendliest-looking Skinner boxes around. Testing your patience to wait for several hours versus the options of opening your wallet and dumping out pocket change for micro transactions.

It is not all doom & gloom and waiting hours for your bars to fill up, however. There is a very positive upside to how The Sims Freeplay’s core mechanics work that can actually bring quite a bit more enjoyment out of the game without having to close it.  Just like in the PC versions, you’ll need to manage a number of meters like thirst, hunger, cleanliness, social time for each of your Sims. Thankfully the shortest activities (say eating a snack for 1 minute vs cooking dinner for half an hour) still count towards these metered needs. I’ve had the most fun simply telling my sim to do one short activity after another to meet their needs. This strategy not only cuts down on the amount of time you are outside of the game but also provides a similar feeling to playing the PC titles – watching your Sims interact or do other daily activities without having to go through the laborious time commitment.

The Sims Freeplay has a few glaring downsides to it: the inability to spawn infinites amount of money or speed up time takes some of the creativity and humorous moments from the core experience. Sims themselves lack any kind of will of their own or even the ability to cue multiple actions in a chain to automatically carry them out – this means you’ll literally be guiding each of their actions independently. EA’s constant reminders that “HEY YOU CAN SKIP THIS TIMER IF YOU JUST PAY US MONEY” can be more than a little obnoxious as well. Despite all of these negatives I’ve enjoyed my time with The Sims Freeplay enough that is has been my go-to time waster for the past week or so. Without paying any real world cash I’ve got a mobile Sims experience that on the surface resembles its’ larger counterparts while still including elements that have made the series so enjoyable these past 20 years (seriously if I could get a pinball table in my living room I would so DO IT).

My best advice if you decide to try out The Sims Freeplay is to adjust your expectations accordingly. Know that you will be pestered to buy micro transactions, with some creative gameplay choices you can get around these for the most part, none of the self driven or goal focused A,I exists in this game and that in the end The Sims Freeplay doesn’t offer parity with the PC Versions, even if you were to buy EA’s post expensive micros transaction. Still, a stripped down mobile Sims is a stripped down mobile Sims and I’ll be playing it for the next little while at least.

If you’ll excuse me – I’ve got a house to burn down….


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The Next ‘Tales of’ Title Will Be An F2P iOS Game


Posted on July 6, 2017 by Rae Michelle Richards

Tales of the Rays, the next entry in the storied action RPG franchise will launch on iOS devices & Google Android later this summer Bandai Namco announced today. Like last year’s Tales of Link, Rays will be a free to play title with multiple currencies but it is not yet known how these currencies will be used and if the content will be gated behind a paywall.

With the monetization details out of the way – what does Tales of the Rays have to offer that would put it on par with the regular console releases? Thanks to the increasing power of mobile phones, Bandai Namco says it is poised to offer console quality 3D graphics and the full Linear Motion Battle System to a Mobile title for the first time. Players will tap on the screen to do basic attacks and swipe in different directions to pull off their artes special moves. Special attacks called “Mirage Artes” can be upgraded to unleash devastating hidden moves that can be woven into your existing combos.  Overall it sounds like the devs have made a serious effort to adapt the series combat system to the limitations of touch screens.

Like 2007’s PSP exclusive Tales of the World: Radiant Mythology, Tales of Ray will see multiple characters across a number of titles interact with one another. Quests will be divided amongst various chapters – each containing highlights and callbacks to specific Tales of entries. Completing a quest line can provide unlocks such as the battle music and overworld themes from a number of titles.

No solid release date other than “summer 2017” and the fact that one of the screenshots on the official website clearly shows five different currencies does have me a bit concerned. Here’s hoping that Tales of Rays will be a solid mobile entry in the franchise and will provide hours of entertaining content for series veterans and newcomers alike – regardless if we fork over realm money for imaginary gems or not.

Update: Here is the official trailer.


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Fire Emblem Heroes adds two new modes in latest update


Posted on July 5, 2017 by Jason Nason

Nintendo’s mobile title Fire Emblem Heroes has been updated to version 1.5.0 which adds two new modes added to Story Maps.

The first mode is called Chain Challenge, which follows similar rules to Tempest Trials. You’ll need to complete multiple maps in a row without being wiped out! Each challenge contains a set number of maps and if you can clear the whole set in succession, you win.

If your team is defeated halfway through, you can put together a new group using your remaining Heroes and retry from the same map where you lost. Also, with Chain Challenge you can get in-game items as rewards whenever you clear a challenge for the first time. Clear Chain Challenge on Normal and Hard to earn Hero Feathers, and clear on Lunatic to earn Orbs!

Chain Challenge mode is unlocked once you clear Chapter 2 in the Main Story.

