Dungeon crawling, turn-based RPG Battle Chasers: Nightwar comes to the Nintendo Switch on May 15th.
Battle Chasers: Nightwar is an RPG inspired by the classic console greats, featuring deep dungeon diving, turn-based combat presented in a classic JRPG format, and a rich story driven by exploration of the world. It features classic turn-based combat with a unique overcharge mana system and incredible Battle Bursts.
Players can explore beautiful, randomly-generated dungeons loaded with traps, puzzles, secrets and loot and an overworld peppered with hidden dungeons, rare bosses and randomly appearing friends and foes. Build your adventuring party by choosing three of six available heroes from the classic Battle Chasers comic series, each with unique abilities, perks, items and dungeon skills.
Battle Chasers: Nightwar was produced thanks in part to a successful Kickstarter campaign. The game is already available on PC, Xbox One and PlayStation 4 and will come to Nintendo Switch on May 15th. The game will will retail for $39.99 USD.
DevilishGames and the publisher Hidden Trap announced today that have reached an agreement to bring Path to Mnemosyne to game consoles and they announce it with a new teaser.
Initially the game was born as an experimental project for PC, but after some positive reception, DevilishGames joined with Hidden Trap to bring Path to Mnemosyne to video game consoles.
According to a release, Path to Mnemosyne is a hypnotic adventure created with a infinite zoom in which the player must advance through a path full of imaginative puzzles to recover the lost memories of the protagonist. Path to Mnemosyne‘s mysterious story, minimalist narrative and disturbing graphics and sound sections ensure a bizarre and memorable experience for the player.
“We are really excited about the agreement we have reached with Hidden Trap to bring the game to Nintendo Switch, PlayStation 4 and Xbox One,” said David Ferriz, co-founder of DevilishGames in the release. “We know that they will do a great job with the Path to Mnemosyne ports and will help us a lot to reach as many people as possible.”
The game is currently in its final development phase in its PC version and is scheduled for release in the second half of 2018. No word on when the console version will be released.
Ivanovich Games revealed Perfect Angle today, an original game based on optical illusions puzzles. The game will release in the Nintendo Switch eShop on May 3rd.
Challenge your mind with puzzles based on optical illusions. Find the perfect angle by rotating the camera until the chaos is sorted out and you discover a relaxing story full of mystery. The game will come with more than 100 puzzles through scenarios with no apparent structure or logic. Detect the perfect angle at which a seemingly chaotic composition will reveal the figure hidden behind a game of perspective. Test your visual acuity by taking on a growing challenge.
Perfect Angle will retail for $9.99 USD when it hits the Nintendo eShop on May 3rd.
Headup Games and 13AM Games announced today that colorful racing chaotic party game Runbow will be postponed for some weeks in order to further optimize the game’s performance.
Runbow delayed in both the PlayStation Store and Nintendo eShop. The same may apply to the retail Runbow Deluxe Edition, due to the digital shift this date will probably shift back a bit as well. The Deluxe Edition will include all DLCs and nice physical goodies.
Runbow features an eye-catching color mechanic that has racers brawl amongst each other while objects and platforms appear or disappear based on the continually changing background color. All multiplayer modes can be played by up to 9 players simultaneously online, while it features 8-player local multiplayer madness on Nintendo Switch as well as 4 player local chaos on PlayStation 4.
“You can rescue homeless cats for a cat café. 10/10”
…
Written By: Jeb Wrench
I have been informed by my editor that I need to provide more information than just that for this review.
Editors Note: Cats will always be welcome here on Broken Joysticks.
That is a fairly reasonable request, so what’s all this about Yakuza 6 then? Yakuza 6 is, naturally, the seventh numbered edition of Sega’s Yakuza series (if you’re confused as to why this is the seventh entry, there is also a prequel known as Yukaza 0), a series that has managed to successfully straddle the thin line between grittiness and extravagance. The series is equally comfortable having its characters sipping whisky in smoky bars talking about crimes as it is having them sing karaoke or take their hand at a game or two of Puyo-Puyo.
A word of warning is required, though. Yakuza 6 is extremely violent, and as such there are very vicious acts of violence and bloodshed on display as you play. As well, the game is, like its predecessors, not great at depicting women. Often women in the game fall victim to the ever-popular fridging trope, and there are inferences to sexual violence and harassment towards women as you progress through the storyline. If these sorts of things turn you away for whatever reason, it is probably for the best you avoid Yakuza 6.
Once again in the well-worn suit of Kiryu Kazuma, the game is set in Tokyo’s Kamurocho district, a bustling area full of bright lights, opportunities, and crimes. Lots of crimes. Fresh out of prison, it is 2016 and Kiryu is looking to get back to his now civilian life running his orphanage in Okinawa, looking after the kids he’s been raising since getting out of the Yakuza.
This, of course, does not go entirely as planned, as one of the girls he’s raised, Haruka Sawamura, has gone missing after retiring as an Idol. This is what leads him once again into Kamurocho, as what few leads he has lead him there. Shortly after arriving, Haruka is involved in a hit and run, and falls into a coma leaving Kiryu with more questions, and to his great surprise, a baby.
Naturally, this begins a larger chain of events that drags Kiryu through layers of betrayal, deception, misdirection, and conspiracy as he tries to find out if Haruka’s accident was really an accident as well as who the father of baby Haruto really is. Thus, he finds himself in the small shipbuilding town of Onomichi in Hiroshima. From there, he gets dragged further and further into the layers of conspiracy, travelling back and forth between the two locales looking for the truth.
Kiryu is versed in several useful skills to do his truth-seeking, all of them involving liberal applications of violence. Thugs, goons, and yakuza alike all get to experience firsthand why “The Dragon of Dojima” has long been such a legendary figure. Combat is integral to the Yakuza 6 experience, and it is its strongest aspect.
Strikes are quick and powerful, grapples and throws are effective crowd-control moves, and as always there are a lot of environmental moves and weapons to use in the heat of a scrap. While some, like the fruit crate, seem ineffective, the sheer brutality of objects like the sledgehammer, or breaking someone’s arm by countering their swing of a crowbar make up for that. And no matter how many times I execute the move, busting out an ushigoroshi on one mook to drop them on another is highly satisfying.
Being a Yakuza game, you would expect lots of side content in The Song of Life, and it does not disappoint. Minigames are everywhere in both locales, letting you play various Sega arcade games like the aforementioned Puyo-Puyo, Virtua Fighter 5, and Fantasy Zone amongst others, try your hand shooting darts or batting balls, or, well, uh, chatting with virtual hostesses online. These minigames give you rewards primarily in the form of experience, which you can spend to upgrade Kiryu’s stats or learn new abilities.