The latest ‘Hero’ to join the ranks of Overwatch’s roster is the Tallon geneticist Moira. Clad in purples and blacks this support hero uses her scientific knowledge to heal her allies and damage her foes, sometimes simultaneously. Needless to say, her reveal came as a complete surprise, unlike last year’s Sombra reveal, Jeff Kaplan got to keep Moira’s debut a complete secret until he could unveil her to millions of fans during the BlizzCon 2017 opening ceremonies.
She has a healing beam which is she uses to restore health on her allies using her left hand. A dark energy creeps out from her right hand, dealing damage to her foes and healing her and replenishing her ‘biotic energy’. Biotic Orb is a rebounding projectile that damages any enemy it passes through and heals any friendlies it may come in contact with. Fade allows Moira to teleport a short distance, similar to Reaper’s Wraith Form. Finally, her ultimate, Coalescence, as her firing both her healing beam and damaging beam at the same time.
Here are the official descriptions of her kit from the Overwatch website:
BIOTIC GRASP
Using her left hand, Moira expends biotic energy to heal allies in front of her. Her right hand fires a long-range beam weapon that saps enemies’ health, healing Moira and replenishing her biotic energy.
BIOTIC ORB
Moira launches a rebounding biotic sphere; she can choose between a regeneration effect that heals the allies it passes through, or a decay effect that deals damage to enemies.
FADE
Moira quickly teleports a short distance.
COALESCENCE
Moira channels a long-range beam that both heals allies and bypasses barriers to damage her enemies.
Moira is expected to be released on Overwatch’s Public Test Region sometime next week. For now, we’ll all have to watch the videos of her in action coming from the show floor.
Starcraft II’s Wings of Liberty Campaign will be available in its entirety for free alongside the complete unranked & AI multiplayer suites Blizzard announced today during their Blizzcon keynote. Later this month a major patch will be released for SCII that unlocks more content for free users that was previously only available to owners of Wings of Liberty, Heart of the Swarm or Legacy of the Void. Previous to the upcoming patch the free version of SCII, called Starter Edition, was limited to the Terran faction only and with a small selection of multiplayer maps.
Here is a breakdown of the features of the brand new Starcraft II: Free to Play edition:
Access to the complete 12 hour “Wings of Liberty” campaign for all players.
Previous owners of “Wings of Liberty” will be gifted “Heart of the Swarm” by Blizzard.
Access to the complete unified multiplayer (Vs AI) suite with units from across all 3 campaigns right away for all players.
F2P commanders can earn access the Ranked mode after earning 10 daily “First Win of the Day”.
All Co-Op Commanders available up to level 5, no more rotation!
Starcraft II’s Free to Play patch will go live on November 14th.
The latest patch for Destiny 2, bringing the game up to version 1.06 is now live across all platforms – PS4, Xbox One and PC. One of the big changes included in this update is an increase in a number of Faction Points that Guardians can earn per activity completed. Strikes and Nightfalls will now dole out more Faction Tokens while Heroic Events have had their amount of Faction Tokens nerfed. Destroying enemy resources also no longer rewards Faction Tokens at all.
Crucible matches have had their win conditions adjusted, with a number of modes having the total # of points required for victory reduced.
What do you think of this patch? Full notes are included below:
Destiny 2 Update 1.0.6 Patch Notes
General
Fixed an issue with collision detection on the Bureaucratic Walk Emote
Fixed an issue causing players to encounter empty public spaces too often in free roam
Fixed an issue causing players to be kicked to Orbit
Faction Rallies
Strikes now reward Faction Tokens at a range of 5 to 9 Faction Tokens per completion (up from 3 to 7)
Nightfall now rewards 10 to 18 Faction Tokens on first completion per character
Completing Heroic Public Events now rewards 5 Faction Tokens (down from 8)
Destroying enemy resources no longer rewards Faction Tokens
Opening Lost Sector chests now rewards 3 Faction Tokens for each fireteam member
Crucible
Updated Mercy Rule settings to allow Mercy to activate slightly later in the match, allowing a wider range of scores to trigger it
Clash
Reduced score limit to 50 (was 75)
Control
Reduced score limit to 90 (was 100)
Reduced influence that enemy-controlled zones exert over the spawning system
Survival
Reduced round time limit to 2 mins (down from 3)
Reduced life count to 6 (down from 8)
Supremacy
Increased score-to-win to 70 (up from 50)
We now grant one point for defeating an enemy Guardian
Adjusted the influence enemy crests have on the spawning system
Companion
Android
Improved performance across the app and particularly on the Gear and Progress sections
Improved screen state preservation after rotation
Added the ability to look up Clans by name (exact matches only)
Added suggested Clans to the ‘Browse Clans’ screen
iOS
Added suggested Clans to the ‘Browse Clans’ screen
Destiny 2 Update 1.0.6.1 (PC Hotfix) Patch Notes
Fixed an issue where Clan rosters were not showing properly
Fixed an issue causing gradual performance degradation over time
Hot off the heels of the Windows PC beta for Destiny 2, Activision & Bungie are set to flip the switches on the game’s servers at midnight tonight for PlayStation 4 and Xbox One. Over three years in the making – Destiny 2 acts as a direct sequel to the 2014 title with a larger focus on narrative during single-player content.