The second mode is called Squad Assault, which is a unique mode where Heroes are captured by the enemy after completing a map. Once captured, they cannot be deployed again until the challenge ends. You’ll need to clear this mode to earn a Sacred Seal and Orbs! Each Squad Assault stage contains a set number of maps and if you can clear the whole set in succession, you win. As with Chain Challenge, you can get items as rewards whenever you clear an assault for the first time.

What sets Squad Assaults apart from Chain Challenge is its brutal difficulty and reliance on multiple squads of unique Heroes. Squad Assault is unlocked once you clear Chapter 1 in the Main Story.

There will also be improvements in several other areas including more details to the summoning screen, an increase to the Barraks size, and improvements to make purchasing easier.

You can see the full list of improvements here.


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June 8th Nintendo Download


Posted on June 8, 2017 by Jason Nason

Nintendo Switch eShop

Cars 3: Driven to Win – Start your engines and gear up for the ultimate racing experience in Cars 3: Driven to Win, inspired by Disney Pixar’s upcoming film Cars 3. Train and advance your abilities in six game modes and challenge your family and friends in the Battle Race to become the Ultimate Champion. Cars 3: Driven to Win will be available on June 13. (Additional accessories may be required for multiplayer mode and are sold separately.)

Also New this Week

 

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New update for Fire Emblem Heroes adds more heroes from Valentia


Posted on May 15, 2017 by Jason Nason

Starting May 15th (today) a Summoning event will introduce four heroes from the upcoming 3DS game Fire Emblem Echoes: Shadows of Valentia to Nintendo’s mobile game Fire Emblem Heroes.

The Fire Emblem Echoes: Shadows of Valentia characters being added are Celica, Mae, Boey, and Genny. Story maps: Rite of Shadows as well as limited-time special quests featuring these heroes are also available.

These heroes are available right now and will be available to summon thru May 30th, 2017 at 2:59am. Fire Emblem Echoes: Shadows of Valentia of course will be released for the Nintendo 3DS later this week.

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Alolan Pokémon come to Pokémon Shuffle


Posted on April 25, 2017 by Jason Nason

The Alola region shines on Pokémon Shuffle and Pokémon Shuffle Mobile with new stages and more Pokémon.

The new Pokémon come to both the game for the Nintendo 3DS and the mobile game with new stages featuring Pokémon from the Alola region.

Plus, for a limited time, special stages will provide the chance to get Alola’s first partner Pokémon. Gamers can play Litten’s special stage right now until May 9th, Popplio’s special stage from May 9th through May 23rd, and Rowlet’s special stage from May 23rd through June 6th and try to capture these new Pokémon.

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Lara Croft GO ‘Mirror of Spirits’ now available for free on mobile devices


Posted on April 14, 2017 by Jason Nason

Square Enix Montréal announced yesterday that they have released the ‘Mirror of Spirits’ story chapter for their Lara Croft GO title on iOS, Android, and Windows stores. Developed in collaboration with Montréal indie studio, KO_OP, ‘Mirror of Spirits’ includes a whole new set of puzzles and mechanics in a setting strongly inspired by Croft Manor.

In Lara Croft GO, Lara uses her wits and weapons to delve into dangerous chasms filled with mystery, artifacts, and peril. Experience an ambient, mesmerizing soundtrack, stunning art style, and didactic turn-based puzzle-solving that made the game a critical and commercial success on mobile, PlayStation 4, PlayStation Vita, and PC platforms.

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New update for Fire Emblem Heroes adds heroes from Valentia


Posted on April 14, 2017 by Jason Nason

Starting April 14th (today) a Summoning event will introduce four heroes from the upcoming 3DS game Fire Emblem Echoes: Shadows of Valentia to Nintendo’s mobile game Fire Emblem Heroes.

The Fire Emblem Echoes: Shadows of Valentiacharacters being added are Alm, Clair, Faye, and Lukas. Several new updates to the mobile game are also already available, including a new feature called Hero Merit, a new stat that increases every time a hero finishes a battle alive. When their Hero Merit reaches 500 points, players receive 500 Hero Feathers.

Another recent update has raised the maximum stamina for all players from 50 to 99.

Check out the launch video for the new heroes of the game, and below that the video for the Spring Heroes Festival in the game.

 

 


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March 23rd Nintendo Download


Posted on March 23, 2017 by Jason Nason

Nintendo 3DS eShop

Mario Sports Superstars – In the Mario Sports Superstars game for the Nintendo 3DS family of systems, experience the challenge and depth of five full-on sports – Soccer, Tennis, Golf, Baseball and Horse Racing. Take on friends and rivals in local or online multiplayer, hone skills in training or tackle single-player tournaments. Whether you pick Mario, Waluigi or one of 16 others, you’re on the road to superstardom! (Additional games and systems are required for multiplayer mode; sold separately.)

