December 14, 2017

Pokémon Crystal coming to Nintendo eShop on Nintendo 3DS on January 26th


Posted on December 14, 2017 by Jason Nason

When it launched in Japan 17 years ago, Pokémon Crystal introduced many new and exciting elements to the beloved Pokémon franchise. The game, an expanded version of the popular Pokémon Gold and Pokémon Silver games, was the first in the Pokémon franchise to allow players to choose between a boy or girl playable character, as well as being the first game to introduce animations during Pokémon battles.

Now this groundbreaking game is coming to Nintendo eShop on the Nintendo 3DS family of systems on Januart 26th for only $12.89 CAD.

On the day it launches, Pokémon Crystal will also be compatible with Pokémon Bank, a paid service that lets players bring select Pokémon from classic core games to the newest core games in the series. With the addition of Pokémon Crystal to this service, it is now possible for players to bring Pokémon from all 29 core games in the series to Pokémon Ultra Sun and Pokémon Ultra Moon.

In this version of Pokémon Crystal, players will also have the chance to encounter the mythical Pokémon Celebi in an event after completing the game. In the original Pokémon Crystal game, Celebi could only be obtained by using a special accessory.

As with the Nintendo eShop editions of Pokémon Gold and Pokémon Silver, Pokémon Crystal will take advantage of the wireless communication capabilities of the Nintendo 3DS family of systems, allowing players to enjoy Link Trades and Link Battles with each other. With the Time Capsule feature, players can even trade and battle Pokémon from Pokémon Red, Pokémon Blue and Pokémon Yellow: Special Pikachu Edition, which are all also available in Nintendo eShop on Nintendo 3DS.


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December 14th Nintendo Download


Posted on December 14, 2017 by Jason Nason

Nintendo Switch eShop

Enter the Gungeon – The Enter the Gungeon game is a dungeon crawler that follows a band of misfits seeking to shoot, loot, dodge roll and table flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past.

Yooka-Laylee – Explore huge, beautiful worlds, meet (and beat) an unforgettable cast of characters and horde a vault-load of shiny collectibles as buddy-duo Yooka (the green one) and Laylee (the wisecracking bat with the big nose). Embark on an epic adventure to thwart corporate creep Capital B and his devious scheme to absorb all the world’s books … and convert them into pure profit!

Romancing SaGa 2 – Sit upon the throne of the Varennes Empire and control several generations of rulers in a valiant battle against the Seven Heroes. A dynamic freeform scenario system – a hallmark of the SaGa RPG series – enables you to take command of a variety of protagonists along the line of imperial succession and experience the history of a nation as it grows and changes based on your actions. The Romancing SaGa 2 game is available on Dec. 15.

Also New this Week

 

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New Titanfall 2 Update Brings Holiday Themed Decals, New Playlist and New Weapon Skins


Posted on December 14, 2017 by Rae Michelle Richards

After nearly a year and a half of release, I figured that the days of Titanfall 2 updates were over but apparently not. Next week the next update for Respawn Entertainment’s criminally under-played mech shooter, dubbed Operation Endeavor brings a whole pile of smaller content drops just in time for the holidays. 

Six weapons will be receiving new Elite Warpaint skins which will be available for $4.99 USD or $19.99 USD for all six. 

These new skins include: 

  • Heat Sink EM-4 Cold War 
  • Masterwork D-2 Double Take 
  • Phantom Longbow DMR 
  • Purple Fade G2AS 
  • Crimson Fury R-21 Carbine 
  • Sky R-97 

Two new banners will be made available in standard and gradient quality: “Before Grapple” and “Sliegh-er”. 

Also coming just in time for the snow to start falling are a set of tweaked gameplay modes with modified rule sets. It might not be that new map you wanted for the holiday update or an entirely brand new mode but what we do get is Last Titan Standing with huge cooldown and health changes. Also coming to Titanfall is the classic arena FPS mode, Rocket Arena! Old school fans of the Quake series might have a reason to check out TF2’s latest patch. 

Here’s a full breakdown of the new modes: 

  • Turbo LTS – Last Titan Standing gametype with double core generation and dash regen rates. Everyone also has Turbo Engine kit. 
  • Spicy Attrition – Attrition where everyone’s Ordnance ability is replaced with Ticks. 
  • The Otherside – All Phase Attrition. 
  • Rocket Arena – Live Fire with modified EPGs and autopistols. 
  • Turbo Titan Brawl – Titan Brawl with double core generation and dash regen rates. Everyone also has Turbo Engine kit. 

Make sure to check out the full post by Respawn at the source link for detailed changes found within this upcoming patch. I know a lot of the community were not happy with the huge Grapple nerf, meaning no more swinging around like your pilot belongs in Attack on Titan. Respawn has at least reverted a bit of that nerf, in that the Grapple ability can now store two charges. 

[Source]


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How Death Stranding Subverts a Common Gameplay Mechanic


Posted on December 14, 2017 by Rae Michelle Richards

There once was an explosion within a trailer that ignited a thousand online debates. There once was an explosion within a trailer that confused the hell out of us. The next explosion is brief details about how Death Stranding will play and how the game subverts a very common gameplay mechanic – death itself. 

In a recent interview with IGN.com Hideo Kojima detailed the place that protagonist Sam visits after the large explosion in the latest trailer for Death Stranding is actually a sort of purgatory.  In this world of beaches and water Sam will explore purgatory in a first-person perspective until it is time for him to return to his body. We don’t know how this dimensional travel is possible (is it the babies?? I bet it’s the babies!) but we do know it is due to a “special ability” that Sam possess. 

Kojima contrasted this mechanic with the arcades of the past, where death was a means to suck another quarter from the player: 

“Games started over 40 years ago with arcades. When the player dies, it’s game over. You continue, and time goes back to before you die. You can die as many times as you want, but you always go back to a little bit before you die. That was a mechanic made specifically for putting in coins, and it hasn’t changed since then.”

Aside from digitized versions of Norman Reedus, Guillermo Del Toro, and Mads Mikkelsen, the spotlight has been fixed on the various babies we’ve seen in each of the three trailers. During the interview with IGN, Hideo Kojima confirmed that the baby that washes up on the shores in trailer 1, the baby held by Del Toro in trailer 2 and the baby pointing finger guns in Reedus’ esophagus are one in the same. We also now know that the babies will tie into the purgatory mechanic somehow.’ 

Still no definitive answers about the mysteries of Death Stranding but certainly now we have a lot more pieces of the puzzles. We know that the game takes place in the near future and that the rapid aging rain and the monsters that attacked the corpse disposal crew are common knowledge. We know a little bit more about the babies. We also know that gameplay will be split between third-person open world action while Sam is alive and that death does not mean “game over” but will affect the overall game world. 

Perhaps we will see actually Death Stranding gameplay at next June’s E3 or perhaps Kojima will make a surprise appearance at GDC 2018, like he did at GDC 2013 to promote The Phantom Pain. Rumor has it that Death Stranding is currently targeting a Q4 2018 release window, so the hype should just keep building. 

Oh and all of our internet theories about the baby being a clone of Sam, Mads being the real protagonist or Del Toro being the game’s villain? Kojima eats that shit up and loves every second of it. 

“I think it’s fun, I really think it’s fun. It’s one of the unique things about games, that you can start having fun with people before you release the game. There are things I intentionally put there so that I can start this back and forth process with players, because I think it’s fun for everyone.” 

[Source]


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