Players return to the role of a Guardian – one of the last bastions of a special kind of energy known as “light”, which was brought to earth several hundred years prior thanks to an interstellar being known as “the traveler”. As explained in Destiny 1’s Grimoire Cards, the traveler’s light allowed humanity to leapfrog several centuries of technological advancement all at once. Technologies previously thought to be purely science fiction like interstellar Colony Ships, Energy Weapons, multi planet-spanning Artificial Intelligence and Faster Than Light travel all became possible thanks to the traveler.
As we saw in the events of “Homecoming” during the Destiny 2 Open Beta – the Guardian central command located within The Tower is assaulted by a faction of the Mars based Cabal known as the Red Legion. With Destiny 1’s home base a smoldering wreck, the Speaker missing in action and Zavala & Co left fleeing – things are not looking up for Guardians as we enter the world of Destiny 2.
Destiny 2 brings a cinematic single player campaign alongside the familiar small group Strike activities featured in the first game. New to the cataclysmic solar system are Quests, hidden public space treasure chests, and Adventures which will provide dynamic content within Destiny 2’s connected / open space explorable planets. A 6 player Raid is set to go live one week from the game’s launch on September 13th.
CEO of Activision Publishing, Eric Hirshberg had this to say about the impending Destiny 2 launch:
“A great story. Awesome characters. A menacing villain. A clear mission. A gorgeous, expansive world to explore. And of course, great, innovative gameplay that is fun to play solo or with friends. Destiny 2 has it all,”
Heroes will clash against each other with no payload to escort in Overwatch’s upcoming Deathmatch mode which will be introduced in a new patch after the Summer Games conclude on August 28th. Unlike the death match-like Skrimish Mode, the official DM modes will come with their own special scoreboard and some modifications to player abilities.
Gamer Director Jeff Kaplan surprised the community with the two new modes – Free for All Deathmatch and Team Deathmatch in a brand new developer update via the official Overwatch YouTube channel. Certain Heroes will not have access to all of their abilities during a Free For All match – Mercy for example only has her blaster and since she cannot resurrect herself, her ultimate ability is turned off alongside her escape ability. When playing Mercy on TDM all of her abilities are unlocked with some small tweaks – when using resurrect your opponents kill count will be reduced!
Players need not worry about being the top player on the scoreboard to get credit towards their Arcade loot boxes. As long as a player is within the top 4 (on their team in TDM or overall in FFA) they’ll receive credit towards the weekly boxes. When the two modes launch they’ll have win conditions set to first to 20 kills for FFA and 30 kills for TDM. The selection of maps will differ between modes – split between existing maps used for objective mode, the elimination maps added during the Orisa patch and a brand new map focusing on the backstory for Talon member Widowmaker.
If you’re sick of playing Lucioball or trying to unlock that time limited McCree and Soldier 76 skins you can tryout these new modes on the PTR. They are expected to be rolled out around September 5th, which is the first Tuesday after the Summer Games end.
The summer games have arrived once again in the futuristic world of Overwatch. This year’s iteration of Overwatch’s first ever seasonal event sees some changes to the Lucio Ball mode, the addition of competitive Lucio Ball for those brave enough and of course both the unlockable skins from last year and a few brand new ones for those lucky few who happen to get them as drops (or have 3000 credits laying around).
