15 years ago, long before the Guitar Hero and Rock Band franchises really took off and brought the music game genre to the gaming mainstream, when everyone thought of music games, people brought up games like Dance Dance Revolution and its ilk, such as Bust a Groove, one of my personal favorites, back then, and Parappa the Rapper. Harmonix’s Frequency gave us the same kind of game presented in a different way: you had a catalogue of American artists from across many genres, you were presented a kind of shoot-’em-up rail shooter approach to following along with music, you were given the ability to freestyle remix your song at certain points.What you saw were the foundations of what turned Guitar Hero into the hit franchise it still is, today. I was on the line with this series – with Frequency and Amplitude on the PlayStation 2 – for the unique approach and music selection. Most of the music games I went for, those days, were heavy with underground EDM and J-POP hits that I couldn’t always get into and Frequency hit a nerve with me because it had more of the kinds of artists I know I’d get into. It’s actually responsible, single-handedly, for my love for the band Fear Factory, if that gives you an idea of how much I liked the soundtrack.
Fast forward until 2014 where Harmonix starts a Kickstarter fundraiser for a new title and while it didn’t attract the attention some other Kickstarter video game projects get, these days, it still got some big name support from names like Greg Miller and others in the gaming press. Everybody, thanks to the approach of the project, who backed the project had a good idea of what to expect from the newest entry in the series, titled like the second entry: Amplitude. This game offered, more or less, the same game as others in the series but introducing some new gameplay elements, a new soundtrack, and some more straightforward approaches to the campaign. Follow the jump for more!