Category Archive

Reviews

The Mean Greens – Why You Should Enlist In This Early Access Shooter


Posted on May 1, 2016 by Rae Michelle Richards

Developers Virtual Basement bring the childhood pastime of backyard warfare with plastic army men into the modern era with their Unreal 4 engine powered team death match shooter The Mean Greens.  This is certainly territory that has been covered by 3DO’s now defunct Army Men franchise on previous generation consoles, but no other title has made watching your plastic figure melting into a pile of goo like The Mean Greens has achieved.

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LICHDOM: BATTLEMAGE PC REVIEW


Posted on April 29, 2016 by Kylie Trace

Lichdom: Battlemage is a fantasy first person shooter, developed by indie developers Xaviant. It came out in the summer of 2014 for PC, with ports for Xbox One and Playstation 4 recently. The game offers players a chance to play as a battlemage, a being capable of casting and crafting powerful magical spells in the heat of combat. Lichdom introduces you to a beautiful world powered by CryEngine3 that will leave you awestruck at the amazing scenery and spell effects. There’s also a very deep spell crafting system, based off of 8 elemental sigils (fire, ice, necromancy, etc) which can

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Battleborn Beta Review


Posted on April 20, 2016 by Fionna Schweit

Review by our newest Reviwer, so new she doesnt even have an account: Kylie Trace Sometime last summer I started hearing about Battleborn, a sci-fi/fantasy first person MOBA developed by Gearbox Software, the creators of Borderlands. Battleborn’s graphics are solid and have a cartoony feel that really adds to the colorful battlefield. The number of playable characters means that there’s something for everyone. I thought it looked fun, so I was excited to hear it was going to have an open beta which would give me the chance to check it out before its actual release. The basic plot is that

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Chronicles of Teddy: Harmony of Exodus | Review


Posted on April 19, 2016 by Jason Nason

I really didn’t know what to expect when I downloaded Chronicles of Teddy: Harmony of Exodus on my Wii U. I had a basic understanding of the story from some pregame coverage, but didn’t know much aside from the nice pixel look of the game. What I got was a beautiful and challenging game. This game is deeply engaging. Right off the bat I as blown away by the visuals in the game. This game has stunning and beautiful pixel art, with the whole thing looking and feeling like a modern game with pre-rendered or CG backgrounds, only they’re not.

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Hyrule Warriors Legends | Review


Posted on April 17, 2016 by Jason Nason

Hyrule Warriors Legends is a scaled down version of the hit Wii U title of last year, and while it does fall victim to a few flaws it is overall a fun title. That being said, if you have the original Hyrule Warriors Wii U version and can do without all of the new DLC that has been added to the game then the game is an easy pass. Hyrule Warriors Legends is once again a co production between Nintendo and Koei Tecmo and mixes the Zelda characters and universe with the hack-and-slash gameplay from the Dynasty Warriors series. The

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Stories: The Path of Destinies | Review


Posted on April 16, 2016 by Robyn Robo

“Stories: The Path of Destinies” is a fun, lighthearted action-RPG set in a high fantasy world of flying ships and sky-islands. You are going to lose, constantly, and you are going to love it. Stories is a bit like a choose your own adventure game, or the recently resurgent interactive fiction genre. It is meant to be replayed. Sessions are quick, lasting only about an hour at a time. Most of the time, though, you’ll end up making the wrong choices and perishing inevitably. That said, this is what sets “Stories” apart in the genre. Your choices define your person

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Mushroom Wars | Review


Posted on April 15, 2016 by Broken Joysticks

Mushroom Wars, the acclaimed PS3 strategy game by Creat Studios, has made its way to PC. On its surface, Mushroom Wars comes across as a cutesy game that might be better suited to children than adults, with a simplistic art style and user interface. You’d be wrong to approach it this way, as the game is deceptively difficult. The game begins easily enough, with competent tutorials explaining the game’s mechanics, but rapidly becomes a tough, pure RTS experience.

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Fantasy Grounds from a DM’s perspective, and a first time players.