Returning Skins
Last year heroes like Torbjorn, Mercy, Genji and Zarya got a single skin that represented their country to celebrate the 2016 Rio Olympics. Tracer received two skins featuring a giant stopwatch instead of her usual Chronal Accelerator and McCree wrapped himself in the American flag to celebrate the festivities. If you need a refresher on all of the outfits, voice lines and sprays from last year’s event make sure to check out this recap video:
New Skins For 2018
Six new skins are available to unlock for 3000 credits for this year’s celebration. There are still several heroes who do not have summer games skin and unfortunately for everyone who has taken a liking to Doom Fist, he’ll have to wait until next year.
What we do get is the first summer skins for Junk Rat in the form of Cricket equipment, Blizzard going full meme with the Grill Master 76 skin, yet another entry for Lucio (that makes 3 total) and both Widowmaker and Sombra get their first Summer skins with the release of this event.
Here they all are:
Lucio Ball
Several substantial and minor tweaks to Lucio Ball have been made with the 2017 Summer Games:
Lucio Ball matches with custom modifiers can now be created for custom games.
The second arena for Lucio Ball has been added, based on Sydney Australia.
Lucio’s “push” ability will work only on the ball, no more sending other players flying across the arena.
Competitive Lucio Ball will be available for everyone in the Arcade until the event ends.
Competitive has its own Match Making Ranking system and the top 500 players in the world will receive a special spray for ruling competitive.
Everyone who plays at least one game of Lucio Ball will receive a special spray to commemorate this year’s games.
If you haven’t tried the latest Call of Duty – set in the futuristic wars of space, then perhaps it is time to hop in for free this weekend. Activision is giving Steam users the chance to download the game’s multiplayer client for free and frag their way to prestige until Sunday at 1PM PST. If you hurry it isn’t too late to get 36 hours of free game time in, as long as you don’t mind the substantial 62GB download (and that’s just for Multiplayer, the single player adds an additional 30+ GB).
As of writing Call of Duty: Infinite Warfare is sitting at 1,300 players online. According to Steam Charts this is a substantial jump as the game pulled in just an average of 926 players at any given time during the month of June. Multiplayer for 2015’s Call of Duty: Black Ops III appears to be a lot healthier with an average of 1,600 players during June and 3,178 players online at press time.
Alongside the free weekend, Activision also discounted the standard version of Infinite Warfare by 50% and the Digital Legacy Edition that includes Modern Warfare Remastered.
Overwatch’s next new map for both competitive and quick play will take Blizzard’s heroes to the moon with the upcoming addition of the Horizon Lunar Colony. This new map, lore wise, gives us a sense of where the game’s giant ape Winston grew up and the circumstances surrounding his past and an ape uprising on the moon.
Gameplay wise Horizon Lunar Colony will feature a single low gravity section near point A. There is a set of airlock doors that players can move through to experience combat with less gravity – how long do you think Junkrat would let his grenades float around? Like Hanamura, Temple of Anubis and Volyskaya Industries, Horizon requires the attacking team to capture 2 different capture points to achieve victories while defenders must keep attackers at bay until time expires.
Fans of Overwatch lore can be found via new tidbits on computer monitors, the names of scientists and other contextual objects in the map. If you watched the first animated short released when the game was announced in 2014 you might recognize some of the rooms on the Colony.
Modified gravity won’t just be exclusive to the Horizon Lunar Colony map – a special arcade brawl with low gravity will be available during launch week. Also as an added treat gravity sliders will also be added for hosts of custom games.
With the Overwatch anniversary event ending on the 12th it feels like the OW dev team are hard at work on new content to keep us coming back.
Destiny 2 had its big reveal at a media event in Los Angeles yesterday with a live streamed keynote presentation that included brand new details for the game, our first look at the game’s single player mission and a few small teases at what to expect from what will surely be one of this Falls’ most anticipated first person shooters. Media who attended the event were also able to capture raw gameplay footage from the PC build of the game, which will be released after an unspecified embargo date.
Watch The First In-Game Campaign Missions:
Known In-Game Locations:
European Dead Zone which is the new settlement of the Guardians after the first campaign mission ‘Welcome Home’.
