November 20, 2017

Advanced Wars Inspired ‘Tiny Metal’ Delayed Until December 21st


Posted on November 20, 2017 by Rae Michelle Richards

Tiny Metal a Japanese developed turn-based strategy game heavily inspired by Nintendo’s own Advanced Wars series has been delayed and will no longer be releasing tomorrow. Fans looking forward to some chibi tactical strategy on PC, PS4 and Nintendo Switch will have to wait until the game releases on December 21st. 

The official announcement was made on the Tiny Metal twitter account and was originally posted in Japanese. Roughly translated for clarity it states: 

“[TINY METALdelivery delay announcement] decided today, [we] determined to postpone the delivery [until] 12/21. We look forward to the release we apologize.”

Tiny Metal passed through Steam’s Greenlight program back in September of 2016, which is when the developers also raised over $32,000 to bring the project to life. The final version of Tiny Metal is expected to include a 10-hour single player and according to the Canadian Switch e-shop will be priced at $24.99 CDN. 

Nintendo’s own Advanced Wars series began in 2001 with its titular entry and would also see two sequels on the Nintendo DS – Advanced Wars: Dual Strike and Advanced Wars: Days of Ruin. It has been a number of years since we’ve had an original entry in the now dormant franchise with the most recent activity being a re-release on the Wii U E shop in 2014. 

[Source]


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H1Z1 Receives Major Update That Includes New Map and Daily Challenges


Posted on November 20, 2017 by Rae Michelle Richards


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December Quake Champions Patch Detailed: New Champion Incoming


Posted on November 20, 2017 by Rae Michelle Richards

The next update to id Software’s competitive shooter, Quake Champions is set to arrive sometime before the holidays. In a livestream last week developers from id outlined a lot of the bigger changes coming to the fast-paced arena shooter with the next update. Players can look forward to the reveal of a brand new playable Champion, increases to health and armor for better player uptime and a major adjustment to how the Tribolt weapon works. 

Below is a brief summary of the changes mentioned in the stream based upon community input. Please note that this is a summary only and not official patch notes from id or anything like that. 

December’s patch should include: 

  • Customizable crosshairs with different color options. 
  • 2 Vs 2 Team Deathmatch support. 
  • Small armor packs will respawn faster. 
  • The inclusion of a currently unrevealed champion. 
  • Tribolt’s rounds will no longer explode when hitting the ground. They will instead stick to walls and detonate as if they were proximity mines, giving players area of effect control. 
  • All champions will receive an armor/health increase to allow for longer survivability. 
  • Player selections for starting weapon (shotgun / nailgun / machinegun), as well as their preferred datacenter, are now saved client side. 
  • Anarki and Slash max speed reduced slightly. 
  • Doom Slayer’s berserk ultimate ranged reduced. 
  • Frames per second cap will officially be supported, alleviating issues with game upload speeds being tied to high framerates. 
  • A new, smaller map, similar to Lockbox coming for Duel Mode. 
  • Capture the Flag supporting coming in 2018. 
  • Character mesh/hitbox fixes coming in January or Feb 2018. 

Quake Champions was released this past August from open beta into paid Early Access. Since then the game has struggled a bit, especially with the previous October Update which brought significant performance issues early on that were fixed with a series of hotfixes throughout last month.  

December’s patch will bring a new injection of content with the new duel map, small group TDM support and Frames Per Second tied to upload fix. Hopefully, this will entice some new players as well as those who might have left the game to come back and check it out. 

Quake Champions is expected to enter free to play sometime in 2018, it is currently available to play for free on the Bethesda Launcher for anyone who participated in the Closed or Open beta phases. According to Steam Charts Champions averages about 550 players per hour during any given 24 hour period. 

Watch Developer Stream w/ Tim Willits and Adam Pyle from QuakeChampions on www.twitch.tv


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