Posted on April 13, 2016 by Fionna Schweit

By: Espy Tryst I had the joy of getting to test out the Fantasy Grounds program on Steam, specifically being able to GM a mini campaign, and I knew this was going to be a blast. In the past I had GM’ed a decent number of games, from D&D 3.0 to Pathfinder, to Mutants & Masterminds, to oWoD, to… well you get the idea.. sadly when it came to online play, it normally ended up being IRC with dicebots and an updated every few minutes Paint .img (yeah, not as old school as mud’s, but still pretty old) I went in

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Quantum Break | Review


Posted on April 11, 2016 by Rae Michelle Richards

Warning: In order to discuss Quantum Break’s plot effectively this review does contain spoilers up until the end of Act 1 and also contains descriptions of late game abilities. Finnish developer Remedy Entertainment returns with their first console  game since 2012’s Alan Wake’s American Nightmare. Originally revealed alongside the Xbox One in 2013, after three years of development and a protagonist change can Quantum Break live up to expectations? Don’t skip time forward to read my closing paragraph – keep the timeline clear and read about why Quantum Break is one of the most ambitious sci-fi games available on any

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Marble Mountain Rolls in | Review


Posted on April 11, 2016 by Erika

Marble Mountain Logo
When I first looked at Marble Mountain, it reminded me of a game that I used to play back in my Commodore 64 days: Marble Madness back around 25 years ago. For people not familiar with that game, the goal was to guide the marble to the exit. Simple, right? With small pathways to navigate and obstacles that deliberately tried to knock you off, along with a very short timer proved many a gamer wrong. Lose enough marbles and you’ve lost the game while probably in a mood to throw a controller due to how difficult the game was. While

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Hyper Light Drifter | Review


Posted on April 7, 2016 by Robyn Robo

Hyper Light Drifter is an incredible and intense experience. It pulls at you with war, death, illness and loss, but it never says a word. A surreal game without any written nor spoken dialogue. The game isn’t easy either, I would say it is one of the most difficult in its genre. This grinding frustration makes the game all the more worth it when you finally do defeat one of the bosses. Recently released from a 2013 Kickstarter, I received my digital copy of Hyper Light Drifter. The project was originally presented with a 2014 release when I signed up.

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Hands On: This Weekend’s DOOM Beta Was Hellishly Bad


Posted on April 3, 2016 by Rae Michelle Richards

Fans of id Software’s DOOM franchise have literally been waiting years for the closed beta for Bethesda’s upcoming reboot since it was announced via a pack-in advertisement bundled with Wolfenstein: The New Order. After spending 3 hours with a limited version of the game’s multiplayer this weekend I’m left with far more concerns and questions then fun moments to tide me over until the games’ May release date. Two of DOOM’s six multiplayer modes were available in the closed beta – the FPS staple Team Deathmatch and a King of the Hill variant called Warpath. The inclusion of TDM just

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Paragon Early Look


Posted on April 3, 2016 by Fionna Schweit

I was lucky enough to get in to the Beta test phase of Paragon from EPIC studios. The game is very ambitious Multiplayer online battle arena (MOBA) game that is challenging many of the traditional MOBA elements, while still keeping to the genres roots. The first thing that anyone who plays this game is going to notice is how pretty it it. The game is rendered in Unreal engine 4, and everything looks amazing. Colors pop, champions animations are fluid and beautiful, and the map is alive with terrain that is anything but flat. The second thing you are likely to

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The Division the definitive review


Posted on April 1, 2016 by Fionna Schweit

The Division
I would like to find the brilliant mind who thought to themselves, what if we took the shooting of borderlands and Destiny, and smashed it in to the RPG world Diablo 3, then set it in an open world modern New York and made if feel real and plausible? After I met them I’d probably kiss them, because their idea was no doubt the grain of inspiration for the Tom Clancys: The Division. Just to give you an idea of how obsessed I am with this game, I finished the main story in about 10 hours, since then I have

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Slain! | Review


Posted on March 31, 2016 by Robyn Robo

The new platformer / smash’em’up “Slain!” is the first release of its developer Wolf Brew Games. “Slain!” was KickStarted exactly a year before its release to a figure just shy of $20,000. It is currently out on Windows, Linux and Mac via Steam, with releases planned for WiiU, Xbox One, PS4 & Vita in June. The game is a retro style platformer with some light puzzle elements and very much in the style of many older “hardcore gamer” games. It has more in common with Castlevania or Ghouls & Goblins than it does with Super Mario World. This means it

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