One of the moons of Saturn, Titan will be featured in the campaign. After the collapse of earth’s colonies, this once bustling metropolis now exists among the sea of methane.
The robotic Vex from the first title return, now occupying PlanetoidNessus where players will encounter Cayde-6.
Sacred to the Warlocks is a moon of Jupiter which was one of the last places the technologically advanced traveler visited before the great collapse. Players will encounter Ikora within this location in the campaign.
Each of the four planets that are included in Destiny 2 won’t just be destinations to do patrols or other open world missions. All four of them will include towns, quests, NPCS and pieces of lore that will give guardians even more reasons to explore.
Weapons
Two new weapon types: Grenade Launchers and Chainguns.
Kinetic, Energy and Power weapon slots replace the first title’s Primary, Secondary and Heavy weapon system.
There will be overlap between these different weapon types, for example, Some weapons are both Kinetic and Power weapons all in one package.
The Weapons Menu will be instantly recognizable to existing Destiny players. Here are a few examples from GameSpots coverage of the game:
Things Destiny 1 Players Should Know
Your gear, weapons, items and currency will not carry over to Destiny 2.
Race, Class and Appearance choices will carry over from the 2014 original.
Destiny 1 veterans will receive other in-game rewards and acknowledgment for the time spent in Bungie’s world over the years.
Modes:
Player Vs Player (PVP) combat returns in Destiny 2 however the team sizes have been scaled down to 4 Vs 4. The original Destiny featured modes that were 3 VS 3, 6 player free for alls, 6 Vs 6 and other team compositions depending on the mode selected.
PVP Crucible mode will feature improvements to the HUD so that you can easily tell your teammates positions, objective position, objective status and team health.
One Raid has been confirmed for Destiny 2 but little is known about it at this time. Expect it to be similar to the other raids that we have had in previous iterations.
Single player returns with a stronger narrative focus.
Strikes and the more challenging Nightfalls will return for all of us who enjoy repeating the same missions over and over for experience.
Matchmaking is coming for Raids (in addition to the previously available matchmaking services for Strikes & Crucible) in the form of ‘Guided Games’. This new feature will work in conjunction with the new Clans system which will allow a single player to find a pre-formed party who might need an extra player or two to round out their roster.
Exclusive Content
There will be an open beta for Destiny 2 that will be available to all, just like the first game. There will also be a period of exclusivity for pre-order customers who put down $5 at Gamestop or other retailers.
Destiny 2 will support 4K resolution but as of right now it is currently exclusive to the PC.
An ‘Expansion Pass’ will allow Guardians to access the first two expansions for Destiny 2 Year One. A bundle with the Destiny 2 base game and the ‘Expansion Pass’ is priced at $89.99 USD.
The PC version of Destiny 2 will be exclusive to the Battle.net launcher – sorry no Steam integration or Windows Store version for Destiny’s debut on PC.
PlayStation 4 players once again receive exclusive content for one full year over other platforms. Details on what exactly this exclusivity entails will be announced at a later time.
PS4 Pro features & Xbox Scorpio features are expected to be revealed at E3.
Destiny 2 will be released worldwide for PC, Xbox One, PlayStation 4, PlayStation 4 Pro and Xbox Scoprio on September 8th 2017.
We will have more Destiny 2 coverage as information, media and impressions become available. When the embargo time drops and raw gameplay footage begins to hit YouTube and other providers we will be sure to bring you a rundown.
Overwatch’s game director Jeff Kaplan took to YouTube this week to announce that custom games are getting an overhaul along with the launch of the first version of a custom server browser, allowing players to search custom games for the first time.
Custom game hosts can configure a number of options with this latest update. Here is just a small sample of the options available for players to play around with.
Enable / disable individual heroes
Change the rate of health regeneration from health packs and abilities
Disable abilities and ultimate’s entirely
Change movement speeds
Limit team sizes
Limit map rotation
This can lead to a lot of interesting custom game variations, some of which have already hit YouTube. Here are some of these inventive modes include “Juggernaut” – a single team of one super health / damage boosted Roadhog or “tower defense” offensive attack heroes against a team of six Torb / Symetra defenders on a payload map.
Check out some of these modes in these embedded videos:
Here is Jeff Kaplan’s original video message, which almost a million people have watched. The Custom Game Browser is now available on the PTR, and is expected to drop in the first post Lunar Festival update next week.
