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Rodina Lets You Travel Between Planets Too


Posted on August 15, 2016 by Les Major

Rodina - Over A Planet

While checking out No Man’s Sky on Steam about a week ago, the recommended section lead to me a title called Rodina. Released just over two years ago, it’s also a space adventure that lets you take control of a smaller Star Trek like vessel to explore the neighbouring asteroids and planets. Think of it as a more compact No Man’s Sky. Created by an employee who used to work with Bethesda Softworks on Oblivion and Fallout 3, you know this is going to be an interesting adventure.

The biggest thing Rodina has going for it, besides the space flight and such of course, is the story. Much of it is told through emails unlocked via data cubes you find at marked locations on planets and asteroids. One of the rooms just off your ships main bridge has a communications unit, allowing you to automatically decode and read this data.

Sure there is a lot similar here to No Man’s Sky, but Rodina is it’s own game. If nothing else, the size of your ship is quite cool. It’s nice having a small home to drive around the stars. On top of that, there are some more unique moments. I’ve had a fire on my ship that I had to scramble around and put out with fire extinguishers. There’s space combat which I’ve actually found to be quite well done. The only big difference really is that the planets have somewhat noticeable transitions. You still fly through them, but you are encouraged to actually use a flight path rather than barrel down towards the planet like an asteroid on a collision course. I could be wrong, maybe this isn’t the loading time of the game, but really, that’s just tech jargon. You don’t see a loading screen, so good on Rodina!

As you follow the games instructions and upgrade your ship further, you’ll find upgrades to your engines to be able to fly away from the asteroid belt you start in to some far off planets. Warp speed is kind of neat in Rodina since it shakes the living daylights out of your ship. It really adds to the sense of power behind your travel.

I’ve only poked at it a bit, but if you want to take it easy and explore a detailed story, maybe Rodina is more what you’re looking for right now. Sure, there is a lot to explore in No Man’s Sky, but for under $20 you can take a different tour through space with Rodina if you need a break. Or if you’re just a fan who’s returned home from vacation and don’t really have the cash to spend on NMS but still want to try landing on various planets. There is a demo available as well! Check it out on Steam today.


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The Book of Unwritten Tales: Review


Posted on July 31, 2012 by Matthew Regier

In the humble year of 2009 a little known German company, King Art, went forth on the great task of breathing fresh air into what has otherwise been a stale and stagnated genre of fantasy adventure. The journey was long, dark, and difficult. Undergoing deep research on  the tropes that brought stagnation into the genre itself. This time however, it the adventure genre is as refreshing as can possibly be. The Book of Unwritten Tales is a stimulating look at the fantasy adventure genre that gives the player a great story which is thick with parody that will give any fan of anything remotely fantasy sore sides from the quick witted and well placed humour within this fantastic title.

“The Book of Unwritten Tales” itself is a title that, despite it being a really great sounding name, will have you scratching your head. How could you possibly have a book of unwritten tales? This itself is part of the tone that the game offers; a high fantasy story that relishes in many of the tropes made by previous titles anywhere from movies, literature, and even other adventure games. Ranging from Star Wars to Kings Quest. Anything you can possibly imagine and there will be some sort of subtle allusion to it hidden somewhere amongst the 60 unique locations and 40 colourful non-playable characters within the deep, rich world that has been created to explore.

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Resonance Review


Posted on July 26, 2012 by Seung Lee

Resonance

I’m indifferent, actually, towards point-and-click adventure games and visual novels. But, if it has a great story, likable characters, and lots of humor, I’ll at least try it. That being said, Resonance has to be one of the best point-and-click games I’ve ever played. It ranks up there with the Ace Attorney series (my favorite video game series), Monkey Island series, and Sam & Max series.

Resonance has you playing as four main characters: Tolstoy “Ed” Eddings, Anna Castellanos, Raymond Abbot, and Officer Winston Bennet. Ed is a mathematician who works for a physicist named Dr. Javier Morales. He struggles to make ends meet, and he seems to have the strength of an ant. Anna is a doctor and daughter of Morales, Ed’s boss. She has frequent dreams (more like nightmares) throughout the game where she’s a child running away from a monster. Raymond (Ray for short) is an established journalist who’s looking for a big scoop. Officer Bennet is a cop who’s not afraid to break some rules in order to find the truth.

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Sorcery | Review


Posted on June 17, 2012 by Eric Bastelak

When Sony first showed us the Play Station Move at E3 2010 there was one demo that caught everyone’s attention: Sorcery. In this demo we saw just what the Move was capable of. It could detect a variety of motions and even angles, all of these could affect the events in the game. Needless to say I was blown away. Basically the Move seemed to offer what Nintendo’s Wii had promised me. I couldn’t wait to get my hands on Sorcery unfortunately all news went dark. The game released almost completely under my radar.

The time has come now; the game is in my hands. So what did I think? Sorcery is a game that gave me a very Legend of Zelda type feeling. Now this analogy can give the wrong impression at first; you are not traveling through an expansive world with lots of hidden secrets. Basically if you stapled all of the dungeons in a Legend of Zelda game together that would cover Sorcery’s campaign. The game is linear but not in a bad way, it progresses you steadily through linear levels on a set path but it never seems to get repetitive or boring.Read More


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Yesterday | Review


Posted on April 5, 2012 by Eric Bastelak

If Tim Schaffer’s Kickstarter campaign wasn’t proof enough that the point and click adventure genre is not dead, then we have a new contender. Yesterday was developed by Pendulo Studios, a company who clearly still believes in and loves the point and click genre. Yesterday will take you on a wild journey; you will discover lost secrets hidden for centuries.  Yesterday is a game for fans of point and click adventures with a strong narrative, if story is not your thing you have come to the wrong game (and possibly the wrong writer).Read More


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