Also New this Week

 

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Pokémon GO launching global water festival In-Game Event


Posted on March 22, 2017 by Jason Nason

Niantic and The Pokémon Company International today revealed Pokémon GO’s next in-game celebration, the Pokémon GO Water Festival.

From today at 4:00 PM EST until March 29th at 4:00 PM EST, trainers will be more likely to encounter Water-type Pokémon like Magikarp, Squirtle, Totodile and their evolutions around the world. Trainers will also have a greater chance of encountering Water-type Pokémon originally discovered in the Johto region, which recently began appearing in the game, when exploring areas where Water-type Pokémon more commonly appear.

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Super Mario Run finally makes the jump onto Android


Posted on March 22, 2017 by Jason Nason

For those without and iDevice, Super Mario Run is now available to download for Android devices on Google Play as of today. The game has also received a new update for iPhone and iPad, bringing new features to gamers on that platform.

You can try elements of the game’s three modes for free upon downloading the game. One of the new features, for those who haven’t purchased the full game, is Bowser’s Challenge, where defeating one of his challenges enables you to play World 1-4 for free! Plus, if you complete World 1-4, more Toad Rally courses will become available.

Once the game has been downloaded, a one-time payment will grant unlimited access to each of the three modes in Super Mario Run – World Tour, Toad Rally and Kingdom Builder. Purchasing the full game will also let you play as Luigi, Peach and Toadette. There are also five different colours of Yoshi to choose from – Green, Red, Blue, Yellow and Purple! You can even unlock Blue Yoshi before purchasing theFor those without and iDevice, Super Mario Run is now available to download for Android devices on Google Play as of today. The game has also received a new update for iPhone and iPad, bringing new features to gamers on that platform.

You can try elements of the game’s three modes for free upon downloading the game. One of the new features, for those who haven’t purchased the full game, is Bowser’s Challenge, where defeating one of his challenges enables you to play World 1-4 for free! Plus, if you complete World 1-4, more Toad Rally courses will become available.

Once the game has been downloaded, a one-time payment will grant unlimited access to each of the three modes in Super Mario Run – World Tour, Toad Rally and Kingdom Builder. Purchasing the full game will also let you play as Luigi, Peach and Toadette. There are also five different colours of Yoshi to choose from – Green, Red, Blue, Yellow and Purple! You can even unlock Blue Yoshi before purchasing the full game.

If you haven’t already, be sure to check out the My Nintendo rewards you can pick up for Super Mario Run, including one that unlocks Toad as a playable character. Toad can run a little faster than the others so he’s pretty handy! full game.

If you haven’t already, be sure to check out the My Nintendo rewards you can pick up for Super Mario Run, including one that unlocks Toad as a playable character. Toad can run a little faster than the others so he’s pretty handy!


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World of Darkness Returns With a Pair of Interactive Novels


Posted on February 18, 2017 by Rae Michelle Richards

World of Darkness creators White Wolf have returned to the realm of video games with a pair of interactive stories available on Steam, iOS and Android devices. Modeled after the old “choose your own adventure” stories from the 80s & 90s either Vampire The Masquerade:  We Eat Blood and Mage The Awakening: Refuge provide players with a certain degree of autonomy with regards to how each tale unfolds.

White Wolf CEO Tobias Sjogren had this to say about these latest digital titles:

“We know we can create great entertainment as well as serve the responsibility any content creators have helping the audience reflect on the world around them. These games show we are keen on trying new formats and that stories in World of Darkness doesn’t shy away from tough questions or contemporary issues.”

White Wolf Publishing was formally a subsidiary of Eve Online developer CCP games before being sold to publisher Paradox Interactive in October of 2015. Mage The Awakening: Refugee and Vampire The Masquerade: We Eat Blood represent the first time in over a decade that World of Darkness has been brought to life in digital form. Both interactive stories are available as a bundle for $10.99 CDN.


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Pokémon Shuffle turns two


Posted on February 11, 2017 by Jason Nason

Nintendo is celebrating two years of Pokémon Shuffle with promotions and special in-game gifts.

The Pokémon Shuffle game launched on the Nintendo 3DS two years ago, treating thousands of players to challenging puzzle fun. To celebrate the occasion, now through 9:00 a.m. (EST) on February 28th you can find in-game promotions and item giveaways such as Jewels, Raise Max Level, Skill Swapper, and Mega Speedup in both Pokémon Shuffle and Pokémon Shuffle Mobile to help you match and catch even more Pokémon in your game.

Pokémon Shuffle and Pokémon Shuffle Mobile are free-to-play with micro-transactions.


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