During Gamescom earlier today Blizzard launched their Legion Cafe which is styled after the Demon Hunter class hall, the Fel Hammer. You can check out tons of photos on the Official World of Warcraft Facebook page. During the events they announced their first content patch for Legion as captured by user Slootbag on Twitch during his live stream. Just click the link for the replay.
Patch 7.1 is titled “Return to Karazhan”. It will feature a 5 man epic dungeon and a mini-raid that will be central to the story of Legion and will contain at LEAST 9 different instances. Additionally there will be new Suramar content in the mix as well as some world content, and there is a new small raid between Nightmare and Nighthold which finishes the Stormheim quest chain. It will be in the PTR by the time Legion hits the public. You can check out the trailer from Wowhead below!
Alright, before we get to my analysis let me make something super clear—I went into playing the new World of Warcraft Hero class, the Demon Hunter, with the expectations and excitement of a girl who grew up playing the game since Vanilla (The years of the game between its debut in 2004 to the advent of its first expansion, The Burning Crusade, for those not necessarily super WoW-savvy) and its prior games, Warcraft: Orcs and Humans, Warcraft II: Beyond the Dark Portal, Warcraft III: Reign of Chaos/Frozen Throne, rendering me something of a Lore Queen, if you will.
In simpler terms, I had VERY high expectations from Blizzard Entertainment’s development team to treat the perspective and lore of the Illidari, Illidan Stormrage’s clan of Demon Hunters who have harnessed the fel energies of the Twisting Nether with delicate, respectful care. These are heroes who sacrificed everything they hold dear to harness the power of the Fallen Titan Sargeras’ army – the Burning Legion – with the express intent to destroy their forces. As such, Demon Hunters deserve to be treated with the grace, fire, determination, and noble sense of sacrifice for the greater good that they have demonstrated countless times.
Exposition aside, I have decided to outline the tone I got from WoW’s upcoming expansion, Legion, seen from the eyes (well, not really—look up Demon Hunters. You’ll see what I mean) with the noble attempt of preventing as many spoilers as conceivably possible. That said, I am going to put a mild spoiler warning for this article. If you want to preserve the many surprises and shocks this content contains, thank you for your time, but this article is not for you.
For those of you big on the nitty gritty of its functionality, you are in for a treat. The Demon Hunter is a fantastic class—it is a robust tank/melee-DPS hybrid class with oodles of health but a fast-paced, frenetic style of gameplay. It is very much a class that demands quick reaction and prioritization skills as the rotation itself can be demanding and with little “wiggle room”.
Those of you used to playing Rogues and Warriors will feel right at home with the Demon Hunter with the up-front-and-personal style of attacks and some devastating AoE damage as the grand finale. The class is a surprisingly good introduction to melee DPS and tanking, for those of us who prefer the “squishier” classes, namely the spellcasters who are often referred to as “glass cannons” that require a more composed, distant strategy of combat. Personally, I have always played a Warlock as my main, so it was definitely a culture shock, so to speak. At first, I felt it was fresh and new but it seemed eerily familiar. After a little raid into my memory banks, if you would pardon the awful in-joke, I realized that the Demon Hunter, with a few tweaks, is just like the Fury spec Warrior from times long past with a certain Rogue-ish flair that leads to a relentless kind of agility (fitting as it is the DH’s primary stat) which will bring a smile to the faces of gamers who want a more League of Legends-styled pace in their rotation.
Perhaps the hallmark of the Demon Hunter is the mobility—the DH is officially THE most mobile class in the game, outstripping the vaunted Warriors by a fair margin on all fronts. It introduces an age-old game mechanic those of us raised in the 90’s fondly remember: the double jump. Because of the demon wings, this class is able to make an easily-controlled second jump and even glide without any external assistance for quite some time. This alone fundamentally alters how you play a character in World of Warcraft; where you once had to frustratedly attack your space bar to inch your way up Azeroth’s many slopes, you are now easily able to scale virtually any surface. It felt to me much like the first time using a flying mount during The Burning Crusade in that the world truly opens up. Side-note—take care where you decide to glide, lest you float lazily and inexorably toward a World Boss or an instant-kill off the map. Many embarrassing treks to my corpse came from comprehensively exploring the new mobility.
