Kojima: “I will still make big games”


Posted on December 18, 2015 by Fionna Schweit

Metal Gear creator Hideo Kojima remains intent on making “big games” in the wake of his departure from Konami, a task that he feels is his “role in this world.” In a new interview with the New Yorker, Kojima revealed he considered taking a year-long trip to a deserted island after leaving Konami under reportedly less-than-amicable terms. He has decided to keep making games after sharing the plan with an unnamed ” Hollywood friend” who suggested he instead keep working. “Hearing that affirmed to me that my role in this world is to keep on making big games for as long

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Psyonix has made over 50 million on Rocket League


Posted on December 18, 2015 by Fionna Schweit

Developer Psyonix’s amazing super powered ultra fast sports racing car game is crazy fun. Dont belive me? Read my review or check my steam library and see all the play time. However it also seems that at least according to the Wall Street Journal its also crazy profitable.  In an interview with the WSJ Psyonix said ““Rocket League” has raked in nearly $50 million in revenue and amassed more than 8 million registered players since its July launch on PC’s and Ps4s” This is pretty unprecedented for an indie game from a small studio with out a backing by a major publisher.

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Tencent Purchases Remaining Stake In League of Legends Developer Riot Games


Posted on December 17, 2015 by Rae Michelle Richards

League Of Legends Logo 2015
TenCent the Chinese technological behemoth that operates the popular Chinese FPS Cross Fire and holds a minority stake in Epic Games among other entertainment ventures has purchased the remaining equity in League of Legends developer Riot Games. This change in ownership was announced via Riot Game’s official website. They say that this allow them to offer more competitive wages and benefits to the employees while continuing their upward growth. Here’s the full statement as it appears on Riot’s website: “As a result of our continued growth and changing circumstances, we’re shifting to a new structure to recognize and reward Rioters’

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Turok: Remastered Trailer Proves Game Isn’t Extinct


Posted on December 17, 2015 by Rae Michelle Richards

Do you remember Turok: The Dinosaur Hunter for the Nintendo 64? If you’re younger than 25 I’d not considering the original version was released nearly 20 years ago in 1996! Despite its age there is a high of enough demand that a Windows PC port is launching on Steam nearly two decades after the game hit store shelves. Developer Night Dive Studio is handling the translation to modern operating systems. Turok: Remastered won’t just include cleaned up textures and various Steam features but also the removal of the once infamous “pea soup” fog that plagued the original games. Due to

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Comcept Unloads A Barrage of Mighty Number 9 Screenshots


Posted on December 17, 2015 by Rae Michelle Richards

Mighty Number 9
Comcept the developer behind the Kickstarted Mega Man spiritual successor Mighty Number 9 has released a whole set of brand new screenshots for your viewing pleasure. We’ve got an entire gallery containing all of the high-rez colorful screnshots at the bottom of this post. Mighty Number 9 was originally revealed back in September 2013 and reached its funding goal only after 2 days. With gameplay that is reminiscent of Keiji Inafune’s former Capcom creation, long time platform veterans and those familiar with his other works should have no problem jumping right into protagonist Beck’s shoes.  This past August the project

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Steam sale: the greatest good, or the worst evil?


Posted on December 17, 2015 by Fionna Schweit

The Beginning I remember a time when you couldn’t get computer games any way but by going out to Funcoland, or another store to buy them. In those days places like Funcoland had bargain bins, whole large bins full of games that were often rightly called shovelware. Most of these games would have fit right in on todays overcrowded indie game sphere, with the one difference that they had a box. Digital distribution has killed the bargain bin box, but not what lived inside it, it’s found a new home on Steam, and to a greater extent the twice annual

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Star Citizen 2.0 Procedurally Generated Planet Landing Video Swoops In


Posted on December 17, 2015 by Rae Michelle Richards

Star Citizen
It seems that not a week goes by without a a brand new video for Star Citizen. The latest short video that has our attention is a three minute segment that showcases the upcoming ability  seamlessly fly from the outer orbit of a planet all the way down to the surface. It should be noted that this feature has not yet been implemented into the version of Star Citizen 2.0 that is currently available to backers.  In fact this video came from a Live-Stream of the game according to comments on both the r/PCGaming sub reddit and the video’s comment section.

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GeForce Experience Beta update adds new options


Posted on December 17, 2015 by Fionna Schweit

Nvidia has updated its GeForce Experience to add screen shots, editing, and capture tools in to it. Though I think at this point the horse is out of the barn and well, competently gone from the farm. Nvidia has been known for their “stable” drivers for the majority of their company existence, and the Geforce experience is basically a bloated piece of spyware which constantly searches for updates you don’t really need, and now it can stream and take screen shots! There have been a number of entries in to the streaming field recently, and why not its quite profitable.

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Why These Three Star Wars Games Got It Right


Posted on December 16, 2015 by Rae Michelle Richards

I absolutely love the Star Wars franchise – like many children of the late 80s and early 90s I grew up alongside the films, my parents showed them to me on VHS just before the Special Editions came out in theatres. Nowadays the use of puppets looks silly, I mean Yoda can’t even hit things with stick he just kind of nudges them, the effects are hella dated and the series is full of plot holes that you can fly the Executor Star Destroyer through but it’s still really fun. The same can be said about several of the interactive

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New Logo Kojima Productions Revealed


Posted on December 16, 2015 by Broken Joysticks

Kojima Productions, the new studio founded by industry legend Hideo Kojima, has released their new logo. Many have already pointed out the logo bears a striking resemblance to the “soldiers without borders” logo Big Boss adopts after he goes solo, which is fitting considering the original logo Kojima worked under Konami was the same Big Boss used when he was still a part of Fox unit. Kojima Production is now working with Sony on a Playstation exclusive title. Check out the new logo below.

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How the Hard West was Won


Posted on December 16, 2015 by Fionna Schweit

By Special Guest editor: Robyn Robo Hard West by PlayWay, was released November 18th, it was successfully Kickstarted back in September by over 4,000 people. Hard West is a new release in a small field of turn-based squad tactics games. This game comes from PlayWay, a newer developer perhaps best known for its Car Mechanic Simulator games. It’s not exactly a triple-A developing and publishing house, so it’s nice to see the inclusion of support for OSX, SteamOS (Ubuntu), and Windows. If nothing else, the release is timed extremely well. This game has come out right before the holiday season, two

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The Imperium fleet showcased in new Battlefleet Gothic Imperium Faction Trailer


Posted on December 16, 2015 by Fionna Schweit

Focus Home Interactive and Tindalos Interactive today warp into the Imperium faction, for their new RTS adaptation of Games Workshops famous tabletop game. Featuring miles-long ships, Battlefleet Gothic: Armada pits four factions against each other for control of the Gothic sector of space. HOLY SHIT IM SO EXCITED FOR THIS GAME. Battlefleet Gothic has long been one of Games Workshops least interesting but prettiest games, to bring it to the digital wold is going to be amazing Today we see Imperial ships, not the fastest or most powerfull, but since there is only war, the humans have refined the art

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Lunara The Deer Assassin Enters The Nexus


Posted on December 15, 2015 by Rae Michelle Richards

The latest hero to enter the Nexus is Lunara the deer.. Dryad centaur Assassin that hails from the Warcraft universe.  Her agile abilities allow you to poison your foes and extend the duration of this damage if you are quick enough. Likewise her ultimate abilities also allow her to literally leap over enemies, slowing them down, or allow her to unleash a damaging storm of vines at will. Blizzard has released a spotlight video giving players a rundown of all of the abilities that this new hero has to offer alongside some counter strategies for those who are bound to

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