July 9, 2018

Fortnite Alternate Reality Game Grips Community Days Before Season 5 Begins


Posted on July 9, 2018 by Rae Michelle Richards

Fortnite’s Battle Royal community is buzzing with anticipation for the beginning of the game’s fifth season – all of this excitement has so far been capped off with an alternate reality game (ARG) that has seen recognizable in-game items leap into the real world. With vortexes appearing the sky, large burger mascots now living in the desert and rocket launches going awry it can be hard to keep track of it all.

Here is a brief, chronological look at the major events that have occurred thus far, leading up to the start of Season 5:

Sat June 30th Countdown Ends With Rocket Launch

Televisions across the Fortnite Battle Royale map were counting down to … something. As the days ticked away to become hours and minutes players could hear a distinct sound in the skies above. Last Monday, as players stopped killing each other in order to watch what all of the fuss was about, a rocket was launched into the skies. Sadly, things went sideways as the rocket exploded, opening up rifts in the skies above. One player took it upon themselves to kill all the other players in their match while they watched the rocket ascend into the skies – setting a new multi kill record for the game.

Fri July 6th – Durr Burger From Greasy Grove Found In California

This past weekend Players noticed that the burg chain’s mascot found in Greasy Grove was missing, possibly sucked into the rift never to be seen again. Los Angeles area photographer and twitter user @Sekashiloni found the burger in the California Desert of all places. Accompanying the mascot were a police car from the world of Fortnite and a sign warning passers by about the dangers of dimensional rifts.

Tues July 9th – Supply Llamas Show Up All Over Europe

Today’s development is even stranger than a large cartoon burger entering the real world – Supply Llamas, which contain building materials and weapons within Battle Royale have been found in multiple locations across Europe.  Confirmed locations for these rare drops include London, Cologne, Cannes and Warsaw. Photos of the Loot Llamas in these major cities are currently among the highest up-voted content to be found on the /r/FortniteBR sub reddit as of the time of publication.

[Image via Reddit]

What does it all mean? Only Epic knows at this point in time. Many have speculated that the Battle Royale map will be radically changed when Season 5 launches on July 12th. Save The World – Fortnite’s P.V.E mode has had an official development roadmap revealed over the weekend that includes flintlock weapons and western themed heroes. Will the new Battle Royale map not only be based upon the real world but also history as well?

We’ll find out soon enough.


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Hand of Fate 2 Confirmed For Nintendo Switch Release Next Tuesday


Posted on July 9, 2018 by Rae Michelle Richards

Trading card game / action RPG Hand of Fate 2 will make the leap from PlayStation 4 & Xbox One to the Nintendo Switch it was announced today. Players collect a number of different pieces of equipment, loot and other gameplay surprises as collectable cards contained within a deck. The NPC dealer has his own surprises shuffled into the deck that await any daring adventurers who might dream of making the discovery of a lifetime. In Hand of Fate 2 once all of the cards are on the table players will deal with any challenges in a real-time action RPG setting.

Hand of Fate 2 brings several enhancements over the original including an over-world that displays all of the available main story missions, side quests and additional content available – something that the first game lacked.  Combat within the ARPG sections has also been vastly improved upon according to the developers.

On Nintendo Switch Hand of Fate 2 will include the base game and all previously released DLC in one package.  It will be released on July 17th with a price of $29.99 USD and will support a number of languages including English, French, Italian, German, Spanish, Brazilian Portuguese, Russian, Hungarian, Ukrainian, Japanese, Korean, and Simplified Chinese.


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Detroit: Become Human | Review


Posted on July 9, 2018 by Meghan Kass

David Cage is a name that doesn’t sit will with many Players, especially after allegations of a toxic work environment and workplace harassment that has occurred at Quantic Dream. To say his games are for a particular niche is an understatement. Critics have not panned his games, in fact many have praised them for their rich story and environment, but the average consumer might go as far as to say his games barely qualify as games. I was recently asked how to sell someone on a David Cage game, and my answer was simple:

“Have you ever watched a movie and wish you could do something different? Have you ever thought if you were in a particular scenario you could make better choices than the characters? Then a David Cage game could be worth a try”

Detroit: Become Human is definitely a David Cage game. The gameplay doesn’t differ much other Cage games. You go through a story, make your choices that will affect the story and characters and perform in quicktime events at pee-determined times.

I found navigating within Detroit’s world be a little cumbersome. There are some issues controlling the character and getting them to move in the exact direction I wanted to and I found they moved a little slow for my taste. The quick time events were standard for a Cage game. For the most part they worked for the story, felt fluid and didn’t ruin the immersion – in fact, some QTEs fit in really well with android perspective technology.

The real star of the show is the story and characters and is the probable reason anyone is going to play a David Cage game. Detroit: Become Human takes a stab at the age old sci-fi story of robots gaining sentience.As many have pointed out post-release, Detroit: Become Human‘s are an analogy for real world racism – right down to the game’s sentient machines being placed at the back of a train and being forced to stand, no sitting for robots in the world. Oh, and apparently the world of Detroit Become Human is one where racism doesn’t exist because machines have gained sentience.

The main story is that of androids beginning to gain self awareness and humanity. Now androids want the same rights as every other person and the player follows three particular characters and what they will do to make a better life for themselves and even others around them who are suffering as well and how the world reacts to such a change and events that occur.

Your first playable character and storyline is “Connor, the android sent from Cyberlife”. He is an android cop who’s one goal is to finish his investigation into an outbreak of rogue androids and murders caused by them.Partnered with the salty cop Hank Anderson, you can choose how to approach the investigation, if you let perpetrators go, if you build a relationship with Hank and what you will do about the rogue androids and your own inner conflict. I found his story offers some wonderful character moments, fun action sequences and interesting choices that drastically change the outcome of his story-line

The second you meet is Kara, an android purchased by a questionable man who is meant to be a maid for the house and child care taker of sorts to his neglected daughter. Kara simply wants to get the little girl to safety and to start a new life free of what is essentially slavery. I very much enjoyed Kara’s heartwarming love for the girl Alice and their journey was genuinely interesting with some moments I definitely did not predict, one involving a robot bear. If you’ve paid attention to Quantic Dream’s PlayStation tech demos over the years you might remember the 2012 “Kara” tech demo which asked a lot of interesting questions about what it would mean for machines to gain sentience. That 2012 demo formed as the inspiration for Detroit: Become Human but it is hard to say that it laid the foundation for the game.

Overall, Detroit: Become Human plays like a choose your own adventure Sci-Fi TV season with some gameplay elements throughout. If you are in the mood for somewhat cliche sci fi story with decent world building, interesting and enjoyable characters and aren’t turned off by David Cage games, definitely give it a try; if you aren’t a fan of his games though, this most likely won’t change your mind about them.

For further reading on the on-going issues with Quantic Dream as a developer and the problematic content found within Detroit: Become Human the following articles are recommended:

The Profound Quandary of Blackness In Detroit: Become Human [Via The Root]
Quantic Dream Accused of Being A Toxic Workplace [Via Kotaku]

Sony Computer Entertainment Canada provided a review copy to BrokenJoysticks for our consideration.


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