Furthermore, part of your rotation involves rushing in and dashing away in a hit-and-run style, never sticking to one enemy for very long. This makes Demon Hunters invaluable to add-heavy situations within the dungeons and raids for crowd-control and damage mitigation to the tank and the casters. I often referred to Demon Hunters as the guardian angels of the squishy classes because of the wealth of interrupts and counters you wield and the ability to save them at the last second. Many healers have praised me quite vocally for saving their hides with a quick intervention. Veterans, take note—The Shrine of the Fallen Warrior is now easy as pie to get to should you wish to make a pilgrimage to this hidden gem in the Barrens.
Owing to my limited experience with melee DPS classes, I had a tiny learning curve which was soon resolved by the excellent pacing of the starter zone; a miserable, shattered world called Mardum, which holds a certain artifact essential to Illidan’s greater plans. You are one of his most trusted lieutenants charged with the recovery of this artifact while Illidan himself dealt with the “pests” storming his stronghold, the Black Temple. Without revealing too much, you will rethink the noble stand against Illidan heroes made back in 2007 and question its repercussions. The mood alone of the area is bleak, desperate and full of adrenaline, mixed with slack-jawed wonder at the gorgeous vistas of this broken world. Once again, it is definitely a throwback to The Burning Crusade in giving players expansive, alien worlds to just observe and get lost in. With the exception of the first hour of breaking in the character, there will be very few unnecessary trips to the Spirit Healer as the difficulty scaling is spot-on in the entire starting zone. You will feel pulled along with the plot and will feel like you just blinked and you were already thrust into the Broken Isles while simultaneously feeling confident in your abilities for the more difficult content ahead. Bravo, Blizzard—you finally made a “just right” intro zone for a class and race.
Screenshot by Tamsin Skye Heineman on Legion Beta Server 1
In this vein, I feel that the Demon Hunter is a symbol for the overall theme of the expansion—relentlessness in the face of an infinite enemy and impossible odds—with an additional, far subtler message to its legion (pardon the pun) of roughly 11 million subscribers worldwide. That message is this—Blizzard has heard the cries from its veteran, hardcore players for a return to the more complex, nuanced gameplay that had a much stiffer difficulty curve. At the same time, however, they also acknowledge the many newcomers to the world of Azeroth in the wake of Lionsgate Entertainment’s feature film, Warcraft, based on the events of the First War in Azeroth’s past (telling the events of Blizzard’s first installment, Warcraft: Orcs and Humans).
They heavily streamlined the once-clunky and cluttered interface and simplified the skills, talents, and general gameplay to improve its accessibility. Hardcore players seeking a challenge, fret not. In the vein of the classic board game, Stratego, it is easy to learn, but difficult to master. You will find surprisingly nuanced rotations and stat work that will keep you experimenting to maximize your effectiveness against Azeroth’s many challenging enemies. In that same topic, the many dungeons and raids in this expansion WILL test your mettle. Veterans will find the return of crowd control, interrupts, area denial, and many more classic elements that we all missed a welcome addition. Newcomers, worry not—it is a very accessible, easy to pick up the game now. You will be sucked in and challenged at every turn, but believe me, you’ll be too busy having a blast to care.
Returning to the Demon Hunters, you will find many nods to the rich history in game and out of the gold standard for Massively Multiplayer Online Role Playing Games (MMORPGs or MMO’s for short) rewarding and a distinct sense of nostalgia and they will still be surprised at the many twists that will revisit some old assumptions that may not necessarily be all correct. The Demon Hunters, much like the previous Hero Class, the Death Knight, are treated at arm’s length at first, but their perspective and skills quickly prove the Illidari’s worth in surplus as hidden threats are revealed and dealt with. Looking to the past for lessons becomes the Illidari’s first mission as they seek to gain the good will of the rest of Azeroth during the Burning Legion’s massive assault on the Broken Isles. From there, unlike with the Death Knights, these fel-infused warriors are granted a surprisingly warm reception by the general Azerothian populace. This means fewer nasty stares and emotes over the course of the expansion and an altogether better integration into the overarching plot. This was something that was only made just right in the last patch of Wrath of the Lich King as far as making the DK’s key players in the plot.
Keeping with the continued theme of revisiting the past to secure the future, the entire path of the core plots (Yes, multiple major plots go down simultaneously in this expansion.) is a constant revisit to areas of the past with keys to saving Azeroth. The Broken Isles—the last remnants of the vast Highborne civilization after the Sundering, which broke Azeroth from a Pangaea-like continent named Kalimdor into the familiar continents of today—offer keys to the true destruction of the infinite Legion and a lasting security of the peoples of Azeroth. As a Demon Hunter, you become intimately immersed in the rich lore of the starkly different regions of the Isles and serve as the lynchpin and the silent protectors of the other forces seeking Azeroth’s deliverance. While helping all the different people suffering under the thumb of the Legion, your true aim never wavers—the destruction of the Legion and the rescue of the Illidari’s leader and namesake, Illidan Stormrage. I will not spoil any of the details but I will leave it at this: the Illidari’s quest against the Legion will expand your view of Blizzard’s Warcraft universe beyond anything you imagined.
Many of the characters long left behind will get new life (and death) as they return with their unique talents and experiences. Iconic characters such as Thrall, Malfurion Stormrage, the Demigod Cenarius, and indeed the remnants of the legendary Highborne will demonstrate just how insidious their enemy is and how their experience is our only real hope. As they clung to life after the Sundering, the Highborne now serve the Legion under the new name the Nightborne. Whether or not their service to the Legion is authentic or not remains to be seen, but their society bears the last of the mysterious Titan artifacts the Shards of Creation which we are told bear the key to victory against the Legion. We will delve into the bloody history of Azeroth and face the lessons learned as we stand valiantly before an unending, sickly green inferno.
Perhaps my single favorite part of my investigation into the beta of Legion is the music. For the longest time, players have agreed that the gold standard for the expansion score has been its most successful expansion, The Wrath of the Lich King, for its soulful, dark, emotional score that near-perfectly captured the diverse continent of Northrend. That said, Lich King just got outdone—Legion has far and away the best soundtrack Blizzard Entertainment has EVER made. Better than Starcraft and Diablo and virtually all of the prior scores. I will admit, tears flowed at some of the pieces (in particular “Anduin” part 1 and 2) and I could not find a piece I didn’t adore and put on replay at least a few times. Back in Lich King, I would often fly up to the top of a peak in Dragonblight and sit there listening to the score because I loved it so much and the same thing has happened in several of the areas, particularly Suramar (once again, resisting the temptation to spoil things) and it reinforces the overall theme of the expansion. Going back to my original argument, it recycles some general themes from the previous several expansions (not to mention a healthy dose of Vanilla) and makes them brand new and engaging. To paraphrase one Jeff Lebowski, it ties the whole expansion together.
Legion is demonstrating just how rich, diverse and organic the lore of the Warcraft universe really is and telling the 11-million strong citizens of Azeroth that only by going back to the future can we secure a future for our world and indeed many more. My final judgment on the expansion from my experiences in the beta? Whether you are a newcomer or a hardcore veteran, you NEED to buy Legion and immediately roll a Demon Hunter. Trust me, you won’t regret it for a moment.
Earlier this week Blizzard Entertainment released a Pre-Launch patch to prepare its players for the imminent launch of their newest expansion World of Warcraft: Legion. Since then I’ve had a bit of time to check out the content they’ve rolled out.
The first bit I’d love to talk about are invasions. Since the theme of the expansion is The Burning Legion invading Azeroth, they’ve gone full force and brought some of the Legion’s toughest demons to familiar zones back in the main lands; Eastern Kingdoms and Kalimdor. The Kirin Tor have even brought Dalaran from the icy peaks of Northrend to float above Kharazan as they prepare for the coming invasion (though there’s nothing but inconsequential NPCs to be found there). The only zones that are being invaded at this time (and are the ones included in the Defender of Azeroth: Legion Invasions Achievement) are Westfall, The Northern Barrens, Hillsbrad Foothills, Tanaris, Azshara and Dun Morogh.
While the invasions themselves boil down to “gather up and ‘Zerg Rush’ their bases in those zones”, it does offer a bit of a challenge in that the mechanics are unforgiving and if you’re not paying a good amount of attention you’ll wind up crispy and dead. If any of you have played games like Rift or Elder Scrolls Online in the past the invasions are almost identical to Rifts and Dark Anchors respectively.
The biggest difference between this and others games is that tons of them spawn all at once. It’s up to the players of the Alliance and the Horde to help defend each other side by side to take them down and repel the invaders. Siege engines are also available for whichever faction the zone belongs. Completing the first two stages rewards you with a uncommon chest of items and Nethershards. The fourth and final stage of these invasions is a Burning Legion commander in the largest settlement of the zone which awards a rare quality chest of items and Nethershards.
The benefit to hitting these invasions would the current event currency, Nethershards, as well as the iLevel 700 gear that drops from completing stages of the invasions. The weapons are upgradable with Coalesced Fel which you can buy for 150 Nethershards. It is of note that there are a few rings, cloaks and other items available from the same vendor. For those that love pets be sure to grab the Felbat Pup available for another 150 Nethershards. One last thing to mention before moving on is that lower level toons may struggle to attend these so bringing your level 100 is highly recommended.
Moving onto the Demon Hunters about which I won’t go into a ton of detail. The starting zone that I got to experience for the Demon Hunters was a lot of fun and steadily paced. The storyline was engaging and even hooked to some of the previous content back in World of Warcraft: The Burning Crusade expansion that some of us remember fondly. I won’t spoil it for you here but it was super satisfying to see history from another angle.
You first start in Mardum as one of your factions’ elves and later progress to the inside of the Vault of the Wardens in one of the expansion zone Azsuna. The new mobility options introduced with the Demon Hunters, namely the double jump and glide were a much welcomed addition which brought a fresh and fun way to traverse the zones.
The last thing worth mentioning is the scenario of your first trip to the Broken Shore. For spoiler reasons I won’t go into detail but before it’s over you’ll be hitting a heavy dose of feels. What follows sets the tone for the expansion and gives you a good idea just why you should be very afraid of the Burning Legion. Once again as it seems to be the theme this expansion, you will team up with the opposite faction to take down a common enemy and no one ends up coming out on top.
The Pre-Launch patch has me at the edge of my seat and absolutely excited about the upcoming playable content from Legion. Seeing the kind of care and quality that has gone into keeping and bringing this game up to date with modern standards, in both terms of gameplay and visuals has me extremely optimistic for the future of this game. At this point only time will tell of its success or failure as the fans sink their teeth into the meat of the game.
This morning mega publisher Activision Blizzard announced that Stacey Sher has been named co-president of the company’s television and film production division Activision Blizzard Studios.
Sher’s credits include producer roles in recent films like Quentin Tarantino’s recent release The Hateful Eight, 2000’s Erin Brockovich, 1997’s Gattica among other major film and television productions. She will be joined alongside existing president Nick Van Dyk.
The recently formed studio aims to bring some of Activision’s longest running franchises to both television and film. The first property to be adapted for the big screen is Duncan Jone’s adaption of the popular Warcraft series which is due out this June. A Call of Duty movie franchise is also in development.
It looks like Major League Gaming, commonly known as MLG, the e-sports pioneer and tournament organizer has been sold to publisher Activision Blizzard according to esports observer. In a December 21st meeting MLG’s Board of Directors approved an asset sale worth $46 million USD essentially gutting the one time e-sports king.
Individual stock holders were notified via written letter sent out on December 22nd. If I’m reading the excerpt of the letter that has been released, $31 million from the sale has been used to pay off large debts that have been accrued by Major League Gaming.
CEO of MLG CEO Sundance DiGiovanni has also been removed from his role of Chief Executive Officer.
MLG Gaming was founded in 2002 by Mike Sespo and Sundance DiGiovanni and rose to prominence thanks to a deal with USA Network were their Halo 2 Pro Series was broadcast. Throughout the late 2000s and early 2010s the line-up of eligible “pro games” has changed with titles ranging from Halo: Reach, Halo 4, Call of Duty: Black Ops II, Starcraft II and it’s expansions among others. MLG’s next major event is the 2016 Counter Strike: Global Offensive MLG Championship scheduled for this coming April.
Activision announced their own e-sports league for COD – the Call of Duty World League – last Fall. It is unknown how the acquisition of MLG’s assets will factor into the COD League.